Unpopular Opinions about Video Games

Capcom used to have this trend of shoehorning male characters into games with female protagonists. Resident Evil is the best example, everytime Claire or Jill had a spinoff or solo adventure their costar was this remarkably bland guy that clearly did not exist before and has never come up again.

At the risk of sounding like a total faggot my unpopular opinion is that that shit was dumb and unneeded. People like these characters already, you don't need to add bells and whistles to sell the game. Note: This does not apply to Leon, Ethan, or Chris as they were already established characters
Disagree, the only super popular female RE character until they fucked her up in RE4make was Ada. Every character popularity poll Capcom put out had Chris and Leon in the top spots every single time.

Even literally who mold man Ethan Winters polled higher than Claire or Rebecca Chambers.

Resident Evil is a bro franchise, suffa troons.
 
Unreal was made by demoscene members working in a distributed way all over the world, sharing their efforts over the Internet. Shortly before compiling it all together into a finished game they gathered in one place like a proper studio.

It was the first FPS to have coloured light. Coloured lights, man!
 
Unreal was made by demoscene members working in a distributed way all over the world, sharing their efforts over the Internet. Shortly before compiling it all together into a finished game they gathered in one place like a proper studio.

It was the first FPS to have coloured light. Coloured lights, man!
Did not know that! That explains where they got a virtuoso .mod musician like Alexander Brandon to do the soundtrack.
 
Disagree, the only super popular female RE character until they fucked her up in RE4make was Ada. Every character popularity poll Capcom put out had Chris and Leon in the top spots every single time.

Even literally who mold man Ethan Winters polled higher than Claire or Rebecca Chambers.

Resident Evil is a bro franchise, suffa troons.
I just like cute girls broski
 
I like Unreal's moodiness a lot, and its graphics engine is quite a bit more advanced than HL1's, but to me, it's a toss-up between it and HL1.
Unreal has better mood I think, but in terms of levels that pissed me off there's more of them than in HL. HL has that rail section which I always bunnyhoped over to get it done ASAP and the tentacle hentai segment. Unreal has the temple, alien ship full of enemies popping invincibility shields and throwing literal shit at you, sunspire, a castle where you goosechase to turn an elevator, the castle from the intro, and a boat ride where you do nothing but stare for 5 minutes. Most of those levels are dark so you ask youself where the fuck are you going, especially first time.

HL has Opposing Force which distills the best parts from the original, Unreal has... Return to Na Pali, urgh.
 
Unreal has the temple, alien ship full of enemies popping invincibility shields and throwing literal shit at you, sunspire, a castle where you goosechase to turn an elevator, the castle from the intro, and a boat ride where you do nothing but stare for 5 minutes. Most of those levels are dark so you ask youself where the fuck are you going, especially first time.

I loved all those levels.

Unreal has... Return to Na Pali, urgh.

There's exactly one good Unreal single-player game. I have no idea how they fucked it up so badly after the first game.
 
Professionals went to do Unreal Tournament and the jobbers who did Na Pali went to do Unreal 2. They fucked it up so badly because their specialty was adventure games, not FPSes, if you wondered why Unreal 2 has so much talking.
 
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Reactions: Glory To Arztotska
It's because after megatexture in Rage, John Carmack felt graphics had advanced to the point where no one single technology could make an impact any more, so he got bored of game development and moved on completely.
He made a smart career choice since games with realistic graphics are boring to look at.
 
I'd heard universal acclaim for Enderal, which is a series of massive overhaul mods for Elder Scrolls games going back to Morrowind, from what I understand. They're basically entirely new games that use the engine and some of the assets with a new world, new characters, a new plot, full voice acting, all that stuff. The sentiment I saw over and over was "it's Skyrim but it fixes everything people didn't like about Skyrim!"

So I gave it a shot and - while it's extremely impressive on a purely technical level as a free mod from volunteer devs - it's ultimately Skyrim with much more difficult combat. And given how perfunctory and unsophisticated the combat in Elder Scrolls games has always been, I'm not exactly sure who was clamoring for that.
 
given how perfunctory and unsophisticated the combat in Elder Scrolls games has always been, I'm not exactly sure who was clamoring for that.
I am. That's kind of why I'm enjoying Tainted Grail atm and that combat isn't even that good but it's better than Skyrim's. For whatever reason, there are only a handful of games that do first person melee right (Chivalry/Mordhau, Vermintide/Darktide, DMMM). TES games only have you fighting a few enemies max so in the future they should probably be looking to Mordhau for inspiration but take pointers from Fatshark about making use of mass modifiers, armor types, armor penetration, and damage profiles. Of course, it's Bethesda so they won't.
 
There's a Duke Nukem DLC for the remaster of Bulletstorm. Basically, it replaces the playable character with a player model of Duke Nukem circa Forever complete with recorded voice lines from Jon St. John himself.


Yeah, spending money on basically a mod is scummy, especially on PC. Duke's dry voice doesn't go well with the other characters' performances.
 
I'd heard universal acclaim for Enderal, which is a series of massive overhaul mods for Elder Scrolls games going back to Morrowind, from what I understand. They're basically entirely new games that use the engine and some of the assets with a new world, new characters, a new plot, full voice acting, all that stuff. The sentiment I saw over and over was "it's Skyrim but it fixes everything people didn't like about Skyrim!"

So I gave it a shot and - while it's extremely impressive on a purely technical level as a free mod from volunteer devs - it's ultimately Skyrim with much more difficult combat. And given how perfunctory and unsophisticated the combat in Elder Scrolls games has always been, I'm not exactly sure who was clamoring for that.
Pro tip, Enderal has the Oblivion difficulty sliders for some reason. Set it to adept or associate instead of expert if you don't want enemies to have over 9000 hp.
 
I can't thing of a single line that has set back gaming discourse as hard as "optimised out fun", especially since we have games like Factorio where the entire point is optimisation. People who unironically say "players optimise the fun out of the game" doesn't understand that the line comes from an article that was written under the context of being addressed to developers to actually understand how their game works and wasn't a way for /v/irgins to screech "you're playing the game wrong" without sounding like a child. The entire point Soren Johnson was trying to make is that when you design any game, you need to understand that the player only has so much time in the day and they will will sacrifice their 'experience' to avoid wasting the time they spent. It wasn't a way for someone to cope and seethe about their skill issues which is how it's used like... 99% of the time.
 
Quest markers are good actually. When I decide to do a quest I don't want to have to wander the map aimlessly in search of whatever the fuck I was told to go and get. No, I don't want to have to write down an NPC's vague directions and I don't want to 'get lost' in the world. Fuck you.
Ghost Recon Breakpoint comes to mind as a good middle ground. You can play with quest markers, or you can receive directional hints instead (i.e. the outpost is located in Shit Valley, southwest of Horsepiss Lake). It's enjoyably immersive.
 
It wasn't a way for someone to cope and seethe about their skill issues which is how it's used like... 99% of the time.
I don't understand what this even means. Any game necessarily trains the player to find an optimal strategy to achieve an objective. If the game is poorly designed, the optimal strategy for winning will be really, really un-fun to play. That's the crux of "optimizing the fun out of the game".

It has nothing to do with "skill issues". In fact, it's often the very best players who are the biggest critics of how un-fun it becomes to play a game at a high level.
 
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