- Joined
- May 29, 2024
What are some cool mechanics in games that you thought were bad/mid
a couple of examples I can think of is in watchdogs 2, you could 'shazam' any song on the radio and it would be added to your library to play at anytime.
or in this indie game Pollen, a horror/maze game you can only see basic geometry [walls and floors] unless you take a moment to let the enviroment come into focus [ill post a pic below to give you an idea], it can be very unnerving especially with moving enemies that you cant immediatly see, makes the player have to make a choice between moving to find the exit or standing still to see if they can detect hazards/monsters in the enviroment at the risk of being caught. sounds awesome right, but the game can easily be finished/100 percented within the refund time so it doesnt do a lot with it.

a couple of examples I can think of is in watchdogs 2, you could 'shazam' any song on the radio and it would be added to your library to play at anytime.
or in this indie game Pollen, a horror/maze game you can only see basic geometry [walls and floors] unless you take a moment to let the enviroment come into focus [ill post a pic below to give you an idea], it can be very unnerving especially with moving enemies that you cant immediatly see, makes the player have to make a choice between moving to find the exit or standing still to see if they can detect hazards/monsters in the enviroment at the risk of being caught. sounds awesome right, but the game can easily be finished/100 percented within the refund time so it doesnt do a lot with it.
