Valve introduces Steam Deck

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"Recommends," not "forces." What's the problem again?
That the recommendations exist so that devs and publishers don't have to follow the currency exchange, and for years Valve was suggesting to basically fuck over Polish customers and refusing to do shit about it to the point where an entire movement of volunteers has to go around and contact devs/publishers to do Valve's job for them? Or are we operating on the "it's sacrilege to say Valve does something wrong" logic?
it helps promote their OS
What is it with people having a hard-on for this OS to the point where they're starting to rewrite reality in their heads? Valve couldn't give two shits about whether or not people buy into their OS that would be free anyways if it were to be released as a general distro (which is highly unlikely). To them it's just means to an end to get more people hooked onto Steam without being reliant on Microsoft to do so. What it helps them is to promote Steam and people spending thousands on games in their store. But keep telling yourself that they're on some sort of holy mission to save gamers, any benefits you get are just side effects of Valve chasing profit without being total cunts about it.
 
When the Deck was released, Gabe himself said that the price point was secondary and painful”. Either it was sold as a loss or barely made a profit. But Valve knows that it helps promote their OS and can make it up on game sales.
Iirc they made literally no money or even lost a bunch on base models, and only the higher range models made any "profit". But they now sell the "base model"with better specs at the same price today, so I'm confident their prices will be reasonable.

The reason og steam machine failed was they were relying on so many other companies, and didn't have a good framework yet, but steam deck was an immense success, so I see literally no reason this can't succeed.
 
base models, and only the higher range models made any "profit". But they now sell the "base model"with better specs at the same price today, so I'm confident their prices will be reasonable.
I do too. I bought the 512GB version and i love it. Had to adjust the refresh rate because of the PWM issue I’ve had.

I’ll probably just get the new Steam controller once it launches.
 
I now have RX 9070xt so it isn't a problem anymore. Already had 64gb of system ram before upgrading.

I was talking about the RAM on the graphics card.


Linus is looking at it again. I suspect with how thuroughly he covered steam deck, he will do similar with these things.


I can't assess the quality of this hardware or whether the price is appropriate.

But I can confirm that Linus is a paid shill.
 
Iirc they made literally no money or even lost a bunch on base models, and only the higher range models made any "profit". But they now sell the "base model"with better specs at the same price today, so I'm confident their prices will be reasonable.

The reason og steam machine failed was they were relying on so many other companies, and didn't have a good framework yet, but steam deck was an immense success, so I see literally no reason this can't succeed.
The reason any of this exists is because Microsoft was threatening to force all software come from the Windows Store when Windows 8 was about to release. Valve realized that it'd kill Steam, so they wanted to make Linux work as a gaming platform. Even when Microsoft walked it back, it's not safe for Valve to be dependent on the whims of Microsoft.
The main problem with original steam machines was that they came out before Proton was good: the goal was to get companies to put out native Linux versions. That's essentially how consoles work: you put out a console, and force video games to be written for / ported to your console's OS. But with consoles, you put out hardware for cheaper than it costs to manufacture, and make up the money on the video game sales. Valve had third parties putting out the Machines, so the third parties had to get profit on the sale of the machine. At that point, it was just a prebuilt PC without Windows, which locked you out of playing 90% of games. If you were in the market for a Steam Machine, you could just buy a prebuilt windows machine for the same price and play every PC game. So no one had any reason to buy a Steam Machine, and developers didn't have a reason to port to Steam Machine (Linux).

So they spent years of R&D to make proton work well enough to run 90% of games, and put out Steam Deck at a loss in a niche market where there was really no competition and where Windows is impractical. So now, a Steam Deck still can't play every game (due to anti-cheat), but there's still reasons to buy it.

Do you already have a Steam library, but want something portable like a switch? Deck lets you play 90% of your games you already own, switch requires you to buy all new. The Steam deck library, despite missing 10% of games, still had a much larger library than a switch, with much more powerful hardware, and was cheaper once you figure in the switch game pricing (assuming you count the games you already own). You could even play the unsupported games on it via streaming from your existing rig. I think this is the market they were trying to capture. Now Steam Deck / Linux has a big enough market share where if a game isn't supported, there's a reason to try to fix it. Today, basically every game works with the exception of specific forms of anti-cheat.

Do you currently not have a steam library, but want to play some PC exclusive stuff? Steam deck was the cheapest way to do it, $/performance, because it was sold at a loss. Even if you plugged it in to a TV permanently it was more cost efficient than buying a PC, because graphics cards had insane costs at the time. I don't think Valve was planning for this market, but it turns out it's bigger than they anticipated.

I presume that that's the intent of the new Steam Machine: It's just a steam deck where they took out the screen and used that money to make the hardware more powerful. Sort of the opposite of a Switch Lite. I think it's also to test the waters for the next iteration, they're not out much if this flops.

With the VR headset they're doing kind of a similar thing as with the Deck, where the goal is to get everything to run on ARM. Today, if you buy a VR headset and your favorite game doesn't run on it, that's fine, because most people buying a new VR headset have a rig already and they can just stream it (like every other VR headset). But they'll still get bug reports for stuff that doesn't work on ARM, and they can fix it in the compatibility layer. If they can get basically everything to run on ARM, they'll eventually be able to put out gaming PCs / Steam Machines at a lower cost than the equivalent Windows machine, and once that happens there'll be very little reason to buy a Windows PC for your gaming rig. Then they can go back to the original Steam Machine model where they let other companies build the machines: The other companies can undercut the Windows machines while still turning a profit, and they're forced to use Linux/SteamOS because Microsoft can't figure out ARM.
 
The reason any of this exists is because Microsoft was threatening to force all software come from the Windows Store when Windows 8 was about to release. Valve realized that it'd kill Steam, so they wanted to make Linux work as a gaming platform. Even when Microsoft walked it back, it's not safe for Valve to be dependent on the whims of Microsoft.
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Unironically this
 
Iirc they made literally no money or even lost a bunch on base models, and only the higher range models made any "profit". But they now sell the "base model"with better specs at the same price today, so I'm confident their prices will be reasonable.
Still, it's Valve we're talking about, so they can afford the console business model since they own the biggest PC game storefront, and their hardware is meant to be a first party avenue to accessing it. Deck was a gamble of whether or not they would break even with it, and it proved to be successful, so now they're moving up a bit and offering more first party hardware avenues for Steam.
 
8 GB is more than enough if the Unreal Engine used .webp for textures.
Remember to tell Null to bring webp back.
WEBP is only smaller in terms of filesize, once on the GPU it will always take up a fixed amount of memory depending on the GPU compression level (DXT compression) and size of the texture, 4096x4096 texture with dxt1 (RGB, no alpha) is 8mb, but if its dxt3/5/BC7 (has alpha) its 16mb. Mipmaps add roughly 1/3rd the size of the mip0 (base image) to the file size and vram usage, and I don't think any games are shipping without mips, so that bumps DXT1 up to 11mb, and DXT3/5/BC7 up to 22mb on the GPU

All the unreal vram rape comes from Epic virtualizing (putting on the GPU) as much as the render pipeline as possible, shadows (VSM), geometry (Nanite), textures (not a new thing for the most part, technically texture streaming is virtualized texturing, same as the megatexture, basically the root of all texture pop in from the 7th gen is virtualized texturing)
 
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I bought a quest 3 and it came with batman arkham VR, I was amazed and excited at the prospect of playing so many games. Turns out there's fuck all and nothing was better or even a full game like Bamham. I shan't learn my lesson though, and I will hope this Valve headset pairs nicely with my Gabecube and I can finally play a world of VR games that don't feel like gimmick bullshit, or at the very least, HL alyx.
The Star Wars games are pretty good.
 
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We can froth at the mouth all we want but the steam survey clearly say that more than 1/4 of the steam users are happy with 8 GB of VRAM
Meanwhile I have been on 4GB and pretty happy for 9 years.

I am not mad at the GabeCube™ specs, because I just want to play games better than a console.
 
I'm most excited for the frame but the machine is bigger news. I posted elsewhere about the frame and why it's exciting :
I'm excited to see what the headset can do, I use a Q3 to drive drunk in racing games currently. Not having to be tied into Meta's shitty software/data stealing app that phones home every five seconds even when you're not using the headset is a big deal, they actively hate PCVR. It's also looking like it will work with Linux, which is an even bigger deal. Also it's going to have access to the entirety of Steam games, which will blow away Meta's shitty store and UI. This is a big move because according to forum posts it's going to be cheaper than the Index, something to get people's feet wet in VR maybe for the first time. I'm predicting $699, which isn't a deal compared to the Quest 3, but all of the other features may even out the playing field. It's a shot across the bow for Zuckerberg either way, the Quest 4 is going to need to seriously step it up. I don't know how Valve's customer service is, but it has to be better than what Facebook offers.

I forgot to add: Inside out tracking like the Quest (no more lighthouses) and IR illuminators so you can play in the dark, unlike the Quest. No color passthrough, which is useless for anyone but coomers currently.

The steam machine is a bigger deal because half of all steam users are running shitty 4 core systems with intel iGPUs or at best 3060s. The Machine is going to be way better than that garbage. Go look at the steam surveys, the Quest 2 and 3 make up half of all VR headsets used. Valve is going to blow the doors off of entry level PC gaming, like someone said up thread, maybe pricing Xbox out entirely. Why buy a console for 3-500 bucks when you can get a better PC for 600 (maybe) and have access to 40 years worth of games? Running their special version of Linux means that overhead is going to be minimal and more can be done with less powerful hardware.

Personally, I cant wait to see the benchmarks even if I'm not the target audience, and being able to finally use a Linux compatible headset means that I can finally switch my main PC over for good. I wouldn't be surprised if we see a very high end headset come out a few years down the road, nothing like the AVP, but maybe something that trades blows with Pimax and Samsung. I haven't been this excited for a piece of hardware since the 5800X3D.
 
Or are we operating on the "it's sacrilege to say Valve does something wrong" logic?
Oh fuck off with that snark horseshit.

That or find something legitimate to bitch about besides "hey you could use this number OR ELSE WE'LL FUCKING KILL YOU oh wait nobody actually said that you fucking idiot." JFC.
 
What is it with people having a hard-on for this OS to the point where they're starting to rewrite reality in their heads?
The OS is more efficient, and bypasses all the "this must run on windows" crap for 90% of shit.

Basically the proton layer is doing a bunch of under the hood shit so windows games can run on linux without problems, and sometimes even runs more efficiently than windows, and this is all without being bogged down running windows either. The OS and proton are why linux gaming went from kinda a fucking joke to damn near parody of windows, or perhaps MORE efficient

its also devices which are 100% consumer owned in an era where if you mod your shit you get sued, which is nice.

If you can't appreciate what valve has done in the last decade IDK what to tell you.
 
What is it with people having a hard-on for this OS to the point where they're starting to rewrite reality in their heads? Valve couldn't give two shits about whether or not people buy into their OS that would be free anyways if it were to be released as a general distro (which is highly unlikely). To them it's just means to an end to get more people hooked onto Steam without being reliant on Microsoft to do so. What it helps them is to promote Steam and people spending thousands on games in their store. But keep telling yourself that they're on some sort of holy mission to save gamers, any benefits you get are just side effects of Valve chasing profit without being total cunts about it.
If they could expand steam beyond gaming (which they already did mind you, there’s a bunch of just regular productivity software on Steam) they could in theory have a 30% cut of not just game sales but any software sold to any steam os user. This is textbook free market monopoly busting, you start in a niche the monopoly doesn’t cover and then expand outwards into their turf. They’re clearly already hinting at the idea of the GabeCube being your next PC.
 
Yeah I mean if this thing can play anything and mods and be a PC? It completely blows my lazy attachment to PlayStation out of the water
I bought a quest 3 and it came with batman arkham VR, I was amazed and excited at the prospect of playing so many games. Turns out there's fuck all and nothing was better or even a full game like Bamham. I shan't learn my lesson though, and I will hope this Valve headset pairs nicely with my Gabecube and I can finally play a world of VR games that don't feel like gimmick bullshit, or at the very least, HL alyx.
The coolest use of VR is using it to play old first person shooters like prey, doom 3 and quake 4. There's a very healthy VR port culture.

 
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