GamerGate Events and Discussion

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I’d also like to reiterate that I am not protesting the violence, just the fact that this game glorifies it and rewards you for committing heinous acts of random violence in a non-comical manner that suggests the game is intended for disturbed teenage white males.
Silly man, it's obviously meant for self-hating middle-age black women.
 
...So this fucking happened today on the Jimquisition.

To give you the surmised version, Jim Sterling took open pot-shots at the viewpoint that one can have an objective viewpoint by making a vapid, uninspired video that's essentially a voiced version of an earlier review he did of FFXIII that was far funnier in text. He clearly did it to take pot-shots, in a way that seemed both heavily ham-handed and kind of hollow.

This kind of nonsense worries me. Not because Jim's not allowed to have an opine contrary to mine - that's fine - what I'm worried about is that he's essentially kicking the hive at this point when we know he has a stake in this that's been far larger than he's been letting off. We know he was indirectly involved with the Allistar Pinsof/Destructoid Scandal, and we know he's come up a few other times as well, including during the recent revelation of who was behind TFYC's doxxing - another Destructoid employee. Hell, we know he's a personal friend of Zoe Quinn. That alone sets off some alarm bells, but he's managed to keep somewhat on an even keel by avoiding talking about it and being one of the first to advocate The Escapist's new ethics policy.

But then he throws that shit out for this..... Sad excuse for an episode, presaged by what's essentially a barely-veiled attack piece.

If there wasn't people looking into his dirty laundry already, he's essentially guaranteed there will be now.
 
...So this fucking happened today on the Jimquisition.

To give you the surmised version, Jim Sterling took open pot-shots at the viewpoint that one can have an objective viewpoint by making a vapid, uninspired video that's essentially a voiced version of an earlier review he did of FFXIII that was far funnier in text. He clearly did it to take pot-shots, in a way that seemed both heavily ham-handed and kind of hollow.

This kind of nonsense worries me. Not because Jim's not allowed to have an opine contrary to mine - that's fine - what I'm worried about is that he's essentially kicking the hive at this point when we know he has a stake in this that's been far larger than he's been letting off. We know he was indirectly involved with the Allistar Pinsof/Destructoid Scandal, and we know he's come up a few other times as well, including during the recent revelation of who was behind TFYC's doxxing - another Destructoid employee. Hell, we know he's a personal friend of Zoe Quinn. That alone sets off some alarm bells, but he's managed to keep somewhat on an even keel by avoiding talking about it and being one of the first to advocate The Escapist's new ethics policy.

But then he throws that shit out for this..... Sad excuse for an episode, presaged by what's essentially a barely-veiled attack piece.

If there wasn't people looking into his dirty laundry already, he's essentially guaranteed there will be now.
Yahtzee is really the only reason people go to the Escapist. On Youtube Sterling even introduces himself as "The one that isn't Yahtzee."
 
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I would be all for seeing games made by these people, if they can ACTUALLY make a decent game (not just get the funds and shit out something half assed), that'd be great.



Well gaming is a form of escapism, so you wanna have an engaging game, for the most part, and usually that takes form in typical forms of adventure. Killing aliens, saving princesses, going on quests, stuff you would never actually be able to do. I feel like I might seem closed minded about a "SJW" game, but then again I might be thinking of it realistically. I'd like to think the games they would make would be entertaining, thought provoking, and worthwhile to play, but the people whom are proposing all this seem sorta preachy, and "wanna talk it out". I'm more or less referring to Anita talking about how games "are icky and why can't I get to know everyone." Really though, there are games like that, where your choices effect the game, and you can get to know people for the most part (Fable, Fallout, Sims). Honestly, I would love to see their games get made and see how things play out. Would it be a talking simulator? Or would it be something groundbreaking? With gaming though, it can be anything. But it's an industry none the less, so money matters.


The thing about Depression Quest, is that this is a game you'd find on Newgrounds. There is the debate of whether its a game or not. I realize games come in all different forms, but compared to the other things that where Greenlighted on Steam, it was lacking. It probably could have been better, but that would take work and money. I guess games don't have to be fun, more engaging or playable. Depression Quest to me isn't an appealing game, although for some people games like that are right up their alley.

Also, a battle system? I'm just thinking about how that'd work. Would it be like Final Fantasy, and you choose attacks? "Depression casts Sadness. You cast Remedy. Status cured!"

The way I see it, there's a few things I'm interested in going on in this line of posts--Depression Quest as a game, why gaming culture exists as it does today, what the "SJWs" want with it, whether that's going to make games suck, whether people into gaming culture now can get into what the "SJWs" want it to be/whether the two can coexist meaningfully (which I don't think they can). I'm much more "questions" than "answers" on all of this stuff. There's also the "ethics in journalism" issue in general, which I'm definitely not sure about.

Just to get the Depression Quest thing out of the way, I don't think the mechanics would have to be so corny. I think they should be understated, though; like, the game isn't about how fun games are to play. I don't want to get too far into it because I don't know games that well, but you mention games that do a lot of talking. I'm sure those games have other, action elements to them. I think as a smaller, "underground," kind of niche game, it could work with minimal mechanics if it had a decent story, which I don't think it does now. And it's all story.

I had a bigger, dumber thing typed out wondering how "gaming culture" developed the way it did in the first place, but meh. The same culture that gave rise to a lot of action movies and stuff gave rise to games.

I think "SJW" games might suck now like how a lot of "Christian" games suck. The difference is there isn't a credible, active mass movement underway trying to change Christian's role in society. I don't think it's the content of the game itself that makes it suck or not. It's that they don't have the industry behind them. Like this Bayonetta 2 that's coming out and her ass is all over all the ads. Do "fat chicks" not dream, too? Do they not want to escape, too? "It's not marketable." What about that "it's all about the bass, no treble" song or whatever? Like, they're trying to make inroads into the market with these things. They can't do it with their games because they can't get the industry behind them with the games they'd need the industry behind them to make. They've got to change the industry's minds in order to make decent games.

Like I said, I'm still trying to catch up on the whole "journalism" thing.
 
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Anyone who actively participates in Gamer Gate is probably an idiot.
Well, hey, you ever read that 7 Habits of Highly Effective People? The Seventh Habit is "sharpen the saw." "[It] is the habit that makes all the others possible."

There's supposed to be a balance there, and maybe you'd say Gamergaters' is off. But I think it's come up that this is how they kind of "rest and relax" and relate to others in a way which is meaningful to them, and other people are coming in from outside that and tell them that's wrong--that the activities and relationships they're deriving some enjoyment and meaning in life from are wrong.

It's games, so, yeah, sometimes it's easy to see when they're not important. But then sports is games, too, and sometimes people riot in the stands, especially when they have an antagonistic relationship with the other team and they think the refs made a bad call.
 
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A wild feminist appears.

Guy behind her wins.

artie.jpg


Also, I wonder how many times the girl had to explain her costume since most people don't know about GG or give a fuck. Judging by the garter belt I guess she's going as a "slutty" Gamergater? I don't... understand. Garter belt and fedora... makes my brain break.
 
The way I see it, there's a few things I'm interested in going on in this line of posts--Depression Quest as a game, why gaming culture exists as it does today, what the "SJWs" want with it, whether that's going to make games suck, whether people into gaming culture now can get into what the "SJWs" want it to be/whether the two can coexist meaningfully (which I don't think they can). I'm much more "questions" than "answers" on all of this stuff. There's also the "ethics in journalism" issue in general, which I'm definitely not sure about.

Just to get the Depression Quest thing out of the way, I don't think the mechanics would have to be so corny. I think they should be understated, though; like, the game isn't about how fun games are to play. I don't want to get too far into it because I don't know games that well, but you mention games that do a lot of talking. I'm sure those games have other, action elements to them. I think as a smaller, "underground," kind of niche game, it could work with minimal mechanics if it had a decent story, which I don't think it does now. And it's all story.

I had a bigger, dumber thing typed out wondering how "gaming culture" developed the way it did in the first place, but meh. The same culture that gave rise to a lot of action movies and stuff gave rise to games.

I think "SJW" games might suck now like how a lot of "Christian" games suck. The difference is there isn't a credible, active mass movement underway trying to change Christian's role in society. I don't think it's the content of the game itself that makes it suck or not. It's that they don't have the industry behind them. Like this Bayonetta 2 that's coming out and her ass is all over all the ads. Do "fat chicks" not dream, too? Do they not want to escape, too? "It's not marketable." What about that "it's all about the bass, no treble" song or whatever? Like, they're trying to make inroads into the market with these things. They can't do it with their games because they can't get the industry behind them with the games they'd need the industry behind them to make. They've got to change the industry's minds in order to make decent games.

Like I said, I'm still trying to catch up on the whole "journalism" thing.
The difference between Christian gaming and SJW gaming is in the way they've approached it. Christians made their own games. They often sucked, but at least they weren't shitting up mainstream games. So while the vast majority of Christian games are bad, they are still adding to the overall games that exist. We're free to not buy shit like that "left behind" game or whatever. They aren't trying to turn CoD into a rapture simulator. While SJWs are making their own games sometimes, that's not enough for them. They want to infiltrate game studios and fuck with existing franchises or try to force people into self-censorship.

The other thing is reviews. SJWs say all this crap about there being no such thing as an objective review. Well, technically, no. It's that they shouldn't assume everyone is an SJW. From a sex-negative feminist POV, Bayonetta is sexist. But sex-positive feminists almost always interpret Bayonetta as a strong female character (she was actually designed by a feminist woman). Similarly, Dragon's Crown got a bunch of flak from SJWs, when there were a lot of artistic/symbolic reasons for the art style. The funny thing is there are Christian review sites who have figured out a way around these issues by separating the gameplay score from the Christianity score. And so you can have a game that's really good, but really offensive to conservative Christians, and they manage to separate the two. SJWs, for whatever reason, are unwilling to do this.
 
Anyone who actively participates in Gamer Gate is probably an idiot.
I try to own up to my dumb shit.

Since Depression Quest is being discussed again, I feel obligated to point out that the game failed its first Steam Greenlight. It was the attention from the alleged harassment by Wizardchan that finally pushed it through, not because the developer had actually improved the game. Instead of working hard to actually make a GOOD product, these people use lies, scandals and social connections to further their career, and in turn we get shitty games.

Steam users got banned from the DQ forums for voicing gentle criticism. That's rather douchey too.
 
...So this fucking happened today on the Jimquisition.

To give you the surmised version, Jim Sterling took open pot-shots at the viewpoint that one can have an objective viewpoint by making a vapid, uninspired video that's essentially a voiced version of an earlier review he did of FFXIII that was far funnier in text. He clearly did it to take pot-shots, in a way that seemed both heavily ham-handed and kind of hollow.

This kind of nonsense worries me. Not because Jim's not allowed to have an opine contrary to mine - that's fine - what I'm worried about is that he's essentially kicking the hive at this point when we know he has a stake in this that's been far larger than he's been letting off. We know he was indirectly involved with the Allistar Pinsof/Destructoid Scandal, and we know he's come up a few other times as well, including during the recent revelation of who was behind TFYC's doxxing - another Destructoid employee. Hell, we know he's a personal friend of Zoe Quinn. That alone sets off some alarm bells, but he's managed to keep somewhat on an even keel by avoiding talking about it and being one of the first to advocate The Escapist's new ethics policy.

But then he throws that shit out for this..... Sad excuse for an episode, presaged by what's essentially a barely-veiled attack piece.

If there wasn't people looking into his dirty laundry already, he's essentially guaranteed there will be now.

Jim has always been a curiosity for me, in which he has amassed a group of loyal fans because he has taken it upon himself to be a "consumer advocate," meaning essentially saying what everyone else is thinking. His schtick for years has been to waggle his finger at the AAA market and say he doesn't like them, and to otherwise be gross (dry humping game boxes, reading slash fiction aloud, etc.). He's tempered the grossness esp. since he was elected to be the Escapist's senior editor (keep in mind the Escapist has been a revolving door for talent for the last few years, so it was probably him or Yahtzee, and Yahtzee lives a hemisphere away from the Escapist home office), but has mostly kept the "Bawwww EA! Bawww Ubisoft! Bawww Activision!" thing going and people just eat it up because its a big, easy target. However, whenever it comes to any other issue outside of maybe shitty games being released on Steam, he has no real issue about it... until you confront him on it.

Essentially, he's as much a "consumer advocate" as Fox News is "investigative journalism."

Anyway- here's a new video from Razorfist. Originally I didn't know what to make of this guy, and although I don't agree with him 100% of the time and he may be too abrasive for some viewers, I'm finding his unabashed honesty incredibly refreshing...

 
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