Diseased #Comicsgate - The Culture Wars Hit The Funny Books!

I finally sat down, read it and facepalmed haaard. I just can't. I'm not diversity hire because I'm talented. but prove to everyone I'm a diversiy talent by giving me more work despite me being an ass to the company.

Tho I agree- Marvel does not know how to promote and sell comics. They can't even properly track their own trades stock :/

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And surprisingly for tumblr they are mixed? Including people calling him out on his (and Bendis' Iceman) bullshit. And this series was bulshit self insert fantasy Sina was living through when writing this disgrace.
 
Considering what Sina does in his personal life, that's going to be a hard pass on the hug. Its Pride Month, not Bug Chaser Month.

On my list of X-Men that could support their own book, Iceman ranks at the bottom.

Iceman gets stranded in the land of the Frost Giants with his boyfriend. They mistake him for an avatar of one of their gods. In order to protect his boyfriend, he has to maintain the charade while looking for a way to get back to Earth. Any bigotry is directed not at homos, but at humans, and if the Giants learn of Iceman's deception, they'll kill them both. Six issue mini-series, let's go. Call me C.J. Ceblinski.
 
Considering what Sina does in his personal life, that's going to be a hard pass on the hug. Its Pride Month, not Bug Chaser Month.



Iceman gets stranded in the land of the Frost Giants with his boyfriend. They mistake him for an avatar of one of their gods. In order to protect his boyfriend, he has to maintain the charade while looking for a way to get back to Earth. Any bigotry is directed not at homos, but at humans, and if the Giants learn of Iceman's deception, they'll kill them both. Six issue mini-series, let's go. Call me C.J. Ceblinski.
What is a brap honestly?
 
Considering what Sina does in his personal life, that's going to be a hard pass on the hug. Its Pride Month, not Bug Chaser Month.



Iceman gets stranded in the land of the Frost Giants with his boyfriend. They mistake him for an avatar of one of their gods. In order to protect his boyfriend, he has to maintain the charade while looking for a way to get back to Earth. Any bigotry is directed not at homos, but at humans, and if the Giants learn of Iceman's deception, they'll kill them both. Six issue mini-series, let's go. Call me C.J. Ceblinski.
It's fun when people you think you're making stuff up when you tell them that Sina Grace's first series started off with Iceman skipping his friend's funeral to get buttfucked by a guy he met like an hour earlier. He also owns a book called "Born This Gay" that he reads out in public.

Call me C.J. Ceblinski.
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Considering what Sina does in his personal life, that's going to be a hard pass on the hug. Its Pride Month, not Bug Chaser Month.



Iceman gets stranded in the land of the Frost Giants with his boyfriend. They mistake him for an avatar of one of their gods. In order to protect his boyfriend, he has to maintain the charade while looking for a way to get back to Earth. Any bigotry is directed not at homos, but at humans, and if the Giants learn of Iceman's deception, they'll kill them both. Six issue mini-series, let's go. Call me C.J. Ceblinski.
I mean I think that could work- as a limites series, no more than 6 issues. But as an ongoing, I feel like it would just be better peppered in the soap opera parts of any given X-book.
 
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(Up this moment I thought that Sasha was her nickname. Nope. It's her given name. That is very male. Like a lot. And Sasha Bear sounds as bad as you think and as much like a porn star as you imagine RN. BTW, is using wrong gender names from other cultures a)an appropriation b)general stupidity. Vote now!)

Mz. Unionize Comixz? Gave intervies on hows and whys. The first one (which is second chronologically) explains a lot:
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KELLY! (Milkfed is deConnick and Fraction's production company). She interned there. Ugh.

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http://archive.fo/pW4VM

UNIONIZING COMICS
I probably stopped reading comic books in the middle of my teens (although I love comic strips in newspapers), so my knowledge of the comics industry is pretty outdated. However, I’m always interested in unionizing campaigns for any type of worker, so I was intrigued when I came across the Twitter account Let’s Unionize Comics. Sasha Bassett runs that account; she is a Ph.D student at Portland State University and a self-declared “all-around pop culture junkie”. She has also conducted a survey of workers in the comics industry about their working conditions and their workplace concerns. Sasha graciously agreed to be interviewed via email about the comics industry and her vision of how it could become unionized.
Fiona: For readers who may not be familiar with how the comics industry works, can you describe its structure? For example, is it dominated by major companies, or is there a significant number of independent firms? Do comics artists work on their own and then try to sell their work, or are they usually commissioned to do specific projects?
Sasha: The structure of the comics industry is complex and fairly non-standardized. The market is absolutely dominated by the “Big Two” companies (DC and Marvel). According to recent estimates, Marvel is currently the biggest comics publisher due to the 51% share of the market it controls, with DC composing around 26% of the market.
Among small-press publishers, Image Comics, IDW Publishing, Dark Horse Comics, BOOM! Studios, and Dynamite Entertainment are popular frontrunners – each accounting for 1-8% of the comics market. Every other publisher combined amounts to roughly the same share of the market that Image Comics holds by itself (around 8%).
In addition to the formalized comic book industry, independent creators often produce comics using crowdfunding platforms (Kickstarter, Patreon, Gumroad, etc.), and many others produce webcomics, illustrations, or animations in addition to their more “traditional” comics work. While there are MANY ways to create comics, it’s fairly typical for independent comics creators to have some sort of digital marketplace where they make their work available to the public. This is often supplemented by a robust social media presence and/or personal branding that’s maintained by the creator themselves, or a small team of assistants.
As such, work within the comics industry is a combination of work that is commissioned and work that is the result of creator interest. This is true of both formal comics work (e.g. creating a comic for sale) and informal comics work (creating prints, shirts, zines, etc.). When it comes to the “Big Two” publishers, formal work tends to be commissioned by the company, while informal work is often done with or without the consent of the publishers. Small press publishers tend to have more room for creators to submit their original work/ideas for publication, but there isn’t a consistent policy or approach that is shared between companies. Each publisher has their own version of submission guidelines – some do not accept unsolicited story proposals at all.
In the broadest strokes, a “typical” comics publisher provides executive leadership, a marketing and sales department, and editorial oversight over the books they publish (Image Comics in a notable exception here, as they do not have in-house editors). In most cases, the creative team (e.g. artists, writers, letterers) is contracted by the publisher to work with a specific editor or set of editors for a certain book, or an arc of a book’s storyline. These are typically not long-term contracts, and most do not offer benefits like health insurance. While the majority of work at the “Big Two” is work-for-hire (freelance, commission-based work), smaller presses often print “creator-owned” books – where the creative team that developed the intellectual property continue to hold the majority of the rights to the book post-production. Indie comics is generally the domain of workers who produce works using crowdfunding or digital platforms, but it can also include those who contribute primarily to anthologies or magazines (RAW, MAD, etc.)
Fiona: Are you involved in the comics industry yourself?
Sasha: No, I’m a sociologist and comics scholar. While I love the medium, and served as an intern for Milkfed Criminal Masterminds, Inc. in the spring of 2016, I do not have plans to work in comics.
Fiona: What are the problems in the comic industry that you think a union could help solve? And why would a union be the way to address these problems?
Sasha: My recent survey of comics workers identified four clear issues that unions are known to advocate for:
1. fair compensation
2. job security
3. workload management
4. benefits like health insurance.
All of these issues can be understood as the result of an atomized, outsourced labor force with no collective bargaining unit. In comics, there is very little room to advocate for yourself without marking yourself as an issue for publishers. It’s generally more common for folks who strive for the betterment of their working conditions to be blacklisted than it is for their conditions to change.
As such, there seems to be significant downward pressure on the wages presented by contracts, and an increased workload within said contracts – to the point of being excessive or burdensome. The result is often a race to the bottom for creators, who often accept sparse contracts with ridiculously low page rates in exchange for the simple ability to work as legitimate comics creators.
In this sense, the simple fact that there’s often no meaningful HR department present in the structure of many comics publishers complicates dynamics presented by the lack of a collective bargaining unit, because there is no clear protocol for addressing workers’ grievances. Creation of a union for comics workers would be a great step in putting such protocols in place, as well as a decent step towards ensuring that those policies remain consistent regardless of which publisher the worker is contracted with.
Fiona: You conducted an online survey of workers in the comics industry. What are the major findings of the survey results so far? Were there any results that particularly stood out to you, or that you didn’t expect to see?
Sasha: I received around 750 responses to the survey I posted, and I’ve been posting the major findings here.
Points of data that concern me most:
  • Their overall work status was really interesting to me; 68% of participants were primarily freelance, working without an exclusive contract with a publisher.
  • The stability of their income was shocking; less than 35% reported a stable income from their work in comics. That being said, it’s unclear from these data whether “stability” is due to consistently low (or no) income from said work.
  • Rights and royalties were similarly shocking; while most participants owned *some* share of the rights to their work, over half had not earned any royalties for it.
  • Most respondents reported experiencing health issues due to their work in comics.
  • Work/life balance is a major issue; working in comics comes at the cost of restful sleep, time off for holidays or personal care, and involvement with their friends and families.
  • When considering their overall satisfactionwith their situation, creators are satisfied with their lives, but unsatisfied with their work.
  • Despite recent pushes for diversification, comics is still VERY White.
Fiona: Do you think that workers in the comics industry should form their own union, or do you think they should affiliate with an existing union? And if so, which one?
Sasha: I think both of those options are viable, should folks commit to them. I think that if comics were to form something new, it would likely be in the form of smaller organizations tailored for certain professions within the industry, e.g. color artists, letterers, rather than one large union for all of comics. This is because a number of the writers and artists who took my survey reported being part of existing unions for their work (Writers Guild of America being the most popular job-specific organization named), and may not necessarily be inclined to advocate for positions they do not occupy within the industry.
That being said, if a “comics freelancer union” were to pop up with the intentions of organizing on behalf of all freelance comics workers, I think it would be the option that is best suited to create a more stable industry and advocate for/assist the most vulnerable comics creators. The Industrial Workers of the World (IWW)seems like a great organization to approach for support, regardless of which route we choose to go.
Fiona: Have you had any response to your survey, or to the idea of unionizing the comics industry, from managers or owners in the industry? How do you think they would react to having a unionized workforce?
Sasha: No, but I am curious what their thoughts are. I’d love to be part of the conversation about improving working conditions so that comics publishing companies can continue to have positive working relationships with their creative workers.
I DID notice, however, that my interview with The Beat took roughly six weeks to post and was edited in a way which heavily implied that comics unions are illegal. They happen to be owned by Polarity, the media syndicate that also owns Oni Press and Lion Forge – companies whose merger inspired the most recent push for a comics union – so I’m not really surprised by this.
This is entirely speculative, but I think publishers would ultimately benefit from a unionized workforce, as it would expedite and streamline contract negotiations across the board for the workforce, as well as providing direct access to relatively untapped talent. The union pool would enable employers find marginalized candidates in ways which mirror the access provided by social media hashtag campaigns (e.g. #DrawingWhileBlack, #VisibleWomen, etc.), without losing access to its “traditional” workforce. Talent scouts from larger companies can establish guidelines and goals within unions for their potential workers that could result in increased training and skillbuilding for the workforce. That’s a benefit for everyone involved.
Fiona: After the survey is completed, what’s the next step in the campaign to unionize comics workers?
Sasha: As far as useful next steps, I’m currently looking into the various legal obstacles that the organizing effort will be facing. Once I get a fuller picture of the legislative barriers that exist, I’ll be making some concrete recommendations about how folks could potentially move forward – this is likely where I’ll take a firmer stance what shape the organizing effort should take. At this point, the survey is finished and results are mostly tabulated. I’ll be looking into some more complex data analyses as my time permits, but this is an unpaid project and the cost of living in Portland is fairly high, so I don’t see that happening on a timeline that will be particularly useful for folks who want to make moves on unionizing.

Anecdotally, there seems to be a great deal of support for some form of union or workers’ organization among the folks that I’ve talked to. The biggest barrier in this moment seems to be the fact that the average worker in comics doesn’t really know where to start.

Consequently, the most significant thing that folks who want to see this come to fruition can do it to continue talking about it. Keep discussing your working conditions honestly. Talk to your colleagues and peers about what they face. Build connections with others who work in the industry. Keep the momentum going. If any unionization effort is going to succeed, folks need to communicate and work together to make it happen. That process can (and should) begin now

This one is mentioned in the passing as the one concluding the unions for comics ppl are illegal (?) as per Sasha's words.
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Will comics ever get a union? Sasha Bassett plans to find out
By
Andrea Ayres
-
06/13/2019 10:00 am

A recent Gallup poll puts labor union approval at a 15-year high. Unions are growing particularly fast in media and publishing, where economic conditions have resulted in unprecedented and not always welcome, change. The number of unionized workers in internet publishing has increased a whopping 20-fold since 2010. To understand why there’s been an uptick in support for unions, it’s necessary to understand the economic realities of online media and publishing in 2019.
Here’s a hypothetical: a publisher experiences financial hardship as they attempt to navigate the turbulent waters of today’s media climate. Ad revenue is down, views and circulation are down, everything’s down except for costs (which are going up). In walks Messrs. Hedge Fund and Venture Capital. Like Joel Osteen or Tony Robbins, they promise a better way with a perfect smile and shiny suit. And you? Well, you’re not in much of a position to refuse them. You let yourself be taken in by promises of maintaining operational independence and profitability. The road to black is paved conspicuously with layoffs, slashed budgets, and ill-conceived attempts to rebrand. A few years later, one of two things will likely occur. One: You operate anempty vessel who invokes the specter of independence and objectivity, without follow through. Two: You will no longer exist.
For comics publishers, the cast of characters may be different, but the circumstances are largely the same. Surviving is a struggle. What counts for a competitive advantage these days? Intellectual property, but more specifically, licensing deals. Developing new intellectual property is costly, time-consuming, and did I mention the risk? Across the media spectrum, from TV to streaming, from comics to video games, licensing deals are some of the most consistently lucrative. While it’s not particularly new or groundbreaking for intellectual property acquisition to drive a company merger, what’s changed is the consolidation of power and specifically, those who wield it. This is the background necessary to understand the most recent calls for a union and guild in comics.
The Merger

“We’re going to take a look at efficiencies and identify a number of areas of growth as well.” David Steward II, The New York Times, May 8, 2019.
The Lion Forge and Oni Pressmerger began with a well-placed article in the New York Times. The intended outcome? To help both companies survive a challenging marketplace by combining publishing efforts. Under the merger, Oni would run all publishing efforts outside of Portland, Oregon under the leadership of James Lucas Jones. Lion Forge, founded by David Steward II and Carl Reed, would then be free to pursue other ventures. The merger was negotiated by Edward Hamati, the president of Polarity. Polarity is also the parent company of Syndicated Comics, which ownsThe Beat.
On social media, news of the merger was also met with news of layoffs. According to Oregon Public Broadcasting, Oni dismissed publicity director Melissa Meszaros, associate editor Desiree Wilson, and warehouse assistant Scott Sharkey. Over at Lion Forge, editor-in-chief Andrea Colvin, associate editor Christina “Steenz” Stewart, editor Jasmine Amiri, senior editor Amanda Meadows, and Kayla Tan, a production and logistics coordinator, were all let go.

Can't say anything about the merger. But I'll be looking for freelance work soon. Stay tuned and thanks to everyone reaching out so far.
— Steenz! (@oheysteenz) May 8, 2019

Stories about mergers often leave out the very real human cost towards economic prosperity and viability. Pushed for public comment on the lay-offs, Oni publisher James Lucas Jones said in an interview with Oregon Public Broadcasting, “I’m not looking at this from a people perspective but from a position perspective. None of the decisions were easy.”
It was a sentiment expressed numerous times over the coming days from those representing Lion Forge and Oni. Business decisions are often framed in this fashion. It’s a way to get people to think of numbers instead of the people behind the numbers. If there’s one good thing to come out of social media, it is that corporations can no longer hide behind a well-crafted single party narrative. As often occurs when creative industries are hit by layoffs, the call for a union was once again revived on social media. That’s where Sasha Bassett enters the picture.
Enter Sasha
Sasha Bassett is a PhD student in sociology and an instructor at Portland State University. Her research background includes the impact of gender on organizations as well as comics studies. Bassett is a student organizer and has been involved with issues concerning creative labor for over a decade. She felt called to action when news of the merger hit Twitter and two days later posted a 20-minute survey for collecting data around worker satisfaction and workplace climate within comics.

COMICS PROS: I promised you all a survey and it is ready. PLEASE SHARE WIDELY!
This will take you 15-20 minutes to complete, & asks a variety of questions about your working conditions, obligations outside work, & some other stuff.
Click to participate:https://t.co/lJknex3x5Ghttps://t.co/ZzrdNQMJ0D
— Let's Unionize Comics! (@StillSashaBear) May 10, 2019

The main goal of the project is to serve as a baseline study for comics professionals to help them leverage improved working conditions. Bassett responded to a series of questions about the survey and its goals in an e-mail to The Beat. Bassett hopes to build off the 2013 work of Benjamin Woo by creating datasets for public consumption and dissemination. The Beat spoke to Woo last year about his comic conventions research. Woo, Bassett, and Stephanie Cooke (Creator Resource) all show an attempt to quantify the comics industry beyond publishing and purchasing numbers. There’s a growing movement to bring the academic research around comics out of purely academic circles and into the fresh public sunlight.
Cooke’s 2017 page rate survey provided a stark and startling look at the problem of chronic underpayment in the comics industry. The 2017 data was gathered from 142 self-identified comics professionals. The goal behind these efforts is to increase transparency around compensation and workplace practices. Keeping pay shrouded in mystery advantages those with privilege and actively disadvantages those historically discriminated against by the labor market.
For Bassett, the question isn’t why comics professionals need a union but rather, why haven’t they already unionized? Bassett speaks emphatically about the role of collective bargaining, adding “unions are versatile organizations that can serve as sources of mentorship, networking, and training for workers.”
There are, however, some very good reasons why unions do not yet exist in the world of comics. The National Labor Relations Act (NLRA) establishes criteria for unions. Passed in 1935 to help protect the rights of employees, encourage collective bargaining, and curtail harmful labor and management practices, the NLRA lays forth the rules and guidelines for union organizing. The National Labor Relations Board (NLRB) is in charge of administering the law.
It’s not like there haven’t been attempts to form unions and guilds in comics before. In 1978, a group of comics creators formed the Comic Book Creators Guild, and members included the likes of Paul Levitz, Neal Adams, Jim Shooter, Frank Miller, Walt Simonson, and Chris Claremont.Tony Harris went about attempting to form the Sequential Arts and Entertainment Guild in 2010. Then, in 2012, Eisner-award winning editor Rantz Hoseley renewed the call for a comics guild yet again. There appears to be at least some agreement concerning the poor treatment of comics professionals. People also seem to agree there should be some sort of collective effort to help enact change, but somehow a fully fledged effort never coalesces.
There’s a substantial difference between a union and a guild. A union is a collective bargaining organization for employees, and a guild is a collective bargaining organization for independent contractors. As many comics professionals tend to be independent contractors and not employees under one company, most calls to organize comics have been for creating a guild.
How do you solve a problem like organizing?
Saying you want a guild or union is one thing; actually forming one is an entirely different beast. How do you organize a disparate collective of workers? Bassett believes other industries, like construction, can serve as a template for comics. She says, “Another example can be found in a recent development with the Industrial Workers of the World (IWW), who has helped establish the IWW Freelance Journalists Union – comics could go a similar route and have all freelancers work within the same bargaining unit, rather than with smaller groups oriented around individual jobs.”
Bassett adds, “At this point, I think the biggest obstacle for workers themselves is the culture of silence around their conditions – folks seem very reluctant to say anything negative out of fear they might be blacklisted. I think a union (or comparable workers’ organization) would certainly be a good step in the right direction on addressing this.”
The Beat’s legal expert Jeff Trexler helped me parse some of the complications around union formation. Mr. Trexler notes, “The National Labor Relations Act protects employees, not independent contractors — whereas a union has a legal right to engage in collective bargaining and to strike, freelancers who try to do that can be fired or blacklisted without penalty; indeed, freelancers refusing to follow the terms of their contract could be found in breach and liable for damages.”
So again for the folks in the back, independent contractors attempting to form a union are not considered a protected class by the National Labor Relations Act. There has also been limited success with organizations like the Freelancers Union and other similarity situatedgroups. Despite using the language of organizing and collecting dues from members, they amount to little more than lobbying arms and associations. Bringing these issues up is not meant discount the work done by these organizations, only to highlight the complex nature around organizing freelance workers and independent contractors.
How do you know if you are an employee or an independent contractor? Well, there’s a test for that based on a 1968 Supreme Court case: NLRB v. United Insurance Company of America. As we don’t give legal advice at The Beat, we urge you to read up on whether you fall under the class of employee or contractor using official sources likethis one from the IRS. In short, it comes down to the level of autonomy you have as a worker. The test takes into consideration your behavior, methods of payment and reimbursement, and the overall relationship you have with your employer. Why does any of this matter? Well, it’s a little something called antitrust — cue threatening music and lightning.
Gird your loins, folks; there is nothing sexier than antitrust.
Independent contractors cannot legally enter a union thanks to the Sherman Act. Passed in 1890, the act safeguards against monopolistic practices. At the time of passage, it was often used as a cudgel against labor organizing, hence the 1914 passage of the Clayton Act, which exempted concerted labor activities from antitrust. Not protected by the Clayton Act, however, are independent contractors. Independent contractors are left out of this exemption because business owners banding together to set a price is price-fixing, which is illegal as it constrains competition. So because independent contractors are in charge of setting their price and are (generally) considered to be in competition with one another, they are not protected under the Clayton Act. To allow these people to band together would be considered a form of collusion, which the Sherman Act says is a big ol’ no-no.
I know what you are thinking: well, that’s not fair!
The gig economy has blurred the line between employee and employer. It’s another one of those instances where the law hasn’t caught up with modernity. It’s not all hopeless out there, however. States like New Yorkand California are leading the way to extend civil rights employment law protection to independent contractors. Where those employed in the comics industry fall under these new guidelines, however, remains to be seen. The same economic and labor difficulties that exist in comics exist throughout the U.S. economy. You may ask yourself: what is the point of talking about unions when it doesn’t seem legal to form one? Let’s talk that through.
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Photo by Lena Rose via UnsplashThe Sticking Point(s)
One of the ground rules of organizing is to increase awareness about a topic. Raising awareness and knowledge about the comics workforce is what Bassett and others who have called on comics to talk more openly about labor practices are doing. It is one of the main goals of Bassett’s survey. There are a few significant trends which have stuck out to Bassett as she looks over the survey data. The Beat spoke with Bassett when her survey was only three days old, and the figures included below are representative of this fact.
  • Over 72 percent of the participants are freelance workers; they work in all facets of the industry.
  • 55 percent have received specialized training for creative labor (usually in the form of a BA degree); only 19 percent received training for their specific job in comics.
Working in comics is deeply tied to an individual’s dreams and life goals. Even if some had the opportunity to leave comics, most would not choose to do so. The result of the passion around making comics is that people are often willing to accept unfair labor practices and working conditions. It’s not a fair trade-off.
The above statistics represent both the need for more transparency of employment practices as well as the difficulty with forming a union. As freelancers are employed in all aspects of the industry, it means classifying them as one type of employee (an artist) or another (a writer) is difficult. This type of classification is necessary to form a union. Not to get too in the weeds, but there’s a reason why this classification matters and it has to do with the language of unions.
A bargaining unit is the group of workers able to vote in elections for union representation. This unit is established under the community of interest standard set by the NLRB. Workers can share a community of interest in wages, hours, type of labor, and other factors of employment. Before 2011, employers could add employees to a bargaining unit so long as they could show they shared a community of interest. What did this mean? It meant employers could, in theory, work to defeat a union by adding more employees to the bargaining unit who would then be eligible to defeat a vote in favor of union representation.
In 2011, the Specialty Healthcare decision by the NLRB broadened the standard to include smaller bargaining units. Under theSpecialty Healthcare rule, smaller groups of workers could form and vote in favor of union representation under the previous community of interest standard. Employers, however, could only add workers to this group if they could establish an “overwhelming community of interest.” The result was that it was more difficult for employers to add employees to prospective bargaining units. Specialty Healthcarewas representative of a more favorable view of unions expressed by the Obama Administration. The Trump Administration has adopted an employer first approach, and its nominees to the NLRB represent this. In 2017, the new Republican majority board overturned the 2011 Obama-era rule which allowed the smaller bargaining units to exist.
So, where does this leave folks like Bassett and others who wish to improve the working standards and labor conditions within the industry? Well, here’s Bassett in her own words: “Folks also seem overwhelmed with the scale of unionizing comics. To this, I say that it is not an individual’s job to do all of the work. Talking to your peers, sending a few emails, showing up to meetings, all of these small efforts add up – ‘showing up’ is often the most powerful thing you can do to support the effort of folks who are organizing.”
Bassett believes in direct support of creators through their online stores, as this helps put more money in the pockets of your favorite creators. You can also support the work of Bassett’s Comics Workforce Study. Currently, Bassett is tabulating the results of her survey, but we can expect to see regular updates about her findings over the coming weeks.
One area we can look toward for some inspiration is efforts to unionize the video games industry. Game Workers Unite is an international, grassroots organization behind efforts to unionize video games, which has long suffered from exploitative labor practices. GWU combines awareness-raising efforts through publications and literature, alongside traditional, on-the-ground organizing through chapters and appearances at conferences. By providing support on the ground, GWU hopes to create an environment where labor organizing moves away from theoretical, into the practical.
The truth about organizing labor in comics is: there is no short-term fix. Organizing takes sustained effort, and people like Sasha Bassett are ready and willing to put in the work.
 
Even in an optimistic world, wouldn't a "comic union" forming right now just confirm a lot of the criticisms towards these writers? I know there's much bigger flaws with the idea but you'd think they wouldn't want to legitimatize their critics as they are clearly 200% wrong. Not "mostly wrong" or "they raise some points but are pretty misguided", nope, absolutely as wrong as wrong can be.
 
If I was a failing comic company head and I heard my untalented but cheap moronic contracters tried to unionize; I'd fire them all, tell the reeeing from the shill medias to go kill themselves, ignore their strike completely until they starve to death, and then get even cheaper and more desperate people to do their jobs, probably from the internet.

Shit, I might go for those weirdo latin america artists that do weird shit; they'd suck my dick for some dollars given that a single dollar there is like 100 bucks.
 
If I was a failing comic company head and I heard my untalented but cheap moronic contracters tried to unionize; I'd fire them all, tell the reeeing from the shill medias to go kill themselves, ignore their strike completely until they starve to death, and then get even cheaper and more desperate people to do their jobs, probably from the internet.

Shit, I might go for those weirdo latin america artists that do weird shit; they'd suck my dick for some dollars given that a single dollar there is like 100 bucks.
There are already a lot of artists who are international. Imagine McDonald's human cashiers trying to form a union when all the cooking is done by machines. Them cashiers just don't realize how replaceable they are...

Why do these artists think they're that special? I get that being an artist sucks because what they do is 5x as hard as what the writer does, but it's the industry itself that chose and celebrates this imbalance.
 
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I don't really follow what you mean. How would it be confirming criticism?
In the sense that a bunch of them are around due to nepotism and happening to be friends with someone already in the industry. A comic union would just be a fancy way to frame the usual clubhouse behavior especially if the motivation is a handful of them getting fired recently.

It's kinda be hard to continue to claim "No, I'm here because I'm TALENTED" if you need to resort to forming an union to keep said job.
 
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Reactions: BestUserName
I've been half following the WC drama. Seems Nasser, Doug, and Mike and all left CG. So who is left from OG CG besides Ethan? WC has driven everyone else out.
I think Malin is still in it and I guess Ya Boi, but he dipped out of twitter which was one of the smartest things he did. Hey @FROG maybe you should reconsider that WC stance. It's gonna fuck you hard and it's just a matter of when.
 
I've been half following the WC drama. Seems Nasser, Doug, and Mike and all left CG. So who is left from OG CG besides Ethan? WC has driven everyone else out.
I'm thinking even Elliott drifted away too. Are Cridious and Antonio still around on CG? Who knows.

WC has really been a weird one.
 
I've been half following the WC drama. Seems Nasser, Doug, and Mike and all left CG. So who is left from OG CG besides Ethan? WC has driven everyone else out.
There's still some of the OG CGs like Douglas Ernst, Jon Malin and others not so well known. But most of the big names have (not really left but) become CG adjacent because of WC acting like absolute morons. I know that @FROG won't tell them to stop sperging because WC is comprised of grown ass men but he should really pull on their leash when they start bullshit slapfights over petty crap.
 
There's still some of the OG CGs like Douglas Ernst, Jon Malin and others not so well known. But most of the big names have (not really left but) become CG adjacent because of WC acting like absolute morons. I know that @FROG won't tell them to stop sperging because WC is comprised of grown ass men but he should really pull on their leash when they start bullshit slapfights over petty crap.
I don't see why not. He's told others what to do. Nerkish to disavow fans, Miller to be less homophobic. Recently called out Nasser for ALLEGEDLY making fun of TUGs ALLEGED miscarriage. While also not calling out Ro turning StarWarsGrls missing Sister Ellen into a joke during Ethans livestream.
 

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I'm thinking even Elliott drifted away too. Are Cridious and Antonio still around on CG? Who knows.

WC has really been a weird one.

I'm thinking Cridious and Antonio are more "adjacent" now. @FROG, when were they last on your show? These says I don't watch unless Zack is on.

There's still some of the OG CGs like Douglas Ernst, Jon Malin and others not so well known. But most of the big names have (not really left but) become CG adjacent because of WC acting like absolute morons. I know that @FROG won't tell them to stop sperging because WC is comprised of grown ass men but he should really pull on their leash when they start bullshit slapfights over petty crap.

Malin I think is the only OG person left. I'm really talking about peak CG, not pre CG. I think Cummings, Ernst, Zack, etc are pre-CG peak. Zack is the only one to make it to peak CG from the pre group.
 
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Go back to page one of this forum and start reading. Comicsgate existed to teach people how to make comics and make money. Hard truth is writers are paid the least because like you said, anyone can do it.

Anyone can write bad, shit-tier comics. People who can write like God though are few and far between, like Alan Moore or Dave Sim during classic-era Cerebus.
 
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