Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.

The end of EvaXephon?


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The unity community is split between people bitter about it who use it anyways and collaborate to make it not shit (hi) and people who get sucked into the ‘everyone can make a game’ mindset and flounder horrifically when confronted with problems they can’t buy prebuilt solutions for. A subset of the former likes to gawk at particularly bad cases of the latter, and Alex has been known to them since the Evaxephon days although that sort of discussion is discouraged on most of the forums. Thankfully KF exists and this trainwreck is getting proper documentation.

Of note: I’m pretty sure he got on their radar either by being banned from or just flouncing off the now-defunct original Unity forum after having a bad reaction to being told he’d have to do actual work to write a game.
Unity can be used well. Cuphead was made in unity. Unity is even being used to make this VR game called Boneworks, which is like, going to be the most ambitious VR game ever made.
And then you have Yandere Simulator. Which is even more pathetic than asset flips because there was effort put into it.
 
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I found the game through Markiplier I think. I didn't "worship" the game but I was a pretty big fan. I saw the email vid and although I did get it I didn't really understand some of his excuses such as not hiring someone to filter out the emails for him to check the next day or something. I stayed a fan because I loved seeing the development process cause I wanted to make games and I had never seen someone show their progress before. Let's see...I think Mark made the videos in 2016 so I was in my last year of high school...remained a fan my first year in college.

By this point I was learning how to make video games myself and had initially planned to try and voulenteer but wasnt confident enough in my skills to actually share anything, plus his requirements intimidated me...and confused me. Even at that point I wasn't sure why someone with the professional skills he wanted would work on his game for free.

I liked screwing around in the game, messing with Easter eggs and trying some of the challenges some people would make. Heck I even tried to make his streams. Though his streams were my first really big red flag. Or maybe just the final straw to get me to stop being so nieve.

I usually have a good sense about people. And it's a lot easier to get that sense when he's not reading a script. The stuff he would say...made me very uncomfortable. I knew that there were younger kids watching his stream and though it's not his job to censor himself he was still making really gross comments to people who may have been children. And the quotes he had been putting that you could get with a bot command...were...beyond gross. Eventually I just stopped trying and stopped watching his streams all together...and then I found the drama. I can't say it surprised me he turned out to be not great. After the drama I think it was a few months later before finding KF.


TLDR
Was a fan for about two years. His streams were what made me really realize he wasn't a great person. Found the drama after following development for about two years.




No. She's been teased a lot though...
So literally nothing has changed, got it.
 
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Unity can be used well. Cuphead was made in unity. Unity is even being used to make this VR game called Boneworks, which is like, going to be the most ambitious VR game ever made.

Agreed. It's a good engine, it just has some glaring weaknesses that can be a massive bitch to resolve (the UIKit is absolutely godawful and most games like Kerbal Space Program and Parkitect that use it heavily have rewritten most of it from scratch).

Unfortunately for Yandev threading is also one of those weaknesses.
 
For how I discovered Yandere Sim? It was back when he hadn't been outed as Eva, and my social circle were excited about the game. Though nobody in there had donated to him, we thought he had some pretty big passions. It was also around when Markiplier was goofing around with it.

Started following Kiwifarms' thread on him around when he became obsessed with revealing all the spoilers that could be found in game.

Of course, by now we've all seen that he would rather sabotage a workable idea and hoard all the "fame" and "fortune" to himself.
 
I found out about Yandere sim from Markiplier playing it. At the time, I thought it had promise, but was going to wait for more features before I bothered with it. Glad I didn't.
 
Has anyone tried making a clone version of his game only doing it way faster and with all of the features he hasn't implemented yet.
 
Has anyone tried making a clone version of his game only doing it way faster and with all of the features he hasn't implemented yet.
Limerence, Seasons of Love, Watashi no Mono, Hiwata no Nadoko, Love Me, Project RY. As of right now, the only ones that seem to be active are Watashi no Mono, Project Ry and Love Me; Limerence was cancelled earlier this year (The staff are working on a new, separate game), Seasons of Love was cancelled last year or the year before (Can't remember) and Hiwata no Nadoko has had no game updates since February (However its discord is moderately active) and, according to a previous volunteer, is making little progress and will probably never come out.

Watashi no Mono is getting updates regularly & Love Me turned into a 2D game and is regularly worked on as of July 2019 (Unfortunately I cannot remember their tumblr account or their youtube channel). Project RY is also being worked on according to the dev on discord, but last received a public update in May 2019.

The problem is that, like Alex, a majority of these people/teams are jumping at it as their first game, often to spite Alex. This type of game to make as someone's first game is ambitious at best and awfully laughable at worse. They basically fall into the same pit as Alex; they don't have the skills to keep up with development. At least those that realise this actually drop the game or rework it instead of painfully slowing down development like Alex.
 
The problem is that, like Alex, a majority of these people/teams are jumping at it as their first game, often to spite Alex. This type of game to make as someone's first game is ambitious at best and awfully laughable at worse. They basically fall into the same pit as Alex; they don't have the skills to keep up with development. At least those that realise this actually drop the game or rework it instead of painfully slowing down development like Alex.
I dunno if it's skills more-so just persistence. There are some game projects that go on for decades and eventually release (and this one was just two guys working on it).

I think it has more to do with how the idea of the game itself isn't actually that interesting and the core gameplay loop isn't actually that fun to play outside of just being a novelty and being Youtube bait.
 
There is progress that's being made on Hiwata No Nadoko...although extremely small. They've also scrapped what it was initially and is basically being rewritten so that it's no longer based around Yandere Sim and become it's own thing. But the dev for Project RY has admitted himself that he is also helping the HNN team when he's not working on his own game. So like when he's just waiting on assets or animations or something.
 
I'm glad he started to change a school. It needs to be interesting so player would spend ~10 ingame weeks in this enviroment.
But i didn't like how giggle mechanics becomes an exploit. Giggle behind various bushes to lure person into a school? I don't think a school girl will follow some strange giggle.
 


Here's your dose of autism

The ending of the video is pretty telling for Alex' presenting style. I know it was just a segway into his shilling, but he felt the need to explain in exact detail how differently the members of the art club express themselves. It's basically like watching a movie where there's a subtle character building moment, except the character is loudly shouting "I AM PERFORMING THIS ACTION TO DEVELOP MY CHARACTER".

I think the problem is that Alex is vain. He couldn't have just done that, leave it in the game and leave the player to discover this small detail organically. Because that would mean some people might miss it and gloss over how brilliant it was. He needs everyone to see it so that he can be praisedfor how much effort he put in and how much detail he put into developing his characters.

Isn't that why he sperged out at that Skullgirls guy in the first place? Because he wasn't praised enough for putting basic mechanics in Lunar Scythe?
 
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Look more merch you would not want to wear in public. Or ever. Actually that’s not true. I could only see middle schoolers wearing this to impress their weeb social circle.
 
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Here's your dose of autism

The having a club meet by the cherry tree is...awkward. it would have made more sense for him to have Osana ask Raibaru to stay with her until Senpai arrives...having a whole club there...watching your confession...that kinda ruins the whole romantic part of confessing under the cherry tree. Only one I could see wanting an audience is Kizana the drama club leader rival.
 
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