Metal Gear

I did not ask, good sir.
If you enjoy the thrilling experience of simulating being an Amazon Delivery Driver then more power to you, I however found it dreadfully boring and couldn't bring myself to finish the game.

I genuinely wonder what the fuck Physint (Or whatever fucking title Kojumbo gave.) is going to be since according to him it's going to be something closer to what his fans want, AKA like Metal Gear but we haven't heard a single peep about it since he mentioned it in that interview awhile back.

Context from what I remember: Kojima apparently had a health scare or something a few years ago and that for some reason motivated him to listen to his fans more I guess?
Having a health scare can make you reconsider a lot, like being a prima donna auteur cunt who's too high on his own supply to make games that appeal to human beings.

I say that as someone who enjoys the idea of Death Stranding, but for all my effort, cannot get more than a few hours into it before the suicidal ideation creeps in.

I think Kojima is a genius, but like most great artists he gets away from himself and his worst impulses control him. In fine balance with decent producers the man creates incredible shit. That balance was probably perfect around the time of MGS3.
 
Wasn't the MG Encyclopedia or Database or whatever from MGS4 like notoriously wrong on shit and one of those "not actually okayed by Kojima" things?

Edit: I'll never not be amused when a PythonSelkan video pops up and I see absolute retards seething that they just need one more nuke disarmament to play the mythical Chapter 3 in his comments.
 
That video just reminded me. It's been 11 years now and I still can't fathom the want or need to ever talk about TPP ever again. Why are people nostalgic for it. I just don't comprehend how fucking retarded the community became. It didn't feel like that even as far as MGS4.

"It's unfinished. It's incomplete. Chapter 3 would undo 60 hours of the same eight missions."

Endless bitching about adding onto a boring fucking game in it's own right. It's all so tiresome.
 
Why are people nostalgic for it. I just don't comprehend how fucking retarded the community became. It didn't feel like that even as far as MGS4.
Before MGS 4 there wasn't a twitter or youtube or anything like that so Kojima didn't have an online presence for faggots to latch onto.

It's so strange to say, but like the MGS fanbase is has seemingly become something completely different after the release of MGS 2 and then again after the release of MGS 4.

The reason they are nostalgic for it is because MGS 4 and MGS V are probably the games that 75% or more of the current fanbase started the series with now.

The reason they are so desperate for the game to be "finished" is because they can't comprehend how their fucking "God" could have created such a mediocre piece of shit over the span of 5 years and spending hundreds of millions of dollars and fucking 15 years after open world games became a thing. So they need to believe that Chapter 3 was going to be so much more than just a title card for the shitty FOB meta game. They need to believe that if Kingdom of the Flies was playable it somehow would have fundementally changed how boring and empty the rest of the game was.
 
That video just reminded me. It's been 11 years now and I still can't fathom the want or need to ever talk about TPP ever again. Why are people nostalgic for it. I just don't comprehend how fucking retarded the community became. It didn't feel like that even as far as MGS4.

"It's unfinished. It's incomplete. Chapter 3 would undo 60 hours of the same eight missions."

Endless bitching about adding onto a boring fucking game in it's own right. It's all so tiresome.
It's a good sandbox that could have been even better if it was actually complete. What's there not to get? People can like games you don't, not that you have any taste to begin with if you're a RE fanboy.
The reason they are so desperate for the game to be "finished" is because they can't comprehend how their fucking "God" could have created such a mediocre piece of shit over the span of 5 years and spending hundreds of millions of dollars and fucking 15 years after open world games became a thing. So they need to believe that Chapter 3 was going to be so much more than just a title card for the shitty FOB meta game. They need to believe that if Kingdom of the Flies was playable it somehow would have fundementally changed how boring and empty the rest of the game was.
None of the supposed cut content would make the game any better or worse, it would just be more complete. If you hated MGS5, then the "complete edition" wouldn't change your mind. It's up to the modders to fill in the void with how empty the world is, but from what I've seen they really haven't done that, so the current state of the game is on them. Say what you want about Bethesda titles, for how mediocre the base games are at least the modders can turn them into something special, given time.
 
That video just reminded me. It's been 11 years now and I still can't fathom the want or need to ever talk about TPP ever again. Why are people nostalgic for it. I just don't comprehend how fucking retarded the community became. It didn't feel like that even as far as MGS4.

"It's unfinished. It's incomplete. Chapter 3 would undo 60 hours of the same eight missions."

Endless bitching about adding onto a boring fucking game in it's own right. It's all so tiresome.
You don't understand. If only they finished it...
 
It's a good sandbox that could have been even better if it was actually complete.
It would've been better if it had actual content. Adding some more """""story""""" doesn't change the fact it was intended from the beginning to be a barren wasteland of boredom.

That was 2015. Rockstar made the blueprint for sandbox games in 2001. Endless games copied it. Lord gay chink made something less engaging than a C level studio did on the PS2.

But please. Keep the meme going that it's incomplete. It has somewhere around a five year dev cycle. You retards really live in an alternate reality. Maybe you would be satisfied doing all the same several missions again in chapter three on hard harder mode.
 
That video just reminded me. It's been 11 years now and I still can't fathom the want or need to ever talk about TPP ever again. Why are people nostalgic for it. I just don't comprehend how fucking retarded the community became. It didn't feel like that even as far as MGS4.

"It's unfinished. It's incomplete. Chapter 3 would undo 60 hours of the same eight missions."

Endless bitching about adding onto a boring fucking game in it's own right. It's all so tiresome.
mgsv is just a worse version of peace walker. Horrible level design where you just tranq guards from miles away because its just flat node design. The camera doesn't work in indoor areas, even with the guard security system they never guard their face, those guards only exist in like one mission and a few side ops. Its just boring repeptitive crap. Also no coop makes the PW motherbase mechanics pointless and no real bosses makes the weapon upgrades pointless. Also there's so many tools you're not allowed to use because they're rank restricted even though you're free to use them on the much harder side ops, its so stupid.

Also its when games started doing the rule of thirds camera where you need to shoulder swap even when you're not aiming, mgs4 had a better camera yet this crap has become the standard for third person action games so you always have a blindspot for some fucking reason.
 
mgsv is just a worse version of peace walker.
Yes exactly. Maybe I'd feel differently about it if it was still a linear game. Taking MGS into open world and not giving you anything to do is everything against what the series was to that point. Carefully structured linear segments that have a few routes through gave the illusion of open world. MGS3 and 4 both executed that incredibly well. More so MGS3 since the terrain was excellent at hiding how much of a straight line it was. Having hills on left and right of the area funneled you forward but it didn't feel like you were just moving forward because the game wanted you to.

MGS2 enemy AI was infinitely tougher than the fucking idiots in TPP. Doing extreme mode meant getting into a gun fight with enemies was a death sentence in most cases. Olga could kill your ass in 2-3 shots.
 
I say that as someone who enjoys the idea of Death Stranding, but for all my effort, cannot get more than a few hours into it before the suicidal ideation creeps in.
Honestly once i got to the main area and unlocked the road building stuff is when i fully clicked with the game. The gimmick of seeing other peoples ladders,ropes and such was neat and never really wore out its welcome. However the more i talk about DS on the internet with others the more i feel i had that special strain of autism that let me fully sink my teeth into the game, i still didnt fully understand the lore and worldbuilding but i understood enough to get the main story.
That video just reminded me. It's been 11 years now and I still can't fathom the want or need to ever talk about TPP ever again. Why are people nostalgic for it.
FOBs > MGO is enough reason for me besides just really enjoying my time with it every replay i do even if nowadays i can see how peace walker is better in many areas
It's a good sandbox that could have been even better if it was actually complete. What's there not to get? People can like games you don't
Quote from guy who gets assmad over fallout 3 in the fallout thread
The reason they are so desperate for the game to be "finished" is because they can't comprehend how their fucking "God" could have created such a mediocre piece of shit over the span of 5 years and spending hundreds of millions of dollars and fucking 15 years after open world games became a thing.
Are people still desperate for a real chapter 3? I gave up that shit months after release once it was finalized that kojumbo was gone, i just enjoy mgsv cause its got good gameplay and there isn't any other game out there like it, unless i wanna touch literal ripoffs like ghost recon wildlands or something.
mgsv is just a worse version of peace walker. Horrible level design where you just tranq guards from miles away because its just flat node design.
Which is funny because you can really see the peace walker level design philosophy while sneaking around the named locations in V but like you said it just boils down to tranqing guards from the other side of the valley because open world means less ability to control where the player goes and how they deal with the challenges you give them.
Also there's so many tools you're not allowed to use because they're rank restricted even though you're free to use them on the much harder side ops, its so stupid.
The sneaking suit and battle dress can also be upgraded so far that they rank restrict which is just retarded imo
 
Yes exactly. Maybe I'd feel differently about it if it was still a linear game. Taking MGS into open world and not giving you anything to do is everything against what the series was to that point. Carefully structured linear segments that have a few routes through gave the illusion of open world. MGS3 and 4 both executed that incredibly well. More so MGS3 since the terrain was excellent at hiding how much of a straight line it was. Having hills on left and right of the area funneled you forward but it didn't feel like you were just moving forward because the game wanted you to.

MGS2 enemy AI was infinitely tougher than the fucking idiots in TPP. Doing extreme mode meant getting into a gun fight with enemies was a death sentence in most cases. Olga could kill your ass in 2-3 shots.
I think the open world outpost simulator is a good blueprint that's often done poorly. The problem is that because the world is open they then think the design philosophy should be "FREEDOM" but open world doesn't have to mean flat field with nodes plastered everywhere nor does it have to mean no restriction on loadout. MGSV doesn't even allow the choice to NOT bring a primary gun.

Ubisoft had done MGSV way better (and way worse) several time by this point so it really doesn't make sense that MGSV is so fucking mismatched with it's design.
 
Honestly once i got to the main area and unlocked the road building stuff is when i fully clicked with the game. The gimmick of seeing other peoples ladders,ropes and such was neat and never really wore out its welcome. However the more i talk about DS on the internet with others the more i feel i had that special strain of autism that let me fully sink my teeth into the game, i still didnt fully understand the lore and worldbuilding but i understood enough to get the main story.
I always read things like this and get really confused since I was sold on death stranding from minute one.
 
FOBs > MGO is enough reason for me besides just really enjoying my time with it every replay i do even if nowadays i can see how peace walker is better in many areas
I do think FOB's were a brilliant idea executed terribly. I was invested more into that than the campaign, but it became too unforgiving if you fuck an invasion up and then the asshole you invaded just keeps attacking you while you're sleeping. Since there were so many faggots that played it 23 hours a day. The whole weapons and item development requirements was so fucking broken.
I think the open world outpost simulator is a good blueprint that's often done poorly. The problem is that because the world is open they then think the design philosophy should be "FREEDOM" but open world doesn't have to mean flat field with nodes plastered everywhere nor does it have to mean no restriction on loadout. MGSV doesn't even allow the choice to NOT bring a primary gun.

Ubisoft had done MGSV way better (and way worse) several time by this point so it really doesn't make sense that MGSV is so fucking mismatched with it's design.
It's not always the case. I think Far Cry did a good job with outpost takeovers without making it too complicated and had good enough AI for it to not be unfair to the game. I had way more fun with stealth segments in that, or just sniping from a neighboring hill than anything I've done in TPP.

Why is there next to no fucking animals in it? We go from Snake Eater where the entire jungle is alive with life to only a few spots in TPP. MGS4 compounded all the new quirks that were in MGS3 minus the survival viewer, to having a pretty barebones experience in MGSV.

The thing that really stuck out to me IIRC was with how mediocre the game looked with all the tall blades of grass looked like flat JPEGS blocks. Where as in MGS3 you can bend them individually. Some really lazy shit.
 
Are people still desperate for a real chapter 3? I gave up that shit months after release once it was finalized that kojumbo was gone, i just enjoy mgsv cause its got good gameplay and there isn't any other game out there like it, unless i wanna touch literal ripoffs like ghost recon wildlands or something.
The people who are desperate for it and think it's in the game are the schizos that hang out in PythonSelkans comments I think.

But a lot of Kojima goofballs will claim to this day that if he was able to "finish" it and included it it would somehow have completely changed the game. I see talk like this it feels like every time I dip my toes back into the MGS sphere.
 
The people who are desperate for it and think it's in the game are the schizos that hang out in PythonSelkans comments I think.

But a lot of Kojima goofballs will claim to this day that if he was able to "finish" it and included it it would somehow have completely changed the game. I see talk like this it feels like every time I dip my toes back into the MGS sphere.
It's really the copium to end all game copium.

They would have an argument if the game didn't have 60 hours of the same repeated missions. The fuck were him and the team doing for all those years? Clearly not working on the game. Doing viral marketing bullshit that just ate budget.
 
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