- Joined
- Apr 26, 2018
As a semi decent game-designer (nothing too fancy, I never worked on a big game so I've next to no experience... but a bit more than Alex if it is any consolation) I can safely answer you question :"how he would actually design Osana's week to be playable?"
The answer is very simple : to be playable he just need to put Osana in the game and allow the player to kill her with a knife.
But the real question is : how can he design Osana's week to be enjoyable... and to this question the answer is even more easy : he can't. Right now he can't it's impossible because all of the design of Yandere Simulator to this point is a stiff mess.
As much as Alex likes to say he aims for an organic design... well it's not true.
His game isn't organic in the slightest. It's stiff. It's heavely scripted... It baffles me to no end how Alex can seriously say that his game has an organic design when at the same time he is all about : "each rivals will have 5 eliminations method".
Does it not see the problem with that sentence ? He's not making an organic game, he's basically making a point & click in 3D. There is five answers to the problem, and you need to stick to it. There is no deviating for the pace he set. And so his game he's destined to be not that fun. Like not at all.
One day I decided to put Yandere Simulator on my "ideas and concepts board" in order to think about it. To think about how I would have designed the game if I was in his shoes or if I was aked to make a game like this. And it became clear very quickly that the first step I had to take was to scrap almost everything : the characters aren't smartly written (and it's a bit of a problem since it's a SOCIAL stealth game) and are just empty husks... they also work only in groups so no character is really unique in the end, the execution methods are too stilted with no room to work with (apart from the knife killing which has more options... but those options will be shut down by Alex linear game design), the story is disjointed and don't focus on the central point of the game (the game should focus on the murders commited by Yandere-chan and question the players about these actions... not wander around the Saikou dumb backstory) and so on...
I consider for a time putting toghether a team to create a "Yandere Simulator" using the vision I had for the game when I thought about it... but I have too many projects to manage right now and I can't really afford to take on another one as a leader of some sort. So I scrapped this idea months ago and instead came here to watch the real Yandere Simulator crash like the messy stiff game it is.
It's for the best to not try and make a "better" Yandere Simulator. Alex would probably get super angry at you if you tried, especially if you used a team. I mean, he's been working on this game for 4 years. Any threat to what has essentially become his life would probably be treated with extreme prejudice. I really don't think Alex can even imagine a world where he doesn't coast off of his patreon, streams everyday, and sometimes tries to update Yandere Simulator. That's why his game doesn't have a direction. He doesn't want it to. He never wants to finish it, instead opting to never get down from the high of getting paid tons of money to "develop" Yandere Simulator.