Social Justice Warriors - Now With Less Feminism Sperging

The whole system of college athletics is shady as hell. That South Park episode with the crack babies exagerrated it a bit, but they didn't really make anything up.

Seriously comparing it to slavery is taking it a bit far, but it's really not something worth defending, and I say this as a dedicated college athletics fan.
Well, the "trained their whole lives for" part fits.

Don't forget that Jimmy the Greek was fired for his comments about the physical, athletic dominance of basketball-Americans, was back in the 80's.

 
Ever play in a D&D game with orc hordes? RACIST.
Part 1: https://web.archive.org/web/2019033...myth-part-i-a-species-built-for-racial-terror
Part 2: https://web.archive.org/web/2019070...he-martial-race-myth-part-ii-theyre-not-human
Orcs, Britons, And The Martial Race Myth, Part I: A Species Built For Racial Terror
James Mendez HodesJanuary 14, 2019
content warnings: racism, colonialism/imperialism, cultural conflation, sexism, sexual violence, anger
This is the first installment of a two-article series about the racist origins, nature, and ramifications of orcs, a malevolent humanoid species from English author JRR Tolkien’s Middle-earth fantasy setting. I started researching this article with the hypothesis that a collection of negative assumptions about people of color in general, common among the British of Tolkien’s time, gave rise to orcs. I was wrong. Drawing on the most hateful stereotypes he knew, Tolkien explicitly and purposefully crafted orcs as a detrimental depiction of Asian people specifically. Part I, below, traces the long histories of the racist fears and ideologies which motivated Tolkien. Part II will explore how later fantasists have adapted the orcish concept to express different harmful stereotypes; and draw parallels between the challenges of rehabilitating orcs’ portrayals and of decolonizing one’s own relationship to one’s cultural stereotypes.
Introduction
Hey, Professor Tolkien. What do orcs look like?

Cool. That’s from his Letter #210, and he just described me and all my relatives on my mom’s side. Why would he say that?
Orcs are a species—more commonly labeled a “race”—of wicked, dangerous humanoids found en masse in JRR Tolkien’s Middle-earth as well as most of analog and electronic gaming. But Tolkien derived their ugly appearance and savage temperament, like almost all orcish traits common across different media, from a long and painful history.
We say Tolkien invented orcs as we know them today. More precisely, he synthesized their nature from various traditional characterizations—not of mythical beings, but of real-life humans. Some of those characterizations came from popular European conceptions of the greatest threats to Western civilization. Others came from pseudoscientific frameworks of racism, some of which Tolkien would have encountered in his academic training. But Tolkien would meet the most germane theory to his orcs in his military service with the British Army: the fallacy of the martial race.
Orcs are my problematic fave. Show me a fantasy game with orcs in it, and my first question is whether I can play as one. But I’m a multiracial person of color who works in gaming as a cultural consultant, and therefore a connoisseur of classic racial prejudice. I can’t ignore the staggering racism which directly inspired the Tolkienian tropes which influenced every corner of nerd culture, most of all Dungeons & Dragons.
The story of why orcs are the way they are, and in fact why we talk about science fiction species and fantasy races the way we do, takes us back into military history, to British imperialism in Scotland, the Pacific Islands, Africa, and especially Asia; and, in fact, all the way back to the Mongolian steppe at the turn of the thirteenth century.
It’s a long journey, which we’ll take in two parts. This first part tracks all the historical and racial influences on Middle-earth’s orcs. The second, which will come later, shows how those ideas’ confluence in The Lord of the Rings has played out in successive speculative fiction, with particular attention to fantasy role-playing games and to people of color’s struggle to see themselves represented in nerd culture. But let’s start on the steppe.
From Scourge of God to Yellow Peril
Societies fighting different societies have always constructed narratives around those conflicts which elevate themselves and denigrate their enemies. The term “barbarian” comes from an ancient Greek onomatopœia for the way foreign tongues sounded to Greeks. Tolkien’s particular take on civilization versus barbarism, though, owes a special debt to Eastern threats to Europe: the myriad related but distinct Eurasian and Central Asian equestrian civilizations whom fearful Western Europeans labeled “Tartars.”
Attila the Hun, the Scourge of God, terrorized Europe during the fall of the Roman Empire, that dubious bastion of Western civilization to which the Eurocentric imagination would always hearken back. But Attila won some, lost some, and died an ignominious death. In the thirteenth century CE, Chinggis Khagan’s armies rolled out of Mongolia and over every source of opposition they faced to create the largest empire the world would ever know. They would have conquered Europe, too, had Chinggis’s death not recalled his commanders to the Kherlen River. As we explore Tolkien’s background and his creations, references (subtle and overt, but mostly overt) to Asia in general and Mongolia in particular will come up again and again.
Shadows of the Empire
So what factors preserved the Mongol Terror until Tolkien’s birth in 1892?
Was it cruelty? Doubtful—the Mongols’ enemies and victims accused them of all the same atrocities conquering armies always seem to commit.
Was it success? For sure, at least in part. The Mongols accomplished seemingly impossible feats of strategy and logistics.
I suspect Mongol curiosity about foreign cultures and religions set them apart. Despite all their violent acts, they rarely stamped out local cultures, nor chewed them up and spit them out as digested versions of their own. Instead, they shared and learned. When they left the steppe and encountered fortresses their horse archers couldn’t beat, they learned siegecraft and grew as feared for their trebuchets as for their mounts and bows. They collected new religions like Pokémon and proclaimed freedom of worship throughout their empire. When Papal missionaries arrived in Khubilai Khagan’s court, they were surprised to find the Great Khan practicing several seemingly contradictory religions—including his mother’s, Christianity—without any worry of conflict between them. You couldn’t beat Mongols in battle because they were tougher and more resourceful. But you also couldn’t beat them in a culture war, because they wouldn’t fight you at all. They’d welcome you into the tent and sit down and listen to you over drinks. Is it any wonder the Mongols intermarried so freely with all the peoples they encountered?
Of course, a less savory narrative surrounded—and surrounds—that intermixture. Potentates in the former Mongol Empire claimed apocryphal descent from Chinggis Khagan all the damn time. But as recently as 2003, a genetics paper asserted that one in two hundred men alive today descends from Chinggis Khagan, based on a certain Mongolian Y-chromosomal lineage’s prevalence across the former Mongol Empire due to “a novel form of social selection resulting from [Chinggis Khagan’s relatives’] behavior.” The study thus lends credence to an old canard that paints Mongols in general and Chinggis in particular as virulent sexual predators. That matter’s truth or falsehood isn’t actually germane to this meandering discussion about orcs; but given the worldwide prevalence of rape culture in the Mongol Empire’s time and now, I caution readers about the conclusion that this culture was somehow worse in this regard. Nevertheless, this narrative contributed to the Mongol Terror’s legacy in a pretty creepy way.
That Wasn’t Even Its Final Form
By the time of Tolkien’s birth, nationalistic sentiment and imperialist expansion drove European foreign policy. But since fundamentally different cultural paradigms drove the past’s greatest empire, the imperialist mind twisted Mongolian syncretism and admixture into an insidious campaign to infiltrate and usurp Western society’s cherished institutions by artifice and treachery. Central to this plot was the threat of forceful miscegenation: that these small, effeminate men, too desperate and rapacious to fight or love fair, would steal white women from their rightful mates. As of the American conquest of the Philippines, the Boxer Rebellion, and the Russo-Japanese War, Filipinos and Chinese and Japanese replaced Mongols as the greatest threat. The Mongol Terror had transformed into the Yellow Peril.
An old cartoon drawn in black ink on yellow paper of a Chinese … man? goblin? with a long queue, a bolo knife in his teeth, and a smoking torch and revolver in his hands, standing astride a fallen white lady. The caption reads “The Yellow Terror in All His Glory.” From Wikimedia Commons.

An old cartoon drawn in black ink on yellow paper of a Chinese … man? goblin? with a long queue, a bolo knife in his teeth, and a smoking torch and revolver in his hands, standing astride a fallen white lady. The caption reads “The Yellow Terror in All His Glory.” From Wikimedia Commons.
Anxieties about culture, sex, and empire kept a Central Asian threat from centuries in the past in the atmosphere while a young John Ronald Reuel Tolkien grew up in South Africa and Worcestershire. As he read about George MacDonald’s goblins, the adults around him would have discussed British colonialism and the Yellow Peril. I speak from personal experience when I tell you Asians in the twenty-first century still must fight censure based on Yellow Peril stereotypes when we try to find love. You better believe Tolkien’s time did as well. In fact, perhaps you remember a certain nickname the Americans and English had for the Germans in World Wars I and II?
From the Portland Art Museum: An American propaganda poster showing a German soldier with a spiked helmet and bloody fingers and bayonet, climbing over a ruined landscape. The message? “Beat back the HUN with LIBERTY BONDS.” Frederick Strothmann, 1918, color lithograph on smooth cream wove paper, Gift of Mr. William Lewis Brewster, Jr., public domain, 20.59.15

From the Portland Art Museum: An American propaganda poster showing a German soldier with a spiked helmet and bloody fingers and bayonet, climbing over a ruined landscape. The message? “Beat back the HUN with LIBERTY BONDS.” Frederick Strothmann, 1918, color lithograph on smooth cream wove paper, Gift of Mr. William Lewis Brewster, Jr., public domain, 20.59.15
In any case, remember those points—about the Mongol threat, and (for Part II of this article) about foreign invaders preying upon white women. They’ll be back.
Scientific Racism
When JRR Tolkien got older, he matriculated at Oxford to study classics and English. After graduation, he joined the British Army to fight in the Great War. First in academia and then in the armed forces, he encountered strains of scientific racism which directly and explicitly influenced his orcs. Scientific racism is the application of pseudoscientific theories to justify racial prejudice. It goes hand in hand with social Darwinism, evolutionary psychology, and other forms of fake science which continue to propagate in the form of presidential speeches and clickbait articles your embarrassing relatives like to re-share. Pretty much any educated white man could come up with his own bad take about people who had fewer bullets than him, based on the time they met a foreign tribe once or their peculiar collection of human skulls. Let’s learn about the forms of scientific racism which most influenced Tolkien.
-oids
Have you ever wondered why the American term “Caucasian” refers to white people of European descent rather than the often light-skinned, sometimes dark-skinned people who live on and around the Caucasus Mountains? That usage descends from a progression of creepy European “scientists” who classified humans into three or more fetishistic categories, explained quickly and incisively below by Franchesca Ramsey—take four minutes and watch her kill this one.



The takeaway is that the Caucasoids of Europe are the original, most beautiful, and most advanced race. Everyone else, including Asia’s wretched Mongoloids, is a degenerate corruption of whites’ original line; and now that we know about the Mongol Terror, the Mongoloids’ designation should come as no surprise. Individuals with trisomy 21 were derided as Mongoloids (CW: horrific ableism) because their “Asian-looking” facial structure supposedly marked the disease’s regressive effects towards a more primitive form (even though Caucasoids were supposed to be the original form—I don’t pretend to understand it). That narrative of originals and corruptions will return when Tolkien tells us where orcs came from.
Warrior Races
The British weren’t the first to ascribe innate combat bonuses to certain ethnicities. That idea was all over Europe and America. Major-General Carl Philipp Gottfried von Clausewitz’s seminal 1832 military science manual, On War, has a chapter about how “military genius” is a more complicated notion than various famous commanders’ fan clubs might have liked to think. Its’ pretty great, except for this bit:

Where do we begin with this? Who decides which societies are primitive and which are civilized? If we swap in “the Men and the Elves” for “the Romans and the French,” the above paragraph holds together a good deal better than in the real world.
At any rate, England bureaucratized and enshrined the martial race classification to an unprecedented degree through imperialism in South Asia.
The Raj
Remember how excited the Mongols were about learning their conquests’ culture? The Britishers who colonized India were not nearly so open-minded. They immediately set about oversimplifying an entire subcontinent, from races to classes, religions to professions, castes to clans, keeping Indians in conflict with each other and not their true oppressors. Two wars in particular, which England struggled through with unexpected difficulty and extensive local help, had lasting effects on British perceptions of South Asians: the Anglo-Nepalese War of 1814-1816, and the first Indian War of Independence of 1857. In their wake, Brits began to designate certain South Asian ethnic groups as “martial races” from which to recruit soldiers.
Men from martial races were strong, tough, savage. Born into violent, warlike cultures. Raised to prize military prowess above all other pursuits. Naturally inclined to raid their neighbors or, when no neighbors can be found, to fight amongst themselves. Stubborn and simple-minded, despite all their martial skill. Easily controlled by more graceful, cerebral people—a rare few whipped into shape as honorable soldiers for a good cause, more commonly forged into evil forces’ rank and file. Like orcs.
I highly recommend this fascinating lecture by Jasdeep Singh for a detailed breakdown of how the British reached such far-fetched conclusions; but in sum, their favorite “martial races” were the ones who had reasons (albeit always complicated ones) to obey them. Tolkien will remind us of this structure—thoughtful commander, martial underling—before long.
JRR Tolkien served in the British Army from 1915 to 1920. Winston Churchill was still harping on the martial race idea a decade later. Tolkien could never have avoided it.
“… but isn’t it cool to be from a warrior race?”
I can’t believe I need to explain this point, but no, it’s not cool to be from a warrior race.
  • First of all, it’s false. There is no warrior gene. There are no martial races. No one is born to kill: not pit bulls, not men, and certainly not ethnicities. You can acculturate someone to value violence or military service, and you can definitely force a culture over which you have power into a violent little box so they feel they have no choice but violence. But talking with precision about violence as the product of power structures is very, very different from calling anyone a warlike people.
  • Sometimes you will meet individuals who are personally excited about their culture’s martial tradition. That’s nice for them. But please recognize the difference between expressing admiration for military service as a choice, and internalizing your colonizers’ party line that fighting dutifully until you die (and usually for colonists’ agendas) is all you’re good for.
  • “Positive” stereotypes are still harmful. Stereotypes operate in kyriarchical systems where the Man presents his subjects with a narrow range of acceptable, “positive” stereotypes to which they may adhere—and if they don’t, threatens them with another, deadlier set of negative stereotypes. Either you excel in the way society has told you it’s okay for you to excel, or they’ll assume you’re one of the Bad Ones. Be a musician or point guard, or else you’re a thug or a welfare queen. Be a doctor or economist, or else you’re a cab driver or terrorist. Fight to the death for our armies, or else you’re a threat to Western civilization to be beaten down and controlled.
Beyond South Asia, England inflicted martial race theory upon several other ethnicities they colonized, including Scottish, Zulu, Kamba, and Māori people. Even after they threw off the British yoke and discarded “martial race” as a categorization, internalized prejudice kept the theory alive. The Indian and Pakistani militaries still grapple with the theory’s aftershocks. Jason Momoa’s haka at the Aquaman premiere prompted Māori commentators to point out how his attitude toward the dance perpetuates critically dangerous stereotypes about Polynesian violence. This article and accompanying video lecture, which dive deep into the martial race concept’s harmful effects on Māori people, inspired me to write this article in the first place. Even in fantasy, any serious mention of warrior races both borrows vocabulary from and lends credence to an ideology which gets real people hurt and killed.
Well, this is mildly awkward now. From Wikimedia Commons, a fan cosplaying as Lurtz the orc from  The Fellowship of the Ring  film adaptation poses with an autographed picture and a cheerful Lawrence Makoare, the Māori actor who played that character.

Well, this is mildly awkward now. From Wikimedia Commons, a fan cosplaying as Lurtz the orc from The Fellowship of the Ring film adaptation poses with an autographed picture and a cheerful Lawrence Makoare, the Māori actor who played that character.
We will revisit these effects in Part II, when we talk about the lasting appeal of orcs in fiction.
Origin of Species
We know JRR Tolkien’s experience fighting in World War I influenced his eventual creation of Middle-earth and the various species which populate it. The coolest thing to be in Tolkien’s work is an elf: a tall, willowy, beautiful, graceful, pale, immortal creature, created by the greatest of the gods as Middle-earth’s original sentient species. Their homeland is in the setting’s far west, whereas the evil empire is headquartered in the far east. But according to the Silmarillion, a few unlucky elves

So orcs are degenerate corruptions of the OG elves … kinda like how Mongoloids, Negroids, and other people of color are corrupt, degenerate versions of the noble white Caucasoids whom they resent. Now that description of orcs which starts this piece, which comes from Tolkien’s Letter #210, makes more sense. When he writes “Mongol-types,” he straight-up tells us he made the Mongol terror and the Mongoloid stereotype into an entire species. Further visual descriptions of orcs throughout Tolkien’s œuvre match Letter #210’s, although he also likes to mention how black, dark, or swart they are—all terms applied to Indians in Tolkien’s time as well as Africans. He also refers to different orc “breeds’” animal attributes like claws, yellow fangs, dragging knuckles, or porcine senses of smell.
We’ve already seen that a description of orcs’ violent nature and the British Army’s criteria for martial races are identical. But even within orcish ranks, there’s another martial subrace: the Uruk-hai, “bred” for size and soldiering aptitude. The orcs’ masters give us the hierarchy martial race theory recommends: a more thoughtful commander from a higher race, in charge of natural-born soldiers from the martial race. Those commanders are the Dark Lords Melkor (originally one of the Ainur, a kind of god) and Sauron (a fallen Maia, or angelic spirit); the human wizard Saruman the White; and the ex-human Ringwraiths.
But we know who really did the breeding here. Tolkien outright purpose-built his orcs to evoke and combine the most vile Asian stereotypes, visual and behavioral and biological. They weren’t casual or incidental. They definitely weren’t accidental. And if I could believe for a second that these constructions were incidental to The Lord of the Rings, a quote from that New York Times article dispels that belief:

These fantasy races’ cultural coding wasn’t incidental to the adventure story. It was the point.
The Lord of the Rings is about European heroism and Asian villainy.
“But it’s only fantasy.”
Sure. And if you call me a racial slur, it’s only words.
Does intent matter? Because I think Tolkien’s own words in the previous section make his intent pretty clear: he’s telling a story about good and evil where good is explicitly identified with England, evil is explicitly identified with Asians, and the means for communicating those concepts is a catalogue of classic racism.
But maybe you still think it doesn’t matter. Maybe you think, in fact, that applying these Asian stereotypes to a fantasy race who might look like but aren’t real Asian people, who actually are inherently evil and okay to murder, is a safe way to enjoy a fight between good and evil, to let the hero look badass and slaughter bad guys without compunction.
Designing a fantasy universe based on racist theories whose purpose is to uphold acts of violence and dehumanization toward an exaggerated, intentional stand-in for my family is not okay, any more than laughing at minstrel shows is okay if it’s just white people with shoe polish on their faces, not Black people. This act is akin to making up a speculative-fiction race where women really are simple-minded commodified sex objects because you really wish you could reduce women to simple-minded commodified sex objects without offending actual women.
Okay, maybe you could get away with that. Armin Shimerman as Quark the Ferengi bartender in  Star Trek: Deep Space Nine  with the meme text “FEMALES …”

Okay, maybe you could get away with that. Armin Shimerman as Quark the Ferengi bartender in Star Trek: Deep Space Nine with the meme text “FEMALES …”
Maybe you’re not doing it out of racism. Maybe you only think it’s interesting to explore these ideas. Fine. Perhaps you, alone among humans, aren’t racist. But if that’s so, I’m not worried about you. I’m worried about everyone who will show up to stan this thing because they’re racist and it lets them indulge their racist fantasies. That’s a problem in fandom. In Part II of this article, we’ll see how the problem worsens when people act it out, because we’re going to look at Dungeons & Dragons.
Conclusion and Links
Thanks for bearing with me through this long, painful process. Please continue to Part II to discover how a bespoke anti-Asian racist caricature has become a fantasy fiction staple while getting more, rather than less, offensive.
Here’s a summary of articles linked in the piece.
Thanks to Bex, Jenny P, and everyone else who chimed in with research help on the Crossings slack.
Admittedly, I didn’t read part 1, but part 2 is where the crazy kicks in.
Orcs, Britons, And The Martial Race Myth, Part II: They're Not Human
James Mendez HodesJune 30, 2019
This is the complement to my previous article, “Orcs, Britons, and the Martial Race Myth, Part I: A Species Built for Racial Terror.” In the previous article, we learned how racist myths from the British academy and army fueled JRR Tolkien’s creation of orcs as an analogue for Asian people. Today I want to look at what happens to orcs as we follow Lord of the Rings’s influence into modern media. When Dungeons & Dragons and its descendants introduced orcs to the United States of America, orcs gained new ethnic dimensions and encountered new and visceral depths of criminalization and dehumanization. In the conclusion to this piece, I suggest several new directions in which gamers of all ethnicities might take the orcs they design or play, to rework this symbol of racist degeneracy into the vanguard of decolonization.
Last time, we started out on the Mongolian steppe and traveled from there to England. This time, we’ll start out with the journey from Britain to America.
Content Warnings
This article includes descriptions of racism, colonialism, imperialism, racist violence, police violence, sexual assault, attempted car theft, and fools tryna gaslight you telling you what you’re sure is racist isn’t racist.
Terminology Note
Because I just got a comment on Twitter that said, “Sorry, you lost me when you claimed repeatedly that non-white people cannot be racist,” let me clarify some definitions.
  • Racial prejudice is unfair treatment because of your race.
  • Racismis unfair treatment because of your race which feeds systemic race-based oppression. Dominant cultures’ members experience racial prejudice, but not racism. Also, we may classify similar incidents of prejudice as one or the other of the foregoing based on where and when they happen.
    • For example, here in the USA, people of color can be racist towards other PoC or even ourselves. We can also be racially prejudiced toward white people. We cannot be racist toward white people.
  • Some people use the terms “racism” and “systemic racism” for the previous two terms, respectively; but I don’t, and I’m tryna stay consistent.
  • Reverse racism is a term which I mostly hear used as a joke; like, if you actually believe white people can experience racism in America, wouldn’t you just call it “racism”? According to this Vox article,“[r]everse racism refers to the idea that dominant racial groups (typically white people) experience discrimination based on their race in the same way that people of color do.”
  • This blog is not about deciding whether one or the other of racism or racial prejudice is morally worse. It is, however, about recognizing that divergent dynamics drive different systems of oppression.
Anyway. Orcs.
Coming to America
During the late twentieth century, social and economic change following from several major wars centered world popular culture on the United States. Here, Dave Arneson and Gary Gygax developed the tabletop role-playing game as we know it today, combining Tolkienian fantasy’s flavor with traditional European tabletop wargames’ systems. The ideas contained in their Dungeons & Dragonsunderpin not only tabletop gaming but also the entirety of nerd culture. You can see D&D’s influence in Japanese comics like Magic Knight Rayearth and video games like Final Fantasy. But how did this migration affect portrayals of orcs? Let’s look at late twentieth-century American race relations, which saw a new Asian stereotype develop: the Model Minority. Lily Du and Franchesca Ramsey on Decoded will get you started here.



The model minority myth is a sort of backhanded compliment writ large. Call someone on it, they’ll tell you they meant it with kindness. Nevertheless, it defines a state of being which rewards Asian adherence and submission to white standards and values. Many Asian Americans in my mother’s generation consciously emphasized European values and folkways over our own, such that millennial and younger Asians now struggle to recapture our sense of belonging and identity. When my mother was a child, her father told her always to check “white” if asked her race on a form, even though both her parents were Filipinx and no member of my family could possibly pass as white until my birth.
The model minority myth also presses us into battle against other ethnic minoritieson whites’ behalf.
Fear of a Black Planet
As white America worked on transforming Asians from yellow perils into non-threatening model minorities, its fear of Black Americans grew. America has always treated Blacks as only conditionally human, lacking even the self-damaging path to acceptance the Model Minority myth affords Asians. It justified the slave trade as a civilizing influence on Blacks who were little more than animals–three fifths of a human being, you might say. The newspapers couldn’t help but describe Blacks in terms of primitive violence, even when describing Black heroism. Like, did this illustration come from the New York Herald or the D&D Monster Manual?
A Black, uh … orc? soldier? with a bloody knife and a baleful stare fights off German troops in a black-and-white  New York Herald  illustration of his acts of gallantry and/or savagery in World War I. Looking at this photo, I would not surmise that it comes from a complimentary article.

A Black, uh … orc? soldier? with a bloody knife and a baleful stare fights off German troops in a black-and-white New York Herald illustration of his acts of gallantry and/or savagery in World War I. Looking at this photo, I would not surmise that it comes from a complimentary article.
During the civil rights movement of the 1950s and 1960s, just before the first editions of D&D, white Americans identified armed, organized, assertive Black Americans as the greatest threat to their position of privilege. Even the National Rifle Association championed gun control laws lest Black Americans exercise their Second Amendment rights. Then, in the early 1970s, came D&D, which made “race” and “class” mean new and different things.
Dungeons & Dragons
Tolkien’s decision to reify racism in the concept of fantasy races made it into D&D largely unchanged. This article by Paul B Sturtevant goes through many of the same concepts I’ve previously discussed on this blog in the context of D&D, and also includes one of my favorite illustrations ever: the first edition cover of RA Salvatore’s The Crystal Shard, which features a human barbarian, a dwarf fighter, and … who is this Latino guy with white hair?
Is that the dark elf Drizzt Do’Urden? I laughed when I first saw it. Then I thought about drow cosplayers in blackface and thought, please come back, Latino Drizzt, all is forgiven.

Is that the dark elf Drizzt Do’Urden? I laughed when I first saw it. Then I thought about drow cosplayers in blackface and thought, please come back, Latino Drizzt, all is forgiven.
D&D, like Tolkien, makes race literally real in-game by applying immutable modifiers to character ability scores, skills, and other characteristics. The in-game fiction justifies these character traits as absolute realities; they also just happen to be the same cruel and untrue things racists say about different ethnicities, which I am frequently told is a coincidence or makes sense in the game or something. We’ll come back to those points.
What I want to focus on right now is the way D&D defines and categorizes both race and personhood. Every edition of D&D has populated its worlds with myriad intelligent species, but identified only a short list as appropriate for players to embody as their characters. Here’s the Fifth Edition Player’s Handbook on page 17:

This first paragraph introduces the most common player character races: halflings (D&D’s hobbits), dwarves, elves, and humans. The text elevates elven beauty above other races’, which has some racial and gendered dimensions we discover on p. 21, where we learn under the heading “Slender and Graceful” that “[w]ith their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds.” They also “have no facial and little body hair.” Well, it’s definitely someone’s standard of beauty, and I’m pretty sure I know whose.
This description also distinguishes between race as a D&D term and ethnicity as a human concept, which will provide us with some cognitive dissonance. As we saw in part I, D&D races occupy a weird liminal space in which they resemble different human races in some ways and different species in others. Also, huh–it brings up human ethnicity but not elf, dwarf, or halfling ethnicity, even though we see in the game art that there are elves, dwarves, and halflings with as many skin tones as humans. Nonhuman races often have two or more subraces, which may or may not have phenotypic differences; but unlike human ethnicities which all have the same stats, nonhumans’ subraces actually get some distinct stats and traits.

oh no

a fun and assuredly entirely true fact: we biracial people spend 75% of our time feeling like we do not belong to either of our parents’ races, of which 66% occurs when white people ask us if we feel confused about our identities

I know how you feel, man.
So we got the normals: humans, elves, dwarves, halflings. We got the “exotics”: dragonborn, tieflings, dark elves specifically, gnomes, and … wait, humans and elves are both normal, but race-mixing results in an exotic? Great. Also … wait, half-orcs are up in here. Where are the orcs? What happened to half-orcs’ other parent race? Maybe we’ll find the answer in half-orcs’ description on p. 40 …

THAT’S where half-orcs come from? Orcs and humans decide to be evil together and have babies?

“more civilized races”? Who wrote this, Jordan Peterson?

Horde. Terror. Tribe. Barbaric. Savage. I’ve heard all this before. These are the words colonizers apply to natives everywhere. In an American context, now that Asians are a model minority, we usually hear these terms applied to Africans and Native Americans.
So half-orcs are already uncommon and exotic. Orcs aren’t even in this book. They appear instead in the Monster Manual,where monsters generally only acceptable for use as non-player characters under the Dungeon Master’s control live. You need a peripheral sourcebook your DM might not even allow, Volo’s Guide to Monsters, to play as an orc. There, we discover that orcs get bonuses to Strength and Constitution, a penalty to Intelligence (they’re one of a tiny number of D&D races which even have negative modifiers in 5e!), an alignment that’s usually chaotic evil, the ability to see in the dark, and the traits Aggressive, Menacing, and Powerful Build. Now, instead of being smaller than humans like in Lord of the Rings, they’re swole–presumably also because of that migration from Asian stereotype to other racial stereotypes.
I’m not going to copy in all the rest of the text in Volo’s Guide to Monsters that describes orcs, because I don’t want to extend this article with too many quotes, because you can probably imagine it based on what you’ve already read here, and because I need to maintain the emotional fortitude to finish this article. But it’s not okay. It’s really not okay.
By default, orcs are unplayable monsters. Even their offspring with humans are exotic and strange (not to mention the result of circumstances of dubious union). They’re othered, marginalized, and characterized with great athletic ability but poor mental faculties. That’s where this story comes from.
It’s 2012. Sam Pious and I arrive at an art gallery to playtest Dungeons & Dragons 5th Edition, at this point still called D&D Next. The Dungeon Master assumes I’m there to play and she’s there to watch. Even after she incredulously tells him, “No, I’m here to play,” he passes out non-disclosure agreements to everyone except her; instead he hands me two, “one for me and one for the girlfriend.” Does he think he needs my permission to interact with her? Does he expect me to sign on her behalf?
There are at least four other players—I don’t remember precisely how many. They’re brusque and rude to me and Sam. There’s a gate, it seems, and we’re on the wrong side. The DM tells us he’ll make everyone decide in-game actions quickly given the number of players, but when we start play, he only pushes Sam.
I roll an elf rogue with the spy background, which gives her a non-player character contact. I hear orcs occupy the caves we’re exploring, so I declare my contact is an orcish secret agent named Laertes, embedded amongst the bad orcs. “Heh heh, I think you mean *half*-orc,” says the DM, and I give him a death stare and say, “Fine, but he identifies as an orc, like how Barack Obama just identifies as Black.” When players roll critical hits or kill monsters in combat, this DM goes ahead and describes the nature of the attack unless they interrupt him and insist on doing so themselves, which I do.
Late in the session, one player stands to head for the men’s room and I realize a revolver hangs off his belt in what can’t be more than a one-point holster. What if a little kid had been there? I find out later he’s an off-duty cop and the DM asked him not to bring his weapon, but he did anyway.
At the end of the adventure, we invade the orcish warrens and defeat some evil orcs. We find juvenile orcs cowering in the back of the caves. One player describes his elf fighter walking over and killing an orcish child.
I’m like, “What the hell?”
And he’s like, “But orcs aren’t people.”
And I’m like, “Roll for initiative.”
The DM ends the game.
Are orcs people?
Personify/Dehumanize

How do you decide what is or isn’t a human?
How do you decide what is or isn’t a person?
Humans excel at answering these two questions in ways which surprise, delight, and/or disgust our fellow humans, whatever those are. We identify natural phenomena or abstract concepts with deities. We declare our electronic pets our biological children, pack-bond with domestic robots, and turn velveteen rabbits real (cw: heartbreakingly sad).
From left to right, that’s Zappy the mudskipper, Baby the whale, Jack the beaver, Arnold the ankylosaur, Rey the ray, Polpe the octopus, Isa the sea roach, Choppy the saw shark, Jenny the dog, Ben the polar bear, Dragon the rhamphorhynchus, Favor the chicken, Magnet the horseshoe crab, Martin the pine marten, and Jackson the chameleon, all of whom you now care about.

From left to right, that’s Zappy the mudskipper, Baby the whale, Jack the beaver, Arnold the ankylosaur, Rey the ray, Polpe the octopus, Isa the sea roach, Choppy the saw shark, Jenny the dog, Ben the polar bear, Dragon the rhamphorhynchus, Favor the chicken, Magnet the horseshoe crab, Martin the pine marten, and Jackson the chameleon, all of whom you now care about.
This activity, personification, drives and defines role-playing games. But we’re equally capable of excommunicating beings, or categories of beings, from personhood. This complementary activity, dehumanization, also features prominently in both role-playing games and real-world atrocities.
Strictly speaking, fictional characters are neither humans nor people. But were you to approach someone on the street and ask them whether they think Princess Leia is a human or a person, they’d likely say yes to both.
What about Master Yoda? No, not a human, but probably a person.
What about a TIE fighter? Neither human nor person.
What about the droid R2-D2? Huh. Good question.
We shift automatically into this mode when we suspend our disbelief and engage with fiction, to the point where we feel intense joy or sorrow when, for example, television shows end in satisfying or unsatisfying ways. Role-playing games, especially analog ones, begin and end with this process. We invest our humanity as intensely as any method actor into spoken words, messy scribbles on paper, and costumes. If you’re a game master, you might realize dozens or hundreds of characters. We constantly define and redefine personhood, mediated by the game’s system and the specifics of what goes on at the table. When we play video games, we don’t usually embody the character we’re playing in the same sense, although it can come close—I’m thinking of the helicopter crash scene from Call of Duty 4: Modern Warfare, or the moment you decide to harvest or rescue a Little Sister in BioShock, or the way we characterize Commander Shepard through her dialogue choices in Mass Effect.
So that’s how and why we personify, in role-playing games. But what about the other thing? When, how, and why do we dehumanize? When we dehumanize someone or something, we sort it into a different box from ourselves and our fellow persons. We do so when
  • they’re different from us, usually in a way that rates them worse than us in some estimation, and
  • (sometimes, but far more often than we like to admit) dehumanizing them would be convenient, somehow.
Often, on some level, we’ve previously personified the thing we subsequently dehumanize. We don’t usually bother to dehumanize, say, the guard rail beside the highway, because we never personified it in the first place (until now, when you are suddenly thinking about what to name that guard rail, so you’re welcome). In D&D, the activity of role-playing, of merely describing orcs as intelligent beings with four limbs and speech, starts to humanize and personify them. Lest we begin to afford the same respect and compassion as ourselves, we must dehumanize them, and aggressively–in a way that blows back even on half-orcs.
Speaking of which.
We Need to Talk About Half-Orcs

This is the part of the article which talks about sexual assault. Please proceed with care.
As an orc fan and a multiracial man, I should like half-orcs. I don’t, though. primarily because when I explain them to children, this conversation happens.

Nevertheless, If we start from the axioms “humans can be good or evil” and “orcs are almost always evil monsters,” no explanation can really get us out ahead of the implication that orcs sexually assault humans to create half-orcs. D&D 5e and several other role-playing games make valiant but doomed attempts to explain that half-orcs occur instead when humans decide to become evil and marry orcs, which is a slightly less horrifying but still ugly way to describe the origin of your game’s mixed-race characters. Page 25 of the Core Rulebook for an older game built on D&D 3.5’s framework, Pathfinder, doesn’t even bother to obscure that idea:

In contrast, because both humans and elves are playable, their unions are implied to be consensual. Besides, they adhere to dominant beauty standards, unlike the gray-skinned, slope-skulled orcs with their protruding teeth. So their children are still uncomfortably exotic, just not tragic.
It’d be bad enough even without orcs’ racial coding; but the half-orc narrative evokes Chinggis Khagan’s mythical promiscuity and the Yellow Peril stereotype of Asians stealing away superior white women–remember those from Part I? White America visits similar stereotypes upon American Indians, BlackAmericans, and Latinos. When a race coded with racial stereotypes acts out defamatory stereotypes associated with those races, real people suffer.
So how is this dehumanizing structure okay to print in books?
Hate-Laundering
If you find a way to scrub an explicit signifier from a racist expression, but keep the expression intact, you preserve the racist dynamic without the explicit identification. It keeps the content the same, but transforms an aggression into a microaggression–which, in polite society, is actually worse than an aggression, because it flies under the radar. Intentional racists get to spam it unchallenged. Unintentional carriers pick it up and repeat it, normalizing and propagating it.
Do you see what’s going on here, over decades and generations? First, colonizers come up with this theory of humans and not-quite-humans in order to justify narratives and policies of violence and dread towards natives. Then JRR Tolkien reifies these narratives in Lord of the Rings, granting via Middle-earth a sheen of fantasy and respectability by swapping out “Oriental” or “Mongol” for “orc” or “goblin.” These tropes cascade to a new generation of fantasists whose joy is to embody their setting; and while they may not consciously understand or acknowledge from which deep-set biases their embodiment springs, nevertheless they practice–in one of the realest senses available to polite society–to dehumanize intelligent beings. Imaginary beings, though. In fiction. That’s harmless, right?
Could anyone really learn behaviors from games which they express in real-life racism?
Well, there’s these guys, with the NPC meme.
Also, I gotta tell you about something that happened at Balticon.
It’s question-and-answer time at “Racism in Fantasy Gaming,” a panel I moderated with Misha Bushyager and Mildred Cady as panelists at Balticon 2019. At the very beginning of the panel we stated that, among other things, we would not take questions until the dedicated Q&A phase at the panel’s end; and that we would not be discussing reverse racism, which was not real. The audience, which is entirely white as far as I can tell, has not been great at following these rules. But then an older white woman in the audience raises her hand, and we call on her, and she explains that when she’s at work, Black men disrespect her even though she’s in uniform as a security guard. And the thing she really wants to express, she tells us, is that those Black men “aren’t human.”
Misha drops the hammer. “We don’t do that here,” she says, following exactly the procedure she described earlier in the panel for shutting down oppressive behavior. The woman in the audience keeps trying to interrupt and restate her point as Misha explains that denying Black people’s humanity and personhood—yes, even if they’re mean or cruel to you because of prejudice—is racist. Once she stops with the inhuman thing, Misha asks the woman what her question even is about this topic. She says she didn’t have one. She just wanted to say her thing. About Black men’s inhumanity. At a panel entitled “Racism in Fantasy Gaming,” to a Black panelist, when she was explicitly instructed not to do so.
Never mind Orcs being people or not. Are Blacks people? This woman is out here claiming some of them aren’t.
That isn’t the really heartbreaking thing, though. The really heartbreaking thing is the hour-long conversation we have with two white ninth-grade girls who attend a majority PoC school and want to talk to us about the “racism” they experience because they’re white. We explain to them that yes, they may well experience racial prejudice as a rare white minority, but that they need to understand that prejudice in the context of larger societal structures which enshrine systems of oppression which elevate them. We explain the difference between racial prejudice and systemic racism. But like the security guard, like most people who have had personal experiences which generate racist attitudes, they have a hard time.
Later, I try to tell this story to a friend in the elevator. A stranger interrupts me as she gets out: “Well, reverse racism is real. It happened to a friend of mine.” Fortunately, as the elevator doors close, I hear someone telling her, “That’s not racism, that’s prejudice ….”
“It’s Not What It Looks Like”
There’s this idea we’ve been discussing, that different races of people have different inherent qualities. Some races are stronger or more athletic. Some are smarter or more beautiful. Some are inherently more inclined toward good; others, toward evil. Races’ natural attributes make certain lifestyle and career choices superior for them, and others are worse. It also means some of them are inherently better, in a general estimation, than others.
When I point out to other nerds that the word for the foregoing idea is “racism,” I tend to get some pushback, even after I trace those ideas’ ancestry to Tolkien’s explicitly racist agenda. Oftentimes, when I’ve brought up my misgivings about orcs in a piece of media to other nerds, I’ve noticed some patterns in the responses and pushback I get. If you bring up this subject, you probably will too. Just like in my favorite Jay Smooth video, you’re tryna say “hey, this thing right here sounds racist,” and in response you get a rundown of the reasons why it isn’t actually racist, in the form of in-universe justifications, descriptions of the author’s intentions or both. But you’re not talking about the reasons why. You’re talking about how it actually sounds.
You may or may not want to engage and argue the point, but in case you do, let’s go over some common objections to the ideas we’ve been discussing since Part I.
“It’s a commentary on racism”
I wish I could believe you. I really do. But speculative fiction frequently tries and almost as frequently fails to satirize or criticize real-world power structures using analogues like aliens, wizards, or fantasy races. I want Cleverman, but I usually get Bright instead. A believable, effective criticism must
  • represent in its fiction real humans and their struggles as well as their analogues; if not, it erases those humans.
  • not only portray, but also challenge oppressive power dynamics; if not, it reinforces those dynamics through replication.
  • open the way for analogous real-world groups to take possession of the narrative; if not, it appropriates their experiences.
Personally, I think it also helps if the work is good.
“They’re the victims”
Sure. Marginalized people often engage in societally condemned behaviors because people in power victimized them, and I’m glad you’ve noticed. But if that’s all you say, are you helping?
I usually hear this line in the format “an evil wizard did it”—the situation in Tolkien—or “God did it”—the situation in a common creepy headcanon about the Book of Genesis. So if all you care about is absolving orcs of responsibility for acting out a negative stereotype … okay, they’re off the hook, but all the negative stereotypes still play the same in practice. But as in the “commentary” situation, if you still kill and other them, if you still portray them in line with racist stereotypes, if you don’t center and empower them, you are not helping. The aforementioned headcanon, after all, justified slavery to many of its proponents.
Never let victimhood eclipse personhood, lest it become yet another mechanism of dehumanization.
“The guy who wrote/designed it also did some progressive things”
Neat! I’m not talking about those right now. I’m talking about these orcs. Good things and bad things someone does don’t add to or subtract from one another. If you volunteer for the NAACP for five months, you don’t get five racism credits you can spend on uses of the n-word and then call it square.
“In this game the orcs are noble savages”
They won’t actually say “noble savages.” That would make your job too easy. But the noble savage myth, like other “positive” stereotypes we’ve discussed over the course of these two articles, only helps out those natives who conform to white society’s romanticized notions of what gives them value: frozen in time, too simple or benighted (rather than materially disenfranchised) to develop technology, rare credits to their technological state … unlike the other savages, who deserve only violence. Blizzard’s Warcraft games have come a long way, but they still apply this stereotype to several playable races. Please don’t normalize this stereotype either.
“You could be the one good orc who’s a credit to their race”
Does no one Google anything anymore?
“It’s been like this for five editions already”
I understand the difficulty and controversy involved in changing something die-hard fans have loved for a long time. But these dynamics were racist five editions ago and they’re racist now, whether or not people know it. Well, now they know. I told you, NK Jemisin told you, and if you think these ideas’ racist origins are in the past, unable to affect the present, I need you to watch Ta-Nehisi Coates rebuke Mitch McConnell at the United States House of Representatives hearing on reparations. I need you to read over the anecdotes I’ve posted in this article.
“In this game they’re a stereotype of white people”
… okay, you know what? I don’t hate this one. I think Warhammer 40,000’s Space Orks are one of the only viable large-scale efforts to reframe orcs away from Tolkienian racism. 40K Orks reproduce via weird spores, thus disengaging from uncomfortable sexual narratives. But Games Workshop’s true masterstroke was to code space orks as English football hooligans. Unlike many efforts to rehabilitate orcs by stripping out culture or inventing it wholecloth, GW leans into a completely divergent cultural association, solving orcs’ cultural problem actively rather than passively.
Space Orks still have lots of problems. They’re all coded male, they still run on stereotypes (especially class stereotypes, which can blow back onto some of the same ethnicities as garden-variety orcs), and British football hooligans overlap heavily with far-right nationalists. Also they’re really expensive to collect. Still, I think we can all learn some fascinating lessons about proactively changing fraught narratives from this weird little choice GW probably made because it was funny.
“We need imaginary non-people we can fight and kill for fun”

There it is: the most dangerous game. Points for honesty.
I sympathize, although I prefer to fight people I like and respect. Trouble is, as we’ve discussed, othering legions of human-like creatures so you get to kill them and take their stuff has a bad history on this planet. That’s colonialism, and some of us can’t shake that association no matter how—no, especially because of how thoroughly you other these orcs. Because that’s what’s really going on, isn’t it? The orcs aren’t just Like That in the setting. A creator sets them up, personifies them just enough that they look like they’ll put up a fight, and then dehumanizes them, folding racial signifier after racial signifier into them in the process; and if you think you’ve made them raceless? If you think they have no cultural signifiers? You played yourself.
Dehumanization is never uncomplicated. If you want unproblematized violence, you won’t get it from orcs unless you’ve never been the orc to someone else’s human, elf, dwarf, or hobbit.
The Flinch Reaction
Trouble is, even if I believe you? Even if it really isn’t what it looks like? It still looks like that.



Let’s work with a counterfactual here: let’s say their reasons are valid, and it’s cool to take something which looks exactly like racism and put it in your game because a wizard did it/it’s a satire/there’s this one good half-orc who was president or something. None of those reasons negate the visceral reaction of fear, pain, and panic I’ll suffer as a person of color who experiences racism. It’s like flinching away from a blow even if I’m certain it’s a feint. I don’t decide; my muscle memory and subconscious do.
If you don’t feel that fight-or-flight flinch, either you’re blessed with resilience, or you haven’t experienced those racist stimuli in the context of racism before. In the moment, if I’m with strangers and we’ve never discussed the topic before, I don’t know who means well and who’s a real threat (cw: sexual assault discussion). The flinch reaction doesn’t factor in the reasons for a racist-seeming expression or the knowledge that we’re pretending. It lives in the same realm of unconscious bias where my own racist preconceptions live as well. It’s a thing racism does to us which we cannot undo, any more than we can cease to be racist. So even if I believe the setting’s author didn’t intend orcs to read that way … it doesn’t matter. I play, I flinch.
Under the circumstances, many people of color will simply bow out. “No hard feelings. It just isn’t for me,” we’ll say after the game. Maybe we won’t realize what happened or why until we postgame the incident with other PoC later on. Maybe we never will.
Reclamation and Rehabilitation
You probably know several people of color who love to roll orcs, though. If you didn’t before, you know one now, and it is I. But why would I volunteer to play as an offensive stereotype of myself?
The impulse comes from empathy. I see the way the game describes orcs and, as sure as I flinch, I empathize. “I’m sorry they did you like that,” I say to them, in my heart. “I don’t believe you’re evil or ugly or stupid. They said that about me too. Maybe we can work together to prove them wrong.” That last sentence, that action, comes from experience. I know how it might play out if someone who doesn’t care plays that orc (or, for that matter, a person of color). So I make myself vulnerable to this racist signifier and take it upon myself, because now I control the narrative around that signifier. I reclaim it.
Beyond reclamation, though, I believe gamers and game designers of all races can characterize orcs–either as individual characters, or as a species–who fight, rather than propagate, racism in fantasy fiction. Some of these steps apply to game design specifically; others, to fiction as well. You may recognize some of these principles from my previous articles about race and history. The guiding rule is: Since we cannot reliably extricate orcs from racial associations, we must characterize them with the same compassion, respect, and attention to stereotype we extend to people of color.
In other words, we must personify and humanize orcs.
Center Their Stories
Allow orcs to star in the narrative, as main characters or player characters. Give them the complexity and likability due to main characters. Give them rich relationships, messy and loving families, diverse cultures, and cute pets. Give them religions or schools of thought which knit their society together and help them strive to be better people. Give individual orcish heroes distinct narratives from one another that sometimes are and sometimes aren’t about their orcish nature. Give orcish antagonists inner lives and compelling causes. When they die, give their deaths meaning and pathos apart from their relevance to non-orcish main characters.
Diversify Orcish Culture
This is that planet of hats we talked about in “Less of a Question, More of a Comment.” There should be different kinds of orcs with different cuisine, different clothing, different weapons, and different languages. Maybe they even look different or have different skin colors. You’ve read “May I play as a character of another race?”, right? What about “Best Practices for Historical Gaming”? Check those out. Bring that knowledge here. I’m not saying it’s gotta be rainbow orcs all the way down (although I do sincerely hope someone writes a minigame called Rainbow Orcs All the Way Down), but you can handle two or three distinct orcish cultures, right? Of course you can.
Orcish Culture Hard Mode: Lean Into Real-World Cultural Signifiers
Okay, Tolkien. You want Orcs to look like Asians? Let’s do this. Associate orcs explicitly with real-world human cultures. Represent those cultures positively, accurately, and respectfully. You want some Mongol-types? Give them nomadic settlements, sturdy tents, herds of livestock, gigantic floofy dogs, and throat-singing virtuosi. When you have your nonviolent signifiers down, then give them some martial culture: visionary generals, eagle wrestling, horse archery, and a weird overrepresentation in the traditional wrestling league of the orcs who live on the island to the east.
Eschew Ability Score Modifiers
When you cap orcs’ intelligence or charisma below humans’ or elves’ but give them bonuses to strength and constitution, you feed the narrative that orcs are a martial race. They’re inherently better suited to jobs or classes focused on physical violence, while other races or species outperform them at intellectual or social classes and pursuits. When I run D&D, I drop ability score modifiers from every racial traits listing and give all characters three bonus ability score ranks (either +2 +1, or +1 +1 +1) after point-buy. In Burning Wheel, I remove caps to Perception and Will for orcs and kerrn. Next time you play one of these games, mention these racist dimensions and ask your GM to implement this variation for this reason (and pay real good attention if they say no). Now, every race has a wide diversity of choices with regard to character class, and we don’t have some races who are inherently better soldiers or athletes or musicians than others. The system won’t fight you when you roll up genius orc wizards, unstoppable gnome barbarians, and incomprehensible goblin performance artists.
EDIT: I’ve gotten some excellent questions on social media and elsewhere asking how I feel about weirder racial abilities like breath weapons or poison resistance. I consider many of those traits less fraught because they’re harder to tie to human characteristics which show up in racial stereotypes. Some exceptions exist: for example, a species with a prehensile tail sounds pretty dope, but if you code them as African you’re recreating the monkey stereotype. Remember, we’re not concerned with orcs’ martial prowess in and of itself; we’re concerned because it maps to real-world systems of harm and misinformation. So as you create, remember to step back and check whether you accidentally replicated real-world signifiers and stereotypes.
Present Real People of Color as Well as Their Fantasy Analogues
Are you presenting fantasy races as analogues for real-world racism? Okay, cool, but don’t just have it sit there. Actually say something helpful about racism, like maybe start with “racism is bad” instead of just leaving it to your players to decide they do or don’t like it. Also, make sure your world also has real Black and Asian people in it in addition to fantasy monsters who represent us. No greenwashing, OK? Scarlett Johansson is already getting our parts, don’t make us compete with orcs as well.
Deny Inherent Moral Character
Look, at some point in the future we can argue about demons and evil spirits or whatever, but until we do: never invent groups of sentient beings who are born evil and destined for villainy and its violent, cruel wages. Just like how no one’s born a warrior, no one’s born evil. It’s boring, unrealistic, and encouraging of similar attitudes toward marginalized people.
Tie Characteristics More Closely to History and Environment
If you’re going to generalize about a group, don’t just say “this group has this trait.” That taxes the trait out of context and makes it feel inborn and absolute rather than a product of history and environment. If this orc is good at fighting, why is she good at fighting? What happened in her upbringing that led her to the martial arts? She learned them from her parents? Okay, what historical and cultural factors influenced them? All the orcs in this family are good fighters? What global forces and outside attackers caused them to value physical fitness and martial heroism? Content needs context.
Decolonize Violence

This is the really important one.
There’s this nagging voice in many of our heads right now, mine included, that we don’t know whether or not to heed. It says, “But violent orcs are fun and empowering to play sometimes.” Fine. Don’t say Mendez never gave you anything.
We’ve established that giving orcs inherent, inescapable violent advantages perpetuates histories of harm; but an orcish pacifism would still highlight violent stereotypes through conspicuous negation. We may have orcish martial traditions, as long as we avoid setting those traditions above and beyond other peoples’, thus regressing orcs to the martial race myth. We must give orcs the agency, the choice to opt into or out of violence, in moderation as well as extremes.
When we play as orcs and we opt into violence, then, let us do so to upend imperialist instruments of subjugation. If the colonizing mind’s predatory, dehumanizing tendencies created orcish violence, let us redirect that violence into liberation. They tried to give us orcs who were uncivilized; we will return to them orcs who are decolonized. If orcs originate in settler-colonial fantasies, who better than orcs to comprehend the following:
Orcish violence is the violence necessary for decolonization.
Orcish anger is the righteous indignation of the downtrodden and unheard.
Orcish hatred is the hatred of systemic oppression.

As orcs, let us understand violence: how to fight, why to fight, when not to fight, how to attack, how to defend, how to hold the line, and how to sneak and sabotage. We know the toll battle takes on mental and physical health, and how to support the wounded and traumatized. We study war’s technological and logistical dimensions. We teach the physical and intellectual skills they know to others—to anyone who would take up arms against the oppressor. We fathom the moral weight of what we do. We may strike our enemies down, but we will never dehumanize them as the imperialist dehumanized us.
We’re done with orcs as inhuman natives. We’re done with orcs as chattel-gladiators and animated punching bags whom we drive ahead of us so we can kill them. Every orc is a person the way every human is a person. Orcs can get it wrong and go too far and fall to evil just like humans can and do. But the orc as a symbol of decontextualized violence is over. The horde is the community. The axe is the tool that breaks chains.
Orcs punch Nazis.
Thank you for joining me on a long and emotionally arduous journey across several continents and hundreds of years to explore the racial ramifications of imaginary green humanoids. Mad respect to my crew on Patreon for supporting this post; if you liked what you read, get at me over there and make sure there’s more to come.
If you roll up an orc based on these articles, or write a game which draws on my recommendations, tell me about them! Comment here or post on social media and tag me. I want to know whether it worked—and if it didn’t, how I can refine my approach.
Maybe there’s an Orcish game jam in my future? I got an idea for a game about orcish dating profiles. I’ll call it OrKCupid or something. We’ll see.

You anti-orc bigots need to educate yourselves.

 
It does a thing some SJW stuff does where what it's saying is technically true, but more importantly doesn't matter.

Are there maybe racist undertones to Tolkien's writings given the time and place in which he lived? Sure, but what different does it make to us in 2019? The fantasy genre is old enough and has evolved enough to where most people don't read into the racist undertones of it, so it doesn't matter.

SJWs stir shit up just to cause trouble and all it does is make the world a worst place by taking something fun and over analyzing it, even if there's a grain of truth, they miss the bigger picture.
I wouldn't deny the shit of Tolkien's time and the possibility of the racism of his time creeping into his works. It's just that the article itself is so long that it can make ones brain shut down. It doesn't help that such articles can end up sounding more like sperging drivel used by people to say how the works are terrible despite the fact that Tolkien in the end became uncomfortable with how he wrote the orcs in light of his own religion. As for DnD, it gets even more autistic since killing orcs in a tabletop wouldn't mean it's some dog whistle in wanting to kill black people.
 
Gosh, social trends with impacts on generations of unsuspecting people can be brought about by funding from an organization with a financial interest in directing those trends? Some kind of ... structural analysis? Like from before the post-structuralists?

Well, it's weird, but I think I get it. Let's try it out!

This is your daily reminder that "gender dysphoria" as a diagnosis and hormones/surgeries as cure come to us from Pfizer and plastic surgeon backed conferences and research, aimed at scrubbing out sissy boys and butch girls from American neighborhoods.

Hey, it's amazing how many things make more sense when you analyze them by following the money instead of imagining your words and feelings are magic brought from deep inside yourself.
 
I am not your classical music expert, I just play in a concert band for fun. I don't mind bits of Mountains of Orphalese, but most of it just sounds like the band was warming up and practicing a more competently written version of that piece. Decolonized Arabesques sounds like a musical abortion. I can't believe he has actual groups performing his music. I think if I was handed any of his music in my band folder, I'd find a bullshit reason I couldn't participate that quarter.

But I don't know what that guy was even complaining about in the first place. Mozart was, of course, black and thusly invented classical music. Because black people created everything.

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LOL. This reminds me of "Amelia Bassano/Emilia Lainer", an alleged "Black woman" who was the real "mastermind" behind Shakespeare's work. It's even more funny because in Shakespeare's time, our modern idea of "race" didn't exist.

Being described as "black" could also just mean you were "swarthy" or had dark hair/eyes. And in the 16th/17th centuries (when Shakespeare was alive) I have mentioned several times, European explorers use to describe East Asians as being "white people" because of their pale white skin.

What we know about Amelia Bassano/Emilia Lanier is that she may have had partial Moroccan Jewish ancestry. And I've seen a description of the Bassano family apparently being "dark skinned Jews".

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This is an "alleged" portrait of the "real" Amelia. But mind you, historians aren't even sure if this is truly her and portraits can be altered and made more "flattering" to "hide" features like a darker skin tone.
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There's a Canadian actress by the name Emmanuelle Chriqui who is of Moroccan Jewish ancestry. I assume she could be "closer" to what the "actual" Emilia/Amelia may have looked like but again there's no concrete evidence.
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They also have an abusive father who's bigoted. The protagonist actually gained hearing loss just from all the screaming.
Gains hearing loss? That's a weird way to say it.

Sounds like this lady just likes writing mary sues and doesn't like it being called out. Show don't tell doesn't work with mary sues, who are described as wonderful in every way but since the author can't actually describe two people interacting in a human manner that wonderfulness doesn't really come out when you see the character. Typically they come off as obnoxious author inserts (because they are).

It is easy for me to say "Joe Blow was the best skiier in the world, he could ski better than anyone. He truly was the best skiier. So he won the skiing race, due to being so good at skiing."

It is far harder for me to write a scene that you read and say "Wow, that Joe Blow is a damn fine skiier!"
 
I’ll ask this for the billionth time, how did Africa do everything first and still get enslaved by anyone? We have the ruins of Hattusa abandoned over 3,000 years ago to prove that vanished culture existed, we have records from civilizations they warred and traded with to know that someone was there. Where are the space platforms and other shit these assmad kangs types insisting is out there? Where are the mines that predate the white colonists of the 1800’s? Why was the zebra never domesticated? This shit is so stupid.

Evil scientist Yakub and his Tricknology, of course.

Moses tried to civilize them, but eventually gave up and blew up 300 of the most troublesome of them with dynamite.[6] However, they had learned to use "tricknology" to usurp power and enslave the black population, bringing the first slaves to America. According to The Autobiography of Malcolm X, all the races other than the black race were by-products of Yakub's (spelled Yacub in the biography) work, as the "red, yellow and brown" races were created during the "bleaching" process;[3] however, the "black race" included Asian peoples, considered to be shared ancestors of the Moors. "Whites" were defined as Europeans. Elijah Muhammad also asserted that some of the new white race "tried to graft themselves back into the black nation, but they had nothing to go by." As a result, they became gorillas. "A few were lucky enough to make a start, and got as far as what you call the gorilla. In fact, all of the monkey family are from this 2,000 year history of the white race in Europe."[2]
 
Here's a smug, hateful one:
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And a thing that really truly happened today:
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She's a genuinely foul person, and never shuts up, and just keeps on chimping in the comments as well.


She's also got a website:

Here's her current goal at the moment. Screeching about dem fuckin white maaaaales!

Funny how that happens when you run an echo chamber:
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She means literally anyone with a different opinion:
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Mobilizing her personal army:
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For whatever sort of professor she thinks she is, she's running one of the least professional and most cringeworthy pages I've seen in a while.
 
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That story sounds like Don Quixote. She thinks there’s some great injustice she needs to solve, but instead there’s nothing. She’s attacking windmills as if it were a castle that needed to be seized. If you think about it, modern social justice is a modern retelling of Don Quixote.
 
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