Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,418
Even though it's clear that Alex didn't even watch the video (TRO's video was actually a lot more sympathetic compared with the other expose videos and if this video is "humiliating" him, that says a lot about Alex's ego), like I said I really can't blame him especially I really don't think he needs to waste his time watching what appears to be another expose drama video if he can just spend the same time on coding/improving the game, but even then this is the same guy who once whined about him getting trashed on in some chat in some Virtual YouTuber video so I don't really get him. Even then, he actually e-mailed TRO (and we don't know any of the contents) so Alex's comments for it are just dumb. Just say "I don't even watch typical drama videos" or some shit.


Someone e-mailed Alex too, yeah he clearly didn't watch the video but even the dismissal is just dumb:
View attachment 1297457


There were sayings that Osana is gonna be released either this month or next month, and changing the graphics should hopefully not take too much time, it should line up well for Alex to release Osana next month (unless he's extremely stupid enough to delay it despite his popularity going way lower and Patreon money running out)

I expect Osana release is gonna be expectedly very buggy especially for a pre-alpha build which is fine, but I'm more curious about the upcoming crowdfunding campaign which I'm not wrong, would be held when the demo is released which would include Osana and far less bugs.

Geeze. Look of he is actually be harassed constantly, then I feel for him a little. But only to a certain level. If he believes he is being harassed that badly, or even is being harassed as badly as he claims to be, then take a break from the internet! Just leave online for awhile, and yes that means no streaming. That also means no seeing the harassment. Only check emails for fanart and bug reports. Don't answer people's questions online or through the email. Stay off discord etc. Also go see a therapist if he's actually suicidal. I can promise that after awhile he will be feeling better.

Also the game maybe might actually get done too! So that would be cool and would get people to shut up about the fact the game isn't done.
 
Are all the files in the same folder because of the decompiling or does Yanderedev does not use any sub-directories?
yandereSimulatorSource/Assembly-CSharp/ has 5 subdirectories:
  1. AmplifyMotion
    1. Amplify Motion is a plugin for Unity
  2. AnimationOrTween
    1. likely generated by NGUI
  3. MaidDereMinigame
    1. made by a volunteer programmer
  4. Pathfinding
    1. from the A* Pathfinding Project
  5. Properties
    1. probably generated by Unity
Since the decompilation process seems to preserve the original directory structure, I just have one thing to say: what the fuck, Alex.
 
Last edited:
Another fun fact is Alex confident that people can just check his code with dnSpy. But there are plenty programs allowing you to unpack assets (including scenes and editor values) or even restore a complete project from game’s data folder (this one is paid tho).

I don't know why "THIS IS HOW YANDERESIMULATOR CAN STILL GET MADE" is such a meme, I guess it's just because the concept is cool. Even if you had access to all the projects files and could reliably make builds of the game and release it, you'd be an idiot to do so. Alex's code is not worth inheriting, you'd spend more time refactoring and reorganising than just building things properly from the ground up. Even if you finished and released it, he'd (rightfully) sue you and win - inheriting all your work.

Let me use this opportunity to sperg about the design of the game because would you really want to steal YandereSimulator, with all its design flaws? Everything is so regimented and scripted, the gameplay is dull as hell. When you go to eliminate someone, it plays out the same way if you choose one elimination method. If I want to set Osana on fire, I have to cover her in gasoline using a door or by pretending to trip and light a match. Why can't I throw a bottle of gasoline at her? That would let me choose any time and any place to cover her in gasoline, and make the game so much more like an actual video game and not a choose your own adventure game.

Same map, same student routines, and a time limit that means if you stalk your target, learn their routine, and go for the perfect opportunity to kill them, you're punished by having less time to enact your plan. The game would be better if you just made some set rooms, randomly generated a school, then had students with random routines and just give the player a bunch of tools to kill their target with.

You could have the game either be won when the target is killed, or make a story mode where there are set paths to eliminate a target should you so choose, and instead of a time limit, there's a 'suspect list' which is lowered when people die or can't be the killer. That kind of game is much more in scope for an indie game, cause you can rely on the random layouts and routines to keep be a game in its own right whilst you make your storymode.

This game is badly coded and badly designed, and all you'd win from stealing it is a lawsuit.
 
I don't know why "THIS IS HOW YANDERESIMULATOR CAN STILL GET MADE" is such a meme, I guess it's just because the concept is cool. Even if you had access to all the projects files and could reliably make builds of the game and release it, you'd be an idiot to do so. Alex's code is not worth inheriting, you'd spend more time refactoring and reorganising than just building things properly from the ground up. Even if you finished and released it, he'd (rightfully) sue you and win - inheriting all your work.

Let me use this opportunity to sperg about the design of the game because would you really want to steal YandereSimulator, with all its design flaws? Everything is so regimented and scripted, the gameplay is dull as hell. When you go to eliminate someone, it plays out the same way if you choose one elimination method. If I want to set Osana on fire, I have to cover her in gasoline using a door or by pretending to trip and light a match. Why can't I throw a bottle of gasoline at her? That would let me choose any time and any place to cover her in gasoline, and make the game so much more like an actual video game and not a choose your own adventure game.

Same map, same student routines, and a time limit that means if you stalk your target, learn their routine, and go for the perfect opportunity to kill them, you're punished by having less time to enact your plan. The game would be better if you just made some set rooms, randomly generated a school, then had students with random routines and just give the player a bunch of tools to kill their target with.

You could have the game either be won when the target is killed, or make a story mode where there are set paths to eliminate a target should you so choose, and instead of a time limit, there's a 'suspect list' which is lowered when people die or can't be the killer. That kind of game is much more in scope for an indie game, cause you can rely on the random layouts and routines to keep be a game in its own right whilst you make your storymode.

This game is badly coded and badly designed, and all you'd win from stealing it is a lawsuit.
Alex's code sucks and I would not make a fork of it.
 
Someone e-mailed Alex too, yeah he clearly didn't watch the video but even the dismissal is just dumb:
View attachment 1297457

"It's still too early to judge him"
For fuck's sake Alex it's been six years. No edgy last minute twist about Senpai secretly being a psycho is ever going to salvage this boring ass character.

We keep getting useless lore updates about characters that Alex is never going to code into the game or a shitty in-universe magical girl anime, but one of the central characters of the entire game still hasn't gotten (and most likely will never get) developed past just being a shitty one-note self-insert so Alex can live out his creepy fantasies of having underage anime girls fight over him.
 
Are all the files in the same folder because of the decompiling or does Yanderedev does not use any sub-directories?

Because it's disassembled, stuff like directory structure doesn't exist. dnspy (most likely) attempts to pull out what the directory structure would be from the namespaces, because one of the most important idioms is make your namespaces match your directory structure (Java gets its namespaces from the directory structure itself, in C# it's just optional; the namespace declaration is all that matters).

Unity's kind of weird in that by default when it makes a new MonoBehaviour, the template it generates doesn't generate with any namespace declaration at all, putting it in global. Of course, with decent tooling this all gets magically and automatically fixed with the correct location, but > le six-year notepad++ face

One thing that it does give is that it's fairly obvious all of the scripts actually in a folder/namespace are drop-in libraries.
 
I don't know why "THIS IS HOW YANDERESIMULATOR CAN STILL GET MADE" is such a meme, I guess it's just because the concept is cool. Even if you had access to all the projects files and could reliably make builds of the game and release it, you'd be an idiot to do so. Alex's code is not worth inheriting, you'd spend more time refactoring and reorganising than just building things properly from the ground up. Even if you finished and released it, he'd (rightfully) sue you and win - inheriting all your work.

Let me use this opportunity to sperg about the design of the game because would you really want to steal YandereSimulator, with all its design flaws? Everything is so regimented and scripted, the gameplay is dull as hell. When you go to eliminate someone, it plays out the same way if you choose one elimination method. If I want to set Osana on fire, I have to cover her in gasoline using a door or by pretending to trip and light a match. Why can't I throw a bottle of gasoline at her? That would let me choose any time and any place to cover her in gasoline, and make the game so much more like an actual video game and not a choose your own adventure game.

Same map, same student routines, and a time limit that means if you stalk your target, learn their routine, and go for the perfect opportunity to kill them, you're punished by having less time to enact your plan. The game would be better if you just made some set rooms, randomly generated a school, then had students with random routines and just give the player a bunch of tools to kill their target with.

You could have the game either be won when the target is killed, or make a story mode where there are set paths to eliminate a target should you so choose, and instead of a time limit, there's a 'suspect list' which is lowered when people die or can't be the killer. That kind of game is much more in scope for an indie game, cause you can rely on the random layouts and routines to keep be a game in its own right whilst you make your storymode.

This game is badly coded and badly designed, and all you'd win from stealing it is a lawsuit.
I did not tend to make a copy of it whatsoever, just pushing the facts.

Anyway you can't just legally protect a concept of a game, just a specific code or trademark. All he can do is sue people for using the game title "Yandere Simulator" if it was registered properly, but he can't sue anyone for using his assets, because they're either stolen or purchased from unity store/aquired from voluntiers, and purchasing doesn't provide him exclusive rights for that assets.

And, Talking about the game concept itself, It rather should be a fun weaboo sandbox or if it pretends to be serious it requres some kind of state reset (eg groundhog day) because I don't think underage teen can getaway with a murder.
Problem with the concept is that it sounds interesting at first, but when you start to think deeper it becomes very hard to design fun competitive gameplay, because you're limited to the single location.
 
  • Agree
Reactions: Minxy the Jinx
I did not tend to make a copy of it whatsoever, just pushing the facts.

Anyway you can't just legally protect a concept of a game, just a specific code or trademark. All he can do is sue people for using the game title "Yandere Simulator" if it was registered properly, but he can't sue anyone for using his assets, because they're either stolen or purchased from unity store/aquired from voluntiers, and purchasing doesn't provide him exclusive rights for that assets.

And, Talking about the game concept itself, It rather should be a fun weaboo sandbox or if it pretends to be serious it requres some kind of state reset (eg groundhog day) because I don't think underage teen can getaway with a murder.
Problem with the concept is that it sounds interesting at first, but when you start to think deeper it becomes very hard to design fun competitive gameplay, because you're limited to the single location.

What I'm saying is his code is his asset, and if someone steals that code to 'make YandereSimulator' like some people on r/Osana are talking about, Alex could sue, would sue, and will win. Even if someone were to take Alex's code, make it functional and release it for free, Alex would win that court case because he could show damages to his business prospects.

And there are plenty of ways to make returning to the scene of the crime fun, all it takes is a little foresight and enough natural variety/randomness. Roguelikes are all about playing the same game hundreds of times, albeit randomised each time.
 
Why won't you fellow gremlins go read his debunk page?
(Hey, at least he took the advice and just say "I don't watch videos from drama YouTubers")


1589685535556.png


Response about Mulberry tracing (forgetting that game assets were traced too):


1589685600739.png
 
Back