- Joined
- Jun 25, 2013
Also known as "Autism: The Thread"
One thing I love about certain games is all the little bits of attention to detail, whether it be in terms of writing, secret rooms, hidden items, or how certain conversations flow depending on your choices no matter how small.
I've just been playing Psychonauts, a game that's packed to the brim with this kind of stuff. I just met up with Ford Kruller who teaches you about ranking up and learning new abilities.
Normally, Raz will talk about how he'll get to set things on fire. However, I was at rank 10 already when I got there, so I automatically got taught pyrokenesies. As a result, the line where Raz mentions getting to set things on fire was skipped over.
I was generally surprised the developers took that kind of thing into account, it's very small and inconsequential, but it shows how much attention to detail they provided.
Another example would be Shadow of the Colossus. When you shoot an arrow at a colossus, it sticks into them for a while. But on one of my later playthrough, I saw that the arrows eventually fall off the colossus when time passes. I always thought they just simply disappeared, so I was kinda giddy when I saw this happen.
So how about you guys? What are your favorite little details sprinkled throught certain games?
One thing I love about certain games is all the little bits of attention to detail, whether it be in terms of writing, secret rooms, hidden items, or how certain conversations flow depending on your choices no matter how small.
I've just been playing Psychonauts, a game that's packed to the brim with this kind of stuff. I just met up with Ford Kruller who teaches you about ranking up and learning new abilities.
Normally, Raz will talk about how he'll get to set things on fire. However, I was at rank 10 already when I got there, so I automatically got taught pyrokenesies. As a result, the line where Raz mentions getting to set things on fire was skipped over.
I was generally surprised the developers took that kind of thing into account, it's very small and inconsequential, but it shows how much attention to detail they provided.
Another example would be Shadow of the Colossus. When you shoot an arrow at a colossus, it sticks into them for a while. But on one of my later playthrough, I saw that the arrows eventually fall off the colossus when time passes. I always thought they just simply disappeared, so I was kinda giddy when I saw this happen.
So how about you guys? What are your favorite little details sprinkled throught certain games?