- Joined
- Dec 12, 2022
Physics-based medieval combat made on UE5. The current playtest is on Steam and is auto-accepted when you request access. The only gamemode right now is an Arena with a couple sub-modes such as single, free-for-all, and team combat. The selection of arms and armor is separated between 8 divisions ranging from fistfights in underwear, fencing in light clothing, to knights and men-at-arms. Blood and gore were re-added recently, as well.
There's also the UE5 camera mode which lets you get some good shots if you're quick enough:

Runs decently enough on the High preset, but the blood and gore effects can really tank the game on the group combat rounds. Thankfully you can adjust those, or even get rid of them. Render resolution scaling is tied to the presets and there's some .ini tweaks you can do but I haven't nailed them down yet. I think the relfections for the armor are screenspace and reflection mapped, but it would be interesting to see if they ever do ray-traced reflections for it. For the mess that it is, Unreal does do reflections pretty well.

Runs decently enough on the High preset, but the blood and gore effects can really tank the game on the group combat rounds. Thankfully you can adjust those, or even get rid of them. Render resolution scaling is tied to the presets and there's some .ini tweaks you can do but I haven't nailed them down yet. I think the relfections for the armor are screenspace and reflection mapped, but it would be interesting to see if they ever do ray-traced reflections for it. For the mess that it is, Unreal does do reflections pretty well.