- Joined
- Aug 21, 2022
It's more so going for 4K visuals when 60 FPS has been achievable since the Gamecube era. Industry needs its priorities.Also I don't get the obsession with fps. 30-35 is playable and not the end of the world.
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It's more so going for 4K visuals when 60 FPS has been achievable since the Gamecube era. Industry needs its priorities.Also I don't get the obsession with fps. 30-35 is playable and not the end of the world.
This is basically Jim having an imaginary interview with himself because nobody wants to talk to him about his gay indieslop game and how stunning and brave he is. I love it.Jim talking about the gay indieslop he wrote for.
You need to take economies of scale into consideration as well. Games used to cost more, relatively speaking, but sold less units and so were more expensive to produce (on top of already being more expensive if they were cartridge-based).They used to cost more if inflation is taken into account. I paid 80 dollars for Phantasy Star 4 in the 90s which is like 120 in today's money.
Platform | Game | Estimated Units Sold |
SNES | Street Fighter II Turbo | 4.1 million |
Genesis | Sonic The Hedgehog 2 | 7.5 million |
Playstation | Gran Turismo | 10.8 million |
Playstation 2 | GTA: San Andreas | 17.3 million |
Not just cartridges, remember when many games didn't have saves and instead password systems? It cost extra money to put in the RAM and battery for saves. To say nothing of things like the Super FX chip right in the cartridge.You need to take economies of scale into consideration as well. Games used to cost more, relatively speaking, but sold less units and so were more expensive to produce (on top of already being more expensive if they were cartridge-based).
Also a lot of people either forgot or never considered how much work went into things like the instruction books, which were borderline strategy guides because games back then didn't have handholding tutorials.Not just cartridges, remember when many games didn't have saves and instead password systems? It cost extra money to put in the RAM and battery for saves. To say nothing of things like the Super FX chip right in the cartridge.
Plus physical retailers usually take way more than 30% than what steam and other online stores take.Also a lot of people either forgot or never considered how much work went into things like the instruction books, which were borderline strategy guides because games back then didn't have handholding tutorials.
Here's the Link To The Past manual as an example. It's filled with unique artwork and tons of general graphic design, all of which someone had to be paid to do and then you need to pay someone else to have it printed and bound and delivered to the packing warehouse where someone else has to be paid to sit and put one inside every box.
I'm sure it wasn't super expensive overall, but it definitely cost more than the nothing you get inside modern physical game cases.
Server space isn't free and it's not as cheap as people think. Whoever convinced you zoomers that the internet is free wants hanging.Couple this with the fact physical games have become much cheaper to produce, with almost no bespoke components any more, and they should actually cost even less. Especially digital versions which have literally no overheads except the bandwidth costs to transfer them to customer's machines.
It'll probably be the last sub lose celebration if it even happens. his view count probably hurts more than his sub loss.Can't wait for the sub 700,000 stream, it's coming close.
Blizzard solved this with a torrent based approach years ago, very efficient.Server space isn't free and it's not as cheap as people think. Whoever convinced you zoomers that the internet is free wants hanging.
I guarantee it's still cheaper than the old methods of production, especially for companies like Microsoft who probably own endless warehouses filled with servers.Server space isn't free and it's not as cheap as people think. Whoever convinced you zoomers that the internet is free wants hanging.
While also laying off staff like clockwork and doing the absolute bare minimum to quality check. (As in, does the exe fire off? We're good.)charge $80 to download a video game
Not only that, but Iwata famously cut his own pay so they wouldn't have to fire employees after they fumbled the WiiU, which is insane given how readily Sony and Microsoft will shutter studios for seemingly any reason.(I'm aware Nintendo does actually quality check, and doesn't make news by firing everyone below the CEO after release.)
The problem there is Stardew and it's devs have no obligations. It's the same as pretty much every entertainment industry nowadays, problem is with investors and all that shit. Considering there is a legal precedent that you should prioritise your shareholders over your employees.well people want """"better"""". if it's too expensive, then make it cheaper. stardew valley was not a megahit due to cutting edge ray tracing bullshit.
Video's still under 50k after a day. Truly fell off. Most 100k sub channels that post once a week can get that number let alone 700k. I just take offense to him saying that two point games are what games should be. Ok I've not seen anything on the newest one but the last few were obnoxious reddit tier humour that only really appealed to that sort of haha so quirky xd randem type streamer who would have a laughing fit over the shittiest joke going. I know he probably means like value for money and all that shit loads of content for the price, but I've always seen that series as the Illumination but for games instead of films.I really have nothing to say about it, just another filler episode.
But also, the number of people who work on a game is higher proportionally than the number of people buying the games. The software cost is higher. The amount of work to be put in is higher. Hell, the amount of time people work on a game for before it's finalized and shipped is higher than it ever would have been in the 90s.You need to take economies of scale into consideration as well. Games used to cost more, relatively speaking, but sold less units and so were more expensive to produce (on top of already being more expensive if they were cartridge-based).
True, but to go back to what Mr. Onion said, it's by their ambition, not consumer demand. No one demanded Assassin's Creed to be a yearly franchise of ever-increasing scale. No one pre-emptively said Callisto Protocol has to be hyper-realistic with half a TB of particle effects and monster regeneration. There are rumors that the upcoming Nintendo Direct will reveal that Mario Kart World will be grand enough to justify its asking price. It might. But how many said, "If the new Mario Kart isn't open world, I'm not buying it"?Hell, the amount of time people work on a game for before it's finalized and shipped is higher than it ever would have been in the 90s.