The Elder Scrolls

"There's no variance or alternate routes." At least three of the major quest lines have split routes, almost every single Daedric quest has alternate endings, there's the entire civil war. Blood on the Ice exists. Having 37 endings to every quest that account for meta-gaming sequence breaking isn't even something the best RPGs do. Even NV only has a handful of quests like this.
I think when people say this they are mostly talking about the Guild questlines which people have been asking for alternative routes for since Morrowind. Why can't I side with the Silver Hand in Skyrim? Why can't I side with the side with the necromancers in Oblivion? Or the Blackwood company? Too be fair also you CAN destroy the Dark Brotherhood, but of course they don't extend that luxury to the thieves guild (which the game tries to cram you into twice). Why is the dawnguard vs Vampires questlines literally the exact same in the DLC I paid money for. I don't care if some random quest has 38 different routes, if the character I'm roleplaying as doesn't like the quest, then he can ignore it. But MAJOR questlines like Guild or DLC content ought to have some kind of branching paths.
 
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I do not give a shit about "soul,"
Well, you should, becuase the remaster retains like 99.99% of it. Pillaging the Skingrad vineyars and the Odiil farm, selling alchemy apparatus back to the mages guild halls you took it from, 100% chameleon trivializing the game, cheesing Oblivion gates with jumps, breaking the economy by turning shrooms worth 2 pieces of gold into potions worth 50+, etc.
Now do Morrowind, Todd, so I can see people twist themselves into pretzels trying to argue that "actually realtime roll-to-whiff is very fun and cool and part of the c h a r m" and not something no one but the most staunch contrarian neckbeards actually likes.
Morrowind would need so much work that it would arguably tip it into the remake territory. There is no way simple "on approach" voiced greetings are going to cut it for the modern audience, they'd have to record every single bit of dialogue that appears in them boxes. Jeff Baker, the guy doing the Imperial males (so all guards, Caius etc.) hasn't done any significant work in years. Also, map size. Vvardenfell + Solstheim are roughly half the size of Skyrim, and like 30% (if we're being generous) the size of Oblivion. You'd either need to scale everything up or slow the player down. With the speed we saw in OR you'd need like a minute to go from Seyda Neen to Pelagiad.
 
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twitterscreengrab.webp

Its ironic that "she" implies that only gods can choose genders, just like in real life.
 
Had a free month of gamepass lying around so I thought I'd give the remaster a try. It's fun.
I think there was a conscious decision not to paper over the cracks in order to preserve the spirit of the original. Which was probably the right call, imo.
Oblivion sits in this weird place where all its jank is actually kind of charming because it's funny.
Is that just nostalgia talking? Probably, but I don't care. I'm having a blast bullying NPCs by paralyzing them and watching them fall down flights of stairs just like I was 20 years ago. I wouldn't pay $50 for it, but it's a nice thing to dip into if you already have gamepass. It's like getting a warm hug from an old friend.
 
but of course they don't extend that luxury to the thieves guild (which the game tries to cram you into twice).
There are a lot of mods to rectify it these days, but I really hate the vanilla Skyrim Thieves guild, because everyone talks shit to you and acts like you're a retarded noob on one hand, but on the other hand they keep giving you all the important jobs even if you actually are a massive fuck up. Without doing the radiant quests there's very little actual thievery also. A lot of people seem to think the Thieves guild is the best one in Skyrim for some reason, but I think it's by far the worst. I didn't sign up to be an abused lackey or a nightengale. Where's my ultimate heist?
 
There are a lot of mods to rectify it these days, but I really hate the vanilla Skyrim Thieves guild, because everyone talks shit to you and acts like you're a retarded noob on one hand, but on the other hand they keep giving you all the important jobs even if you actually are a massive fuck up. Without doing the radiant quests there's very little actual thievery also. A lot of people seem to think the Thieves guild is the best one in Skyrim for some reason, but I think it's by far the worst. I didn't sign up to be an abused lackey or a nightengale. Where's my ultimate heist?
Yeah, pretty boring unlike Thieves Guild in Morrowind/Oblivion.
 
I don't get the hubbub about "jeet grafficks". New assets look fine
"NOW With Faces That Aren't Fucking Goofy!"
Dude what? The new faces are uncanny as fuck. Granted the originals weren't great by any means, but I (usually) never found them downright unnerving to look at. The remastered faces just animate bizarrely, especially with their mouths being too big.
 
Yeah, pretty boring unlike Thieves Guild in Morrowind/Oblivion.
I'd have to disagree, the Morrowind Thieves guild isn't that good given the stealth mechanics. A good chunk of the quests the person who you are stealing from is in the same room as the item, and unless you have a 100% chameleon spell, they will always aggro you.
 
I'd have to disagree, the Morrowind Thieves guild isn't that good given the stealth mechanics. A good chunk of the quests the person who you are stealing from is in the same room as the item, and unless you have a 100% chameleon spell, they will always aggro you.
Gameplay-wise? Yeah, but i loved the robin hood-like part with those guantlets. Something in Oblivion isn't, less in Skyrim.
This is true. It's referring to Boethia, who is male before Oblivion. Not sure what the lore implications actually are.
Boethia is asexual; like Vivec.
Many gods irl doesn't have gender. Is just the being.
 
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