Legend of Zelda thread - Lorefags GTFO!

I agree. The one negative about this is that it causes difficulty to plateau, and there's no using tools from other dungeons. ALBW only assumes you have the item required to enter the specific Lorule dungeon, and doesn't put in puzzles that require other items (although other items can be helpful). EoW doesn't suffer from this quite as much because tools are replaced by echoes. I would say the three dungeons at the end are of similar difficulty, but it isn't as rough as having seven dungeons all sitting around the same place. I almost wish ALBW had only given you access to a few dungeons at first (maybe Theives' Town, Swamp Paalce, Desert Palace, and Skull Woods) before allowing you to do the final three.
Majora's Mask does a really good job of putting a hard order to the dungeons, but t it feels very open because there are so many optional things to do. Maybe some marriage of the two where you have 5-6 dungeons that have to be done in a specific order and then 5-6 optional ones that can be done whenever that give you bonus stuff like better swords and heart containers.
 
Majora's Mask does a really good job of putting a hard order to the dungeons, but t it feels very open because there are so many optional things to do. Maybe some marriage of the two where you have 5-6 dungeons that have to be done in a specific order and then 5-6 optional ones that can be done whenever that give you bonus stuff like better swords and heart containers.
Couldn't you get the bow & arrow from the first dungeon, reset, knock down the icicle in the north, and continue on that way? You can't do the third and fourth because they require Epona, to get Epona you need the Powder Keg, to get the Powder Keg you need to beat the second.
 
Couldn't you get the bow & arrow from the first dungeon, reset, knock down the icicle in the north, and continue on that way? You can't do the third and fourth because they require Epona, to get Epona you need the Powder Keg, to get the Powder Keg you need to beat the second.
Yes, if you deliberately leave dungeons early upon getting key items you can "skip." You can technically get Powder Kegs in winter by unfreezing the door, I believe. Ikana also requires Ice arrows, though there's glitches to bypass.
 
Couldn't you get the bow & arrow from the first dungeon, reset, knock down the icicle in the north, and continue on that way? You can't do the third and fourth because they require Epona, to get Epona you need the Powder Keg, to get the Powder Keg you need to beat the second.
That's correct. Technically you only have to complete the second dungeon first, then you can do the other three in any order. But you need items from dungeons to continue, but you can just get these items and leave. A real fucking weird way to do it, but you technically can do it that way if you really wanted to for some reason.
 
You can also complete Majora's Mask in a single three day cycle with no resets so there are a lot of useful skips you can utilize. I haven't played MM in a very long time and admittedly I don't like it very much but there's a huge community for it and I know those walkthroughs exist in text and video.
 
I tried putting together a chart of possible dungeon order for each game based on what I know and can find googling. This assuming you complete any dungeon you enter, so no complicating things with shenanigans where you halfway do a dungeon to get the item inside and then leave it unfinished to go do a different dungeon.
Zelda Dungeon Order.png

From what I could find, LA is almost totally linear without doing any shenanigans like mentioned above, but supposedly you can complete Turtle Rock before entering Eagle's Tower by tanking through the damage you're supposed to reflect away with the Mirror Shield. Supposedly, this may have been changed in the Switch remake.
 
Supposedly, this may have been changed in the Switch remake
I think there's strong knockback you can't just push through.

I always forget about the Desert Temple being locked behind the Sand Rod, and therefore Thieves' Town in ALBW. I think that actually would solve what I mentioned earlier with ALBW having a difficulty plateau. Lock three dungeons behind three other dungeons similar to these. Either through a clever use of the captured Sage, or a simple event trigger, like a new fissure opening up.
 
I tried putting together a chart of possible dungeon order for each game based on what I know and can find googling. This assuming you complete any dungeon you enter, so no complicating things with shenanigans where you halfway do a dungeon to get the item inside and then leave it unfinished to go do a different dungeon.
View attachment 8615492

From what I could find, LA is almost totally linear without doing any shenanigans like mentioned above, but supposedly you can complete Turtle Rock before entering Eagle's Tower by tanking through the damage you're supposed to reflect away with the Mirror Shield. Supposedly, this may have been changed in the Switch remake.
Even though Wind Waker is one of the most linear games in terms of dungeons, it doesn't feel linear because it gets to a point where you can just sail around in the big ocean.
 
There's no point in exploring most of the Great Sea until after the dungeons anyway. A lot of puzzles are locked behind items. Like I don't think you can climb the reefs and glide to the treasure chests that spawn without the hookshot. I always do optional areas as I pass them, if I'm capable, and then do a big old world tour after the Earth Temple.
 
There's no point in exploring most of the Great Sea until after the dungeons anyway. A lot of puzzles are locked behind items. Like I don't think you can climb the reefs and glide to the treasure chests that spawn without the hookshot. I always do optional areas as I pass them, if I'm capable, and then do a big old world tour after the Earth Temple.
I have these txt files that are checklists of everything to collect in a Zelda game at usually the earliest point you can, with some consideration for convenient routing. So for Wind Waker, I always do a first big round trip after getting Nayru's Pearl where I grab everything you can (which is quite a lot, like two dozen Heart Pieces, a lot treasure charts and their salvaged treasure, both wallet and bomb capacity upgrades, and double magic meter) plus some out-of-the-way photos, then I do a second bout of running around after I can warp with the Ballad of Gales to get all the photos and figurines of NPCs at warpable locations like Windfall and Dragon Roost, then a third bout of warping and sailing around after Forsaken Fortress to grab basically everything else remaining, and then one final trip around after the Wind Temple to get all the Triforce charts and pieces (which is actually about all that becomes available with the Hookshot).
 
I've never bothered with the figurine questline. I'll hand a few in, but that particular brand of autism is too much for me. And I've completed the TMC figurine collection before.
 
I've never bothered with the figurine questline. I'll hand a few in, but that particular brand of autism is too much for me. And I've completed the TMC figurine collection before.
I've actually only done it one time myself. Other times I beat WW I didn't everything else except the figurine collecting. I'd do it again if I played the HD version, since that seems to have made all the worst parts about it less tedious (you can take more pictures before unloading, you don't have to spam Song of Passing to pass time so the figurines are made, and you're told if the picture is good enough when you take it which would especially be useful for Gohma whose picture in infuriatingly picky).

The Minish Cap figurines aren't really that bad in comparison. I think it gets a little more shit by some people because it has a more tangible reward behind it (a Heart Piece), but it's not that bad once you realize that mathematically, your chances are actually best if you just spend 1 shell over and over instead of spending more to up your chances. I also remember it being pretty easy to grind shells by cutting up the grass around Link's house, but as an RPG player I do have a fair amount of patience.
 
It's becoming a buzzword, but TP's dungeons are diegetic, and it's why they're so memorable. They serve a purpose in the world.
You help a yeti make a soup for his sick wife, and that's the dungeon. I don't see how anyone could hate that twist of expectations.
You can also complete Majora's Mask in a single three day cycle with no resets so there are a lot of useful skips you can utilize. I haven't played MM in a very long time and admittedly I don't like it very much but there's a huge community for it and I know those walkthroughs exist in text and video.
In recent years I've started watching speedruns. They are pretty cool. Especially if you are knowledgeable about the games being run, seeing what these guys are able to do is really funny. Breaking the games over their knees, but still beating them. Majora's Mask is cool, Ocarina is a classic, and TP is really technical. When you see what a LJA is it fills you with joy, Link jumping over chasms like a super hero.
 
In recent years I've started watching speedruns. They are pretty cool. Especially if you are knowledgeable about the games being run, seeing what these guys are able to do is really funny. Breaking the games over their knees, but still beating them. Majora's Mask is cool, Ocarina is a classic, and TP is really technical. When you see what a LJA is it fills you with joy, Link jumping over chasms like a super hero.
Speedruns are kinda hit and miss for me, I mostly enjoy speedruns that are more movement than glitches but there reaches a point where the run gets so far from the base game that I can no longer enjoy it as a spectacle. I'm not some kind of glitchless purist but my favorite speedruns are the ones that look like an incredibly optimized regular playthrough with maybe some minor sequence breaks or skips. Truthfully I enjoy challenge runs much better, especially guys like YMFAH who can actually edit worth a fuck rather than just yammer on all video.
 
As a final fantasy fag which Zelda should I start out with?
Twilight Princess is my favorite but basically any of them are good. I'd stay away from Breath of The Wild or Tears of The Kingdom as your first one though since they're the furthest from the traditional "Zelda formula" of all the games, but they're still good in their own right.
 
Back
Top Bottom