- Joined
- Jul 11, 2022
RPGs are gauged by how varied you are able to play your role. Being an established character doesn't mean that it ceases to be a roleplaying game; you are simply playing a predetermined character. You control the character and make choices. Are you a heartless witcher or does Geralt have a heart of gold underneath the cold front? Does Revan fall to the dark side as he did before, or does he decide to make the best of the second chance he was given? Does the exile seek revenge or answers?
Skyrim is the least RPG of the TES games, not because it doesn't have Attributes or makes the MC a chosen one, but because it is the most limited in how your character can react and shape the story. The companions quest is a good example of the problem Skyrim has, but you can find these kinds of design decisions all over the game, like:
- The thieves guild forcing you to pledge your eternal soul to Hircine, with no way to reject this "gift"
- The civil war being literally the exact same quest line on both sides with no meaningful difference in outcome
- Your inability to throw Bella Delphine out of the Blades for insubordination and telling the fucking dragon born what to do, despite pledging earlier to serve him. The game won't even let you kill her.
It's just no fun. Instead of shaping the world and leaving my mark, I am simply following a really badly written script and groaning at the next line they want me to say. If I go off-script, the game crosses its arms and pouts until I decide to play the game how it wants me to. Fallout 3 and 4 have the same core issue, which is why modern Bethesda games are barely RPGs - they are guided tours.
Skyrim is the least RPG of the TES games, not because it doesn't have Attributes or makes the MC a chosen one, but because it is the most limited in how your character can react and shape the story. The companions quest is a good example of the problem Skyrim has, but you can find these kinds of design decisions all over the game, like:
- The thieves guild forcing you to pledge your eternal soul to Hircine, with no way to reject this "gift"
- The civil war being literally the exact same quest line on both sides with no meaningful difference in outcome
- Your inability to throw Bella Delphine out of the Blades for insubordination and telling the fucking dragon born what to do, despite pledging earlier to serve him. The game won't even let you kill her.
It's just no fun. Instead of shaping the world and leaving my mark, I am simply following a really badly written script and groaning at the next line they want me to say. If I go off-script, the game crosses its arms and pouts until I decide to play the game how it wants me to. Fallout 3 and 4 have the same core issue, which is why modern Bethesda games are barely RPGs - they are guided tours.