Unpopular Opinions about Video Games

Old-school games were impossible without guides. That's how they sold you on strategy guides or subscriptions to gaming magazines.
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It's about deciding to accomplish a task and being frustratingly devoid of the ability to complete it because you're at the mercy of unclear directions and questionable level design.
Quest markers are no substitute for clear directions and good level design. If I have to go kill fifteen crabs, then the game should not make it a massive pain in the ass to find a lake where crabs live. Or even worse, only spawn two there and make me go on a global water source hunt to track down enough.
 
New Vegas feels like rigid shit that’s fondly remembered and modded by snot nosed kids who’s fondest memories were getting butt fucked by Death Claws. It’s a linear game disguised as an open world.

Any game without a narrative is a skinner box here to waste time without enriching your life and is total fucking trash waste of time.
 
The only game I have ever needed a guide to beat was King's Quest IV, and that's because point-and-click games were always bullshit. If you needed to go to IGN to beat PS2 games, it's because you were a child, and children are dumb.
Specifically, Sierra ones. You could softlock yourself in KQ5 if you let this rat run by at lightning speed without throwing a boot at the cat. One chance. I beat Lucasarts games without guides (though non-Americans famously hate the monkey wrench thing in Monkey Island 2 because they call it a chazwozzer spanner or some shit).
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It's a video game, bro, not a job. If there's a correlation between "efficiency" and fun, it's a negative one.
I am entertained by choosing to accomplish a task in a game and getting to accomplish that task. In an Elder Scrolls I like to do questing for more focused experiences rather than wandering the world. I don't like it when the quest isn't clear about where I'm supposed to go because it gets in the way of me doing the more focused content I am already in the mood for. Simple as.
 
RE7 and RE8 are the worst in the franchise, even worse than RE6, because they were made in first person. RE is always 3rd person view.
someone never played survivor, survivor 2, dead aim, deadly silence, code veronica battle mode, umbrella chronicles, darkside chronicles.

Fake fan, go home tourist.

New Vegas feels like rigid shit that’s fondly remembered and modded by snot nosed kids who’s fondest memories were getting butt fucked by Death Claws. It’s a linear game disguised as an open world.
No you just never actually traveled outside of the main quest. Youll find several military camps on the east coast which have their own questlines you never participated in. You probably also missed the south ridge of caves you never found the ridge between primm and novac and you're probably too dumb to travel north. New vegas has more than triple fallout 3's quest count which tells me you just missed 70% of the game and then spewed this bullshit. Also really tired of the projection of "you dont remember it right" when I played it last year.
Any game without a narrative is a skinner box here to waste time without enriching your life and is total fucking trash waste of time.
If you think slop narratives are "enriching" you're sorely mistaken. Stick to your marvel movies. Games are about play and fundamentally play is about competition and pushing yourself. Devil May Cry 3 isn't one of the greatest action games of all time because of its story it's because its a vast arsenal of tools you have and freeform way you can mix and match so many options to create your own combo routes and solutions to problems. It has depth and variety beyond 99% of the gaming landscape.

Also you just don't know what a skinner box is, you're using the term wrong. Accomplishment is an intrinsic reward, skinner boxes are exclusively about EXTRINSIC reward.
 
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Old-school games were impossible without guides. That's how they sold you on strategy guides or subscriptions to gaming magazines.
This is a myth, yes many early adventure games were near impossible without a guide at some point, but those also didn't have guides, there's no prima guides for lucas arts games. Softlocking because you didn't pick up a pixel 30 minutes ago or requiring some real time input with no feedback is just bad design, it's not to sell a guide.
 
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This is a myth, yes many early adventure games were near impossible without a guide at some point, but those also didn't have guides, there's no prima guides for lucas arts games. Softlocking because you didn't pick up a pixel 30 minutes ago or requiring some real time input with no feedback is just bad design, it's not to sell a guide.
Yes they did. I just got myself a Dark Forces guide a while back.
 
RE7 and RE8 are the worst in the franchise, even worse than RE6, because they were made in first person. RE is always 3rd person view.
I played 7 when it was first released. While i enjoyed the story, i would have much preferred it to be 3rd person. Did not make that mistake with RE8. Waited until DLC, 3rd person view, and a sale to buy it. And i really enjoyed if.
 
Twilight Princess and Skyward Sword are both better than Wind Waker. Any complaints people throw at the former two are irrelevant to me compared to WW wasting more of your time on sailing between actual content than Sonic 06 does on loading screens.
 
Twilight Princess and Skyward Sword are both better than Wind Waker. Any complaints people throw at the former two are irrelevant to me compared to WW wasting more of your time on sailing between actual content than Sonic 06 does on loading screens.
While arguably Twilight Princess is a "better" OoT it stands on the back of that game. Personally its atmosphere and pacing are a downgrade. There's too much hand holding, the magnet boots make the second dungeon painful. The game starts with a nearly hour long unskippable tutorial and even then doesn't let the player free for another 2 hours after that. It's also far more dumbed down with easier puzzles, basically no secrets and less interesting details to speculate on, and a wolf form that really doesn't add much to the game, take it out and you lose almost nothing.

That was very negative so I will say I like TP I like the shadow realm's design as well as it's creatures and how they have synthetic noises to make them feel alien. I like how it adds a new property to every single item you find (boomerang wind, magnet boots, dual clawshots, etc). And I also like how they got creative with the settings, the ice temple being a mansion, the desert being the old west imstead of arabia. But ultimately OoT to me is better at being dark, feels more like an adventure since you have less people on your side, and has more moments of genuine intrigue.

Your comparison is to Wind Waker though and that's just absurd, sure Wind Waker needed at least one more dungeon but its also a case where people usually dont even go to every island so why complain about content missing if you don't even do what's there. Plus Wind Waker'a charm is unmatched.

Fuck Skyward Sword btw, not even wasting my time on that dumpster fire. The mirage sea is its only good moment.
 
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