Star Wars Griefing Thread (SPOILERS) - Safety off

Shit, I'd watch episode 9 just for that honestly. Mostly because I know the Twitter meltdown from the SJW/nu-male soy boy/reylo crowd would be glorious.
They'll never kill Kennedy Abeloth's self-insert. All the leaks posted before already point out that its Kylo who is going to die protecting Rey, while Rey becomes Avatar the Last Force Bender.

If anyone's got a Mando ep 4 link I'd appreciate it. My Disney plus has been out of commission for like two weeks now and Disney support is basically like, "huh idk so call back tomorrow."
That's what you get for trusting [The Mouse] and giving money to their scammy streaming service that barely works. Our source will probably deliver the goods soon enough like a true buccaneer.

Deary me. I'm rather concerned by that alien top left. He appears to be locked in an image of ultimate despair but still goofy looking.
A bit late to the party I see. That abomination is Klaud and we've discussed his stupidity in detail among the leaks. He ended up becoming a /tv/ meme for a bit before mods started banning it. After all the reshoots, its unknown if Klaud is even still relevant in the movie or not.
 

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Jedi Vader in all white armor looks pretty rad in my opinion. I would like Kylo to turn back to the light and Rey to go full blown dark jedi or sith lord in 9. Kylo kills Rey and is seen wearing white armor in reference to the comic above. perhaps kylo would be pursueded back to the light by the force ghost of Vader/Anakin himself.

Kylo has a change of heart, but the Emperor's connection to Rey allows him to use her as a battery pack and two of them can't kill Palps while she's super charging him, forcing her have Kylo kill her.

The resistance, in order to keep the legends alive, alters history to make Kylo/Ben the hero of Star Killer Base, Luke Skywalker's chosen successor, and the one who stopped snoke, the same way they memoryholed the jedi. Rey's force ghost congratulates Ben on making the right choice and challenges him to make his life, and her sacrifice, mean something.

#butwhatifitwasgood
 
Who thought it was a good idea to cast Gina Carano in The Mandalorian? She so stiff and awkward. Pedro Pascal acts circles around her just with his voice and line delievery (speaking of him, I wonder how much he actually does on the show given that he has three doubles and a stand-in). The episode in general was fairly weak.
 
They dont have to go somewhere we have been before. just make it less generic than a random Star Gate planet.
I agree, but my point was that its clear that some of these planets, specifically Blablabla-7 from the Mando, is just Tatooine in everything but name. Vaporators, farmers, sand, jawas, Tatooine architecture, sand, sand crawlers, nikto immigrants, sand, etc. Disney keeps making nothing but donut steal planets that are direct copies of pre-existing ones, so its clear they want to use those but don't for some exceptional reason, and by doing this they take away from everything that made a pre-existing planet unique. And the few non-donut steal planets are just really lame and dull dishwater planets made up of lakes and green hills (heck TFA gave us two of the same planet in the same movie, so Bravo Abrams), yet they can't come up with anything remotely interesting that isn't just "single biome planet with no notable or memorable features". Even though Endor's initial debut only introduced it as a simple forest biome planet, it still gave us the iconic tree top village, and the meh Ewok media that came right after showed that the planet is filled with all sorts of crazy monsters and actually has deserts, showing that it wasn't just a one note planet.
1575084967186.png

(Endor's Salma Desert)

I mean at least try to be a little creative with your planets Disney. Even the prequels knew how to do that right. Something with floating crystals, giant hives, misshapen trees or unique architecture that isn't just OT retreads.
 
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I agree, but my point was that its clear that some of these planets, specifically Blablabla-7 from the Mando, is just Tatooine in everything but name. Vaporators, farmers, sand, jawas, Tatooine architecture, sand, sand crawlers, nikto immigrants, sand, etc. Disney keeps making nothing but donut steal planets that are direct copies of pre-existing ones, so its clear they want to use those but don't for some exceptional reason, and by doing this they take away from everything that made a pre-existing planet unique.
Im fine with that for Sand planets and as long as they dont copy fauna and flora.
same for Ice planets, there isnt much they could do with such a concept.
It also makes sense to use those bioms to hide or to meet other people who hide.

And the few non-donut steal planets are just really lame and dull dishwater planets made up of lakes and green hills (heck TFA gave us two of the same planet in the same movie, so Bravo Abrams), yet they can't come up with anything remotely interesting that isn't just "single biome planet with no notable or memorable features".
They made the stupid Casino Planet, thats was realy stupid, the Casino was much to tame and it was Boring.
Those Dishwater planets were as bad as the Refuge planet in the Last Mando Episode.
Having 500 foresty planets makes sense for a low budget show, but even star gate had more variety than they have.

Even though Endor's initial debut only introduced it as a simple forest biome planet, it still gave us the iconic tree top village, and the meh Ewok media that came right after showed that the planet is filled with all sorts of crazy monsters and actually has deserts, showing that it wasn't just a one note planet.
They should just remaster one of the Ewok movies and call it Episode 9...

I mean at least try to be a little creative with your planets Disney. Even the prequels knew how to do that right. Something with floating crystals, giant hives, misshapen trees or unique architecture that isn't just OT retreads.
They cant, they dont have anybody with an ounce of creativity in their ranks.
 
I agree, but my point was that its clear that some of these planets, specifically Blablabla-7 from the Mando, is just Tatooine in everything but name. Vaporators, farmers, sand, jawas, Tatooine architecture, sand, sand crawlers, nikto immigrants, sand, etc. Disney keeps making nothing but donut steal planets that are direct copies of pre-existing ones, so its clear they want to use those but don't for some exceptional reason, and by doing this they take away from everything that made a pre-existing planet unique. And the few non-donut steal planets are just really lame and dull dishwater planets made up of lakes and green hills (heck TFA gave us two of the same planet in the same movie), yet they can't come up with anything remotely interesting that isn't just "single biome planet with no notable or memorable features". Even though Endor's initial debut only introduced it as a simple forest biome planet, it still gave us the iconic tree top village, and the meh Ewok media that came right after showed that the planet is filled with all sorts of crazy monsters and actually has deserts, showing that it wasn't just a one note planet. I mean at least try to be a little creative with your planets Disney. Even the prequels knew how to do that right.

(This turns into a bit of a tangent/rant. I apologize in advance.)

Part of the problem with Star Wars as a brand is that people want it to be sci-fi... but it isn't. It's sci-fi-flavored fantasy. And if you aren't careful as you expand/explore "Star Wars" as a storytelling backdrop, you'll run into problems by forgetting that.

In a science fiction story, you need plausible science-based explanations for how things work, or at least enough for verisimilitude. In contrast, very little in Star Wars makes any sense. (All the weapons, the FTL travel, all alien species having the same requirements for planet habitability, etc.) The sense of verisimilitude is very thin and will fall apart if you think too deeply about any of it. In science fiction, all planets having one geographical feature is silly... but not in a fantasy adventure serial where realism has nothing to do with spacefaring tales of derring-do. And that's fine. That's what Star Wars is! Or was.

Everyone in the audience understands this on a subconscious level, though even George Lucas himself forgot it with the prequels. Midichlorians, for example, piss people off on a conceptual level because the Force is magic/mysticism. Providing a pseudo-scientific explanation for the Force betrays a failure to understand how the Force functioned (as a storytelling element) in the original films, why it was cool in the first place (magic in a futuristic age ruled by technology), and what the nature of Star Wars is as a brand (not complex science fiction but simple adventure stories).

And that example is analogous, in my mind, to the people who keep trying to explain and expand the SW universe, diluting its strength as they do. Even as cool as a lot of the pre-Disney Extended Universe stuff was, it was all kind of doomed because Star Wars falls apart the more you try to explore the details and explain them like it all takes place in a coherent universe. You're really just telling cool space adventure stories. And you can tell more of them, sure, but that's going to get harder the more of them you tell and the more ideas you exhaust if you don't understand what you're doing.

Jon Favreau, as far as I can tell after four episodes of The Mandalorian, understands all this. He's telling serialized "situation adventure" stories heavily based in archetypes and effective, well-worn, and simple tropes. It's not a perfect show, but it's good. Genndy Tartakovsky clearly understood that stuff too based on his Clone Wars animated shorts. But Lucas forgot it if he ever truly understood it, and most of the people who have worked on the IP don't get it either.

Anyway, Disney recycling "the desert planet" thing is, sure, partially due to their need to keep appealing to the fans of the original film brand (memberberries), partially because the brand has been so expanded and explored to death (there are only so many different types of landscape we can imagine), and arguably because Star Wars never should have been a "fictional universe" franchise past the original three films. But it's also because Favreau needs to go to a desert planet to help define his space Western, and I'm not that mad at him for that. He's just trying to tell effective, on-brand stories. And there are much bigger problems with the franchise as it is now.
 
So, the show continues to suffer from good ideas for action scenes carried out horribly.


  • Why do those logs stop the AT-ST?
  • Why is the AT-ST not leveling everything from the tree line?
  • *big one for all of Mandolorian* Why is everyone's aim so bad?
  • Why isn't super strong fat soldier woman and Mandy's plan to destroy the AT-ST while inactive?
  • How are they able to outrun it on foot?
  • Why does every time a TV/movie do the cliche "Teach the hapless villagers to fight for themselves" include teaching them to fight with pointy sticks? Mandy has a crate of guns, even untrained any git with one is more effective than with a pointy stick, and the pokey-bois are more likely to get shot by the untrained gits you did give guns to.
  • Speaking of the "Teach the hapless villagers to fight for themselves" cliche, it's a good thing nobody dies like usual in that cliche.

Like two mercs outclassed by a batch of essentially barbarian raiders cause they have a (relative to the mercs) heavily armed and armored scout vehicle is a cool idea. Having them be a serious threat was kinda cool after they mostly got defeated in a slapstick way in RotJ. Having them have to use their wits to tactically overcome their superiority is a good idea. They just handed thinking out the good idea to Paste-Eating Karl.
 
It was pretty clear from the get go that Star Wars wanted to be an epic fantasy adventure (well at least for the movies) for adults set in a sci-fi like environment something that most people have lost sight of since (except as you mentioned it Tartakovsky among other people).

There is no sense of some kind of epic fantasy adventure in current Star Wars especially not for adults to enjoy. Things just happen. Kids might be able to enjoy it maybe, but adults can't because we both have a good idea what good story telling is and because we prefer good-story telling (not to say schlock isn't appreciated every now and then).
 
I agree, but my point was that its clear that some of these planets, specifically Blablabla-7 from the Mando, is just Tatooine in everything but name. Vaporators, farmers, sand, jawas, Tatooine architecture, sand, sand crawlers, nikto immigrants, sand, etc. Disney keeps making nothing but donut steal planets that are direct copies of pre-existing ones, so its clear they want to use those but don't for some exceptional reason, and by doing this they take away from everything that made a pre-existing planet unique. And the few non-donut steal planets are just really lame and dull dishwater planets made up of lakes and green hills (heck TFA gave us two of the same planet in the same movie, so Bravo Abrams), yet they can't come up with anything remotely interesting that isn't just "single biome planet with no notable or memorable features". Even though Endor's initial debut only introduced it as a simple forest biome planet, it still gave us the iconic tree top village, and the meh Ewok media that came right after showed that the planet is filled with all sorts of crazy monsters and actually has deserts, showing that it wasn't just a one note planet.
View attachment 1030552
(Endor's Salma Desert)

I mean at least try to be a little creative with your planets Disney. Even the prequels knew how to do that right. Something with floating crystals, giant hives, misshapen trees or unique architecture that isn't just OT retreads.

I didn't know there was this much brown in the whole galaxy!
 
It was pretty clear from the get go that Star Wars wanted to be an epic fantasy adventure (well at least for the movies) for adults set in a sci-fi like environment something that most people have lost sight of since (except as you mentioned it Tartakovsky among other people).

There is no sense of some kind of epic fantasy adventure in current Star Wars especially not for adults to enjoy. Things just happen. Kids might be able to enjoy it maybe, but adults can't because we both have a good idea what good story telling is and because we prefer good-story telling (not to say schlock isn't appreciated every now and then).

Star Wars was suppose to be hollow schlock for children that was just a stepping stone in Lucas being a visionary movie director. He ineptly fell into Scrooge McDuck levels of money.
 
(This turns into a bit of a tangent/rant. I apologize in advance.)

Part of the problem with Star Wars as a brand is that people want it to be sci-fi... but it isn't. It's sci-fi-flavored fantasy. And if you aren't careful as you expand/explore "Star Wars" as a storytelling backdrop, you'll run into problems by forgetting that.

In a science fiction story, you need plausible science-based explanations for how things work, or at least enough for verisimilitude. In contrast, very little in Star Wars makes any sense. (All the weapons, the FTL travel, all alien species having the same requirements for planet habitability, etc.) The sense of verisimilitude is very thin and will fall apart if you think too deeply about any of it. In science fiction, all planets having one geographical feature is silly... but not in a fantasy adventure serial where realism has nothing to do with spacefaring tales of derring-do. And that's fine. That's what Star Wars is! Or was.

Everyone in the audience understands this on a subconscious level, though even George Lucas himself forgot it with the prequels. Midichlorians, for example, piss people off on a conceptual level because the Force is magic/mysticism. Providing a pseudo-scientific explanation for the Force betrays a failure to understand how the Force functioned (as a storytelling element) in the original films, why it was cool in the first place (magic in a futuristic age ruled by technology), and what the nature of Star Wars is as a brand (not complex science fiction but simple adventure stories).

And that example is analogous, in my mind, to the people who keep trying to explain and expand the SW universe, diluting its strength as they do. Even as cool as a lot of the pre-Disney Extended Universe stuff was, it was all kind of doomed because Star Wars falls apart the more you try to explore the details and explain them like it all takes place in a coherent universe. You're really just telling cool space adventure stories. And you can tell more of them, sure, but that's going to get harder the more of them you tell and the more ideas you exhaust if you don't understand what you're doing.

Jon Favreau, as far as I can tell after four episodes of The Mandalorian, understands all this. He's telling serialized "situation adventure" stories heavily based in archetypes and effective, well-worn, and simple tropes. It's not a perfect show, but it's good. Genndy Tartakovsky clearly understood that stuff too based on his Clone Wars animated shorts. But Lucas forgot it if he ever truly understood it, and most of the people who have worked on the IP don't get it either.

Anyway, Disney recycling "the desert planet" thing is, sure, partially due to their need to keep appealing to the fans of the original film brand (memberberries), partially because the brand has been so expanded and explored to death (there are only so many different types of landscape we can imagine), and arguably because Star Wars never should have been a "fictional universe" franchise past the original three films. But it's also because Favreau needs to go to a desert planet to help define his space Western, and I'm not that mad at him for that. He's just trying to tell effective, on-brand stories. And there are much bigger problems with the franchise as it is now.
I both agree and disagree with your points. Now forgive me if I go into an extra long tangent as well.

For starters, I never said I wanted it to be scifi. I am someone who firmly believes that Star Wars is and should be a scifi/fantasy and it should never forget that. The majority of people seem to agree on this (except Disney drones who don't really seem to care about anything except mindlessly defending the brand). That's been clear from the beginning. Its a multipurpose setting where literally anything can happen. You have beastmen, literal orcs, spellblades, elves, bugbears, giants, literal magic (which C-3PO doesn't deny as existing in ROTJ and follow-up media), among other countless fantasy and D&D-style tomfoolery with dozens of scifi mixtures, and you can pretty much fit in anything else in there because its just that unrestricted, unlike normal scifi or fantasy settings which are restricted entirely by pre-conceived notions, tropes and rules (with the only rule being to apply a consistent narrative or making sure there is a sort of consistency that makes the world feel real for itself). Hence why I never really gave a shit when something goofy or silly would show up in pre-Disney Star Wars while others would bitch and moan about something ruining their scifi setting, like witches with magic spells in George's Ewok movies. There's room enough for both scifi shit and fantasy shit in SW.

And Planets sharing one geographical feature isn't the problem, the problem is that you have a boundless fantasy/scifi setting where all manner of crazy and amazing planets can exist regardless if they have one biome or not, yet they choose to follow the same repetitive formula and recycle the same things we've seen before or just having them be completely featureless (like the planets in TFA), resulting in the entire galaxy under Disney being nothing but OT retreads all of which are exactly the same and have nothing unique to them because Disney just keeps making them rehashes of pre-existing worlds with nothing unique to set them apart, same with all their aliens just being donut steals of familiar ones, while familiar ones are axed and failing to introduce anything new that's actually interesting or unique. To keep planets from becoming a repetitive copy of one another, give them something unique to make them actually memorable and set them apart from the one they're copying. I wasn't implying that a single biome is silly, but making every planet a single biome while also being a knockoff of a pre-existing planet takes away from what made the originals unique, like having every single desert planet be an exact copy of one another. Like for example, Blablabla-7 is just Tatooine, and it has everything Tatooine has, same aliens, same tech, same landscape, same buildings, same everything, but to set it apart, try and give it something that validates its existence as a separate entity, like make its architecture unique, show some volcanoes or oddly shaped spires in the distance. Anything really. Then there's the Resistance planet and Yellow Yoda's planet in TFA, both are just forest planet with rivers and lakes a la Yavin 4 with no unique features whatsoever except a Yavin 4 rebel base duplicate (except its just a hole in the ground instead of a cool temple) and an old cantina on a barren planet. And while you could argue that both Yavin 4 and Endor are just forest planets, they both have something that make them stand out from one another, one has a giant red planet lording over it, a more tropical theme and is dotted with neat temples (and unique wildlife in old video games), while Endor is tall trees, treetop villages, bear people, many satellites with a giant planet lording over it, and also giants, monsters and whatnot. They feel otherworldly. Meanwhile the planets in TFA don't have that feel, they are just empty or re-use pre-existing visuals that fail to inspire that same sense of wonderment when you saw them for the first time, which even George's prequels managed to achieve since we see a planet of endless rain and water with floating cities, a planet of deep seas full of monsters, dumb frog people and beautiful architecture, a planet of orange wastes, hive pillars and bugmen, a planet of giant mushrooms and flowers, and a planet filled with more holes than swiss cheese. Same with what we see in video games and comics from before Disney, ranging from planets of dark haunted demon jungles with tall skyscrapers rising from the trees or planets of half-day and half-night that can support life and have floating rock gardens (How is this even possible? Who cares. Its neat).

Expanding on a media doesn't dilute anything as long you as you don't try to dismiss its key elements and structure. Genndy, KOTOR's writers, Peña, and James Luceno, among others, understood this and achieved great shit because of it. They gave the perfect blend of scifi and fantasy without really giving a damn about whether something made sense or not. The thing, is people also don't want things expanded or explored because they have their own pre-conceived notions or headcanons that prefer things remain unknown or unexplained because they're totally fixated on (forgive the analogy) the original scripture, and thus reject any expansions and reformations as complete heresy even if they don't take away from what made the core tenants valuable and doesn't nullify anything that came before it, but actually add to it, but they won't have it regardless because they are so rooted in their fundamentalism that they won't accept anything that comes after the first edition, even if what comes after doesn't reject anything or throw the first edition out the window.

Which is where Disney fucked up big time. They actually nullified and threw the first edition/original scriptures out the window, and completely debunked and reformed everything that came before them. George's prequels and Special Editions are similar in that regard because they also shat on a lot of what came before them, but here's the key difference, unlike Disney, the vast majority of people were willing to dismiss George's shit and outright call him out for his shortcomings while Disney gets a free pass on everything. Another key difference is that while George's shenanigans took a big shit on a lot of media that came before him, it still didn't nullify the sense of conclusion within the OT and it didn't make Luke, Leia, anyone nor the setting from the First Edition any less important and valuable. Since the prequels take place in the "past", the "future" remained unsullied, and even dumb shit like the midi-chlorians couldn't change the importance of Luke's journey and Vader's redemption (even if his romance backstory was cheesy as presented in the films), and any continuity issues George's prequels introduced to expanded universe media were irrelevant since most people just didn't really care about what George did or said (since by this point he was already retconning even stuff in the OTs) or treated any inconsistencies the prequels presented as not worth their time or simply abridged certain things. Meanwhile Disney actually managed to completely nullify that and make the OT completely and utterly worthless while taking a piss all over what made it special and also throwing out anything that came before them out the window (while George was at least willing to use it for references), effectively butchering the franchise to the point where its nothing but a hollow copycat of the OT.

On a side note, another grievance I see in regards to the prequels is that the setting looks "too advanced", specifically Coruscant, but really, it looks no different than Bespin's own futuristic Cloud City did. And in regards to how much the prequels fucked up the scifi/fantasy element, that was only true as far as the jedi and midichlorians went, and George really fucked up hugely there (almost on par with Disney, but not entirely). In regards to the midichlorians and the jedi (which I suspect was a result of George having been indoctrinated into scientology which is incredibly materialistic and shallow), George really screwed the pooch with that one, thankfully writers and follow-up stories were able to salvage that mess by claiming that midis weren't actually the Force, usually either implying that:
A: They just fed on the Force and prospered in hosts who were strong in it
B: Being the biological measure that determined how the Force could be stronger in one particular family more than another
C: An example of how the jedi had become too soulless and empirical, thus making their near-extinction and reformation a necessity because they had clearly lost their way
Or the best and most common option:
D: Simply ignoring them altogether or making fun of them and George in Editor Notes because there were actually writers who weren't afraid to stick it to George when needed.
All of this resulting in expansions actually helping to restore the mystery and mysticism rather than dissolve it or take away from it. I mean, first jedi comic to come out after the prequels basically just gives the middle finger to midis and makes the Force feel like divine providence again.

Again, sorry for the TL;DR and if I repeated myself a few times, but just wanted to put that out there.

In short:
Fantasy&Scifi=Good
Expansion=Good
Midi-Chlorians=Bad
Hard soulless Scifi=Bad
Disney=Bad
 
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Because of spam or more mouse-related reasons?
Disney Wars memes tend to get banned or deleted regardless of the nature unless they're just edited screenshots. But its kind of irregular. Some days you can post them just fine, on others the mods will go full @Exterminatus.

This one is the only exception despite it being half-Sneed post, and the mods hate Sneedposting.
1573712256944.jpg
 
(Archive link)
HAMPSHIRE, U.K. - Disney allowed a terminally ill man to see “Star Wars: The Rise of Skywalker” with his family on Friday before its official release.

The man is currently under care at Rowans Hospice, which serves residents in Portsmouth and South East Hampshire, U.K.

On Tuesday, the hospice tweeted their patient’s last wish.

“Can you help? We have a patient who's a HUGE #StarWars fan. Sadly, time is not on his side for the 20th Dec. His wish is to see the final Star Wars film #RiseOfSkywalker with his young son. If you know ANYBODY who might be able to make it happen, please share with them. Thank you,“ the hospice tweeted.

“This is our most desperate hour. Help us @HamillHimself, @jjabrams you're our only hope. #Alderaan #ImNotGoingToAlderaan!" the hospice said in a second tweet.

The hospice’s tweet caught the attention of Disney CEO Robert Iger.

“On this Thanksgiving, we at @Disney are grateful to be able to share #TheRiseOfSkywalker with a patient and his family @RowansHospice. May the force be with you and with us all!“ Iger tweeted Thursday on Thanksgiving.

The patient, his family and the hospice were elated that the man’s wish was fulfilled.

“We want to let everyone know that Disney has created a truly magical moment for our patient and his family,” the hospice said.

The patient also released a statement through the hospice.

“I just want to say the biggest thank you to everyone that has helped to make this happen. During what is just a horrible situation to be in, you have helped to make some wonderful memories and bring some joy to my family,” the patient said.

“I am a huge Star Wars fan and what I am going through is completely dire. Then to top it all, I thought I wasn’t going to see the film I have been waiting to see since 1977! I still can’t believe it. The only way I can describe this to you is to say that this must be what it feels like to be told you have won a million pounds!” he said.

The patient’s wife also commented on the impact of her husband’s fulfilled wish.

“We are truly humbled by everyone’s support. What has happened over the past few days has been truly mind-blowing. From a simply conversation, to witnessing the outpouring of generosity has been amazing. The massive Star Wars community has been incredible,” she said. “The amazing people who have visited, along with the messages and gifts we have received have provided us with an opportunity to talk to our son more about the reality of his Dad’s condition.”

“Thank you to everyone who has helped to make this happen. We will be forever grateful for these wonderful memories,” the patient’s wife said.

Lisa Davies, a health care support worker at Rowans Hospice, brought the patient’s wish to the attention of the rest of the staff at the hospice. She said she was “utterly speechless about what has happened.”
“We cannot thank Disney enough for helping us to fulfill our patient’s wish, we totally appreciate that they have had to move mountains to make this happen!” she said.

“The response from everyone, including the Star Wars community, has been absolutely phenomenal. So a massive thank you to every single person that has shared our post, given their time to help make it happen, given Star Wars themed gifts or travelled and spent time with the family to provide an unforgettable Star Wars experience,” Davies said.
Julie Strutt, the hospice’s marketing manager, added, “We are so thankful to all of the staff at Disney who have given up special time with their families to offer something special during American Thanksgiving.”

IMG_8765-002-THUMB.jpg
 
I both agree and disagree with your points. Now forgive me if I go into an extra long tangent as well.

For starters, I never said I wanted it to be scifi. I am someone who firmly believes that Star Wars is and should be a scifi/fantasy and it should never forget that. The majority of people seem to agree on this (except Disney drones who don't really seem to care about anything except mindlessly defending the brand_. That's been clear from the beginning. Its a multipurpose setting where literally anything can happen. You have beastmen, literal orcs, spellblades, elves, bugbears, giants, literal magic (which C-3PO doesn't deny as existing in ROTJ and follow-up media), among other countless fantasy and D&D-style tomfoolery with dozens of scifi mixtures, and you can pretty much fit in anything else in there because its just that unrestricted, unlike normal scifi or fantasy settings which are restricted entirely by pre-conceived notions, tropes and rules. Hence why I never really gave a shit when something goofy or silly would show up in pre-Disney Star Wars while others would bitch and moan about something ruining their scifi setting, like witches with magic spells in George's Ewok movies. There's room enough for both scifi shit and fantasy shit in SW.

And Planets sharing one geographical feature isn't the problem, the problem is that you have a boundless fantasy/scifi setting where all manner of crazy and amazing planets can exist regardless if they have one biome or not, yet they choose to follow the same repetitive formula and recycle the same things we've seen before or just having them be completely featureless (like the planets in TFA), resulting in the entire galaxy under Disney being nothing but OT retreads all of which are exactly the same and have nothing unique to them because Disney just keeps making them rehashes of pre-existing worlds with nothing unique to set them apart, same with all their aliens just being donut steals of familiar ones, while familiar ones are axed and failing to introduce anything new that's actually interesting or unique. To keep planets from becoming a repetitive copy of one another, give them something unique to make them actually memorable and set them apart from the one they're copying. I wasn't implying that a single biome is silly, but making every planet a single biome while also being a knockoff of a pre-existing planet takes away from what made the originals unique, like having every single desert planet be an exact copy of one another. Like for example, Blablabla-7 is just Tatooine, and it has everything Tatooine has, same aliens, same tech, same landscape, same buildings, same everything, but to set it apart, try and give it something that validates its existence as a separate entity, like make its architecture unique, show some volcanoes or oddly shaped spires in the distance. Anything really. Then there's the Resistance planet and Yellow Yoda's planet in TFA, both are just forest planet with rivers and lakes a la Yavin 4 with no unique features whatsoever except a Yavin 4 rebel base duplicate (except its just a hole in the ground instead of a cool temple) and an old cantina on a barren planet. And while you could argue that both Yavin 4 and Endor are just forest planets, they both have something that make them stand out from one another, one has a giant red planet lording over it, a more tropical theme and is dotted with neat temples (and unique wildlife in old video games), while Endor is tall trees, treetop villages, bear people, many satellites with a giant planet lording over it, and also giants, monsters and whatnot. They feel otherworldly. Meanwhile the planets in TFA don't have that feel, they are just empty or re-use pre-existing visuals that fail to inspire that same sense of wonderment when you saw them for the first time, which even George's prequels managed to achieve since we see a planet of endless rain and water with floating cities, a planet of deep seas full of monsters, dumb frog people and beautiful architecture, a planet of orange wastes, hive pillars and bugmen, a planet of giant mushrooms and flowers, and a planet filled with more holes than swiss cheese. Same with what we see in video games and comics from before Disney, ranging from planets of dark haunted demon jungles with tall skyscrapers rising from the trees or planets of half-day and half-night that can support life and have floating rock gardens (How is this even possible? Who cares. Its neat).

Expanding on a media doesn't dilute anything as long you as you don't try to dismiss its key elements and structure. Genndy, KOTOR's writers, Peña, and James Luceno, among others, understood this and achieved great shit because of it. They gave the perfect blend of scifi and fantasy without really giving a damn about whether something made sense or not. The thing, is people also don't want things expanded or explored because they have their own pre-conceived notions or headcanons that prefer things remain unknown or unexplained because they're totally fixated on (forgive the analogy) the original scripture, and thus reject any expansions and reformations as complete heresy even if they don't take away from what made the core tenants valuable and doesn't nullify anything that came before it, but they won't have it regardless because they are so rooted in their fundamentalism that they won't accept anything that comes after the first edition, even if it what comes after doesn't throw the first edition out the window.

Which is where Disney fucked up big time. They actually nullified and threw the first edition/original scriptures out the window, and completely debunked and reformed everything that made what came before them. George's prequels and Special Editions are similar in that regard because they also shat on a lot of what came before them, but here's the key difference, unlike Disney, the vast majority of people were willing to dismiss George's shit and outright call him out for his shortcomings while Disney gets a free pass on everything. Another key difference is that while George's shenanigans took a big shit on a lot of media that came before him, it still didn't nullify the sense of conclusion within the OT and it didn't make Luke, Leia, anyone nor the setting from the First Edition any less important and valuable. Since the prequels take place in the "past", the "future" remained unsullied, and even dumb shit like the midi-chlorians couldn't change the importance of Luke's journey and Vader's redemption (even if his romance backstory was cheesy as presented in the films), and any continuity issues George's prequels introduced to expanded universe media were irrelevant since most people just didn't really care about what George did or said (since by this point he was already retconning even stuff in the OTs) or treated any inconsistencies the prequels presented as not worth their time or simply abridged certain things. Meanwhile Disney actually managed to completely nullify that and make the OT completely and utterly worthless while taking a piss all over what made it special and also throwing out anything that came before them out the window (while George was at least willing to use it for references), effectively butchering the franchise to the point where its nothing but a hollow copycat of the OT.

On a site note, another grievance I see in regards to the prequels is that the setting looks "too advanced", specifically Coruscant, but really, it looks no different than Bespin's own futuristic Cloud City did. And in regards to how much the prequels fucked up the scifi/fantasy element, that was only true as far as the jedi and midichlorians went, and George really fucked up hugely there (almost on par with Disney, but not entirely). In regards to the midichlorians and the jedi (which I suspect was a result of George having been indoctrinated into scientology which is incredibly materialistic and shallow), George really screwed the pooch with that one, thankfully writers and follow-up stories were able to salvage that mess by claiming that midis weren't actually the Force, usually either implying that:
A: They just fed on the Force and prospered in hosts who were strong in it
B: Being the biological measure that determined how the Force could be stronger in one particular family more than another
C: An example of how the jedi had become too soulless and empirical, thus making their near-extinction and reformation a necessity because they had clearly lost their way
Or the best and most common option:
D: Simply ignoring them altogether or making fun of them and George in Editor Notes because there were actually writers who weren't afraid to stick it to George when needed.

Again, sorry for the TL;DR and if I repeated myself a few times, but just wanted to put that out there.

I'd like to add this post, agreeing with the one it quoted about Star Wars being Sci-Fi Fantasy and not Sci-Fi, with the following:
In Fantasy, the world doesn't have to make sense, but the characters do.


If you write an adventure where the party has a wizard who can conjure food and drink out of nothing, no one needs a treatise on how the thermodynamic conversion works or why there's no rush of air as the food materializes.
However, if you have the party wandering in the desert, starving as a plot point, but you have just established the wizard can magic up food...your story is now dumb because your characters don't make sense.
To get around this, you need to come up with a reason why the Wizard can't cast the food spell, or can't cast enough times to feed the party. So you have to come with a reasonable explanation. Which might hem you in, and require further explanation as the story progresses.


Let's take Adm. Tumblr's hyperspace kamikaze and explore why its terrible through that lens.
As its been repeated in this thread before: Why use a whole cruiser? Why not use X-wings or Y-Wings? Why are space battles not just hyperdrive kamikaze trading?
The fact the characters aren't using this tactic before or since makes the characters not believable, and therefore dumb. This is why using the hyperspace tactic is terrible as opposed to, say, making the reactor go super-critical (where you WOULD have to use a large ship, and the uncommonness of the tactic would make sense since your ship would need to be positioned very close to the enemy)


What I'm clumsily trying to demonstrate is that making the characters make sense means your world needs to have rules that it adheres to, and when those rules are broken, you need an explanation to explain why the rules weren't actually broken. Because at the end of the day the real reason is "the plot needed this to happen"; but it you don't come up with a good excuse to explain it, it becomes clear to readers you can just pull any old shit out of your ass at anytime, so there's no reason to be invested in the setting or the situation, since the resolution won't depend on the situation, it will only serve itself.


This is why the Force was so fucking brilliant as a plot device. There was nothing the force couldn't do if you were nebulously "strong with the force" and could go full no-spoon. So it would be very possible that the same person trying the same tricks with the force could succeed where they failed before, or fail where they succeeded before because the plot requires that happen it came down to the mental state of the force user, and that could vary wildly.


tl;dr

In short:
Fantasy&Scifi=Good
Expansion=Good
Midi-Chlorians=Bad
Adm. Tumblr=Bad
Disney=Bad
 
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