The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

I'm legit surprised they resisted the urge to have the final scene be Ellie shooting herself in the head.

But then how would they have anybody the playerbase might actually give a shit about in TLOU3?

I mean, before the leak, somebody legit thought that the plot of TLOU2 as it now stands was going to be a roaring success, and that usually means needing to plan for a third installment.

Unless they've changed their stance in recent years, the ESRB doesn't allow graphic depictions of suicide in M-rated games.

Wouldn't need to be shown on the screen. Just a picutre of Ellie holding the gun, then the camera changes to look outside the crack den, and then you hear a gun shot. Fade to black.
 
There isn't going to be anyone left to circle the wagons. Around 70% of their staff left after UC4, I'm betting on around 80-85% leaving after this shitheap.
I hope that anonymous ex-employee exposés to start appearing once the staff gets its bonus and has no reason to keep up the facade, NDAs be darned.

I really want those Naughty Dog employees on Twitter gushing about how proud they are about the game to start tag-teaming Druckmann or go radio silent.

They're going to close the studio and offload the properties to some of their other studios like how they're already doing with Jak.

I mean you realize that both Insomniac and Suckerpunch are both putting out games on the same level as ND's best.
Maybe also like Irrational Games, after Bioshock Infinite (which was interesting, but definitely a compromised product that was nowhere near the scope originally promised). Valuable staff gets reallocated to other studios, contract staff are on their own, and Druckmann gets his own mini playpen studio where he can't do any harm.

HE FUNDAMENTALLY CHANGED THE STORY SO HE COULD HATE-FUCK ALL THE CHARACTERS :story:
THIS IS WHY IT TOOK 7 YEARS.

If Crowbcat doesn't come back for this, I'm taking this bad boy head on. This is just too golden of a fuck-up.

Same issue with DA:I and RDRII, they spent a lot of time in dev purgatory while the story, scope, and mechanics went back and forth, and then everything got firmed up in around two years (Anthem got one, so it flopped at launch) once they realized they needed to get something out the door.
 
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Sony, please, at least tell them to write less retarded reviews. "I realized killing dogs was wrong" no shit, did a fucking psycho write that shit? "The subject matter was so... Mature" so then if I want my game to be considered mature by modern standards it needs lesbos and trans? Because when other games try to be mature, all you hear from these people is their bitching about some male fantasy. Now this game is truly the lesbo/trans fantasy.
 
The amount of hate Neil has for Joel is disturbing. What is the fucking deal with these people? Why can't they just tell good stories?

Trevor is also extremely loyal to Micheal. At the beginning of the game he kills around fifty police after Brad and Michael are shot. "I'M NOT GONNA LEAVE YA, MIKEY!" He only books it when it's clear the cops will just keep coming. In the entire gunfight you can tell how hurt he is.

Fucking Grand Theft Auto made a literal mass murdering psychopath more sympathetic than Abby.

Its interesting you bring that up because think about it, Trevor is extremely rude, psychotic, remorseless, relentless, brutal and yet...I cant help but like him in the end. You know why? Because they do also give him humanity and positive traits. There are several moments Trevor shows he isnt heartless, like driving the tortured guy to the airport to flee the country, his relationship with the old lady (to the point returning her drove him to tears as she was able to see beauty in him, he loved her and he couldnt stay with her) and his extreme loyalty to Micheal and Franklin. He has these moments of loyalty and humanity to remind you that he isnt a monster but a rather very flawed and mentally messed up person (its also implied his parents were abusive and life and society just treated him like utter garbage for most of it). It makes you wonder if Trevor isnt just a product of the very messed up world that is the GTA universe. You can tell he is at his most human and happiest with people he trusts and feel safe in pouring out his humanity. You want to see him patch things up with Micheal because you know that even after all Micheal has done to him...he still sees him as a friend.

And yet despite being a "better person" than Trevor on the grand scheme, I freaking despise Abby. Its not just the fact she mercilessly kills a familiar old protagonist (Trevor also did that and I blame this more on Rockstar than the character itself, they could have easily replaced Johnny with another biker character). Its the fact she has non humanity. What we know about her besides that she wants revenge because of her blank slate of a daddy? We know nothing about her, we dont know if she has any friends, that if she truly respects and is loyal to her allies (she really doesnt seem so, she seems the kind of use someone as a meat shield without remose). When Joel saved her, she still goes through it without hesitation. Unlike Trevor, who is a flawed human, Abby is a monster with no redeeming traits.

And the game expects you to sympathize with her... I can sympathize with a flawed human, never with a monster.

As Trevor puts it

"YOU PEOPLE ARE NOT VERY...FUCKING NICE!!"
 
Sony, please, at least tell them to write less retarded reviews. "I realized killing dogs was wrong" no shit, did a fucking psycho write that shit? "The subject matter was so... Mature" so then if I want my game to be considered mature by modern standards it needs lesbos and trans? Because when other games try to be mature, all you hear from these people is their bitching about some male fantasy. Now this game is truly the lesbo/trans fantasy.
The editor gets a list of bullet points that have to be mentioned, he sends it along to the author. The author writes the piece and sends it back to the editor.

The low quality of the reviews is entirely the fault of the publication.
 
Sony, please, at least tell them to write less retarded reviews. "I realized killing dogs was wrong" no shit, did a fucking psycho write that shit? "The subject matter was so... Mature" so then if I want my game to be considered mature by modern standards it needs lesbos and trans? Because when other games try to be mature, all you hear from these people is their bitching about some male fantasy. Now this game is truly the lesbo/trans fantasy.
It's a parody of other reviews, I thought the part about beating someone to death with the head of a giraffe from TLOU1 made that clear
 
The last fight of the game is a QTE. A QTE in 2020!

The development of this game started 7 years ago and it shows. This shit is hitting the shelves already dated.

Edit - Is Abby brain damaged? She should have killed Ellie when she got the chance. The game makes very clear she is a psycho who kills people from behind, what's stopping her from ending all of this for good?

That stuck out at me too. After 30 hours of game play, you don't even participate in the final battle. I'd like to see if you didn't mash Square if there is an ending where Abby does kill Ellie.

Also, Ellie, our "hero protagonist", not only forced an injured woman to fight against her will by threatening to kill her defenseless friend, but then didn't even fight fair and stabbed an unarmed and nearly physically dead antagonist.

There's literally nobody to root for in this game.
 
This will be fun to watch in the coming days.
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LOL flew all over my head. It just looked so authentic, even the goddamn giraffe part, with everything surrounding this game, just nothing surprises me anymore.

Literally everything about this game in the last 2 months has been "not sure if serious?"

Like, is the Siamese Twin thing a joke or is that the actual explanation for Ellie's immunity? The fact that I can't tell is damning enough.
 
Looking back on the original reveal. I wonder how much changed from this. Looks like Cuckman got his way from this point.

Also they went back and turned off comments on a three year old video lol

Man the days of RudeRoasts' complete and utter chimpouts over the intial leaks almost seem like a pleasant memory now.

...Almost.
 
Funniest part about those initial leaks is that we didn't know that it would get worse.

Much worse.
Even the people in the 4chan thread that was linked earlier didn't believe the OP.
Even after everything that happened and everything we saw, people thought that even THAT ending was too stupid for this game.

If only we knew.
 
I see I've been summoned. You might think its for pain. No, my children. Its for hate.

I've actually had to sit here for five or ten minutes just to reflect. This is going to be a dissection, because this game is a corpse. Not going to lie, this is going to be a long one. We've got what we need to look at it completely. With Mass Effect 3, you could delude yourself that the first part of the game was good until Earth. Then the realization hits you. I was one of the people eternally scarred by witnessing that ending fresh after powering through the game. It was at a point in my life where nothing was going right, and I got to witness that abortion. I once called it the worst ending I've ever seen in any medium by a serious creative.

Never, EVER in my life would I think I would see that surpassed. Neil Druckman is incompetent to the point of delusion. Instinctual writing habits developed by 10 year olds he fails to grasp. Not only does he fail to grasp the bare essentials of writing a story (arc structure, circular and flat character growth, presentation and style), he doesn't seem to understand how creating anything works on the bare minimum level. A world, a story, motivation, characters...everything is a failure. There is not one correct thing Druckman does story wise.

The Last of Us 2 is an epitome of a failure cascade. The premise collapses, which leads to the plot collapsing, which leads to the characters collapsing, which then in turn leads to the gameplay collapsing. The only proper thing TLOU 2 does is it can run on a Playstation 4. That's it. Just thinking about the horrifying mess wants me to beat this smug faggot in the face with my collected works of Shakespeare, binding first, so I can knock this fuck face's teeth out.

I've witnessed some hackneyed shit. Nothing ever comes close to this. It has to be, the first time in AAA history, that a company has let someone who clearly has no clue what creating something means, to do something like this without oversight. It is an embarrassment to the industry. It is an embarrassment to Sony. Its an embarrassment to the medium.

Now that we've got our 'context' (Lets see those faggots at TV Tropes explain this away), I want to go over the salient points. I'm done comparing TLOU 2 to anything, because any AAA title beats it. I have not, in my extensive experience, seen a story as incompetent, as poorly told, as laughable as The Last of Us 2. I'm going to split this up into two parts: The meta of what Druckman has done and pure plot. Lets start with the pure narrative problems.

1) Abby is Irredeemable and Morally Evil

There is no getting around this. She hunts the country for people named Joel. She tortures and kills a man who saved her life. She's a sadistic serial killer, yet for some reason she is portrayed as sane. This is a massive disconnect that is impossible to ignore. This is a character we want to kill. We don't care about her daily life. We don't care if she runs a puppy daycare. We don't care about her boyfriend or her friends.

She has passed the point of any moral redemption. From where we start, she is morally irredeemable. She is not a morally grey character. Undeniably, Abby is evil and her crimes put her with the worst people living today. Her crimes are so grave they stain and darken the people around her. Those who are friends or love her are equally culpable.

She is also a traitor. I mentioned this in the thread, in Dante's Inferno, the 9th Circle of Hell is reserved for betrayers. In literature, mythology and human nature itself, betrayal is a crime that cannot be itself forgiven.

There's even more. Some might say Abby's past makes her complex. It does not. It simplifies her even more. In the story, Abby is portrayed as sane. This means she clearly understands morality. No matter what happened in her past, she has chosen to drown herself in blood, innocent blood. This makes Abby irredeemable and the fact that Abby has chosen to be this way.

By any theology, eschatology, Abby is evil, the personification of it. You cannot avoid this. Insanity cannot be an excuse for her actions. She is sane, killing in cold blood. Hence, this is her choice. It is not a complex. It is not a delusion. It is something she wants to do.

2) Ellie is Righteous

Good and evil contrast. Without evil, there is no good. That being said, Ellie's actions are inherently righteous compared to Abby. Simply by standing against her, Ellie's actions are morally good. There is no moral relativism in Ellie's actions. There cannot be against a sociopathic, mass murderer who betrays and tortures the men who save her life.

Therefore, this is very important: THERE IS NO MORAL CONFLICT IN THE LAST OF US 2. What we see here is a very, very straightforward morality tale: Good up against unmitigated evil. Anyone on Abby's side is abetting her darkness. Those you kill are complicit in her murders.

3) Revenge as a theme is a failure

There is no revenge plot for Abby in TLOU 2. It doesn't exist, because Abby isn't driven by it. She's driven to kill for her own desires. She has chosen the path of murder, vengeance is just an excuse. She isn't hunting for one man. She's not looking cross country for a person. She is just finding people named Joel and killing them. This is not revenge. It is serial murder. Her sanity further exemplifies the fact that she is CHOOSING to murder these people instead of hunting the singular person that killed her father.

In this respect, Joel doesn't matter. She's killed countless people with that name, why does it matter she kill the 'real' one? It doesn't. Its just an excuse. Joel could have easily been a random victim rather than a target. He, himself doesn't matter to Abby in the least. How many corpses has she piled up by the point she gets her 'revenge'?

It is only a quest for vengeance for Ellie. Because Abby is completely heinous, Ellie is completely righteous. Ellie is not made morally grey enough to negate Abby's evil. Therefore, revenge itself cannot be evaluated by TLOU 2, because Abby's character is so evil and drowning in a sea of innocent blood. In fact, if we look at revenge, Ellie's clearly in the right.

4) Endless Misery is No Misery

We've got posts saying its a Misery simulator. Misery in fiction works as something that best on the fringes and something oppressive. But misery itself needs to be punctuated by hope. Even in the worst, most miserable fiction, there's hope that punctuates that. The problem with TLOU 2, is that you're playing a serial murderer who killed a beloved character. There is no end to the misery.

As humans, we become desensitized to things. Now, this gets a lot of play, but we get desensitized to specific things in specific circumstances. For example, we get desensitized to murdering civilians in GTA but we aren't desensitized to death, we're desensitized in that ONE specific instance. Its why if you see video game blood and guts over and over and laugh, but look at a real corpse and vomit, you're desensitized to ONE specific experience.

So if TLOU 2 constantly barrages you with misery, its basically as if there is no misery, because emotionally, you'll just stop caring. By the time you get to the end of the game, you're more likely to laugh than feel anything else, because you've been exposed to this feeling of misery constantly with little to no interruption of hope.

So the ending, in addition to being terrible, is ultimately pointless. This is because the audience will be so used to misery, it will just be one more miserable thing and indistinguishable for the others and carry no meaning. So the ending is truly useless to convey any feeling, because that feeling has been conveyed the entire narrative. The reason The Road's ending is so emotional is because it is hope punctuated by an environment of misery. Misery punctuated by an environment of misery is unnoticed.

5) Joel as a Prop

Joel is not a character in TLOU 2. He simply is not. He exists only to die and drive the motivation for Ellie. He is not even relevant to Abby, as he is simply just a name for her. Killing another person named Joel at this point would hold no meaning. Joel for Abby is another drop in an ocean of blood. What does it matter? Abby chose to kill and go down this path out of her own free will.

So for Abby, Joel's death serves no real point. How is this any different than the many others she's played out over the years? Because he's the 'real' one? In the end, does it matter? No. Abby is not killing for revenge. She's killing just because she wants a purpose. 'Real' Joel doesn't matter any more than the 'fake' Joel's she's killed. Therefore her true motive is not revenge, its purpose.

For Ellie, we get no screen time with her and Joel except in brief flashbacks. This means the total emotive resonance of Joel comes from the first game. Which does not count. We need legitimate emotive resonance in the sequel. We get none. Therefore, Joel is being used only to drive the plot. For all his faults, it doesn't matter if we don't see them. We see him saving the antagonist and get betrayed.

His only purpose was to exemplify Abby's villainy and give Ellie motive. Joel is not an independent actor in the story, but simply a prop to push things along. Even then, Ellie for some bizarre reason hates Joel at the end, which makes her entire quest pointless, thus even rendering his entire EXISTENCE pointless. As Ellie should not have motivation to go after Abby or care all that much.

The entire narrative is a circular cluster fuck and if we look at it, it SHOULD NOT EXIST. Looking at my points, with what we've been given, the narrative itself cancels itself out.

So this concludes the narrative part. If people are interested in how this fucks the audience, I'll do another post. But this I think adequately explains how TLOU 2 basically can't exist with the plot it put forward.
 
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