Dominique McLean / SonicFox - I'M GAAAAAAAYYYY

Last I heard, this guy already dipped out of college for computer science a while ago to play full time (actual big fucking oof, he did the exact opposite of what you're told to do as a pro player lol). Regarding reflexes, I actually don't think he has anything to fear there since he's a fighting game player, and skill for them is based more on experience, rather than on reaction time like in a shooter. However, he also confirmed that he pops Adderall and Prozac, so he doesn't have to worry about an obscenely healthy diet and vitamins to maintain his reaction speed and focus anyway, yet, that shit does rot your brain (literally builds up toxicity) so he might get worse faster and realize he has to retire faster. On top of all that, I know that in the FGC, they're already sick of him, he's considered a one-trick pony that learns fast, but learns fast only because he plays easy games with very little mechanical depth (his crusty fursuit gets washed when he plays Street Fighter, he already rage-quit Guilty Gear and he won't even touch Tekken AFAIK).

In the end, I don't think he has a plan; the guy is just gonna ride out his dwindling 15 minutes of fame being that one gay furry faggot, he's basically the Joe Exotic of Mortal Kombat. He's not going to stand the test of time like Daigo or one of those sweaty Guilty Gear players who has played the same character in the same game for like 20 years.

Want to place bets on when he's going to troon out?

He won't troon out. Remember he thinks it's ok to punch women and screams about ew vagina. He'll just stay in bottom mode while donning his edgelord guro suit. He only started using they/them last year because being a gay black furry wasn't special enough.
 
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Dumb asshole risks sponsorships and whatever other free money to make an open AD account linked to his main profile.
 
He's apparently an NPC in Skullgirls now, and is talking about Skullgirls on his Twitter.
https://twitter.com/SonicFox/status/1263976035588112384?s=20 (archive)

(archive)

https://twitter.com/SonicFox/status/1263976222918414336 (archive)

https://twitter.com/SonicFox/status/1263987411954077696 (archive)

https://twitter.com/SonicFox/status/1263991054979796993 (archive)

Oogling at an obscure pink/blue color scheme, TRANS RIGHTS
https://twitter.com/SonicFox/status/1263980444481093635 (archive)

Also oogling that there are Steven Universe color schemes now
https://twitter.com/SonicFox/status/1263977544501641216 (archive)

https://twitter.com/SonicFox/status/1263979138513321988 (archive)

Dominique pinging Steven Universe showorkers
(archive)

And him recording himself in his fursuit, unboxing equipment from Evil Geniuses
(archive)


Local archive, thanks to @CIA Nigger

If someone could local archive that would be greatly appreciated, currently unable to do it now unfortunately.
 
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This is pretty much what I was talking about when I said he was building up his brand with his antics and gay nonbinary furry image. Most esports "athletes" are interchangeable unless they're also streamers, have a name you can make fun of, market themselves like Fatal1ty did, or do crazy shit for attention like SonicFox does. SonicFox markets himself to an audience where attention whoring is encouraged and builds clout. The fact that his sprite has a hidden trans flag in it cements it, because it signals to a very specific audience with that move.

If you look at the replies on his tweet advertising his inclusion in Skullgirls there's 3 demographics. There's other FGC people who see being included in a game as "making it". There's furries happy "one of them" got their fursona in a game. And then there's commie troons (who overlap with furries).

The problem is of course Skullgirls isn't exactly the hottest fighting game right now and aside from the initial hype hasn't exactly been popular. The only reason it got into Evo was because literally every offline game tournament got canceled because of WuFlu and all the other fighting games happen to have shitty online netcode that makes them less than suitable for pro level online play. This included pretty much all the big hits (which were regulated to exhibition play this year), while only 4 games have high level play this year: Skullgirls, Killer Instinct, MK11, and Them’s Fightin’ Herds (a MLP fangame without the branding). The real test is will Skullgirls last after this passes.


If someone could local archive that would be greatly appreciated, currently unable to do it now unfortunately.

 
Good to know that SonicFox will make something like this as the forefront of a patch, and not the underlying thing that is "Skullgirls hasn't had any meaningful content in years and hasn't added new characters for that long and also shills the mobile game", on top of how shitty Lab Zero works on their two games.

The real test is will Skullgirls last after this passes.
I don't think so. It's only the talk of the town because of EVO Online. I've got my own gripes with EVO Online such as "Why let in 5 games with delay based netcode and not even try to attempt to bring in MVC2 or UMVC3"*, and "What platform will this be played on considering crossplay isn't available on most of these games if none at all except one?" but they brought in MK11 after backlash due to it being absent at first. Skullgirls, just like Fighting Herds, was added due to its netcode. Killer Instinct was added because, tin foil hat theory, Microsoft wants to engage in some interest gathering. But back on Skullgirls. It's not been a popular game. Even hardcore fighting game players are turned off by it becausee of Mike Zaimont, and his assinine choicees for the game and the weird mechanics. The game was pretty much him saying "Marvel vs Capcom 3 sucks, I'll make something better." On top of that, the severed ties to the loyals thanks to Indivisible made people have disdain for him. And if that wasn't enough, Alex Ahad, the REAL creator of Skullgirls and the art director, was let go in 2018, which definitely caused the delay for Indivisible AGAIN.

Long story short: Skullgirls has had huge internal fuck ups that has caused the player base to grow distant and not want to play anymore.
Skullgirls doesn't have a playerbase anymore. On Steam, it hasn't hit its peak player base since June 2015 (two years after PC launch) and it's never gotten 1000 since.

*the branding of EVO 2020 has put Marvel VS Capcom 2 in the forefront due to it being one of the most popular games at EVO since its inception, and to celebrate its 20th anniversary.
 
I never cared for Skull Girls beyond one of the coders mocking Alex Mahan, aka YandereDev, but this shit just makes me wonder who are they hoping to pander to once we eventually find out Sonicfox is a zoosadist or he troons the fuck out.
Considering MikeZ, he'd pander the fuck out to people like him considering an NPC Cameo in Skullgirls transitioned. Before that he even got rid of panty shots on a lot of animations (which caused a few animators and cleanup crew members to leave after "his" creative decision.)
 
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