AriGiga
kiwifarms.net
- Joined
- Jan 16, 2018
Found on blue hellsite… I'm upset at just how accurate this is.
http://the-hx.tumblr.com/post/179840533193
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View attachment 586748
Found on blue hellsite… I'm upset at just how accurate this is.
http://the-hx.tumblr.com/post/179840533193
No worries, programming is weird like that.
The small bits do indeed add up, but you need to have millions of them before they actually become visible. The massive chunk of lag you get when YS renders the first frame of the school is a good example - every single student needs to do pathfinding when they load, so they all do it simultaneously and the game just stalls for a couple seconds while it grinds out 60+ paths. Each of those is probably something like 100,000 conditionals, but modern computers are amazing so it only takes a couple seconds instead of an hour.
When people say the else-if chains are a problem and he shouldn't have that many conditionals it's not about CPU usage as much as it is that his lack of structure means he's doing the same thing by hand, over and over, in a ton of different places. Rule one of programming is to reuse as much of your code as possible (even conditionals) because the less code you have the easier it is to find bugs and the more obvious the bugs tend to be since the error will show up everywhere the reused code is called instead of just one weird place.
Assume that a dozen things need to be checked in order to see if a student is able to pick something up. A well-written program would just wrap all those checks in a function and call that function whenever it was needed because this allows you to have one single copy of the logic that’s easy to update if it changes. Alex never does this and will write out all the entire logic over and over in his conditionals. Then something will change involving that logic (like the addition of the pokemon go phone game) and he’ll go through and update every single copy of it. When he misses one it results in a bug and him releasing a ‘bugfix patch’ a day or two later where he changes the old conditional he missed to match the new one.
Multiply this sort of thing by a thousand and you get the reason why he doesn’t make progress anymore - any sort of logic addition is going to involve him checking conditionals for hours since his underlying structure is so garbage.
Long else-ifs can be bad on their own (which would be another long post) but they’re a minor ding compared to not using functions to save work.
This post brought to you by my 45 minute bus commute and need to escape political banter
Can he have a son who cucks him to death already?View attachment 586748
Found on blue hellsite… I'm upset at just how accurate this is.
http://the-hx.tumblr.com/post/179840533193
Can he have a son who cucks him to death already?
Alex next video script has been leaked and it was found by Repzilla.
https://docs.google.com/document/d/12umv9ulBlkKMnow0sbJ7K1KKuzBuFeXgwxfyvNCYEEQ/edit
You can see Alex is trying to play victim in the document.
Alex next video script has been leaked and it was found by Repzilla.
https://docs.google.com/document/d/12umv9ulBlkKMnow0sbJ7K1KKuzBuFeXgwxfyvNCYEEQ/edit
You can see Alex is trying to play victim in the document.
Vertical Slice.What is a "v-slice?"
To clarify, a vertical slice is not a demo (I have no idea why he kept abbreviating it as v-slice, never heard that before). A vertical slice is showing off the most bare bones version your game can be, by implementing a basic version of all of the features. For instance, one thing he described before was “teachers are a feature, implementing make teachers is a polish,” which is an accurate way to describe how you would implement features when making a vertical slice. Teachers of both genders would not have an effect on gameplay, so they will be added later. Not every game is suited for making a vertical slice, especially story driven games. The indie game “Slime Rancher” had a vertical slice where there was only one kind of slime to find and one type of food, but that was all the developer needed to show off the idea.I stop checking the forum for 5 days (give or take) and I come back to this glorious chimpout of a video, holy shit.
He keeps refusing to improve, and it just keeps making the end product worse. If you're a writer, (he is writing the "lore" after all) you should always go back and check earlier parts of your story to make sure they don't contradict later parts, which he never does, and he doesn't revise his code either. Both his writing and his code are a travesty, and yet, he goes "oh I haven't made a "v-slice" yet". Also would a "v-slice" not just be a DEMO?
Bad idea. Mostly because, like Hello Neighbor before it, the game cannot live up to the hype. It's objectively more lucrative to just ride the hype wave as long as possible and get as many patreon, twitch and youtube shekels as possible. Releasing the game would be amove of desperation after the moneyfountain runs dry.At this point if i was Alex (excuse me while I vomit over that concept) I'd just release this build as a "proof of concept" and just start fresh with the experience I gained.
The game is like 20% complete after 4 years, he wouldn't have to design or get assets,he has those already. He'd be able to have a fresh build without the spaghetti code,easter eggs and shit design decisions and if he could swallow his pride (no idea why he is proud of being a NEET) him and an assistant programmer could get back to where they are now in 6 months...
Or Alex could just back seat gamedev and get a bunch of indians to do his programming. And just be the designer。
I love how in the script he's comparing a dieter eating a chocolate bar once a month to what is obviously us complaining about him streaming Vidya for 4-5 hours every single day
What would be more comparable would be saying your going on a diet and constantly talking about how hard your working on your diet then being caught eating junk food everyday
To clarify, a vertical slice is not a demo (I have no idea why he kept abbreviating it as v-slice, never heard that before). A vertical slice is showing off the most bare bones version your game can be, by implementing a basic version of all of the features.