Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

At current rate, we probably won't see it until sometime next year, possibly not even until 2027. Will people care enough to watch it by that point?

I think there's a chance it comes a lot sooner than that, but this is highly speculative. If Google is forced to split off YouTube into a separate company, I think the new YouTube entity will want to purge all of the inactive accounts that haven't logged in for years at once instead of slowly removing them as Google appears to be doing. No company would ever want to give an appearance of declining growth or shrinking numbers, but as a new entity they will have an easier time showing gains if they remove all of the zombie accounts up front as it makes their starting numbers smaller.

Whatever audience he actually has at this point has clearly been circling the drain. It might not be too long until his videos struggle to regularly get 50k views. Does it really matter how many subscribers his account has if none of them are actually watching his videos?
 
It might not be too long until his videos struggle to regularly get 50k views.
We're definitely nearing that point. If you compare average viewcounts for the same window of time each year it paints a stark picture of how hard Jim's channel has fallen off.
2023 (Average Views: 200k)
Jim 2023 Views.webp
2024 (Average Views: 103k)
Jim 2024 Views.webp
2025 (Average Views: 83k)
Jim 2025 Views.webp
Much like his sub count, the sharp decline is slowing but it's still getting worse every year. And all these figures are taken from after things started falling apart. If we compare it to when the channel was still doing well...
2020 (Average Views: 478k)
Jim 2020 Views.webp
Bear in mind that sampling comes from a time when Jim made multiple different types of video instead of 1 JQ a week, so if I adjusted to only include Jimquisition episodes the average would probably be even higher.
 
2025 (Average Views: 83k)
Jim 2025 Views.webp
Much like his sub count, the sharp decline is slowing but it's still getting worse every year. And all these figures are taken from after things started falling apart. If we compare it to when the channel was still doing well...
Geez, only now do I realize how fucking pathetic that actually is. TB, rest his soul, was pulling like 400-700k views per video back in 2011-2016, when YT was a considerably smaller platform. Borderlands TPS "WTF is..." for instance. 2014, game at best mediocre and barely remembered - 643k views. "WTF is...?" on Ryse, aka The Game With Roman Soldiers Only Known For Using The Crytek Engine, almost 414k views. CastleMinerZ, a fucking 2011 Minecraft clone/asset flip - 617k.
I'd call for Jim to stop, but I want to see him being consumed by his fucking hubris, crashing and burning hardcore, just without hurting anyone else in the process.
 
At this point I'm curious to see what happens first: 50k average views or him quitting YouTube entirely.
Fifty, for sure. One thing that will always remain consistent is that Jim loves using YouTube to stroke his own ego for being part of 'the discourse'. He'll repeat his own opinions again and again for the sake of stating them, over anything else.

This isn't really surprising though. For all of Jims faults, he's always been passionate about shitting his opinion out there. He got into "Games Journalism" well before it was culture war bullshit, well before it was the dumping ground for failed political commentators, and well before any of them really had expectations of making money in it. They just wanted to talk about the shit, and making a bit of money as a freelance writer in the process was just a bonus.
 
One thing that will always remain consistent is that Jim loves using YouTube to stroke his own ego for being part of 'the discourse'.
I see that as a double-edged sword. Jim definitely loves stroking his ego, but the rapid decline in viewership has been a major narcissistic injury to him, no matter how much he claims to not care.

It's a war of two Jims, and I only give the edge to him continuing because of the weird pride he takes in never having missed a Monday upload.
 
He'll repeat his own opinions again and again for the sake of stating them, over anything else.
This, in all seriousness is why I stopped tuning in back in 2019. Before the trooning.

I realized that I could click on any upload of his from 2018 or 2019, scrub halfway through the video and I wouldn't be able to tell you what the topic had been.

Because it'd inevitably land on a "As I've said before, bad things are bad" rant.

never having missed a Monday upload.
He'll do a "series finale" of sorts in order to keep that as a point of pride.
 

what the fuck is this title?
Looking at the comments, it sounds like he's just saying we should have demos, that way you can figure out if its too hard or not.

I don't really care on this one, I think demos are good, but I never use them. Mama didn't raise no bitch, if the games too hard, than I'm going to bash my head against it until everything's blurry, I'm seeing double, and winning.

As a disclaimer, this is just what I gathered reading the comments, maybe the actual video is more retarded, but I don't want to listen to an oversexed, retarded, Bri*ish, faggot.
 
Looking at the comments, it sounds like he's just saying we should have demos, that way you can figure out if its too hard or not.
I think the only demo Jim needs is for a proof reader or stroke medication.

Why is the professional game reviewer saying we need demos anyway? Don't you think that maybe there's some other medium to let people know how hard the game will be?

Honestly though from my experience a lot of difficult games are only difficult because they're retardedly obscure with mechanics or hitboxes. I couldn't get past the ruin sentinels first time I played darksouls2 yet beat sekiro without any real problem. The main reason being that I had no fucking clue that rolling gave iframes because throwing yourself into a sword is retarded. Outside of rage games the only difficult games have been difficult because of shitty game design.
 
2025 (Average Views: 83k)
To be devil's advocate and try to defend this he has been actively engaging in self sabotage by removing Jimquisition from the video titles and then picking some of the most asinine topics imaginable. It'd be higher (though not by a huge amount) average if he didn't have the Bomb Jack and Nemesis system videos tanking it.

maybe the actual video is more retarded
It is, he goes on a bit about how games should cater to the lowest skill level so they can play and that its only the fair and just thing to do in this ever increasing capitalist world. In a world of readily accessible online reviews, recordings of gameplay and easily accessible piracy the argument that its not fair to buy a get and get filtered is dumb.

Also his "I want a demo" thing is specifically that he wants the hard part that filters you seemingly ignorant that if you release a demo of the hardest part of the game its going to filter 90% of people anyway.
 
Also his "I want a demo" thing is specifically that he wants the hard part that filters you seemingly ignorant that if you release a demo of the hardest part of the game its going to filter 90% of people anyway.
So like... "Hello new player, you will now be fighting Ornstein and Smough with only a brief tutorial, we hope this convinces you to buy Dark Souls"

I mean, it surely is an idea.
 

what the fuck is this title?
Yawn. Time to talk about our favorite Demos.
  • Dead Rising 2: Case Zero. While not a Demo proper (it's actually a prequel), it does have a demo that gives you the full map, save for a few locked doors and the plot. Plus, paying 5 bucks for a mini-version of the game was a reasonable ask. Kinda shocked this never became a recurring idea, but that's probably for the best.
  • Left 4 Dead 2. Just play the first two levels of the final campaign, which happens to be the one you see in the trailers. Just nice and straightforward.
  • Metaphor: Refantazio. Fuck it, the game is 100 hours long so who cares if we give them the first 5 for free? And I mean, it worked on me.
 
It is, he goes on a bit about how games should cater to the lowest skill level so they can play and that its only the fair and just thing to do in this ever increasing capitalist world.
I always find this particularly amusing as a take. Not the capitalist part, but the idea that everything should cater to the lowest skill level, so 'everyone' can play and enjoy the experience.

The reason I find this amusing is because frankly, all sides of the industry actively cheer when content is gatekept in other ways. Made a woke walking simulator game who's core premise and narrative conceit only makes sense to someone with a deep sense of self loathing and repressed guilt about being terrible to everyone who tried to love them? "The game just wasn't made for you, it was for us, you should respect that". Game made to sate the deepest autists of the map painting world, which expects a player to enter with a decent understanding of at least the pop culture version of 18th century politics and military/economic policies? "Its a niche title that should be celebrated inside of its own circles". A game that's made open ended with lots of mechanics but few pre-defined goals or expectations? "Its a lovely sandbox for exploring your creativity".

But as soon as you make a game designed to challenge a particular type of mechanical skill and endurance? Well now you're being a terrible bigot. But only if the game is popular. When was the last time you heard someone complaining about Quake Champion's accessibility, who wasn't an existing player struggling to find a match on a Tuesday afternoon? The fact is they really, genuinely don't care about a game being hard.

They care about feeling like they're being "left out" of something socially important. They see people talking about builds, congratulating each other for overcoming a challenge, sharing strategies, tips, and tactics for X boss or Y level. Consistently, you'll see the narrative of "I was struggling until it just 'Clicked' and then I figured out what it expected of me, and it was great afterwards". They see that and resent it, because unlike narrative gatekeeping, conceptual gatekeeping, genre gatekeeping, or creativity gatekeeping, skill gatekeeping is the only one that says "If you can't cross this gate, practice will let you do so". The gatekeeper is testing something mutable, and he'll let you take the test as many times as you want.

There's no practice you can do that'll make you click with a tranny simulator. There's no practice you can do that'll make map painters fun if you don't already like them. There's no special perspective that can take a goals driven person and turn them into a self-driven person that'll enjoy an open sandbox. But a Skill Gate? The whole premise is anyone can get to it, if you're willing to put in that effort. They fucking hate this, as it implies an inverse relationship, that everyone else put in the effort except you. That the only person you can blame for not being able to appreciate the beauty of this world is you. That the only reason you can't join this conversation is you didn't try hard enough.

They can't handwave difficulty with identity politics, personal preference, or anything else as a "I'll never get it". People have beaten dark souls with their feet. People have beaten dark souls using fucking voice commands. I'm pretty sure you could beat dark souls using the blink input shit Hawking had. Fucking Twitch beat Dark Souls via twitch chat, so we know you can beat it with no brain and no cohesive sense of self.

They hate that the only explanation for failure in difficulty based games is their own limits, rather than their preferred escape of blaming identity elements. And they'll never stop seething about it.
 
Yawn. Time to talk about our favorite Demos.
My favourite was lost planet 2. Back in ye olde days where you'd have a family friend who worked for tesco or some shit and they'd pull the demo disks off of the returned/binned gaming magazines. Was just one one level but it was some super cool giant caterpillar thing. I think I replayed that one demo a load for a week or two, then completely forgot it existed until it randomly popped back into my brain a few years ago and I spent the next two weeks trying to find it thinking I'd hallucinated it or something.
And they'll never stop seething about it.
And coincidentally Jim's darksouls videos are some of his worst ones.
 
Or he makes a video or tweet that the progressives don't like, gets dogpilled and is forced to leave the Internet destroyed by the very same audience he's been pandering since Gamergate. Just like Lindsay Ellis.
I'd love to see this happen. Personally I find it unlikely because Jim's videos are so excruciatingly dull these days, but I've been surprised before by what the Velvet Mafia decides to make a fuss about.

I still think the highest chance of a cancellation will come either from Phoenix or one of his wrassle wrassle buddies accusing him of bad touch.
 
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