Mischief Makers: The best game on the N64 that no one talks about.

What advancements did mischief makers do for 2d platforming? I watched a video and it looked pretty standard, the grab everything mechanic? I mean kirby eats enemies and changes based on that, it just seems like a little tweak on that.
 
Mischief Makers is the ugliest Japanese game from a respected developer that I've ever seen. It's an eyesore. It's also clunky. Something makes me wanna like it but it's literally a 3/10.
 
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I bitchslap an old fag and all of a sudden I got experts telling me how game design works.
BTW It starts with flow, many of the best games made have an understanding of flow. Super Metroid, Super Mario 3, Quake, Unreal
Flow is a combination of level design and player skill, if the level is made properly, then the player should flow smoothly and the such, with practice
 
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I really wish Treasure never stopped making games. MM is a great example of how unique and unorthodox their games were. It's less polished than a lot of their games, but nothing they put out was ever just the standard. Now all they do is port Ikaruga, until the end of time.
 
I think the problem is that (like Sin and Punishment) the controls are HEAVILY built around the N64 controller and it's awkward in a post-dualshock world.
I really wish Treasure never stopped making games. MM is a great example of how unique and unorthodox their games were. It's less polished than a lot of their games, but nothing they put out was ever just the standard. Now all they do is port Ikaruga, until the end of time.
They said that they were doing something last year but then never really followed up on it. Maybe they meant another rerelease of Radiant Silvergun or some other cop-out.
 
Isn't the game pornbait? Or was my idea all this time?
:thinking:
More like sexualized as fuck.
But i don't remember correctly. Maybe i'm confusing things.
The game was pretty wholesome. 99% of the characters were weird looking masked face things and the main character is a fairly unsexual robot.

I really enjoyed Mischief Makers back in the day. I was never able to collect all the gold gems and get the full ending though but I got most of them. I remember being really weirded out by pretty much everything in the game at first from the aesthetic to the gameplay itself but it grew on me and it's actually a lot of fun. The levels are all diverse and they use the shake mechanic in a ton of different ways. It's a great puzzle platformer and I had hours of fun with it when I was young.
 
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Is the emulation of it really that bad? It can't be abysmal on a decent system running one of those newer cores for Retroarch, can it? Been meaning to play this game for years for more than a split second. I know it has a pretty decent sized cult following, to the point that when the AVGN featured a shot of him staring at the cartridge on the extended version of his theme song that he got enough hate mail that he had to include a section of his FAQ explaining that he didn't actually think it was a bad game and just grabbed it at random.
 
I remember playing it at a demo TV and thinking it was weird but fun.
People don't talk about the N64 unless it's Mario or Zelda or WWF. It was a bad direction for Nintendo where they were doubling down on cartridges instead of disc media, and to this day the emulation isn't quite right. So nobody really pays the console much attention.
 

Mischief Makers: The best game on the N64 that no one talks about.​

Except for, you know, every retro forum and YouTube channel.

Why are zoomers like this? "I found this super rare, obscure hidden gem nobody talks about!" and it's Timesplitter 2 or Burnout 3.

Anime, therefore gooner bait
Female protagonist, therefore woke
Japanese, therefore degenerate
Cringe and bluepilled, how could anyone ever like this game? /sneed
I see this said a lot these days, but unironically. Sad.
 
I remember renting this game exactly once when it first came out. Game looked and felt like a fever dream
 
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