Unpopular Opinions about Video Games

Here's what I assume is a very unpopular (and possibly somewhat retarded) opinion:

I feel like JRPGs simply have more variety in tone, theme, and gameplay. Mass Effect, Fallout New Vegas, and Baldur's Gate 3 all feel kinda samey despite being in different genres and playing differently. Parasite Eve, Mario RPG, and Chrono Trigger feel completely different despite being made by the same company. Dragon Quest feels nothing like Earthbound despite their similarities on paper (EB is regarded as a DQ clone, in fact). On the other hand, Jade Empire and Skyrim may as well be the same game even though they have little in common, that WRPG flavor is strong.

In food terms I'd say WRPGs are like fish, you know when you're eating it no matter how different the fish is. JRPGs are like cheese, you're not going to compare a pizza and cheesecake despite both being cheese. It's just more versatile.
 
One of Epic Games' best decisions was not having user reviews. Because they know people would just spend all of their time writing reviews shitting on Epic and the games that are on there. Plus, everyone over on Steam who writes reviews, almost all of it is garbage, low-effort shit and that anyone that tries honest game reviewing are just shit on for no reason.

Treasures of Montezuma 3 and Bejeweled 3 are to me the best that Match-3 games ever has to offer. Nothing else compares.

The more times anybody has ever told me that I "must play" X game, I automatically assume it is going to be shit and that I will not ever like it. I have tried some of the biggest games people have orgasmed over and spent their life savings on, to find that I am just not the target demographic. I'm not going to defend anything that I like as the 'greatest' either, but I have my tastes and I like what I find time to play, not any dogshit overrated AAA-developed or even an indie-developed game.

PC will always and has always had the best graphics out of nearly every console ever released. The only time this was contested was during the 6th Generation of gaming (PS2/X-Box/GameCube era) where there was a slight edge given to consoles. But after that generation and during that generation, PC caught up and kept up since going uncontested.

Side-By-Side graphical comparisons by image is a dishonest way to compare visuals of consoles and PC hardware. Just show a video.
 
VSIM on a mouse replicated fencing will all the grace of an epileptic seizure but worked great with a pad. If it came on consoles a few years later it'd have a better chance to catch on. Hacking skeletons in multi never got old but campaign had memorable moments like riding on giant pendulum blades or as you said the final combat. I assume you're talking about combat cause the story and ending were little more than Conan the Barbarian: Dung Ages edition.

The ending credits slide from Descent from Undermountain, I wonder if Treyarch paid royalities for it or "borrowed" it or it was some stock free track.

But fuck the kobold maze and that tentacle monster.
Nah, I meant the actual ending where he's retelling the game. Like you/he said "fuck the kobold maze and the tentacle monster". But I was misremembering some parts, I could have sworn that he lied here and there(exaggerating) and got so excited at one point that he claimed he fell down a pit and died before quickly correcting himself.

The proper(feasible) way to play the game was WASD+Numpad.
 
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Why are you comparing current mainstream wrpgs with some of the peculiar jrpgs from 90s?

Play Fallout, Outcast and Gothic.
Only Baldur's Gate 3 is current one but they are all newer. I was comparing the best known, good games in each genre. The average player has no idea what Outcast or Gothic even is.

JRPGs kinda suck now so I gravitated towards older ones. I guess I could've mentioned Persona 5 or something.

PC will always and has always had the best graphics out of nearly every console ever released.
Look at 80's ports to PC, they ran like shit. Mario is the biggest example. It seems like at some point PC couldn't do scrolling so it was either choppy or had to break up game screens instead of scrolling at all.
 
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Look at 80's ports to PC, they ran like shit. Mario is the biggest example. It seems like at some point PC couldn't do scrolling so it was either choppy or had to break up game screens instead of scrolling at all.
This has to do with graphical capability because...?
 
Only Baldur's Gate 3 is current one but they are all newer. I was comparing the best known, good games in each genre. The average player has no idea what Outcast or Gothic even is.

Greedfall is a well known, good wrpg.

There’re plenty of examples of wrpg variety, from Mega Drive and SNES through recent times. Starting with Shadowrun.

Jrpgs are very samey. Unless you cherry-pick the likes of Valkyrie Profile, Vagrant Story or Shadow Hearts. Most of them involve lots of screen swirling, pressing one button for a few minutes and listening to a painful midi loop. That and a massive script about angst, gods, corruption and a childhood drama. They have absolutely terrible writing, they nag about generic pseudo intellectual bs for dozens of hours, they present everything via walls of text.

Parasite Eve was a very exceptional game, most people know it from sexy Aya ads..
 
PC will always and has always had the best graphics out of nearly every console ever released. The only time this was contested was during the 6th Generation of gaming (PS2/X-Box/GameCube era) where there was a slight edge given to consoles. But after that generation and during that generation, PC caught up and kept up since going uncontested.

The complete opposite is the case. In the PS2 era, PC gaming hardware went obsolete so quickly that late in the generation, GPUs that were brand new in 2000 (PS2's launch year), like the GeForce 2, were unable to play many new games coming out. You simply had to have a newer GPU to play games like Far Cry at all. By contrast, today, games run so well on such ancient hardware that only about 1 in 10 gaming PCs has a GPU better than what the latest consoles do. If you're gaming on the #1 GPU on Steam, the 3060, no, you're not getting better graphics than a console. Any gamer with one of the GPUs highlighted in orange is enjoying graphics significantly worse than a console. Pink is significantly better. White are only marginally worse or better.

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Nah, I meant the actual ending where he's retelling the game.
Well damn I've had a version where that was cut out.
It seems like at some point PC couldn't do scrolling so it was either choppy or had to break up game screens instead of scrolling at all.
Commander Keen was the first PC platformer to implement smooth scrolling and was one of John Carmack's first tech breakthroughs. Well not the first, The Great Giana Sisters was first but not as famous.
Jrpgs are very samey
If you ever wondered why every jrpg of that era had some kind of floating high-tech city full of robots, in a high fantasy setting, blame Studio Gibli's Laputa Castle in the Sky. It was their version of ripping off AD&D that crpgs did.
Parasite Eve was a very exceptional game, most people know it from sexy Aya ads..
The lead of PE3 decided it's time for Lara Croft marketing strategy and it killed the series.
 
I see a lot of negative Steam reviews of people mad they can't run Cyberpunk or Baldur's Gate 3 with their 1080, well yea no fucking shit what did you expect?
How is one supposed to tell which CPU/GPU is the latest? 1080, 1550, these naming conventions for video games are confusing.
 
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Look at 80's ports to PC, they ran like shit. Mario is the biggest example. It seems like at some point PC couldn't do scrolling so it was either choppy or had to break up game screens instead of scrolling at all.

Consoles back then had specialized hardware for moving tiles around the screen. PC display adapters did not. It's not unlike how the PS1 had specialized hardware for transforming and displaying 3D objects, so if you had a PC with a 33 MHz 486 and a VGA adapter, you weren't playing any 3D games nearly as good-looking.

Commander Keen was the first PC platformer to implement smooth scrolling and was one of John Carmack's first tech breakthroughs.

It wasn't nearly as smooth as an NES, not to diminish his achievement. There's only so much you can do with an EGA adapter. One of the main advantages the NES had is that its background layer is actually 512x480; scrolling is achieved by moving a viewable window around the layer based on where the scanlines start. You can't really do this with an EGA adapter, although I believe Keen used a similar tile-mapping approach.
 
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Jak II > Jak I and it's not even close, people who cry about the tonal shift into cyberpunk edge kino are faggots. There are no other games like Jak II, a GTA style hub world where you can cause chaos and fight cops but with the movement and bones of a fantastic 3D platformer. Fans who piss and moan about wanting Jak to stay a baby 3D platformer are subhuman and deserve a dark eco bath.
 
Jak II > Jak I and it's not even close, people who cry about the tonal shift into cyberpunk edge kino are faggots. There are no other games like Jak II, a GTA style hub world where you can cause chaos and fight cops but with the movement and bones of a fantastic 3D platformer. Fans who piss and moan about wanting Jak to stay a baby 3D platformer are subhuman and deserve a dark eco bath.
Agree but the flying/racing missions in Jak 2 are complete ass and some of the most frustrating bullshit you've ever seen.

Naughty Dog is gay now and will never do it but if they ever do remaster Jak 2 that shit is the first thing they should change.
 
Jrpgs are very samey. Unless you cherry-pick the likes of Valkyrie Profile, Vagrant Story or Shadow Hearts. Most of them involve lots of screen swirling, pressing one button for a few minutes and listening to a painful midi loop. That and a massive script about angst, gods, corruption and a childhood drama. They have absolutely terrible writing, they nag about generic pseudo intellectual bs for dozens of hours, they present everything via walls of text.
The JRPGs were what they needed to be in the 2000s. Safe, easy-to-play, and not that provocative. Especially when the moral guardians at the time did not give the DnD crowd a break, and persecuted them for their stories and games that involved magic and demons back in the 80s and 90s.

In contrast, JRPGs were cartoony, they mixed fantasy with sci-fi, making it easy for the parents to buy for junior because it reminded them of kids' movies like Star Wars, and the anime aesthetics made it an easy sell since they looked like cartoons. (They didn't know about hentai back then.) And all that crap about the angst and philosophical BS were a lot easier to swallow when compared to the cold, hard nihilism of dark fantasy that permeated the CRPG landscape, since back in the 90s, everyone wanted to be the anti-Tolkien and make something edgy, (think ASOIAF, Third Edition Warhammer 40K, and the Elric Saga) so the philosophical bullshit and angst of anime-style JPRGs was a safer version of that which parents wouldn't mind kids seeing.

The end result? JRPGs sold like hotcakes in the millions, whereas CRPGs were extremely lucky if they managed to make half a million sales.

WRPG fans kept bitching about it in the late 2000s and early 2010s, but there is a reason why JRPGs in the late 90s and the 2000s made the CRPGs of the 90s look like a joke in comparison, at least when it came to cultural impact and sales.

As for the walls of text, both CRPGs and JRPGs had that in common, especially in the earlier days when graphics weren't that good. The latter still looked better, and it wasn't until 2003's KOTOR did you get a WRPG that could compete with the JRPGs in the visual department. And that game looked great because of the Lucasarts money getting pumped into Bioware's little SW project.
 
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Chrono Trigger is mid.
It‘s a story and gameplay you‘ve seen 1000x before.
95% of all SNES RPGs play the same.
They all have the same fantasy theme and premise.

Earthbound is very mid.
Bad pacing.
A lot of backtracking.
Needlessly hard and unfair at times.
No clear direction where to go.
Sloooooooow.
Dialogue is „Adam Sandler movie“ funny.
You‘re just blinded by nostalgia.

Dragon Quest Builders 2 is a ultra shitty game.
The game is 60 hours long.
And the first 10 hours are a tutorial.

Why do these kind of games get a 8/10?
They only deserve a 1/10 for wasting the players time.
 
JPRGs was a safer version of that which parents wouldn't mind kids seeing.

The end result?
That i agree with. They're all great stories with amazing characters when you're 12 years old. And I don't even mock.

Not everyone used walls of text and not everyone had subtlety of a battering ram. You could tell the plot through levels and stuff. Even Vagrant Story was a very clever one, it basically dodged explaining the plot, leaving it mostly to the player's perception, and via a beautiful presentation at that.
 
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