Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
They throw out the core of a series to court the ubisoft dream, and what the players are left with is just that... a hollow open world. Pretty much everything gutted from nuZelda is what I actually enjoyed the series for. A unique arsenal of items, aesthetic dungeons and bosses, epic stories that build upon past entries, the lore, area themes and leitmotif... all these things have been sacrificed to an open world with G-mod gimmicks, mini-puzzles (shrines), and korok seeds.
Spot on, the whole open world boom in the 2010s is a darker point in gaming history than the bloom and brown military shooters from the mid to late 2000s for me. Just a complete misunderstanding of what makes the concept of an open world tantalizing to players in the first place, shoved haphazardly into series where it doesn't fit at all.

An Open World isn't worth shit if there isn't meaningful sandbox interactions to be had in it ala GTA or Red Dead's wanted system. BOTW and MGSV are both perfect examples of games that would be better had they just been designed as a traditional linear game. I guess I shouldn't be shocked I'm getting negrated by tendies for this take tho.
 
Oh here we go again with the BOTW hate that I’ve come to expect from at this point.

I mean, I saw plenty of varied locations and meaningful sandbox interactions in it (to the point that it at times felt like an open-world immersive sim), alongside the abilities allowing for creative thinking ala the dungeon items, just in an open world setting. And honestly, given how much freedom they give you, I don’t see how a linear game design would’ve benefited the game, for as great as the dungeons and such were in the earlier games, they almost always had a very strict manner in how you completed them.

And I’ve also enjoyed the older style of Zelda games as well, so it’s not as though I don’t see where some of you are coming from. Just that I think that the complaints are really getting out of hand.
 
Has there ever been an example of Nintendo going back in and fixing design flaws of their games?
On remakes? Yes. Sailing was drastically improved on the Wii U Wind Waker and the Xenoblade X port included a number of QoL improvements like changing time and switching Blades anywhere.

If you mean post-launch patches.... they fixed a soft-lock in later versions of Twilight Princess, adjusted damage percentages in later versions of SSBM, added rumble to SM64, etc.

Edit: They've also had free DLC patches that added unfinished content multiple times in Xenoblade, had major content updates in Animal Crossing "1" on GCN (which has 4 distinct versions, N64, original GCN, western GCN and Japanese GCN with western improvements added.)

Really, many such cases...
 
  • Like
Reactions: Buttigieg2020
The controllers for the Switch 2 aren't compatible for PC

For Switch and Wii U controllers, you could wirelessly connect them to your PC out of the box, or just plug them in via USB and they would function as any other controller would. This applied for the Joycons and Pro Controllers, but also the classic controllers, like the SNES and N64 controller.

All of the Switch 2 controllers have some kind of bluetooth protocol only meant to work on Switch 2 hardware.


1749590147544790.webp
 
Not sure if this is the correct thread, but I'm pleased with the switch 2 so far, I'm replaying Zelda Wind Waker and it looks really good.
Good job on spending $500 to play the soyest Zelda game I can play on my phone for free retard.

Anyway, on the topic of BOTW, any time I hear that somebody likes it, I immediately think less of them. It's like hearing someone watches Keeping Up With the Kardashians or Love Island. Genuinely to enjoy this slop you have to be mentally retarded or a woman.
 
Not sure if this is the correct thread, but I'm pleased with the switch 2 so far, I'm replaying Zelda Wind Waker and it looks really good.
This is the wrong thread. If you're not pissing and shitting yourself in anger about the Switch 2, then you're a mindless goysumer destroying video games.

I have been enjoying mine alright. The Switch Pokemon games are actually playable now. I could have probably held off on buying one but it's not a particularly large expense for me either so I didn't see the point of waiting.

An Open World isn't worth shit if there isn't meaningful sandbox interactions to be had in it ala GTA or Red Dead's wanted system. BOTW and MGSV are both perfect examples of games that would be better had they just been designed as a traditional linear game. I guess I shouldn't be shocked I'm getting negrated by tendies for this take tho.
Complaining about negrates is cow behavior. If you care about fake internet points, consider reddit dot com.
 
This is the wrong thread. If you're not pissing and shitting yourself in anger about the Switch 2, then you're a mindless goysumer destroying video games.

I have been enjoying mine alright. The Switch Pokemon games are actually playable now. I could have probably held off on buying one but it's not a particularly large expense for me either so I didn't see the point of waiting.


Complaining about negrates is cow behavior. If you care about fake internet points, consider reddit dot com.
You know what else is cow behavior? Bragging about buying a new overpriced Nintendo console and defending it like it's a /v/ console war thread from 2010.

I mean, I saw plenty of varied locations and meaningful sandbox interactions in it (to the point that it at times felt like an open-world immersive sim), alongside the abilities allowing for creative thinking ala the dungeon items, just in an open world setting. And honestly, given how much freedom they give you, I don’t see how a linear game design would’ve benefited the game, for as great as the dungeons and such were in the earlier games, they almost always had a very strict manner in how you completed them
I'll never understand where this idea of a puzzle in a game being good because you can cheese it like a lot of ones in BOTW are. Clearly these weren't intended interactions, even less so with the broken shit you can pull off with the knock off Gmod contraptions in TOTK. Not every game needs to check every box of every genre. Although Open World ImSim Zelda would be a good descriptor for BOTW/TOTK since it's a nonsensical hodgepoge of incompatible genres blended together without any care put into making it any kind of cohesive package.
 
What’s so bad with finding unorthodox ways to solve a puzzle? That’s one of the reasons emergent gameplay is so popular. It allows the player freedom to experiment and utilize the game mechanics in much freer manners.
 
  • Like
Reactions: HIVidaBoheme
The controllers for the Switch 2 aren't compatible for PC
What a weird choice. That’s just lost revenue from a completely separate customer base.



meaningful sandbox interactions to be had in it ala GTA or Red Dead's wanted system.
90% of the world in GTA is meaningless set dressing. There’s fuck all to do in GTA V unless you’re whaling in online or playing the story mode. (RIP single player DLC)
 
They throw out the core of a series to court the ubisoft dream, and what the players are left with is just that... a hollow open world. Pretty much everything gutted from nuZelda is what I actually enjoyed the series for. A unique arsenal of items, aesthetic dungeons and bosses, epic stories that build upon past entries, the lore, area themes and leitmotif... all these things have been sacrificed to an open world with G-mod gimmicks, mini-puzzles (shrines), and korok seeds.
And don't forget annoyances like crafting, weapon degradation, etc. BotW is an unfun hassle, a slog, and doesn't even look that good artistically compared to any previous 3D Zelda from Wind Waker up through Skyward Sword.

I'll still say it's a good game for what it is, 7/10 if it was a new franchise, but it is not Zelda (I guess it's like Zelda 1, which was their goal, but that game is just a primitive blueprint LttP honed to near perfection).

BOTW and MGSV are both perfect examples of games that would be better had they just been designed as a traditional linear game.
They both had deeper issues that still would've made them bad entries in their respective series, but yeah, they'd have been better.

I saw plenty of varied locations and meaningful sandbox interactions in it
No, you haven't. You found a breakable weapon and a Korok seed.

for as great as the dungeons and such were in the earlier games, they almost always had a very strict manner in how you completed them.
But it didn't feel that way, and Water Temple in OoT is actually one of my favorites for being a little more open to navigation than usual. And I'd rather have a strictly linear but interesting dungeon than a boring open world any day.

I think you can do both, combine them properly, but BotW didn't and just shit shrines at you because they couldn't be bothered trying to make an open world design work with the Zelda formula.

the soyest Zelda game
He's playing WW, not TotK.

The Switch Pokemon games are actually playable now.
It removes Wokeism from them? Switch 2 is based!

What’s so bad with finding unorthodox ways to solve a puzzle? That’s one of the reasons emergent gameplay is so popular. It allows the player freedom to experiment and utilize the game mechanics in much freer manners.
You need structure or else there's not really a puzzle, puzzles have a solution. You don't solve a Rubik's cube by dismantling it and reconstructing it, that's not fun, it's stupid, not clever at all, but people think the equivalent in Zelda is good game design and somehow a sign of a good player too.

BOTW and TOTK is a legit top 3 experience on Switch.
A Wii U game and its DLC make it into the top 3? Sounds like an insult to the Switch rather than praise for those mid games :story:
 
Back