Goodbye Volcano High - "The Future of Gaming", The Parody Game of the Beloved Snoot Game Franchise

Ya know, I'm looking at this game and I ask myself: Okay, so your characters are high schoolers...sooo...why set in a high school? Take a better approach, have 'em say go on something like a Summer road trip. That way you can really go nuts with different locations, minigames, and other stuff.
 
Ya know, I'm looking at this game and I ask myself: Okay, so your characters are high schoolers...sooo...why set in a high school? Take a better approach, have 'em say go on something like a Summer road trip. That way you can really go nuts with different locations, minigames, and other stuff.
Eh, high schools are fine, but the problem is no one makes them architecturally interesting. There's rarely exterior corridors, multiple floors, skywalks, or a mish-mash of various additions that have all been cobbled together. They also rarely explore the politics and culture within high schools: the cult of personality surrounding the football coach, principal, or even other teachers, how deep rivalries run, stories of legends and lore never published. The bullshit policies that even teachers mock. Hating on the student council. Bizarre clubs (like the school valedictorian making a laughter club). How much the school resembles a concentration camp.

Most (almost all) works that involve high schools compress most of the "politics and culture" into hackneyed backdrops, and frankly, I wonder if some of these writers even went to public school at all.
 
damn the people in this game really be lookin like
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Eh, high schools are fine, but the problem is no one makes them architecturally interesting. There's rarely exterior corridors, multiple floors, skywalks, or a mish-mash of various additions that have all been cobbled together. They also rarely explore the politics and culture within high schools: the cult of personality surrounding the football coach, principal, or even other teachers, how deep rivalries run, stories of legends and lore never published. The bullshit policies that even teachers mock. Hating on the student council. Bizarre clubs (like the school valedictorian making a laughter club). How much the school resembles a concentration camp.

Most (almost all) works that involve high schools compress most of the "politics and culture" into hackneyed backdrops, and frankly, I wonder if some of these writers even went to public school at all.
I think that's kinda the issue. This isn't gonna explore the various cliques, inner politics, and all this other stuff it's just gonna be a whole romance thing and "trying to make to the end" sooo..if that's the case here. Again, take this concept of highschoolers and set it during like a summer road trip, that way you'll give your audience different locations, you can prob get creative with the minigames and have more concepts of characters interacting.
 
I think that's kinda the issue. This isn't gonna explore the various cliques, inner politics, and all this other stuff it's just gonna be a whole romance thing and "trying to make to the end" sooo..if that's the case here. Again, take this concept of highschoolers and set it during like a summer road trip, that way you'll give your audience different locations, you can prob get creative with the minigames and have more concepts of characters interacting.
There are two problems with that idea.
  1. Having a road trip would mean you can't use the same 3 stock sketchup backgrounds for every scene.
  2. American high school drama appears in everything from Totally Spies to CSI. Same goes for the whole "I'm gay but I'm worried about coming out" bullshit you know this game is going to pull.
 
I've never seen a "branching narrative game" that actually feels like you can control how a game ends and it still feels "right". I get the feeling that you won't be able to have Fang live a heteronormative life without the game telling you you're a shithead for doing so. Telltale Games only have the illusion of choice, and even Katawa Shoujo, which is well-loved in certain circles, has you fall off a roof if you don't spend time with any of the girls on the first day.
There's the opposite problem as well where your choices don't add up to give you an ending where your choices matter. Mass Effect 3 was famous for having both an ending where the only difference was the explosion color, and that you could pick at the end of the game regardless of your choices over the past 3 games.
 
I bet someone out there has already drawn porn of one of these characters by now.
I bet someone drew porn of these characters before the trailer was even released.
Okay, for this, it's worth going into the past of Ko Op games.

They've released two games before this, both broadly classifiable as Puzzle Games. The first, Gnog, was about puzzle boxes shaped like heads. They seem inventive, but a little opaque in how they work, and the controls could be fiddly.


The second, Winding Worlds, is a much more baffling game to me. It's about solving puzzles on tiny planets you can spin around... except you spin it solely by making vertical swipes, and do any other mechanics by making horizontal swipes. There are also puzzle mechanics, where you swap between various states with a few specific swipes, and the only difficulty is finding the right combination. The puzzles are almost insultingly easy, and most of the difficulty comes from fighting the awkward control scheme. I've clipped to what probably counts as a cinematic puzzle.

 
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