- Joined
- Dec 23, 2020
let's just ignore that and agree to try not to give him any ideas for fart-huffing character creation gagsso you know it's going to be a woke nightmare.
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let's just ignore that and agree to try not to give him any ideas for fart-huffing character creation gagsso you know it's going to be a woke nightmare.
That's also why he 3D scanned George Miller's face.Also just hit me the entire point of the pregnant shit is because kojima liked mad max fury road. Guy is such a fucking hack lmao
Eh, it's definitely lazy how his sections fulfill the exact same function in punctuating the game but I don't think you're meant to believe he's the villain. It's kinda obvious and we already did this in the last game as you said, so the intention this time was probably for the player to be questioning it from the start while the other dipshit characters are fooled.Just hit me that Kojima is a hack for his own stories. Neil and Cliff are literally the exact character.
> Obsessed with BB/Lou
> Implied to be the villain
> Surprise! They’re actually a good person that got fucked over.
Post apocalyptic world yet looks better viable option to live in than indiaThe setting is also really fucking stupid. It's post apocalyptic but also post scarcity? Like matter fabricators exist and are commonplace so no one is in any danger of starving. Fuck it's canon that this "post apocalyptic" world has fucking Uber eats, it makes no fucking sense.
I'm playing Stellar Blade right now which is a silly coomer game where the protagonist walks around with her tits and pussy out and even in that game the people in the post apocalyptic setting are concerned about food shortages and failing generators and shit.
Peace walker very much copies monster hunter's chunked up gameplay design as well as its progressive upgrade system because its a portable title. The idea being that since portable games will often be played on the go you can do a mission or two and put it down satisfied by progress and if you're left with not enough time to play another mission you can fiddle around in the upgrades menu.Sometime after MGS4 Kojima fell in love with tedious grindfests instead of well designed boss battles and well paced stories.
I assume DS2 will fall into this category by its very nature. I just hope it now has well designed combat.
You want to play as cucked viper?How come we can't play as this dude instead of the autistic package carrying dork?
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I'm sorry.Death Stranding justifies its open world by making the world itself an obstacle. I just hope 2 fixes its balance issues (I know it wont...) and ramps up the difficulty faster since the first map of 1 really is just nothing but filler.
PeaceWalker's boss fights were so tedious and boring, I remember just hiding with a machine gun and spamming care packages to whittle down their health. It's so ironic that the little base building and personnel management stuff from PW and even MGSV were what I ended up enjoying the most.Peace walker very much copies monster hunter's chunked up gameplay design as well as its progressive upgrade system because its a portable title. The idea being that since portable games will often be played on the go you can do a mission or two and put it down satisfied by progress and if you're left with not enough time to play another mission you can fiddle around in the upgrades menu.
Also surprisingly good for dealing with the snow area. And unsurprisingly, tar. Don't even bother with The Inventor (although I heard a zipline works there which would be even better) or trying to explore the two big craters without it.Don't sleep on the Coffin Board, I used the Truck most of the game and just discovered the Coffin Board. The Coffin Board is 2x faster than the Truck, good for Express deliveries.
That's something else that kinda makes me think he's lying about a third game. With the plate gate explanation, Africa makes sense. Australia doesn't, with regard to either Pangea or Pangea Ultima. "Mankind originated in Africa" is something awkwardly stressed in both this and the previous one (iirc) too. Seems like an obvious and odd thing to skip unless the real ending is meant to happen there. (That, and certain MGSV shit I refuse to let go of.)I'm a little disappointed
It's the bayonetta playbook. Regardless of they're swords-edge rhetoric, If libtards can't beat an enemy, they will absorb them. Anything is possible when you realize niggercattle have the memory of goldfish.Some of the more obnoxious discourse I've seen around Kojima and DS2 now is mostly about how his "horniness is much more natural than fan service gooners because he actually likes real women". Most of these people saying that were in middle school when MGS V came out and the people now in their mid-40’s that were calling Kojima a rapist over Quiet's appearance back then are more than happy to memory hole that. I remember that "QuietGate" period pretty well and the people who wanted to cancel him for good over that and it's insane how many of those people now in addition to glazing Death Stranding 2 are trying to retcon Kojima as a Wholesome Chungus Woman Enjoyer.
didnt the quiet actress said that kojombo was a fucking creep or something along that lines?
It sold 60% less on physcal than ds1Did they already announce sales figures?
Lol, who am I kidding.
You know the drill:
- “Engagement is strong across all platforms”
- “We’ve seen millions of hours watched on Twitch and YouTube”
- “Top 10 on PS store‘s trending charts for three days straight”
- “Over 100 million social media impressions in the first week”
- “Our most successful digital launch in this fiscal quarter”
- “User sentiment is overwhelmingly positive based on early feedback”
- “Record-breaking Day 1 concurrent players (exact numbers not disclosed)”
- „One of the best launches ever for the Death Stranding franchise“