- Joined
- Feb 4, 2013
When the new version of DF came out it got me thinking about starting one of these, and then someone suggested it in the new DF thread so therefore it is now mandatory. So I'm going to attempt to get a succession game going, ala Boatmurdered.
We'll be using the latest version of Dwarf Fortress, which is a tad buggy. If a more stable version of the game comes out that invalidates saves we can discuss whether to switch (I don't think this is a serious concern). We will pass the entire program, not just the save, because I'm going to install a graphics pack. It's a small enough game that this should not be an issue at all.
How it works: Since forts can now be retired without being abandoned we can do things differently from a traditional succession game. Once it's your turn, you can do whatever you want: continue with the current fort, retire it and start a new one, play an adventurer, anything but abandon a fort. In this way it will be more of a succession world than a succession fort. Hopefully we'll get to the point where the engravings and what-have-you on any given fort will be referencing events from other forts/adventurers.
Turns: Once it's your turn you get the game for up to a week to do with as you will. You should document anything interesting that happens. After the week is over the game is passed to the next person, regardless of how much or little you played. If you are "finished" before the week is up you are encouraged to submit early so we can move on to the next person.
Since I started the thread I'll get us started. I'm going to gen a small region (the larger worlds seem to be more crashy in the new version) and set up a first fortress. I'll only keep the game for a little while, long enough to get things set up and for at least one other person to sign up (hopefully less than a week) before passing it on.
So, who's interested in signing up for a turn?
We'll be using the latest version of Dwarf Fortress, which is a tad buggy. If a more stable version of the game comes out that invalidates saves we can discuss whether to switch (I don't think this is a serious concern). We will pass the entire program, not just the save, because I'm going to install a graphics pack. It's a small enough game that this should not be an issue at all.
How it works: Since forts can now be retired without being abandoned we can do things differently from a traditional succession game. Once it's your turn, you can do whatever you want: continue with the current fort, retire it and start a new one, play an adventurer, anything but abandon a fort. In this way it will be more of a succession world than a succession fort. Hopefully we'll get to the point where the engravings and what-have-you on any given fort will be referencing events from other forts/adventurers.
Turns: Once it's your turn you get the game for up to a week to do with as you will. You should document anything interesting that happens. After the week is over the game is passed to the next person, regardless of how much or little you played. If you are "finished" before the week is up you are encouraged to submit early so we can move on to the next person.
Since I started the thread I'll get us started. I'm going to gen a small region (the larger worlds seem to be more crashy in the new version) and set up a first fortress. I'll only keep the game for a little while, long enough to get things set up and for at least one other person to sign up (hopefully less than a week) before passing it on.
So, who's interested in signing up for a turn?