Unpopular Opinions about Video Games

I liked Saints Row 4 and thought it was really fun. My only complaint is that it was so big in scope it left the series with nowhere to go.
I prefer 4 over 3 just for going so far over the top compared to 3 being ridiculous but still trying to be grounded.
They went slightly further after 4 going to literal hell also the north pole. I don't now what you could even do from there, they tease time travel but all I really want it a return to 2 in some ways.
 
I don't understand all the harsh criticism with Overwatch's cosmetic monetization. Compared to modern games nowadays with loot boxes and microtransactions (Call of Duty, FIFA, Star Wars Battlefront II, Battlefield V), Overwatch is pale in comparison to those games. Free maps, lore, updates, characters and servers have to be paid for somehow.
The main criticism (which for sure is applicable to all those other games too, and to a greater degree) is best illustrated by a comparison to valve's system, where they offer people a way to directly buy or trade for the specific thing they want without having to spend excessive amounts of money rolling the dice for a chance to get the one thing they want. With a trading system valve is offering consumers something of real world value, they can cash out and if they get sick of the thing they bought they aren't back at square one trying to replace it. The Steam marketplace ensures prices for most cosmetic items remains very low in comparison to what you'd realistically pay to unlock an average cosmetic item in a game like overwatch from random loot boxes.
 
The main criticism (which for sure is applicable to all those other games too, and to a greater degree) is best illustrated by a comparison to valve's system, where they offer people a way to directly buy or trade for the specific thing they want without having to spend excessive amounts of money rolling the dice for a chance to get the one thing they want. With a trading system valve is offering consumers something of real world value, they can cash out and if they get sick of the thing they bought they aren't back at square one trying to replace it. The Steam marketplace ensures prices for most cosmetic items remains very low in comparison to what you'd realistically pay to unlock an average cosmetic item in a game like overwatch from random loot boxes.
While that is a valid criticism, Overwatch is notable because everything you can buy from loot boxes is available in the game for free as long as you play it. As in, actually for free, not the "play for 13,000 hours" free which other games are guilty over. And again, I'll give them credit for at least having the game's meat and potatoes--maps and characters--available to everyone for free at the same time. Now it's really fucking weird to say a game is unique for not making you pay more for the full game but that's just the times we live in.
 
  • Agree
Reactions: The Last Stand
The Borderlands setting is so godawfully shitty that it takes away from the otherwise fine gameplay. Everyone in the series talks like the 'funny' guy in any given chatroom, and the fact that Telltale decided that Borderlands would make a fertile ground for storytelling shows just how far they've fallen over the years.
 
- I feel Persona 5 really had a weak final act on Christmas Eve and the ending felt rushed a bit and a retread of P4

- I could not get into Metroidvanias as they feel really overwhelming and boring to me at the same time.
I've enjoyed Metroidvanias but even Symphony of the Night is too easy and padded for length (Not to mention later Castlevanias just did the inverted castle shit again wholesale).
 
The Borderlands setting is so godawfully shitty that it takes away from the otherwise fine gameplay. Everyone in the series talks like the 'funny' guy in any given chatroom, and the fact that Telltale decided that Borderlands would make a fertile ground for storytelling shows just how far they've fallen over the years.
The setting is cool. Just the people who populate it are obnoxious.
 
KOTOR is boring and badly written. This coming from a Neverwinter Nights addict.

lets be completely truthful here:

if Duke Nukem Forever came out in either 1999, 2001, and or 2003. It would been mercilessly called a Half-Life 1 and 2, and Doom 3 clone and trust me, being called a clone in the early days would have killed your game dead back in those times, especially being called clones of one of the popularly rising games like Half-Life and seasoned vets like Doom. Whether or not you liked the DNF we got; there is no denying that calling things a [insert popular game of that genre here] clone would fuck you up, i mean, look at Saints Row; people for years called it a GTA clone, now they added aliens and shit to deviate from that moniker, but alienating their core fanbase (I.E. the people that liked the 1st 2 Saints Row games) in the process, all because it couldn't get away from the stigma of a clone

their best bet was to release the 1997-1998 build to not deal with the stigma of a "clone of popular game" and the immeasurable hype let down, that way if it was considered a bad game (which I doubt, but lets be hypothetical here) it would have been dealt a swift death and ignored pretty fast

also: "they changed Duke way too much, he's a douche now" you realize he was a douche back in DN3D, that was his schtick, be a 80's action hero, that if you met in real life; you'd assume he was a douche too, that spouts one liners and saves chicks from aliens
Fun Fact: In the mid-to-late 90's, "Doom Clone" was a common name for the first person shooter genre. It died out around the time the genre started moving from sprites to polygons, though.
 
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"It's really hard/it has a steep learning curve" is not a good selling point for a game. All it says is that the community is full of :autism:.
There's two sides to that coin.

Thief has a high learning curve but not in a negative way- the more you master the game's controls and systems, the more fun you have with it. You start out struggling but after a little while you're able to use your tools to their full effect and rob your marks blind without alerting them, which to me has always been extremely satisfying.

On the other hand, the Souls type games bored me really quickly because the play style is pretty much limited to "do it the right way, with exact timing, or fuck you". It's hard in the way punishing NES era games are hard.
 
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