It's fascinating to me given the places Phil came from. The more competitive a game is (racing, fighting, sports, etc.), the more he obviously hates it. It's the more narrative- or gameplay-driven games he's able to better tolerate. The more rigid a game is with its ruleset the more he hates it, or, to put it more simply, the easier it is to cheese a game, the better it appears to be in his eyes.
It's just bizarre because Phil came out of the FGC, an environment that's competitive by its nature. I know the validity of his most famous accomplishments in it have always been under fire, and from an outsider's perspective most of the gripes seem legitimate, but it still seems like at some point he had a passion for games with a pure focus on honing skill and now those are the games that upset him the most. Was it just his level of dominance, short-lived as it was, in a handful of titles that kept him interested? Was it the temporary allure of prestige? What kept him around, and what made him leave?