Palworld - Everything you have ever wanted from a Pokemon game

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I was gifted this game for my birthday! Any tips?
Don't be afraid to tweak the settings of your world to your liking. There's a crazy about of customization if you feel like you level up too slow, or get materials too slow, that kind of thing.

If you find a pal you really like, catch as many of them you can.
 
I was gifted this game for my birthday! Any tips?
As has been said before, play around a bit with it to get the hang of the mechanics and then if you feel like if you need to tweak something, go for it. Palworld has no true end as of yet, so it's all about what makes the game fun for you. (Though I totally agree about setting the egg-hatching time to 0, otherwise it will take for-fucking-ever to hatch something.)

Aside from that, just try to streamline your base(s) as best as you can. You don't want to have things too close but also not too spread-apart. Also definitely pay attention to a Pal's passive skills. Learn them and utilize them.
 
I was curious about that. It feels weird, mostly because its cross-over content, but Palworld at least has a somewhat consistent logic to its capture system, unlike Pokemon. You have technology that can turn a being into energy and contain them within a sphere for later release, why wouldn't you also be able to do the same to people and other-dimensional beings? Get in the ball, Satan.
 
Update has dropped. Among other things, they boosted the level cap 5 more levels (Lv. 65 is now the max), did a total overhaul to civilized areas, placed islanders who can give you side missions around the world, added a Pal Surgery table where you can change a Pal’s gender and most importantly, their passive skills, added some new islands (nothing as huge as Feybreak), and 15 new pals.

Also it looks like they placed some wind currents in vertical areas so that you can boost up the wall/mountain without having to climb the whole thing.

As someone who spent a lot of time at Fisherman’s Point, I went to check it out and my jaw dropped. It’s no longer the dead fishing town with a couple merchants and some PIDF soldiers, there’s a lot more liveliness to it, with stalls, questgivers, and fishing spots (fishing was also added).

I’m really excited to check out everything this update has to offer. I just hope there’s no huge bugs.
 
How much of Palword requires engaging fully with the survival/base building mechanics? I really like the look of the capture, exploring, and fighting but the base stuff kind of looks like a slog that I don't normally engage with.
 
Theres a lot of material grind, which involves a lot of base sitting and/or gathering materials. If you're in Single Player, the "survival" aspect can become null and void pretty quick, especially if you turn off drop punishments for death.

I personally have a "creative mode" mod installed soley to cut out the material grind. The intensity of the grind seems to lessen with each patch as more base options and QoL improvements become available, but its something I'm personally not willing to do again after going through the slog of a grind legitimately on previous patches. If you just want to enjoy the capture/battle/exploring part, a mod like that is probably the way to go. Bases will become where most of your resources are generated from over time, but by that point they are almost entirely self-sustaining.

Bases are also where you hold "Raid Battles", but you usually will only have a barebones base meant to be smashed up for these.
 
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If anyone wonders where's the Terraria at, it's to the south of the fishing village.

requires engaging fully with the survival/base building mechanics
Not much. To survive you just eat something periodically. Food spoils, but one berry field that you'll unlock very fast produces shit way faster. And while travelling there are a lot of berries, shrooms and random baguettes in the chests. Base building can be involved if you want to make it look good or build all the stuff on one base. Main thing is to find a flat space that can accomodate the entirety of the base circle.
 
Well, that fucking sucks. I can't play basically at all, because the game shits itself when trying to load a lot of assets, like, say... a dense, complicated base.
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And the crash dump it generates are almost 40 megabytes. I play vanilla except for a crosshair swap.
 
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On Steam I saw something about the new wind turbines causing crashes if they exist where you have a base built. That could possibly be the issue.
 
I don't think I've played since they added those. The crashes are consistent across both saves.
 
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