RandomTwitterGuy
kiwifarms.net
- Joined
- Aug 31, 2019
I have a question, and I'm still looking for information and feedback if I am being a massive retard.
I plan to make a game. I primarily want to work with C++ so I can maintain my skills, as I currently work mainly with Python, and I am about 90% certain that my coding ability deteriorates every time I write a line of Python code.
So far, I think I will be using Godot. It seems like it would have enough functions to handle all my needs for dealing with models, animations, and everything else, and also have extensions to do things in C++ when I want to.
Unity is already off the list, as I know it works with C#, which is close enough in terms of syntax to C++ that I could use it. However, Unity have said and done a lot of stupid shit making me not want to even look there way as a option.
Unreal Engine, I know, also uses C++, but it seems overkill for what I want to do. Additionally, if possible, I would like to be able to code and work on tasks while traveling on my laptop, without needing to set up remote access.
I have considered some more barebones options, such as SFML/Vulkan, where I would need to do more work, but I don't want to handle animations and similar tasks, and I would rather offload them. I know there are libraries for that which can be directly integrated, but it seems like it is not worth it.
So what I am asking is, anyone with more game dev experience if what I am saying is fully retarded. Or, if there are any suggestions for any other engine that might be worth looking at.
I plan to make a game. I primarily want to work with C++ so I can maintain my skills, as I currently work mainly with Python, and I am about 90% certain that my coding ability deteriorates every time I write a line of Python code.
So far, I think I will be using Godot. It seems like it would have enough functions to handle all my needs for dealing with models, animations, and everything else, and also have extensions to do things in C++ when I want to.
Unity is already off the list, as I know it works with C#, which is close enough in terms of syntax to C++ that I could use it. However, Unity have said and done a lot of stupid shit making me not want to even look there way as a option.
Unreal Engine, I know, also uses C++, but it seems overkill for what I want to do. Additionally, if possible, I would like to be able to code and work on tasks while traveling on my laptop, without needing to set up remote access.
I have considered some more barebones options, such as SFML/Vulkan, where I would need to do more work, but I don't want to handle animations and similar tasks, and I would rather offload them. I know there are libraries for that which can be directly integrated, but it seems like it is not worth it.
So what I am asking is, anyone with more game dev experience if what I am saying is fully retarded. Or, if there are any suggestions for any other engine that might be worth looking at.