Unpopular Opinions about Video Games

Ultimate Spider-Man is fucking boring. I could not get into it last time I played it (a year or two ago?), yet I had no issue getting invested in the two PS1 games (even powering through the Venom chase which was messed up by emulation issues a la Wii U DK64 and pissed me off). I hadn't played either of the games since I was a kid so maybe my tastes changed? Something about it sucks now.

Final Fantasy 7's remake is showing that FF7 is a game that's a product of its time from a different Square than today's and shouldn't be remade. That's not an indictment, but praise. I can elaborate more on this here.
do it
 
So my Gamecube sits unused because I can't get it to read the disc properly long enough to play any games.
Can't you use Dolphin emulator and rip the games you have now?

Is emulation legitimate? I heard it is along the lines of piracy but cannot confirm that belief.
 
Can't you use Dolphin emulator and rip the games you have now?

Is emulation legitimate? I heard it is along the lines of piracy but cannot confirm that belief.
I'm not entirely sure if it's legal. I personally dislike using emulation because I'm a bit of a stickler for playing on actual hardware. Playing a game on a computer with 3rd party software just feels wrong to me. I only ever emulate if there's no other option, like Japanese games that are probably never leaving Japan.
 
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I find all fighting games extremely complex and for a niche audience that can handle such button combinations.

Even Smash Brothers, I can't jump in and play. Soul Caliber (on PS3) was the closest I could be competent in because of its slower game speed and knock out gimmick.

Sports game communities are more toxic than any other gaming community to date. It's the same game year after year, now with microtransactions that people just buy willingly. I feel like sports games will be the cause of such practices that will ruin the gaming industry.

Halo feels like a "live service" franchise done right. Halo 2 & 3 had a thriving community for years, even Bungie would continually update the game with modes and maps. Making DLC free strengthens that theory. The Master Chief Collection has gotten better since its abysmal launch; those games have life in them again with an evolving suite of updates.
 

Well first off, the characters and setting have that style I reject. They're in that awkward pseudo-realistic style best represented by Advent Children. You just can't try to be 'realistic' but at the same time give these characters silly haircuts and outfits like Tifa's and boyishly oriental faces. It just doesn't work together. You either go in fully realistic direction with suitable consequences or make it all look hardcore animu (which was obviously the style the original was designed for considering the artwork, battle models, and final encounter), there is no inbetween, it looks silly especially on male characters. I can't take many male characters seriously because of this. Barret is the only one that looks acceptable since he was always meant to look mega masculine in the first place. Finally, "realistic graphics" only really are needed if you're writing realistic scenes for them. AC didn't do that. FF7r will surely have tons of AC style fights and "Hollywoodisms" like having Cloud charge right into soldiers firing bullets. Let's take the scene where Sephiroth steamrolls Zack. I can imagine today that the scene will be 5 minutes long and have an "epic" battle between the two.

Speaking of Tifa, how they handled her design doesn't bode well for how they plan to handle bits like infiltrating the manor of Don Corneo and the Honey Bee Inn sidequest (which if you recall had a non-SJW friendly depiction of gays). They didn't just lower her breast score, but an article admitted there was internal pressure at Square-Enix to alter her design for "current year concerns."

Furthermore, Sakaguchi is gone, Nomura needs to be reined in, and Nojima's not much more trustworthy than Nomura. It's obvious when you compare FF when Sakaguchi was onboard with the series after him or even just the Compilation that he was key in FF7 and other works turned out.

Most importantly, both the devs and fans seem to forget that FF7 was essentially a weird 90's anime game stemming from the same postmodern wave that Neon Genesis Evangelion and Revolutionary Girl Utena came from. Enough plot was absurd, such as the entire Shinra HQ infiltration which is hilariously weird. Or Rufus going out of his way to commandeer the Tiny Bronco, a tiny personal air-craft that serves no purpose to Rufus what so ever that can't be covered by the fleet of cargo helicopters stationed at Junon or an Alairship. Point is back in the day nobody noticed and yapped on how absurd the game was. The entire game is far out there, and you're invited to relish in the camp and the sheer chaos of the experience rather than waste time nit-picking for srs brs details etc. which bear no real impact on the important notes of the plot to begin with (which would be Cloud's existential journey, and the themes dealing with loss and man's relationship with his world).

It's an ephemeral, surreal, visceral experience. It's a story portrayed in glorious LSD animu graphics with bizarre and impossible architecture, super-saturated color-palette, with weird and eccentric characters fighting weird and eccentric enemies (like a house morphing into a killer robot, or a giant revolver firing rockets). FF7 did not give to fucks about anything or anyone. It was a trip, and it was a trippy one at that. The compilation, and the remake are incongruent with the original, and that's why they all end up feeling really, really inappropriate and bad. The style and narrative of FF7 was ultimately not designed to be some gritty grounded story ala 24. It was more of a vidya Twin Peaks.

Try to make it "srs bus realism" and then suddenly all the absurdities became readily apparent and jarring as hell. The more you try to force it, the more contrived and corny it becomes. Which is how all the spin-offs (and most surely the remake) end up akward and and melodrama.

I don't think Nomura, Nojima and Kitase see this anymore if they ever did. Nomura, Kitase, Nojima and the rest of the major FF creators in SE took the camp seriously. The stuff they design just reeks of bad fan-fiction. The stuff they now design, is the game-development and artistic equivalence of the user-names that babiees' first edgelords pick for their characters in MMOs/RPGs/Fanworks since they think it's "kewl" (XonewingangeledgelordsasukeX etc. and similar).
 
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Is emulation legitimate? I heard it is along the lines of piracy but cannot confirm that belief.
It's not, but a lot of people don't give a shit, especially for older games. Quality of emulation varies, too. I've played games that seem to play okay, but the sound effects will sound "off" to varying degrees compared to the physical copy. Sometimes games flicker or slow down during cutscenes, even on a lower quality system on a modern computer.

Nintendo 64 emulation is really shitty in general. It's pretty much only optimized for Super Mario 64 and Ocarina of Time. Even Nintendo hasn't figured out how to emulate their own fucking console. The proof is in their N64 Virtual Console releases. Games like Super Mario 64 and Ocarina of Time work well enough, but don't count on others to be so lucky. Paper Mario in particular has some of the worst emulation I've ever seen, both on unofficial ROMs and the official Virtual Console release. So this makes me hesitant to try an even more complicated console emulator like Dolphin.

Anyways I've used emulators a lot, but I prefer the real deal whenever possible, and will support official releases of games I like, if the money will actually go to the company in question. If it's long out of print and there's no other way to get it besides second-hand, I don't care. Especially when it's ridiculously expensive to get a hold of. Used copies of Chrono Trigger go for $50+. And don't even think about a physical Earthbound cartridge for under $150, without the box or game guide.
 
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Medal of Honor Allied Assault on Hard difficulty sucks. Since the game's damage system is hitscan, enemies don't actually have to physically aim their rifles at you but as long as you're within sight of them, their shots will hit you, so imagine their backs turned on you and see their weapons flash, that bullet is gonna hit you. And since there is no health regeneration and health pick ups are scarce, you're gonna die a lot and the longer you stay in one position, the more they keep respawning. It's cheap bullshit.
 
Is a pretty mixed opinion, just as many will agree as those who disagree, but Dead Money from Fallout New Vegas is one of the worst dlcs I've ever played. BEEP BEEP BEEP BEEP BEEP BEEP BEEP BOOM, just awful.

Ah screw it, thoughts on all the dlcs:

3: Broken Steel was fun, but the story could have been better. Mothership Zeta aliens were bullet sponges and the whole thing was kind of boring. Aesthetic was neat, though. Point Lookout was pretty cool but again, bulletsponges. Anchorage was okay but kind of boring.

New Vegas: Old World Blues was great, but took too long to start out. Lonesome Road is pretty cool so far, haven't beaten it yet. Honest Hearts okay, if a little too boring.

4: Automatron was pretty cool. Never played the others.
 
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Is a pretty mixed opinion, just as many will agree as those who disagree, but Dead Money from Fallout New Vegas is one of the worst dlcs I've ever played. BEEP BEEP BEEP BEEP BEEP BEEP BEEP BOOM, just awful.

Ah screw it, thoughts on all the dlcs:

3: Broken Steel was fun, but the story could have been better. Mothership Zeta aliens were bullet sponges and the whole thing was kind of boring. Aesthetic was neat, though. Point Lookout was pretty cool but again, bulletsponges. Anchorage was okay but kind of boring.

New Vegas: Old World Blues was great, but took too long to start out. Lonesome Road is pretty cool so far, haven't beaten it yet. Honest Hearts okay, if a little too boring.

4: Automatron was pretty cool. Never played the others.
Nah, my real hot take is that Old World Blues has probably my least favorite writing in all of New Vegas. That shit is the worst of Fallout 2's writing on full display. I also hated that you had to do these dumb fetch quests for the Sink robots every time if you want the good ending. I will replay Honest Hearts and Lonesome Road, my favorite DLCs, over Old World Blues any day.
 
Can't you use Dolphin emulator and rip the games you have now?

Is emulation legitimate? I heard it is along the lines of piracy but cannot confirm that belief.
Dolphin is the only legits legal emulator that I know of due to it being created through reverse engineering. Nintendo even tried to take them to court over it, but ultimately lost, as reverse engineering something isn't exactly illegal. They were able to reverse engineer a WII and I think they even did a WII U version (called CEMU?) so it will be interesting if they can do a Switch.

Edit: I found Yuzu, a reverse engineered emulator of the Switch, though it's not by Dolphin.
 
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I personally don't think Sonic and the Black Knight was that bad of a game. Controls were still shit, but at least they weren't the clusterfuck awful controls Secret Rings had. I still hate that one with a passion.
 
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Is a pretty mixed opinion, just as many will agree as those who disagree, but Dead Money from Fallout New Vegas is one of the worst dlcs I've ever played. BEEP BEEP BEEP BEEP BEEP BEEP BEEP BOOM, just awful.

Ah screw it, thoughts on all the dlcs:

3: Broken Steel was fun, but the story could have been better. Mothership Zeta aliens were bullet sponges and the whole thing was kind of boring. Aesthetic was neat, though. Point Lookout was pretty cool but again, bulletsponges. Anchorage was okay but kind of boring.

New Vegas: Old World Blues was great, but took too long to start out. Lonesome Road is pretty cool so far, haven't beaten it yet. Honest Hearts okay, if a little too boring.

4: Automatron was pretty cool. Never played the others.
I dunno, I can definitely see why you'd say DM is terrible but I love it. The oppressive atmosphere, the aesthetics, the writing, the backstory, everything involving that is absolutely top notch. Granted, it's not without its flaws, but none of NV's DLCs are. They're very much a love or hate thing. I thought HH and OWB were a bit on the boring side, because they both have good writing but rely too much on fetch quests. LR is fine, but the final boss is very much a mixed bag. He's best experienced as someone who is literally insane, otherwise his motivations make absolutely no sense.

I fucking hate what little I've tried of 3's DLC though. All the bullet sponges in Zeta and Point Lookout annoyed me, and Anchorage was unbelievably mediocre.
 
Is emulation legitimate? I heard it is along the lines of piracy but cannot confirm that belief.
Technically it's a straight yes, keep in mind all of the big three have their own emulators that use for digital releases or things like the NES Classic. As for fan emulators like Dolphin or Project 64 I think it varies a bit from country to country, but at least in the US it is. Simply put fan emulators themselves are fully legal as long as they're built from scratch without stealing code from elsewhere. The thing that often makes it questionable is how you acquire games, download a copy of say Super Metroid off the internet then you're committing piracy, ripping your own copy on the other hand's perfectly legal.
 
Well first off, the characters and setting have that style I reject. They're in that awkward pseudo-realistic style best represented by Advent Children. You just can't try to be 'realistic' but at the same time give these characters silly haircuts and outfits like Tifa's and boyishly oriental faces. It just doesn't work together. You either go in fully realistic direction with suitable consequences or make it all look hardcore animu (which was obviously the style the original was designed for considering the artwork, battle models, and final encounter), there is no inbetween, it looks silly especially on male characters. I can't take many male characters seriously because of this. Barret is the only one that looks acceptable since he was always meant to look mega masculine in the first place. Finally, "realistic graphics" only really are needed if you're writing realistic scenes for them. AC didn't do that. FF7r will surely have tons of AC style fights and "Hollywoodisms" like having Cloud charge right into soldiers firing bullets. Let's take the scene where Sephiroth steamrolls Zack. I can imagine today that the scene will be 5 minutes long and have an "epic" battle between the two.

Speaking of Tifa, how they handled her design doesn't bode well for how they plan to handle bits like infiltrating the manor of Don Corneo and the Honey Bee Inn sidequest (which if you recall had a non-SJW friendly depiction of gays). They didn't just lower her breast score, but an article admitted there was internal pressure at Square-Enix to alter her design for "current year concerns."

Furthermore, Sakaguchi is gone, Nomura needs to be reined in, and Nojima's not much more trustworthy than Nomura. It's obvious when you compare FF when Sakaguchi was onboard with the series after him or even just the Compilation that he was key in FF7 and other works turned out.

Most importantly, both the devs and fans seem to forget that FF7 was essentially a weird 90's anime game stemming from the same postmodern wave that Neon Genesis Evangelion and Revolutionary Girl Utena came from. Enough plot was absurd, such as the entire Shinra HQ infiltration which is hilariously weird. Or Rufus going out of his way to commandeer the Tiny Bronco, a tiny personal air-craft that serves no purpose to Rufus what so ever that can't be covered by the fleet of cargo helicopters stationed at Junon or an Alairship. Point is back in the day nobody noticed and yapped on how absurd the game was. The entire game is far out there, and you're invited to relish in the camp and the sheer chaos of the experience rather than waste time nit-picking for srs brs details etc. which bear no real impact on the important notes of the plot to begin with (which would be Cloud's existential journey, and the themes dealing with loss and man's relationship with his world).

It's an ephemeral, surreal, visceral experience. It's a story portrayed in glorious LSD animu graphics with bizarre and impossible architecture, super-saturated color-palette, with weird and eccentric characters fighting weird and eccentric enemies (like a house morphing into a killer robot, or a giant revolver firing rockets). FF7 did not give to fucks about anything or anyone. It was a trip, and it was a trippy one at that. The compilation, and the remake are incongruent with the original, and that's why they all end up feeling really, really inappropriate and bad. The style and narrative of FF7 was ultimately not designed to be some gritty grounded story ala 24. It was more of a vidya Twin Peaks.

Try to make it "srs bus realism" and then suddenly all the absurdities became readily apparent and jarring as hell. The more you try to force it, the more contrived and corny it becomes. Which is how all the spin-offs (and most surely the remake) end up akward and and melodrama.

I don't think Nomura, Nojima and Kitase see this anymore if they ever did. Nomura, Kitase, Nojima and the rest of the major FF creators in SE took the camp seriously. The stuff they design just reeks of bad fan-fiction. The stuff they now design, is the game-development and artistic equivalence of the user-names that babiees' first edgelords pick for their characters in MMOs/RPGs/Fanworks since they think it's "kewl" (XonewingangeledgelordsasukeX etc. and similar).
To be honest, I don't think too much has changed intrinsically since the 1990s.

Sure, we have upgraded internet technologies, video games have achieved high realism levels, cars have autonavs and intergrated on board CPUs, but it's not like everything that's all fucky with today isn't a culmination of past shit that has festered. I'm even talking about the SJW AIDS shit too, that can all fuck off.

There are plenty of video games from the 1990s whose material resonates even more today than ever thanks to a failure to make the human condition better. The only things we've gotten are more toys and shiny colorful distractions for the young to make them dumber and more unwise than ever, which a lot of stories from the past have forewarned us to some extent.

As for some of your objections about FFVII:
*I believe that the reason why Shinra has its shiny toys yet doesn't exactly have factories to mass produce heavy technologies is an example of presenting a "paper tiger" or something about the irony of the limitations of resources. In world, monsters exist throughout and that kind of ecology is said to make it hard to excavate things necessary for "modern tech", yet this has allowed for the prevalence of robotics due to them being potentially less hands on maintenance and to perform tasks to reduce the workload of manpower. Please also note oil, like the real life equivalent of petroleum oil, has not been bothered to be extracted yet.
*Monsters are largely attributed to both lab experiments escaping to the wild and fucking or bathing and drinking Mako, which causes typical "radioactivity" mutations. Others include defective defense robots.
*The whole bit about Cloud being able to take head on fleets of gunners with machine guns is attributed to SOLDIER treatment, the enhancing effects of Materia, and the power of the Lifestream acting like Ki powers from anime, which is seen through limit breaks. Honestly, it makes a whole lot more sense placing it in another world than a real life setting.
*The Compilation isn't the greatest, but it at least goes for a feel of coldness and isolation even in more affable positions. Pre FFVII is due to employment with Shinra, while post FFVII is due to mankind needing to start from scratch away from leeching life energy from the planet and being "reliant on their own" as the planet begins to heal. You think you're the only one who hates the whole angle of FFVII being put on a pedestal? The character Genesis Rhapsodos was introduced solely out of spite for FFVII being blown out of proportion by the chunnibyous and more mental fans.
*Final Fantasy tends to have a tendency to try to be a mix of symbolism and a dream wrapped up into a thematic D&D session with different worlds every new playthrough. Good? Bad? That's up to you, really.
*Sakaguchi also was a bit responsible for the "science fantasy" angle too for FF. Look at Spirits Within. FFVII was also done out of the death of Sakaguchi's mother and the whole Lifestream/Spirit Energy concept of his was done out of grief therapy.
*Pat of Socks Make People Sexy can eat dicks and get cucked forever. EDIT: So can Noah Antweiler.

I don't know about the remake, but I like action RPGs and I am no FFVII purist. Fuck it, bring it, life.
 
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Drakengard--and Nier--peaked at Drakengard 2. Everything afterward became a little too deliberately eccentric and/or edgy for my tastes.

Kaine and Brother-Nier being a herm and implied sex-worker, respectively, is gimmicky; Zero collecting a harem of boytoys (including a secret sub and dirty old man) because they somehow empower her through the powers of sex is pointless. Deadly Premonition is the kind of wholesome eccentricity I look for in media.

Still a big fan of the rhythm game-styled final bosses of Drakengard and Drakengard 3, though.
 
It's not, but a lot of people don't give a shit, especially for older games. Quality of emulation varies, too. I've played games that seem to play okay, but the sound effects will sound "off" to varying degrees compared to the physical copy. Sometimes games flicker or slow down during cutscenes, even on a lower quality system on a modern computer.

Nintendo 64 emulation is really shitty in general. It's pretty much only optimized for Super Mario 64 and Ocarina of Time. Even Nintendo hasn't figured out how to emulate their own fucking console. The proof is in their N64 Virtual Console releases. Games like Super Mario 64 and Ocarina of Time work well enough, but don't count on others to be so lucky. Paper Mario in particular has some of the worst emulation I've ever seen, both on unofficial ROMs and the official Virtual Console release. So this makes me hesitant to try an even more complicated console emulator like Dolphin.

Anyways I've used emulators a lot, but I prefer the real deal whenever possible, and will support official releases of games I like, if the money will actually go to the company in question. If it's long out of print and there's no other way to get it besides second-hand, I don't care. Especially when it's ridiculously expensive to get a hold of. Used copies of Chrono Trigger go for $50+. And don't even think about a physical Earthbound cartridge for under $150, without the box or game guide.

Ironically, Gamecube emulation via Dolphin is great. Even the Android version is silky smooth. I remember reading about how apparently the N64 was very difficult to develop for, while the Gamecube was significantly easier, so I guess that led to easier emulation efforts. Some consoles are just complete messes or their hardware has no documentation, which stifles the hell out of emulation efforts. The Sega Saturn and the original Xbox are in the same boat, and I don't know if we'll ever see a particularly great Xbox emulator, considering how few notable exclusives it had that won't likely see a remaster. I can't think of any other than Jet Set Radio Future.

(JSRF was better than JSR, there's an unpopular opinion for you)
 
Nah, my real hot take is that Old World Blues has probably my least favorite writing in all of New Vegas. That shit is the worst of Fallout 2's writing on full display. I also hated that you had to do these dumb fetch quests for the Sink robots every time if you want the good ending. I will replay Honest Hearts and Lonesome Road, my favorite DLCs, over Old World Blues any day.
Now that I've pretty much beaten LR, I'd say it's the worst written DLC in New Vegas. OLW was funny, DM had interesting characters, HH had... something.

But LR? Ulysses is an unlikable hypocrite who goes into long diatribes about how you're responsible for this and that and BEAR AND BULL, BEAR AND BULL, BEAR AND BULL, BEAR AND BULL... It could have been pretty cool but was just badly written and executed.

At least it didn't piss me off or bore me so it's better than DM and HH gameplay wise.

I dunno, I can definitely see why you'd say DM is terrible but I love it. The oppressive atmosphere, the aesthetics, the writing, the backstory, everything involving that is absolutely top notch. Granted, it's not without its flaws, but none of NV's DLCs are. They're very much a love or hate thing. I thought HH and OWB were a bit on the boring side, because they both have good writing but rely too much on fetch quests. LR is fine, but the final boss is very much a mixed bag. He's best experienced as someone who is literally insane, otherwise his motivations make absolutely no sense.

I fucking hate what little I've tried of 3's DLC though. All the bullet sponges in Zeta and Point Lookout annoyed me, and Anchorage was unbelievably mediocre.
If DM didn't have the stupid collar and nonsensical hotel/vault layout I'd have liked it more. Maybe more interesting and unique demon enemies too.
 
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