Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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In this case it was an ambush with anti-personnel mines. GM's plan was to disable the vehicle and force a gunfight, the player said "Oh hey, I've got armor" and then I went "Uhh... please tell me you remembered the run-flat tires on it, too."
Mine was a CoC and while the party was (wisely) attempting to avoid a firefight, they were well-prepared for one. So the bad guys ended up worse than if they'd just let the party escape. After gunning them down, they left in the car of the idiots who had shot out their tires.
 
Mine was a CoC and while the party was (wisely) attempting to avoid a firefight, they were well-prepared for one. So the bad guys ended up worse than if they'd just let the party escape. After gunning them down, they left in the car of the idiots who had shot out their tires.
Oh, it was a very well-planned ambush by the bad guys with lots of cover and some grenades they followed up with. They just didn't expect to find a sword-happy elven physadept going ninja on the guys in the building on the other side of the road and the guys in the building a bit down the road at the T getting suppressed by a cybered-up Heavy Weapons Elf capable of running around like he was on crack, laughing off concussion grenades that were just enough of a near miss, and landing just about every shot thanks to having a White Knight rigged up as an Aliens smartgun complete with gyro rig and smartlink. Full speed running, zero recoil or movement penalties, 11 dice to the attack pool.

It was like that scene from Expendables 2 where Chuck Norris makes his introduction. A flash of movement, some screams, maybe a burst of gunfire... and before you know it there's nothing but bodies.
 
His parents or GF told him to get rid of it
His parents would be shitty if they did, if it was his GF dump the bitch. Anyone who forces you to get rid of your hobby or to choose them over your hobbies is a waste of air.
But I mean the latter. He struggles with the more esoteric rules. Which is fair, I guess? I've not played enough Bolt Action to know.
Me either, looking over this pdf it doesn't look too hard, nor is it that less complex than other war games I've played or TTRPGs for that matter. It's just different, so tell him that the games you'll run shouldn't be more complex than Bolt Action, and they shouldn't. Also Warhammer is way more complex imo is if he can play Warhammer and Bolt Action, he should be able learn the average TTRPG...should, if he's on the spectrum then it'll probably be very hard.
Wrath and Glory I heard was bad (from this thread iirc).
Don't know too much about it, basically only what I read from various sites (including this one) but apparently it was pretty bad.
It's more that I'm a bit burned out on the constant grimdark RPG settings. I don't mind a bit of darkness, but when every setting is a hopeless meat grinder, I get sick of it.
I'll consider myself lucky that I don't see too much grimdark, then again I have a high tolerance to that where most dark settings are hardly dark enough to be too dark, but I know the feeling of oversaturation all too well.
If I can't answer the question "would I like to live in/go on adventures in this setting", it makes me wonder where the "fantasy" is.
Probably because most of these grimdark people probably have some sort of fetish with it because good lord some of these people are uh...a bit too into it. Seriously you stare into the abyss long enough it'll bestow you the knowledge that most of everything extreme is someone's fetish. Semi-related, when some people threw a hissy fit when the Tau weren't seen as "grimdark" enough so they fucked with the lore to make them so.
most of the Alien RPG deals with black goo bombs
I figured it would try and shove as much of Ridley Scott's aborted fetus of a film into the game as possible, unless that black goo shit existed in some other media first? In which case, doh!
Also, one review I found funny when he complained that one class started with a 20k tractor whereas other classes get only a few hundred creds worth a personal knick knacks.
What honest work gets you. Anyway, I'm late and other people are doing a better job than I am so I'll leave you to it.
3 words:
Yo
Ho
Ho
I'll see if I can hook him up with a Trove link or something, but chances it won't be hard to find. I'm loath to link a subplebbit but if you read the room anyone can find what they're looking for.
 
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Dumb name aside (and frankly I've seen some equally dumb if not dumber indian names IRL) isn't Ghost an actual legit injun, or am I misremembering who he is (he's the gang leader/runner in the OG trilogy right?)
It's been a long time since I read the books but I seem to recall it wasn't his original name and Sally Tsung has some bit she says to Sam about it when Ghost is in a deep drunk. But I don't recall the specifics. Still, there are definitely a lot of Dolezal Indians in the NAN. There kind of have to be to make sense and it's funny as Hell to include in the games.

In this case it was an ambush with anti-personnel mines. GM's plan was to disable the vehicle and force a gunfight, the player said "Oh hey, I've got armor" and then I went "Uhh... please tell me you remembered the run-flat tires on it, too."

They did not, and the battle wound up being so hilariously one-sided the Giga-chad Force 6 water spirit the shaman summoned with a crit success on his end and a glitch on the spirit's end didn't get to do anything to work off its favors it owed the guy.

Until the very end of the session right before the sun came up where the expected car chase turned into a wet fart thanks to it using the Accident power. You're not avoiding a crash when you're at -6 to your dice pool and need three successes.
One of the most overlooked things amongst Shadowrun GMs is to play spirits with personalities. A Force 1 Fire Elemental is basically some little flame sprite thing with no more mental capacity than an infant. A Force 6 is smarter than you are. Piss the spirits off and they can make your life uncomfortable in all sorts of ways. If they're really opposed to being in your service they can spend Edge to oppose you on your binding tests. And they don't have to leave if you fail to bind them.

I figured it would try and shove as much of Ridley Scott's aborted fetus of a film into the game as possible, unless that black goo shit existed in some other media first? In which case, doh!
They kind of have to include it. I don't mean just because of rights or because a lot of their customer base will want it, but because without that stuff the game is even more barebones. You can only re-enact Alien or Aliens so many times. If you don't include it you're stuck coming up with ever more contrived ways for three monsters to be a threat over and over.
 
Does anyone have any suggestions for a system with good rules for ship to ship combat and space travel?
Can you give a little more detail what sort of Space travel and ship to ship combat you had in mind? FFG's Star Wars line Edge of Empire has ship to ship combat that works. It's kind of counter-intuitive and abstract but when you eventually get your head around it it's balanced and plays fairly quickly. Quite 'Theatre Of The Mind' though so generally not that much fun for people who want models and positioning.

Are we talking zippy little starfighters or giant naval engagements?
 
Can you give a little more detail what sort of Space travel and ship to ship combat you had in mind? FFG's Star Wars line Edge of Empire has ship to ship combat that works. It's kind of counter-intuitive and abstract but when you eventually get your head around it it's balanced and plays fairly quickly. Quite 'Theatre Of The Mind' though so generally not that much fun for people who want models and positioning.

Are we talking zippy little starfighters or giant naval engagements?
Fights between proper warships. I don't really need anything large scale. Think one or two ships engaging a similar number of ships. Strike craft are rare in this setting, so I don't really need dog fighting rules or things of that nature.
 
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They kind of have to include it. I don't mean just because of rights or because a lot of their customer base will want it, but because without that stuff the game is even more barebones
It's also likely contractual due to it being an IP led game, meaning it does unfortunately have to use the crappier version of the Gibson take where blue demiurges shit out random bullshit vantablack goo. They likely would have had to do that even if they hated the last few movies.

There's a reason it irritatingly references Covenant so much in 1e, and that was due to it being just out.

It's one of those downsides for officially licensed games, where they are at the whims of the rights holder. It's also why they very unfortunately die so damn fast, since it's over the moment they lose that permission.

Personally I'd just rephrase the goo to be what scientists did when studying the xeno's DNA structure. It just is a better concept IMO, and is what Gibson did with his script for Alien 3. It's also where the UPP comes from so it's even more fitting too.
 
Fights between proper warships. I don't really need anything large scale. Think one or two ships engaging a similar number of ships. Strike craft are rare in this setting, so I don't really need dog fighting rules or things of that nature.
Traveller has some naval rules iirc.
 
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>>tfw I get a notification and it's not someone @'ing me about Julia Vins. :)

Traveller has some naval rules iirc.
I thought about suggesting that but wanted to know more about the sort of combat OP wanted.

I've never played Traveller but my vague familiarity with the Space combat rules is that they've very old school with realistic distances. An overview I read said that in their case it would take 25 rounds to reach the safe point the other side of the planet as they tried to flee a larger ship, during which time they would be shot at each round! At the other end you have FFG's Star Wars where it would be a sequence of opposed Piloting rolls until one party accumulated enough to close on / escape from the other party, adjusted for vessel's current speeds and range bands go Close/Short/Medium/Long/Extreme and you spend Maneouvres to move between them or make opposed rolls to see who has the advantageous position over the other or gets in the other ship's blindspot.

I don't really know many games that have good detailed Space combat rules. They're either good but a little abstract, like Edge of Empire. Rogue Trader (the ttrpg, not the computer game) has some ship combat rules and they're on the right scale for naval combat. Percentile system and probably fine but never actually used them. The Alien RPG has some space combat rules. They're fairly minimalist. The times Space combat was likely to feature in my games I typically looked for a suitably close table top miniatures game to use instead. Like you could use X-Wing or Armada to play ship combat in the Star Wars setting. Or Battlefleet Gothic (again, the tabletop not the video game) for WH40K. I believe Battletech has or had a Space based element which might be near the right scale and suitably fun.

The problem with that is they're not geared towards campaigns and being invested in a ship that happens to have a cherished set of PCs on it. So the rules are usually written so that a ship can go 'pop' quite easily.
 
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One of the most overlooked things amongst Shadowrun GMs is to play spirits with personalities. A Force 1 Fire Elemental is basically some little flame sprite thing with no more mental capacity than an infant. A Force 6 is smarter than you are. Piss the spirits off and they can make your life uncomfortable in all sorts of ways. If they're really opposed to being in your service they can spend Edge to oppose you on your binding tests. And they don't have to leave if you fail to bind them.
Well, this was the first session and the GM was so laughably inexperienced with Shadowrun they didn't even know about Sperethiel as a language and had elves use Sindarin instead, to the surprise of every single player since we had all chosen to run elves. I know I had taken a couple levels in Sperethiel since that was my Elven Uncle Ruckus character and you need to know what them shifty keebs are plotting in their made-up gobbledygook, so naturally I was caught very flat-footed. Not that it wasn't fun to play with them, but considering that unlike us players they had only read the most shallowest portions of the lore it was definitely interesting.
 
Well, this was the first session and the GM was so laughably inexperienced with Shadowrun they didn't even know about Sperethiel as a language and had elves use Sindarin instead, to the surprise of every single player since we had all chosen to run elves. I know I had taken a couple levels in Sperethiel since that was my Elven Uncle Ruckus character and you need to know what them shifty keebs are plotting in their made-up gobbledygook, so naturally I was caught very flat-footed. Not that it wasn't fun to play with them, but considering that unlike us players they had only read the most shallowest portions of the lore it was definitely interesting.
Did he have the elves knowing adopt Sindarin the fictional language? Because whilst wrong that's a kind of Shadowrun sort of thing thematically at least. Or did he think Sindarin was their actual in-universe real language because they were elves?

Also, an Elven Uncle Ruckus is amusing. Did he think he was human but just had a weird birth defect? One of the most amusing things in Shadowrun to me were the Ork and Elf poseurs. Humans who had surgery to look like their preferred species.

As an aside one of the things that hit me as very weird (perhaps especially as a European) was when people started trying to project real world ethnicities onto Shadowrun. Like I caught at least one person who just thought of Black people as being orks or were weirdly shocked at a Black elven character. Not in a changed the setting way, but in a genuinely hadn't occurred to them this wasn't how it was way.
 
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Did he have the elves knowing adopt Sindarin the fictional language? Because whilst wrong that's a kind of Shadowrun sort of thing thematically at least. Or did he think Sindarin was their actual in-universe real language because they were elves?

Also, an Elven Uncle Ruckus is amusing. Did he think he was human but just had a weird birth defect? One of the most amusing things in Shadowrun to me were the Ork and Elf poseurs. Humans who had surgery to look like their preferred species.

As an aside one of the things that hit me as very weird (perhaps especially as a European) was when people started trying to project real world ethnicities onto Shadowrun. Like I caught at least one person who just thought of Black people as being orks or were weirdly shocked at a Black elven character. Not in a changed the setting way, but in a genuinely hadn't occurred to them this wasn't how it was way.
He had them adopt Sindarin knowing that it was made-up because well... it already exists in complete form, is globally accepted as "the" elven language, and frankly if UGE happened IRL there'd be no shortage of people thinking elves should just all magically speak it and enough of them would get tired of explaining that they grew up in Baahstin and not Middle-Earth learning it would be less of a headache.

As to him being an Uncle Ruckus, no, he was just an old fuck who was born in 2012, now semi-retired after a life involved in dangerous careers and doing low-level runs almost as a hobby from boredom, but naturally had grown up seeing the rise of the two Tirs as it happened in real time, and came away very unimpressed with how his fellow elves liked to act whenever they managed to get their hands on any hint of power, especially since he was a Californian by birth and still living there when the Tir Taingire invaded it.
 
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A lot of them would be the same people. Imagine your typical West Coast liberal, only now they're immortal and taller than you.

EDIT: Not actually immortal. I forget how long elves' natural lifespans are in Shadowrun.
Yeah, and a lot of Californians hate those types. Here's a map of the 2024 presidential election broken down by county, shading relative to margin of victory. Notice anything?
1752077846949.webp
Even on the coast there's a few pale blue areas Joe Biden barely won.
 
Does anyone have any suggestions for a system with good rules for ship to ship combat and space travel?
I've struggled with this as well. I have three bizarre suggestions however.

Starfinder. One of the few things I liked was the ship combat. It reads insanely complex, but when you play, each turn the PCs choose a seat, and then choose from a list of whatever actions that seat can do.

Tiny d6. Not a tactical game by any stretch of the imagination. I wouldn't call the ship to ship combat "good". Where it shines is the ship builder is simple. I house rule in some restrictions on firing arc and it worked well enough. Not great, but good enough. Don't buy the game for it however.

One I've not played but heard about recently. One Page Rules Grimdark Future Warfleets. Character stats won't tie into the game, but it's supposedly decent enough as a Battlefleet Gothic replacement.


I get strong vibes that you're not really familiar with Shadowrun and as a general rule my approach is "if you're going to change something, know what you're changing".
100%

To explain it. I'll use my experience with MechWarrior.

For years, I had heard repeatedly about how great MechWarrior (or Battletech) is. Maybe years later I finally got to play it and ...I wasn't impressed. The part that matters here however is the lore. People hyped up these stories as peerless, but I found the story to be near none-existent. When I played MechWarrior 4, you get to choose one of four mercenary companies. Not knowing them, I chose the one that gave more money. This turned out to be the "wrong" choice. Supposedly the Kell Hounds were the most super awesomest merc company evar!!!1!!one!! When I get to choose between siding with Stiner or Davion, I just shrugged. But to MW lore buffs this was a big deal.

After years of this, I eventually figured that the setting started as a simple set up for a war game, but years of novels (many of which were US only), spin offs, and games had resulted in an impenetrable block of lore, and not knowing all of it meant I was missing out. The "peerless stories" seem to be more lore references.


I'm coming into Shadowrun just now, and it's a similar mess. Seattle, Hong Kong, Berlin, Bug City, Super Tuesday, plus a whole timeline of events and status quo changes. And unlike, say, Call of Cthulhu where everything is self contained, or Eberron where the setting is static. It makes it seem like everyone has to know all of it. And that's before arguments over all 7(?) editions.


And if the rigger chose to sit in a van the whole mission , what's wrong with that if he has remote drones that can do the job that way?
This was covered previously, but in short, nothing in isolation. The problem is that obvious challenges that would arise from that playstyle are met by the proponents with "nuh uh!".

What is the building is wirelessly shielded? "Nuh uh! Wouldn't work."
What if they shoot down the drone? "Then I'll just send out another!" Wouldn't you run out eventually? "Nuh uh!"
What if they send a security team to check on the parked van since I assume riggers are a known threat in this setting? "Nuh uh! Wouldn't work!"

I don't even want to kill the PC. Just it's treated as a game breaking "I win" button even though it doesn't seem like it. I don't even know how big these things are. Are they tiny like those toys you see, or are they the size of a car? I assume that's up to the rigger, But the former is venerable to anyone with sufficiently sized tupperware, and latter could be stopped by an average sized doorway.

A lot of the usual dungeon tropes would such as "one way in and out" would not apply. The arcology has innumerable VTOL pads, transit stops, elevators, thoroughfares, etc.
I'd run it where they would sealed inside, and are quickly recruited by "the rats in the walls" (I've only skimmed the book remember) which from what I gather are survivors trying to band together to get out, hiding out in blind spots in the surveillance system.
 
Yeah, and a lot of Californians hate those types.
Oh I know. A friend once told me that I'd love rural California and the people there, and hate the coastal cities.

Anyway, it was always fun to remember that the metahuman races are only a generation or two from being human and still have whatever cultural baggage they came from. The 6'6" German elf with the pronounced accent, the English Ork going "Oi, mate! You avin a laugh?" or the brother and sister runners where one is a dwarf and the other a human.

Shadowrun was such a rich game both in setting and rules. I tried to pace it out so players weren't spoiled by getting everything at once. It's one reason I hated players just grabbing the books and going hogwild with every metavariant or obscure magical tradition.
 
Oh I know. A friend once told me that I'd love rural California and the people there, and hate the coastal cities.

Anyway, it was always fun to remember that the metahuman races are only a generation or two from being human and still have whatever cultural baggage they came from. The 6'6" German elf with the pronounced accent, the English Ork going "Oi, mate! You avin a laugh?" or the brother and sister runners where one is a dwarf and the other a human.

Shadowrun was such a rich game both in setting and rules. I tried to pace it out so players weren't spoiled by getting everything at once. It's one reason I hated players just grabbing the books and going hogwild with every metavariant or obscure magical tradition.
Oh yeah, two different states almost, and when it comes to Shadowrun don't forget that unless you've got places that are explicitly run by one metatype or another they're still going to be in the minority compared to baseline humans. Runner's Companion mentions that the baselines make up 68% of the total, so that's 32% for all other metatypes, so unless people decide to take steps to actively distance themselves for one reason or another they're going to grow up well... just like you said. Although personally I'd have had made the chav be an elf just because its a far more hilarious mental image.
 
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