Con career? She really thinks showing her ass, tits and cleavage at an anime convention is a career? Holy shit girl seek some help.
Sadly there are some people that unfortunelty think that being a costhot is a good career move. Don’t ask me why though.
Let me explain, there are two “career paths” that cosplayers can take, cos-maker and cos-model. Think of them like specialization trees in an RPG in that cosplayers sink time money and effort into developing certain skill sets that are generally exclusive to one of the paths.
Models are your basic cos-thot, their goal is to throw on something sexy, slap on a wig and makeup, and have thirsty weebs worship the ground the walk on. Models tend to be more prevalent in anime fandoms, with idol cosplayers in particular being almost 100% models.
Models usually cosplay for attention and validation, there is a reason so many of them have a few screws loose and a bad case of daddy issues.
Models are great at putting out large volumes of new cosplays, but it’s fairly rare for them to actually make any of them. Amazon prime is their best friend. They also are usually much better at styling wigs and doing makeup than makers.
When models try to monetize their cosplay they tend to do so via prints or patreon subscriptions to exclusive pictures, sometimes lewds.
No matter how hard they try however they never achieve the level of real respect that even mid level makers do, and they have a set clock before they just get too old to look like a Japanese schoolgirl meaning there is no long term prospect for them.
Makers on the other hand are great at putting out lower volumes of content at a higher level of quality. As stated in the name makers MAKE their cosplays. Full armor, 3D printing, embroidery, giant ball gowns and other ambitious and impressive projects are the signature skills of the maker. Makers tend to be more prevalent in fandoms related to video and tabletop games, with a specific prevalence in series with unique designs and heavy armor like monster hunter and Warhammer. They also tend to be more male than the general cosplay demographic, with the percentage of men growing the more advanced a sample group of makers is.
When a maker monetizes their work they tend to be professional about it. Up and coming makers may take commissions to make a cosplay for someone else. More renown makers may be contacted by companies to make promotional items, like Volpin Props who makes the trophies for the professional league of legends world championship. Still others monetize instructional materials like books, patterns and even 3D printing files which they sell either through their own website like Evil Ted Smith or Punished Props, or using patreon as a pattern subscription service like Kinpatsu does. YaYa Han even expanded her work to brand supplies for sale at Joann stores. The long and the short is that when makers decide to make money off their hobbies they treat it like a business. Which means they also have a much longer period of relevance than a model.
Makers seek artistic expression from their hobby, meaning they tend to be a little more put together than the models.
Makers tend to be much more respected for their work than models. Even an ok armor set will stop traffic at a convention, and long term makers are recognized by people outside of the convention circuit for their artistry.
Wow sorry that was way longer than it sounded in my head, i’ve Just been sitting on this analysis for months and it just kind of leaked out...