Unpopular Opinions about Video Games

At some point sooner or later all the popular western Triple A franchise are gonna shoehorn tran characters or overblown politics to cater to LGBT crowds without any hint of subtlety as a result when the game tries to tell a good story, it will suffer. It's already happening to a few series like Assassin's Creed or new Vampire Bloodline creating a massive plothole. I'm thinking Rockstar Game will eventually follow through.
 
Congratulations on growing up. Same boat here, same deal happened, I can't play turn-based RPGs anymore unless there's something strongly driving me.

South Park: The Stick of Truth was great because I'm a South Park fan and that game made me feel like a pig rolling around in shit. Undertale & Deltarune were decently amusing and short enough enough to carry me through. Citizens of Earth was fun and charming, but got really grindy near the end. That's about all I've played as an adult, though. Even the widely-beloved Persona 4 just couldn't hold my interest.

So I guess I can only really ever enjoy JRPGs if they were inspired by Earthbound and made by talented people.

Speaking of Earthbound and remaining on-topic to the thread, I think Earthbound is one of the most overrated piles of garbage ever.
 
Super mario shunshine is alot better then Super mario oddesy.

Switch is the only console worth buying.

Black ops 4 is proably the worst cod in the series. Lacking in direction and focus. Beacuse vondehar wanted to go work for blizz, but decided that he should fuck up some simple concepts in cod before leaving.
 
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Uncharted is the worst fucking game series I have ever played. Each game is a boring slog and the stories are nothing special.

Why does nobody bring up the retarded Nazi orcs from the first game who murdered the gay Filipino man next to your ancestor's modern shotgun? The orcs who see Nathan Drake and go immediately attack him over the other bad guys with guns. Or the laser pointer Desert Eagle snipers in every single area? Or the part where you are in a church and do all this parkour to jump onto two separate keys that open a closet only for you to open a window which leads to a courtyard, making the whole thing pointless? Or the really scripted shitty boss fight where if you don't do exactly what the game wants you to do you immediately die?

Why does nobody bring up the weird purple jew yetis from the second game in shamballah? Why was this generic Russian bad mans weakness shooting blue goo? Why did you have to waste an hour in that ancient dildo factory in a mountain? Why was there an auto tracking sensor machine gun mounted to a tank that blows you up if you dare run too fast in the mountain village? Why was John Wayne from Shanghai Noon so useless? Why did they expect me to have an emotional connection to some random reporter man who I literally just met?

Why did the whole ancient city come down in the third game because of a fucking FLARE GUN shooting a mouse bungee? Couldn't they have come up with some weird spider boss or something since you were fighting sentient spiders the whole game rather than a dude? Why did you have to fight Bioshock splicers? Why is none of the retarded orc shit brought up in the third or forth game at all except for a picture of one orc in Drake's house?

Why was everything in the fourth game so pointless? How much did these pirates have to spend putting this treasure in dinosaur head island with all of the clues and braindead puzzles all over the world? Why did anyone believe the retarded story of Nathan's brother who told a cartel gang boss in prison about magical pirate treasure?

Why is the treasure system just picking up some random trash you found on the floor and spinning it around in a menu? (Usually a pot or literally a piece of garbage you found on the floor)

Why didn't you have to do anything in 90% of the chase scenes where you are on a turret? You don't have to aim at anything, you just have to hold the trigger down and the game will do all the work, hell in the third game when you get on a horse my friend put down the controller and the game did everything for him, having an NPC shoot a rocket at the gate to progress when he wasn't doing it.

How did these games get popular? Was it because nobody at the time had anything else to play on PS3?
 
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How did these games get popular? Was it because nobody at the time had anything else to play on PS3?

Uncharted didn't get popular until the second one and flamed out by the third. It was the first series to do interactive set pieces and that got a ton of people on board, but it didn't take long for everyone to realize that the set pieces were just cinematics where you had to hold up on the analog stick.

I never completed 3 and didn't bother with 4, but props to you for sticking with a series you so clearly hate.
 
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SOMA is the best horror game ever created, thanks to the sheer futility of all that you do. During the game you try to survive, the only problem is...
You died 100 years ago. You just a copy of a long dead man's consciousness in an artificial body. Almost everybody you meet in this game are. The Earth is destroyed and your actions are just the illusion of solution. You've lost your battle before it began, it all doesn't make sense. Maybe it didn't even when you were alive.
 
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It was the first series to do interactive set pieces and that got a ton of people on board, but it didn't take long for everyone to realize that the set pieces were just cinematics where you had to hold up on the analog stick.
I remember playing Uncharted: Drake's Fortune during the PS3's heyday. I was impressed with the graphical detail at the time with the characters and jungles. The puzzles were interactive as well. Replaying it now on PS4, Uncharted aged a bit. Rigid movement, repetitive environments and average shooting. Its story was okay: guy goes to island to find family heirloom, get attacked by mercenaries.

How you feel about Uncharted: I feel about Halo. I could never follow what is going on with Halo's story. You'd practically have to be versed in outside lore and be interested in sci-fi to follow what is going on. The level design I personally think is terrible. Wide open with little direction to go, not my thing. Especially The Library and Cortana. It has good multiplayer tho, especially 3 and Reach. Reach and ODST I felt was contained enough to follow what was going on.
 
Not sure if this is popular or unpopular but tank controls are not fit for anything. They're a pain in the ass to use and even for the time they were outdated and clunky. Any game that uses them instantly drops a point on a scale of one to ten.
 
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Not sure if this is popular or unpopular but tank controls are not fit for anything. There a pain in the ass to use and even for the time they were outdated and clunky. Any game that uses them instantly drops a point on a scale of one to ten.
You know, I think that's a more popular opinion these days. Honestly, I never minded tank controls. In fact, I'll go ahead and say it, I think the RE2 remake has worse controls than the original. Maybe I'm just crazy, but the original feels buttery smooth; it's easy for me to navigate around zombies and I can't name any other game where I can do that with. I can't do that at all with the remake, and that's part of the reason I can't enjoy it as much.
 
Not sure if this is popular or unpopular but tank controls are not fit for anything. There a pain in the ass to use and even for the time they were outdated and clunky. Any game that uses them instantly drops a point on a scale of one to ten.

You know, I think that's a more popular opinion these days. Honestly, I never minded tank controls. In fact, I'll go ahead and say it, I think the RE2 remake has worse controls than the original. Maybe I'm just crazy, but the original feels buttery smooth; it's easy for me to navigate around zombies and I can't name any other game where I can do that with. I can't do that at all with the remake, and that's part of the reason I can't enjoy it as much.

Trivia: the N64 port of Resident Evil 2 had analog control instead of the tank controls. You could also play as Hunk and Tofu via a cheat code too.
 
Trivia: the N64 port of Resident Evil 2 had analog control instead of the tank controls. You could also play as Hunk and Tofu via a cheat code too.
I've thought about getting that version if only for the sheer novelty of it. The fact they crammed that game with its FMVs onto the notoriously limited N64 is a feat in and of itself.

Thing is, full analog control barely works with fixed cameras. The best game I can think of that worked like that was the original Devil May Cry, and even then it can be a pain in the ass. Granted, I like that it has full analog control (I don't think the game would have been nearly as successful or influential if it was tank-controlled), but all the same tank-controls generally work better with the fixed angles like Silent Hill and classic RE.
 
You know, I think that's a more popular opinion these days. Honestly, I never minded tank controls. In fact, I'll go ahead and say it, I think the RE2 remake has worse controls than the original. Maybe I'm just crazy, but the original feels buttery smooth; it's easy for me to navigate around zombies and I can't name any other game where I can do that with. I can't do that at all with the remake, and that's part of the reason I can't enjoy it as much.
Not gonna lie, I think you're a crazy person who's just too used to the tank controls. RE2 Remake controls much better, but the zombies are way better at attacking you and the grab has a fairly decent range.
 
Not gonna lie, I think you're a crazy person who's just too used to the tank controls. RE2 Remake controls much better, but the zombies are way better at attacking you and the grab has a fairly decent range.

That double lunge they often do on hardcore is pretty annoying.

I'll agree with both of you in that I love tank controls and I love the remake's controls, but is anyone with me when I say RE4 kinda killed the franchise? It was a great game but an awful RE game. Then, all the following RE games kinda just did more of what 4 did. 4 barely felt like Resident Evil, and 5 was the only game I actually dropped.

Code: Veronica is my favorite in the series, which is another pretty unpopular opinion, but to me, it has the best atmosphere of any of the games.
 
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Thing is, full analog control barely works with fixed cameras. The best game I can think of that worked like that was the original Devil May Cry, and even then it can be a pain in the ass. Granted, I like that it has full analog control (I don't think the game would have been nearly as successful or influential if it was tank-controlled), but all the same tank-controls generally work better with the fixed angles like Silent Hill and classic RE.
Yeah that's true. Tank controls are at their best in games with fixed camera angles, where the angle shifts dramatically between scenes. So when you run to the other half of the room while holding right, your character doesn't just slam into a wall when the camera suddenly rotates 90 degrees.

It also helped in Grim Fandango with getting Manny pointed the right direction to interact with stuff. That's about it though. Tank controls died with pre-rendered scenes.
 
Yeah that's true. Tank controls are at their best in games with fixed camera angles, where the angle shifts dramatically between scenes. So when you run to the other half of the room while holding right, your character doesn't just slam into a wall when the camera suddenly rotates 90 degrees.

It also helped in Grim Fandango with getting Manny pointed the right direction to interact with stuff. That's about it though. Tank controls died with pre-rendered scenes.
With Grim they stated they thought Tank Controls were more immersive because you were always in control of your character regardless of what the camera angle was. This was also one of the incentives they had behind making Manny's head naturally point toward an object of interest. And why the game doesn't use the mouse, instead opting for him having an interact button and a comment upon button. At the time they were hyper focused on making the game feel cinematic, which is one of the reasons why it's aged so well for a point and click game, even before its remaster when they added a point/click interface option.
 
AC:U was the best AC, with the best mechanics. Combat and sneaking was solid. The map design was decent. You could adapt your gear to your playstyle. A great focus on real world history.
The detective cases (or what ever the fuck they were called)
Arno was a weak mainchar tough and the story sucked.
 
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AC:U was the best AC, with the best mechanics. Combat and sneaking was solid. The map design was decent. You could adapt your gear to your playstyle. A great focus on real world history.
The detective cases (or what ever the fuck they were called)
Arno was a weak mainchar tough and the story sucked.

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