B-but...games do this? Now, if one skips/talks over those instructions, one has to resort to the only option left: ask chat.
Yes. Games explain themself through multiple ways, some more direct, some more indirect. And sometimes in a way you don't expect. Well, I'm not really familiar with Bloodborne or the new God of War but these types of games usually share the same designs. Designs used by many developers over many years because they simply work. Good developers usually know how to direct the player to do a specific thing, but what they can't do is to pimpslap the player to fucking listen, to fucking open their eyes or to show any interest in just learning the game. They can't change when the player throws his axe against a solid wall, which normally implies that this strategy is wrong, and still proceeds with his tactic. At least that's the beauty of games, you can play it the way you want - until the harder difficulty sets in because it usually lessens your options. And Bloodborne or Soul games in general demand these adaptations.
Which is ... not really Phil's strength.
In all fairness, streaming isn't really work, but it's also not easy because it demands psychological multitasking which makes you play more poorly than usual. It's something you can learn to fix if you don't stress yourself too much or take yourself too serious.
Which is ... not really Phil's strength.
Phil wants to finish his games fast because the market won't wait for him, which is honestly quite natural in the pool of competing streamers (not a "cold war" but there is a psychological competition to be the very best - if you take yourself too serious). Many people get unwatchable as soon as livestreaming becomes their income because they don't stream to have fun, but to make money and it's easy too see that difference as a viewer. And Phil is just the embodiment of this behaviour, the golem made of greed.
Which is ... not really Phil because he was never enjoyable. But at least he had some energy and spirit to play the games. All gone.
DSP won't dive into a game and just enjoy it, he speeds up, won't look around and watch out for some details, won't listen, won't even try to understand the game (As he even stated himself in Bloodborne: He never fully learned the basics. It's like he cheated his way to the top, right?). His mind is so addicted to the helpful chat which makes everything easy and fast, he can't function without it. I wouldn't even call that "interaction" with the chat. The audience watches a lazy dood who reads instructions, no "thank you for helping" whatsoever except when someone throws money at him.
When he talks about the games he only talks in technical terms: Oh the attack pattern, oh the buttons, oh the delay, oh the design decision of this developer. I can't really remember a moment where he just took a game as art and says: "That's beautiful, I enjoy that, let us get lost in this fantasy world made for us, oh this is sad, I'm very sorry for what happened there".
But I digressed.
And fixed a little bit grammar and stuff, well.