Secret Gamer Girl / SecretGamerGrrl / Googleshng / "Violet Hargrave" / Jacob Lawrence (Jake) Alley / Violet Cassandra Ocean - Delusional Zoe Quinn Stalker, Libelous Tweeter, Thirsty Gnome, Faux-Tranny Neckbeard Incel, Micropenis, "Known Troubled Person", Creator of "Massive vs the Masses", Self-Described "Noise Making Thing"; Lives in Niantic, CT

I don't think his newest tumblr post (archive) has been posted yet
Building Stuff as a Power Fantasy
In theory, I am a huge huge fan of survival games/sims/strategy, the general category of “games where you are continuously building stuff.” In practice though, very very few ever scratch the itch properly, and I figure it’s worth taking the time to think about why that is.

Video games, in general, are escapist power fantasies. If we’re under a lot of stress and generally feeling powerless in life, we enjoy the head space a well designed game can provide where there are challenges we know we can overcome if we are persistent enough, and we are, in some way, better prepared or more awesome at things than we are in reality.

Games where the primary emphasis is on building things and generally mastering can hold a lot of appeal if one’s environment are particularly appealing if one feels particularly powerless and is living in a state where basic day to day functioning feels like an ordeal. If I’m sitting here under a pile of blankets and scraping out the last bits of peanut butter from a jar because the wind is blowing in through a hole in the wall and I can’t afford groceries, building a giant flying fortress with an elaborate fully automated infinite cake generator right next to the comfy couch facing the picture window is pretty damn appealing. But again, not in practice.

Big problem #1- Overcoming challenges. In the majority of games, challenges are something you actively have to go seek out. In an old school RPG I can sit around town as long as I want, all well rested and safe. When I’m good and ready, I can leave town, go find whatever dungeon, and explore it, and if that gets too hairy, I can run screaming back to town to heal up and prepare for my next expedition. In a platformer, the same applies. I enter a level, or head out into a new area from my nice safe health restoring save point on my own time,

Games where you build things up absolutely can structure things in a similar fashion (requiring constant forays further afield into more dangerous places to secure new unique resources for instance), and many do. For some reason though, it’s far more common to fail to provide any challenges at all to overcome (besides maybe the busywork of gathering materials), or to set up ever-increasing antagonistic forces that will, inevitably, overwhelm the player, destroy everything they’ve created, and basically force them to start over on a fresh save. I don’t want to say that’s just unilaterally bad game design, because I do see the appeal of roguelikes, but it is distinctly not something I want when I’m looking for these sorts of games.

Minecraft is a notable example of what not to do because it manages to make every mistake at once. World generation makes exploring a joy, but there’s no mechanical incentive to ever do so besides triangulating the end portal location. After you’ve tossed around enough torches to fully light an area, no monsters will ever appear again, and the game is just a sandbox. Leave a small unlit room somewhere though, and it will spawn an unending flood of monsters, including a couple that can smash anything you’ve built apart and ruin anything you try to do unless contained. Risk can either by 0 or 100, no gradation.

Big problem #2- A smooth sense of progression and discoverability. What I really want is to constantly be making new things that trivialize existing problems, and let me do new rad things with more problems to then overcome. Pulling that off is vanishingly rare. Subnautica does an amazing job of it. Early on, maintaining a steady supply of food and water is a time consuming (but safe) obstacle to progress, tethering you to the starting location. Teching up at first lengthens that tether, then cuts it, but the vehicles that let you explore further force you to contend with power needs and effective depth limits, which are circumvented with tech you can’t access without braving generally dangerous regions and creatures. And of course when you can finally get to the hardest place to reach, there’s an actual ending.

Typically, what people do instead is, again, have a constant, mounting, active threat that will inevitably doom the player (or make for a race against the clock to some other victory condition), or simply have no end game. All the challenges you’ll ever face are there from the start, and when they’re all properly overcome or managed, the game just stagnates, and any fun to be derived has to come from self-created sandbox goals.
Again, Minecraft is an interestingly terrible case, in that there is an end game, which does involve new fresh challenges, but… it’s also completely orthogonal to the normal experience of playing the game, and really to even pursue it at all basically requires you to use a wiki, and to familiarize yourself with the game mechanics to a degree where you’re exploiting and manipulating underpinning rules to a degree where you’re basically “solving” a Rubic’s Cube by prying it apart with a knife. And speaking of that sort of opacity…

Big problem #3- Games where you build stuff tend to become very complicated, as an intrinsic part of their nature, and also tend to be released while still in development. And, weirdly enough, it’s decidedly rare for developers to maintain nor eventually implement any sort of discoverability. For instance, just today I decided to take a look at Space Engineers, having heard they had redone the tutorial, which initially I’d largely bounced off of, because there is an awful lot to the game. The old tutorial was fairly bare bones, showing you how to harvest resources and construct things, frankly just showing off the potential of the engine by building it all as an incredibly complex transforming machine. Cool, but nothing to prepare you for really playing. The new tutorial doesn’t even teach you those basics. Just, movement controls and how to fire the weapons once you have a ship. Then you jump into the actual game and it’s… a menu of a couple hundred distinct parts you can plop into the game, requiring pretty complex combinations of harvestable resources, where combinations of several dozen assembled just so give you a functional spaceship, with functions you can automate… if you’re willing to write C# code for them. I don’t see how anyone besides the developers, or someone who’s been playing with test builds since day one could ever possibly get a handle on any of that. Particularly given big problem #1.

The fix to this is… be a good game designer, really. Present all the things you can create in the game with constraints and requirements and bread crumb trails, and a general teaching structure so that players learn what they need to do in a natural gradual slowly building way. Don’t just assume players will create their own tutorials and wikis and that that’ll be fine.

Big problem #4- For some reason, most games of this nature tend to be developed by absolutely hideous woman-hating racist scumbags who directly seek out people I know to make their lives a living hell. This… really isn’t an inherent flaw of the genre or something anyone can course correct on, but it’s a big part of why I’m so dissatisfied with the genre to date, and keen on laying out goals and pitfalls for new people trying to make games like this to keep in mind.

Subnautica again is one of the better examples currently existing, because so far as I’m aware, it only had ONE nazi involved in its development, as the music composer, and he was fired within 24 hours of that coming to public light. That’s at least better than Minecraft, whose moral black hole of a lead dev retired with well over a billion dollars to meet his every need while he sits around on twitter stalking trans women to hurl slurs at, the developers of Rimworld still controlling that game in full, giving interviews exclusively to Breitbart, or any game under the Stardock umbrella, a company where by policy women aren’t allowed to be on the same floor of the building as its CEO for their own safety.

So…. yeah, someone please make more games where I can relax and build things and overcome reasonable challenges on my own time please. Thanks.
I didn't read all of it but I guess one of his main points is REEEE Notch called Zoe a cunt therefore Minecraft is bad.
Jake should stop whining play Dwarf Fortress.

Sounds like he wants a linear and safe experience, going against the grain for most survival games.
 
I don't know a whole lot about games, so I'm not really in a position to critique a lot of that essay (although knowing nothing about the subject has never stopped ol' Jake), but it seems to me that the fact that Minecraft is an absurdly popular game suggests that what Jake means is not, "this is the problem with Minecraft," but, "I do not like Minecraft, here's why."

Also, Jesus, #4, talk about a go-nowhere argument. So apparently everyone who makes these games is a Nazi - so what? Is that an inherent flaw with the genre? Is there something about the genre that attracts Nazis? What does it mean that Jake is also attracted to this Nazi-riddled genre? It's like he has some form of online Tourette's where he compulsively has to go into a hate-filled rant about Nazi TERF Gamergaters every ten minutes.
 
Jake apparently thinks he's living like a hermit.

View attachment 431190View attachment 431191

I love the detail/ complaint that the mail runs late. It means Jake literally sits at home anticipating the mail delivery as if it’s a big event and it pouty it runs later in the day.

He should be thankful he wouldn’t want the most exciting part of his day to happen with a 10 am mail delivery while he was asleep.
 
I'm guessing it's mostly a vanity project to sell copies to cows and supportive family of cows
I wouldn't be surprised, but I really hate it. It's a common aesthetic with local interest books as well. A few other fringe genres have shit covers as well, black/urban fiction(ghetto or thug romance), self-help titles. They're usually disgusting in person, they have a dull veneer to them or an unusual gloss. Pile on the :autism: ratings, I deserve it.

I don't think his newest tumblr post (archive) has been posted yet

Video games, in general, are escapist power fantasies. If we’re under a lot of stress and generally feeling powerless in life, we enjoy the head space a well designed game can provide where there are challenges we know we can overcome if we are persistent enough, and we are, in some way, better prepared or more awesome at things than we are in reality.

Games where the primary emphasis is on building things and generally mastering can hold a lot of appeal if one’s environment are particularly appealing if one feels particularly powerless and is living in a state where basic day to day functioning feels like an ordeal.

Minecraft is a notable example of what not to do because it manages to make every mistake at once.

The fix to this is… be a good game designer, really.

Trimmed the fat. The underlined statement really drives it home; Those who can't DO, try to Teach. :story:


I don't know a whole lot about games, so I'm not really in a position to critique a lot of that essay (although knowing nothing about the subject has never stopped ol' Jake), but it seems to me that the fact that Minecraft is an absurdly popular game suggests that what Jake means is not, "this is the problem with Minecraft," but, "I do not like Minecraft, here's why."
The interesting thing about Minecraft is that all of Jake's complaints are easily solved by running a server with mods that erase & invalidate all of his grievances. One could make the argument that Notch was a lazy fuck and hamhandedly rushed the final development of his game and launched unfinished garbage(which Jake did not really articulate) but nerds & nature finds a way. There's a number of ways to delete enemies, give them appropriate spawns, improve the feeling of progression with server-persistent mods that are community-created, distributed & implemented generally for free. If he actually stated "the unmodded retail experience sucks because ____" he'd have a leg to stand on, but modding the game is considered an integral part of the experience for most players and viewers.
 
Last edited by a moderator:
So…. yeah, someone please make more games where I can relax and build things and overcome reasonable challenges on my own time please. Thanks.

That does sound like something missing from Jake's life. Here, Jake, have a text adventure. We can play by forum, we already know you read this thread, so just register an account and we can RP by forum like you did with Paizo.


~~~

You are sitting in a tavern that often attracts adventurers and those seeking to hire them.

The first NPC with a dialogue balloon floating above her is a buxom young elf girl sitting at the bar. With a slight smile, she says:

"You can build a thing called a resume. The reasonable challenges that come as part of this goal include applying for jobs you have qualifications for, including work-from-home call center type jobs, low-paying commercial writing piecework, and other jobs you'll dislike but could help you build experience for other jobs. You'll need to build different resumes for each of these types of jobs, highlighting different aspects of your (admittedly minimal) experience. Think of it like you're creating a few different character sheets, each with a different build that will help you pass different skill checks. When you successfully pass the skill checks required, this quest yields an additional 200 GP per week, allowing you access to new shops, skill-building activities, and entertainments, even allowing you to speed up the quest that orc over there is offering."

The second NPC is a gruff-looking orc taking up most of a bench in a dark corner of the tavern, knocking back flagon after flagon of strong-smelling beer.

"Aye," he says. "You could spend your time on that job foolishness, but what are gold pieces without your health? You should start a quest to build muscles, that's for sure. Your reasonable challenges will include getting out of the house at least once a day and taking frequent walks. As you level up, you'll gain stamina and endurance, allowing you to get more restful sleep, use more AP during the daytime, and even unlock additional options for completing the resume quest being offered by the elf at the bar."

Whose quest do you begin first?
 
I love the detail/ complaint that the mail runs late. It means Jake literally sits at home anticipating the mail delivery as if it’s a big event and it pouty it runs later in the day.

He should be thankful he wouldn’t want the most exciting part of his day to happen with a 10 am mail delivery while he was asleep.
B-but I thought Violet can't get mail delivered to her home address, due to the TERF Nazi Gamergaters who plan to rape her to death...
 
From https://secretgamergirl.tumblr.com/post/173088924960/building-stuff-as-a-power-fantasy

Jake Alley wrote:

Big problem #4- For some reason, most games of this nature tend to be developed by absolutely hideous woman-hating racist scumbags who directly seek out people I know to make their lives a living hell. This… really isn’t an inherent flaw of the genre or something anyone can course correct on, but it’s a big part of why I’m so dissatisfied with the genre to date, and keen on laying out goals and pitfalls for new people trying to make games like this to keep in mind. [Emphasis added]

So Big problem #1-3 are really irrelevant and the entire essay is an example of motivated reasoning.

Jake Alley wrote:

Subnautica again is one of the better examples currently existing, because so far as I’m aware, it only had ONE nazi involved in its development, as the music composer, and he was fired within 24 hours of that coming to public light. That’s at least better than Minecraft, whose moral black hole of a lead dev retired with well over a billion dollars to meet his every need while he sits around on twitter stalking trans women to hurl slurs at, the developers of Rimworld still controlling that game in full, giving interviews exclusively to Breitbart, or any game under the Stardock umbrella, a company where by policy women aren’t allowed to be on the same floor of the building as its CEO for their own safety.

Jake Alley has no concept of evidence. He doesn't even recognize--let alone shoulder--an evidentiary burden when he calls people his favorite names. It's sufficient--in Jake's little world--to merely label someone a "nazi" or accuse them of stalking trannies. This is what makes Jake's claim to be engaged in journalism ridiculous.
 
Last edited:
I imagine even for a lot of people who share his worldview it is still difficult to listen to his ranting because it is just an ever more frantic search for how to frame internet slapfights as struggles of life and death. I go back and forth on whether I think Jake really truely believes what he's saying, he knows it's mostly bullshit but feels he is justified because it's for the greater good, or he is so spun he can't tell the difference anymore. I suspect it may change day to day but is mostly #3.
 
Unsure if this information source has been documented:

Jacob_Lawrence_Alley1.png


So Jake Alley's date of birth is: 9th June 1981 (06/09/1981)
Source: http://connvoters.com/by_number/0030/61306_jacob_lawrence_alley.html
Archive: https://archive.is/ztXWU

Rachel_Joy_Alley1.png


Source: http://connvoters.com/by_number/0001/89431_rachel_joy_alley.html
Archive: https://archive.is/SX2CD

From Jake's voting history side-by-side with his mother's you can see that Jake's mom Rachel takes him with her to vote at the East Lyme Community Center.

rachel_alley_voting_history_jake_alley_voting_history1.png


Since Jake advertised himself as an online privacy expert in Queer Privacy (as Violet Hargrave), I thought it apt to reiterate:

Jacob (Jake) Lawrence Alley
Online aliases: Googleshng, SecretGamerGrrl, SecretGamerGirl, Violet Hargrave
DOB: 9 June 1981
11 West End Avenue, Niantic, Connecticut, U.S.A. 06357-3615. (Lives with mother)
Phone: 8607393107
Email: jakealley@gmail.com secretgamergirl@hushmail.com
Votes: Democrat
(Failed) Company: World Domination LLC
Parent(s): Rachel Joy Alley (Mother)

IMG_4886.JPG


...and much, much more.
 
Last edited:
Jake Alley has no concept of evidence. He doesn't even recognize--let alone shoulder--an evidentiary burden when he calls people his favorite names. It's sufficient--in Jake's little world--to merely label someone a "nazi" or accuse them of stalking trannies. This is what makes Jake's claim to be engaged in journalism ridiculous.
With online journalism, it's easier than ever before to find and cite evidence for claims. Even the likes of Cracked and Buzzfeed know how to link their sources. The obvious conclusion I would draw as a reader, even not knowing who "Violet Hargrave" is, is that the whole thing is made up. If Jake was an actual journalist, these "Nazis" he's libelling would sue the sweatpants off him.
 
I imagine even for a lot of people who share his worldview it is still difficult to listen to his ranting because it is just an ever more frantic search for how to frame internet slapfights as struggles of life and death.
I bet he spends a lot of time trying to figure out if there's anything worse than Nazis, so he can call people who block him that too.
"Medium.com - Hitler Never Died, He Just Became Randi (85 minute read)"
 
I’m kind of amazed Jake hasn’t gone the way of Chris. They’re eerily similar in some ways, only Jake is more pathetic than Chris in that he doesn’t have an online following who throws money at him.

Jake spends all day on twitter and other mediums crying about Nazis and those dang dirty gamers. I’m guessing most people are aware he’s a transtrender and once they see big, fat bearded Jake sauntering towards them and not “Violet Hargrave” they avoid him like the plague.
 
  • Like
Reactions: Jewin' MacEwan
It’s because Jake doesn’t want to be a woman. He just likes the attention claiming to be trans brings him. He could wear dresses, he could wear a wig, he could shave off the gnome beard, but he doesn’t because that’s not what he wants. I suspect he didn’t even want the she/her pronouns badge but was forced into it when his former panel clique brought it up.
Jake is a neck beard, through and through, but he accidentally fell into something that got him attention. He’s that fat, smelly nerd that never had friends and found out that if he eats worms the other kids with momentarily pay attention to him.
 
I’m kind of amazed Jake hasn’t gone the way of Chris. They’re eerily similar in some ways, only Jake is more pathetic than Chris in that he doesn’t have an online following who throws money at him.

Jake spends all day on twitter and other mediums crying about Nazis and those dang dirty gamers. I’m guessing most people are aware he’s a transtrender and once they see big, fat bearded Jake sauntering towards them and not “Violet Hargrave” they avoid him like the plague.

Chris has a car and leaves the house regularly. That very low bar still puts him ahead of Jake.
 
Chris is way more accomplished than Jake.
Chris is a successful, independent businesswoman that despite being a lower functioning autistic than Jake and living in an even more conservative city, goes out as his female self. He even goes to gay bars and LGBT events. He takes care of his mom and bills. He drives, he has his own car and even has a college degree.
And Barb is a treacherous leech that doesn’t support that gay shit like Jake’s hippie mom.
 
Back