🐱 Gaming disorder is going to be named a mental health condition for the first time

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https://www.msn.com/en-ie/health/mi...ealth-condition-for-the-first-time/ar-BBH6lY2

Gaming disorder is soon to be classified as a mental health condition for the very first time, the New Scientist reports.

The International Classification of Diseases is a diagnostic manual that’s published by the World Health Organisation.

It was last updated 27 years ago, in 1990.

The eleventh edition of the manual is due to be published in 2018 and will include gaming disorder as a serious health condition to be monitored.

The wording of the gaming disorder hasn’t been revealed yet.

However, the draft outlines the criteria needed to determine whether someone can be classed as having a gaming disorder.

Vladimir Poznyak, a member of the WHO’s Department of Mental Health and Substance Abuse, spoke about the importance of recognising gaming disorder as an important issue.

“Health professionals need to recognise that gaming disorder may have serious health consequences,” he said.

“Most people who play video games don’t have a disorder, just like most people who drink alcohol don’t have a disorder either. However, in certain circumstances overuse can lead to adverse effects.”

Last year, researchers from the University of Oxford’s Internet Institute undertook a study to investigate the percentage of gamers who are addicted to video games.

The study, published in the American Journal of Psychiatry, found that only 2 to 3 per cent of the 19,000 men and women surveyed from the UK, the US, Canada and Germany admitted that they experienced five or more of the symptoms from the American Psychiatric Association checklist of health symptoms.

A few years ago, the APA created a list of nine standard symptoms that could determine “internet gaming disorder”. These symptoms include anxiety, withdrawal symptoms and antisocial behaviour.

Dr Andrew Przybylski, lead author from the University of Oxford study, discussed their findings.

“To our knowledge, these are the first findings from a large-scale project to produce robust evidence on the potential new problem of ‘internet gaming disorder,’” he said.

“Contrary to what was predicted, the study did not find a clear link between potential addiction and negative effects on health; however, more research grounded in open and robust scientific practices is needed to learn if games are truly as addictive as many fear.”

While some may debate whether gaming does pose a threat to mental health, the amount of time many people spend playing video games is astounding.

When researchers from ESET polled 500 gamers, they discovered that 10 per cent admitted to spending between 12 and 24 hours glued to their video game screens.

“Gaming is highly addictive, and it is no wonder so many respondents from our study admit to playing them for so long,” said Mark James, a security specialist at ESET.
 
What's the utility of carving off these specific addictive behaviors into their own diagnoses? Why not just have a "behavioral addiction" diagnosis that applies to sex, gaming, playing with your own poop, screaming at people on Twitter, etc.? In all likelihood there are underlying factors behind all these disparate addictions.

The answer that first suggests itself is, so some asshole fresh out of grad school can set up a shingle and make a killing in this "specialty practice" that demands its own expensive training, textbooks, certification, etc. But will it really help people?
 
My only questions:

1) Is Jill Valentine still allowed to be my waifu (brunette version; blonde version is a crackwhore which is not allowed in this house)
2) How soon can I start filing for tugboat money to help me with my crippling dependency of buttons hammering and stick wiggling?

Seriously though, they do realize as soon as they announce this officially, they'll be essentially diagnosing a huge chunk of Japan and South Korea as addicts, right (amongst many other countries I'm sure)?
 
Makes sense.
What's the utility of carving off these specific addictive behaviors into their own diagnoses? Why not just have a "behavioral addiction" diagnosis that applies to sex, gaming, playing with your own poop, screaming at people on Twitter, etc.?
Graduate students gotta write a thesis about something new if they want that shiny doctorate.
 
I think anything can become an addiction if it gives the right sort of feeling while you do it. But I mean people are playing Starcraft for like 42 hours straight so there might be some kind of issue there with their brain functions at that point
People are more likely to get addicted to crack than, say, collecting Hummel figurines. It's because drugs work.
 
What's the utility of carving off these specific addictive behaviors into their own diagnoses? Why not just have a "behavioral addiction" diagnosis that applies to sex, gaming, playing with your own poop, screaming at people on Twitter, etc.? In all likelihood there are underlying factors behind all these disparate addictions.

The answer that first suggests itself is, so some asshole fresh out of grad school can set up a shingle and make a killing in this "specialty practice" that demands its own expensive training, textbooks, certification, etc. But will it really help people?

Because all those things have extremely nuanced and different ways of treatment and diagnosis, Psychology is not exactly a place you want to generalize conditions together. And these kinds of new diagnoses at most would comprised a paragraph or two in a new textbook or a few days of training.
 
Why is it gaming disorder instead of gaming addiction? Calling it gaming disorder makes it sound like sucking at Mario kart.
Because all those things have extremely nuanced and different ways of treatment and diagnosis, Psychology is not exactly a place you want to generalize conditions together. And these kinds of new diagnoses at most would comprised a paragraph or two in a new textbook or a few days of training.
Lol so naive. Have you even read dianetics bro?
 
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