- Joined
- Jun 15, 2017
Kender in the novels aren't bad. They're not good for tabletop, being a magnet for retards and a prompt for bad behavior.Well they have Kender... but it makes up for it by having Raistlin and Fizban.
Dragonlance has three comic relief races (three is admittedly too many), out of which Kender are the only playable one. In the books, kender are trickster characters (think baby Loki), most things a kender character does are haha funny but also helpful because the story is written to accommodate a trickster. People playing tabletop can't pull this off. In the books, when you discover the party kender stole your spellbook to look up a cookie recipe, you're being stop and frisked by the inquisition, so they let you go. In the game, it happens when you fight a troll, and the whole party dies.
(yet another edit) : Dragonlance the roleplaying setting was supposed to be an alternative to Greyhawk and greyhawking, focused on dragons, as opposed to Greyhawk's dungeons. You're the good guys, you perform heroic epic deeds. As a fighter, you get to climb ranks in an occult bureaucracy and ride your own dragon. As a cleric, you're Jesus or at least an apostle. As a magic-user, you can travel in time and open the gates of hell. As a thief... well, "theft is a crime, criminals can't be heroic". The setting designers were too autistic to think navy seal or spetsnazovec, so they went with "inherently innocent childlike kleptomaniac". Therefore kender.
Depending on what you mean by "non-dnd". Fantasy is huge. Shardik is technically fantasy.How are the dragonlance novels when compared to non-dnd fantasy stories?
If "contemporary": they're fast-paced, there's always stuff happening, and "the good guys" never achieve definite victories. Alignment is fucky, it's the opposite of how it is in Tolkien. In Lord of the Rings, orcs, Sauron and maybe Solzhenitsyn are inherently evil and you can't reason with them, and everyone else is just misguided; Evil is inimical to Creation, it doesn't belong in the world and must be destroyed. In Dragonlance, the biggest war of Good vs Evil was singlehandedly won by an Evil character for Team Good. Evil is an integral part of the world, it means "I do whatever the fuck I want", and "fight for Team Good" is the quintessential "whatever the fuck I want". There's a lot of preaching because the lead designer is a (liberal, woke) Mormon. The first trilogy is lichrally Mormon Narnia. They also wrote a series about the Troubles, it's titled "Death Gate" and is great fun, you should jump there if/when you're done with mainline Dragonlance.
If "modern": they're less "cinematic". There's a lot of authors' narration telling you infodumps about the world, rather than let it be revealed organically or (like bad modern books do) in dialogue. Because they're older books, they're written for the lowest common denominator to be able to "catch up" if s/he ends up picking book 2 of a trilogy, this gets annoying, especially if you read the books back to back. There's no emo shit or edginess, the edgiest thing is one of the party members is a rape baby (a later book by a different author rewrites this to some sort of BDSM colonial monster-fucking thing, a civilized woman loves savage cock and her evil racist relatives claim it was raep), and in one of the splatbooks his ex was statutorily raped by a nigger when she was 13.
There's some genuinely stupid stuff that may or may not make you very mad on the online. One of the biggest is they have steel coins instead of gold coins, because, you see, steel is more valuable than gold in wartime (nigga please). The timeline is fucky. This doesn't really matter much for the kind of story Dragonlance is, just think "gold piece" when you read "steel" and "500 years ago" when you read "2500". One of the big bads is named "Verminaard", not as a slur, it's actually his name.
Something that can't be easily ignored is this: in the setting, big events happened about 300 years ago, they're now legendary, and the legends are very much in line with real-world tales and legends and likewise don't make much sense. As worldbuilding details, they're cool! Authors can use them for flavor and plot, characters for intel and propaganda. (Consider the IRL Sodom and Gomorrah: there are normal people who say fags bad and wokes who say the Sodomites' real sin was lack of hospitality and you should let in a billion Indians.) But later, TSR on its deathbed and WotC decided to sell tell-all books about what "really" happened. Those are INCREDIBLY terrible, I might even make a thread. It turns out that the most evil guys in the history of the world, those who deserve eternal torture for their sins, are
1. a robber baron who killed his wife for cucking him with a lesbian demon worshipper and trying to pass off their demon baby as his
2. a senile narcoleptic post-wall former twink who was somehow the only person granted healing touch by the setting's overgod(?)
Finally:
the very last trilogy is terrible. There were rumors that WotC refused to publish it because it wasn't woke enough: the real reason it was garbage. The original authors don't care or remember anything about the world and the characters. A jeet named Shivam Bhatt "helped" them with setting details, displaying typical jeet diligence and care. Worse, it resets the timeline yet again. Dragonlance as a setting is pretty much done, which is a shame, because the early books are great. You should read them.
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