GPUs & CPUs & Enthusiast hardware: Questions, Discussion and fanboy slap-fights - Nvidia & AMD & Intel - Separe but Equal. Intel rides in the back of the bus.

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A bad tech demo is an entire game that crashes on launch even if you have the recommended hardware.
I was thinking that it may be crashing due to 3rd party hooks I run in the background, but those never caused any adverse issues. I looked up the issue and lmfao
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I never had to touch it for any Half-Life 2 game from Steam. Not the Source SDK, not the old pre-anniversary build, not the anniversary build. It just launched. Most of the time I don't even need to touch it to run older games, they just work.

But this flagship project promoted by Nvidia that's meant to show how great RTX Remix is for remastering old games with ray tracing can't fucking launch because it needs to be set to run in a compatibility mode. Something that you can make the Steam installer do for you by the way, it's like a single registry key to add.

It really is a bad demo if it's meant to remaster old games, but it will make old games crash on launch when they'd otherwise run just fine.

brb gonna buy a 5090 this is fucking amazing thank you jensen i will buy more rtx is the future of gaming death to all naysayers the more you buy the more you save the more you buy the more you save the more you buy the more you save the more you buy the more you save
 
The problem is that all this money has been spent on horrible games that nobody wants to play when that money could've gone towards games people wanted to play; like if the original studio hadn't been bought out and gutted and instead were allowed to make a proper sequel or express their vision on a different tack.

I don't think there's any connection between how bad AAA slop is these days and NVIDIA providing an API to add raytraced reflections to your game.

probably because a big chunk of games are starting to exclusively have ray tracking like that indiana jones game. and demos like this have been saying it would be the "way of bthe future" since 2018

Any NVIDIA card made in the last six years is already capable of rendering shadows and reflections correctly at a decent fidelity while maintaining 60 fps at 1080p. The only reason to keep using PS2-era techniques like cube maps and screen-space reflections is AMD didn't get the memo until 2023. The PS5 and Xbox Series will hang around for a while yet, but as those consoles age, you'll see more and more game studios just not even bother using the older techniques.

Currently, only the 40 series is really capable of fully path-traced games, and given the time lag on requirements, it will be 2030 at the earliest before you see substantial numbers of games ship with no rasterizer at all.

I found this video, which does a pretty good job showing the differences:
 
While people are seething at Nvidia in this thread, has anyone updated to the newest drivers and not experienced issues like black screens or crashes when enabling FG?

I haven’t updated since December due to comments on every driver release claiming to have these issues.
 
While people are seething at Nvidia in this thread, has anyone updated to the newest drivers and not experienced issues like black screens or crashes when enabling FG?

I haven’t updated since December due to comments on every driver release claiming to have these issues.
I'm on the latest driver but haven't had any issues (RTX 4080 non-super, Ryzen 7950X). I don't use FG though so that might be part of it.
 
DRM Sync Object Optimizations Show Minor Benefit On The Steam Deck (archive)
Tvrtko Ursulin observed around 1.5% higher FPS when running the Vulkan gears demo "vkgears" thanks to these drm_syncobj optimization patches when testing on a Valve Steam Deck handheld.
Intel AVX10 Drops Optional 512-bit: No AVX10 256-bit Only E-Cores In The Future (archive)
Going for full 512-bit everywhere will hopefully clear up the x86_64 micro-architecture feature level handling moving forward too for not having to now deal with this 256-bit vs. 512-bit limitation.
SoftBank Acquiring ARM Server CPU Vendor Ampere Computing (archive)

Some Phoronix stories that caught my eye that aren't Lina related.
 
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While people are seething at Nvidia in this thread, has anyone updated to the newest drivers and not experienced issues like black screens or crashes when enabling FG?

I haven’t updated since December due to comments on every driver release claiming to have these issues.
Is that what's happening to my Ace Combat 7 sessions? Ffffuuck. Also Slav buy a new fucking card you poor fag.
 
You said you had a 560. Which is it my man? Or do you have multiple rigs? Which ok. In any case though a 3090 shouldn't be giving you grief
The guy who has a 3090 is shitting blood about raytracing gradually replacing rasterization for generating shadows & reflections, which his GPU can do just fine, while the guy who has a 6700 is fine with the upcoming changes, knowing he'll have to buy a new GPU at some point because his card can't handle raytracing at playable frame rates. It's like pottery.
 
The guy who has a 3090 is shitting blood about raytracing gradually replacing rasterization for generating shadows & reflections, which his GPU can do just fine, while the guy who has a 6700 is fine with the upcoming changes, knowing he'll have to buy a new GPU at some point because his card can't handle raytracing at playable frame rates. It's like pottery.
Luddite behavior. Technology advances and so do techniques. It's not like Ray Tracing is taking over tomorrow. I remember watching some behind the scenes footage about the Halo 2 demo at E3. It was ray traced, but on the Xbox they had to scrap it because it wasn't viable for the console hardware. Now it actually kinda is. That is fucking awesome what's happened in just around 20 years.
 
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You said you had a 560.
Now, before you try to deflect this by saying I'm using a GTX 560 and I'm kvetching over not being able to afford modern hardware, I don't. My GPU is on the official, Nvidia© branded optimal settings chart.
Seems like reading comprehension is a challenge for most users here.
 
I sure am excited to play new AAA slop with tons of temporal artifacts and ghosting from TAA diarrhea.

Sounds like AMD is really pushing Intel's shit in. Granularity of AVX10 spec is quite retarded, maybe it would be fine if Intel was still leading in innovation.
Only advantage on desktop I can see is better memory controller, Infinity Fabric is hitting the wall currently on dual channel setups.

Why own a 3090 unless you're gonna completely go balls to the wall with raytracing? AI?
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Plenty of VRAM to play with.
 
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