THIS. Which brings me to another discussion. Ports.
In relation to this, the mobile port of GTA: San Andreas that was released to 360, then PS3: below par of a quality R* product. Characters looked like they had a "shine" to them or had the contrast cranked up to 11. Colors looked too much on screen with little definition to them. And remember that "haze" you would see during dusk, especially on the
PS2 version? Gone on later ports of the game, so it doesn't feel or look the same. I'd argue it looks worse when playing on a TV or monitor.
The sound was neutered on this re-release. Not just with the soundtrack with songs being missing, but during cutscenes and gameplay. Sometimes during a cutscene, audio would randomly cut off. You wouldn't hear anything for the rest of the cutscene. Really immersion breaking. And the radio too. Not only were songs removed (2Pac, Rage Against the Machine, to name a couple), but when playing radio stations, there would be splices of where the original song would play. Seconds of silence, followed by the DJ abruptly ending the already played song and moving on with the script. Not to mention sudden "crackling" and static in the radio. Even if you didn't know songs that were removed, the cuts they made were noticeable. Lazily done.
Not even the worse of this port. The game would stutter and lock up during high traffic areas. And even have the game does weird visual glitches during prolonged gameplay. I can't quite describe it, but here's a
video of what I'm talking about. I bought this port during a sale for under $4, so I didn't lose too much money. Even so, this port was not properly done. Even if you never played SA before.