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The ability to say nigger, kike and faggot makes the moments when you are not saying it, more special. You can not force comfiness, it can only thrive in a toxic enviroment. Back then, niggers, women and trannys weren't the majority of gamers, so there is that too... but you get the point.

How these retarded game devs never got it is beyond me.
The ability to speak freely means that when people are talking to you happily, they truly mean it. People aren't pretending to be nice because they'll be banned if they're not - they're genuinely enjoying each other's company. The feeling of authenticity in your friendship can't be replicated in an environment of toxic positivity.

Anyway, pic tax
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The ability to say nigger, kike and faggot makes the moments when you are not saying it, more special. You can not force comfiness, it can only thrive in a toxic enviroment. Back then, niggers, women and trannys weren't the majority of gamers, so there is that too... but you get the point.

How these retarded game devs never got it is beyond me.
I think a large part of the success of Helldivers 2 which the swedish cuck devs will continue to refuse to understand is that your opponents are rightfully dehumanized because they are insectoids that Australia could barely dream of, communist robots, and space hippies with absolutely bullshit armor mechanics that zombifiy the citzens of Super Earth. The mutual hatred towards the rightful enemies of mankind makes the playerbase one of the most cheerful and happy to be of help ones out there. Every teammate saved or supported is dozens more enemies dead and another objective achieved. And even when people fall in battle from friendly fire it's usually laughed about because of moments like this:

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