The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Don't forget some of the now defunct studios! Psygnosis (Destruction Derby) were Scousers, Ocean (Micro Machines) were Mancs and Bullfrog (Theme Park and Theme Hospital) were from Guildford.

Hell, the Theme Hospital successors studio, 2Point is located in Farnham.
 
Don't forget some of the now defunct studios! Psygnosis (Destruction Derby) were Scousers, Ocean (Micro Machines) were Mancs and Bullfrog (Theme Park and Theme Hospital) were from Guildford.

Hell, the Theme Hospital successors studio, 2Point is located in Farnham.

Psygnosis - eaten by Sony. Bullfrog - eaten by EA. Ocean, well, I don't know what happened to them. I think they merged with Infogrames of France, then faded into the aether. No great loss.

Then again, there was a reason that back in the Atari ST days, "standard Ocean platformer" was a meme. Though they did do some good stuff; their port of the Robocop arcade game was fairly faithful with a nice chiptune rendition of Basil Poledouris's soundtrack and added a discrete shooting the rapist in the dick level.
 
From r/TheLastofUs2, where is the lie tho?
(disregard the second reply, it's well-meaning wishful thinking by a user)

Immagine12.png
 
I've tried reasoning with Abby's body, regardless of the fact they made it larger between tease and release, and the fact she's larger than a professional current-day athlete. But in the end, I realize it's because I've seen more realistic and thoroughly defined bodies in Second Life.

Her body looks like a body not meant for that size boosted to 180% on each size slider. It's not meant to work at that size, yet that's what they did. Her triceps aren't at all defined at any point. It's like she's both ripped and fat, and on top of all of that, her head is just not the correct size.

I only really watched the ending and some "funny" moments, and honestly, I can see how Ellie let her go in a fit of "what's the fucking point anymore". But that's something I conjured from my own limited view of the game, and not the what, 20-30 hours meant to flesh her out.
 
I think everyone has said their piece, and most of what can be said has been said, but I have personally major issues with how important plot points are handled in Last of Us 2.
Everyone has already pointed out how unceremoniously Joel gets snuffed out of the story, and how a lot of the characters in the game just abruptly get killed out of nowhere. Which sure, some people like that because it's realistic, but does it really have th same impact as the deaths in the first game?

Every important death in Last of Us 1 carried weight. That makes us remember them and the way they went away. Nobody is going to remember Manny or Jessie in a year. Case in point, contrast the music played for the cutscene where Ellie kills David in Last of Us 1.


This is iconic, and they didn't even have to show the result. All we got to see was the knife sticking out of David as the cutscene ends.
 
I only really watched the ending and some "funny" moments, and honestly, I can see how Ellie let her go in a fit of "what's the fucking point anymore". But that's something I conjured from my own limited view of the game, and not the what, 20-30 hours meant to flesh her out.

After a 3-day trek, she gets her ass beaten to the curb alongside her girlfriend. Skip at least 15 months since the baby is born and a toddler at that point, she decides to go back after Abby again. She's had plenty of time to sleep on it, hence why stopping there is jarring.
 
I dug up some more muscled women characters, as there have been dozens, all with various forms of muscles, but they all have certain aspects or features in their designs which clearly show them as still being female (not to mention they are much better developed as characters, even the villains). (Some of them may be slightly NSFW)
Terraformars.jpg

Michelle K Davis, Terraformars (pretty much most of the women in this are built, being soldiers and all)
Qwaser no Stigmata.jpg

Nikuma, Seikon no Qwaser
Hellsing.png

Zorin, Hellsing (pretty good example of how to make a female character look masculine, but still be obviously female, and not just using the boobs)
Jormungand 2.jpg

Valmet,Jormungand
The latter one, from Jormungand, even has a whole vengeance plot for herself, about avenging her murdered squadmates. There are so many great/semi-decent characters out there already to take inspiration from for strong females, but people keep taking the lazy routes of either 'man, but with boobs', or just an absolute bitch of a character that no one likes. In Abby's case, she was both.
 
You know, seeing people defend abby on the basis of them seeing muscular women is hilarious because I'm sure those women they saw actually worked hard to earn those muscles and are likely more likeable than abby. Also them trying to justify abby killing joel is funny because joel didn't know that doctor was her dad and she dodged the question of how does she know him and tommy.
They don't understand why people find her bad, especially her friends unsympathetic since none of them questioned abby about if killing joel was gonna make things right when he saved her from a horde dor example.
 
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I heard this game needs to move maybe 20 million units in order to be profitable. We know it reached 4 million in 'record time' but does it have a shot of reaching 16 million more or are sales going to go from record breaking highs to a complete bomb in the long run?
It probably broke even with 4 million. The number I've seen thrown around on this forum for development budget is $100 million. It sold 4 million opening week at the $60 price point. 4 million at $60 is $240 million in revenue. I don't know about video games, but in movies, they say to double the budget to account for marketing cost. So let's do the same here, and assume the development and marketing budget comes to $200 million. Well, the game has just made $240 million - $200 million = $40 million in profit.

I made a lot of assumptions there. I don't know if the development budget is $100 million (that's just what I've seen thrown around here) and I don't know about marketing in the video game industry. But needing to sell 20 million units to be profitable? I find that hard to believe. Let's assume that the remaining 16 million units are sold at just $30 instead of $60. Then:
4 million X $60 + 16 million X $30 = $240 million + $480 million = $720 million

Is the break-even point really anywhere close to that amount?
 
It probably broke even with 4 million. The number I've seen thrown around on this forum for development budget is $100 million. It sold 4 million opening week at the $60 price point. 4 million at $60 is $240 million in revenue. I don't know about video games, but in movies, they say to double the budget to account for marketing cost. So let's do the same here, and assume the development and marketing budget comes to $200 million. Well, the game has just made $240 million - $200 million = $40 million in profit.

I made a lot of assumptions there. I don't know if the development budget is $100 million (that's just what I've seen thrown around here) and I don't know about marketing in the video game industry. But needing to sell 20 million units to be profitable? I find that hard to believe. Let's assume that the remaining 16 million units are sold at just $30 instead of $60. Then:
4 million X $60 + 16 million X $30 = $240 million + $480 million = $720 million

Is the break-even point really anywhere close to that amount?

Where do the sales come from and who gets what portion of that $60? Does Sony get a portion of that 60 if i buy it on PSN? Does Amazon? Does any other possible retailer? It isn't as simple as $60 x 4M units = 240M which therefore = profit. I don't know fully how these cuts work or what deals are at play, but I very highly doubt ND gets the full $60. Without this information determining what is the break-even point is impossible. The 20M sales might be the desired to make the return on investment positive enough for the financial risk and investment given to a project of this scale and development length. Remember in finance money has a time value attributed to it.

This is why sayings like "A dollar today is worth more then a dollar tomorrow" matter, because the faster you receive money, the faster you can use said money to get more money. That is why compound interest is a thing. If this game was in development for half a decade + then that is a lot of time where money has been thrown into a pot and expected to stew until it releases an actual product. That is quite long even for this industry, so the returns likely need to be higher for it to be deemed a success. Breaking-even is a pretty shitty result for a project that has taken an entire console generation to come out.
 
Everyone has already pointed out how unceremoniously Joel gets snuffed out of the story, and how a lot of the characters in the game just abruptly get killed out of nowhere. Which sure, some people like that because it's realistic, but does it really have th same impact as the deaths in the first game?

Unfortunately unceremonious snuffing is the current flavour of the month with various hacky writers. It largely started with the popularisation of A Song of Ice and Fire where characters are regularly snuffed out. That got kicked into overdrive with the gruseome portrayal in the TV show.

We know the reality is LTOU 2 went through a massive rewrite, what? Four years ago or so? So right in the middle of Game of Thrones Fever.

It's a shame because, as always, The Walking Dead did it better with Issue 100 being both the revealing and introduction of Negan (who'd been set up in previous issues but unseen) and the rather unceremonious ending of fan (and author) favourite Glenn.

It was a meaningless shock death that had enormous impact that cascaded down through the next enormous run of the comic.
 
Printing, shipping, distribution, distributors cut, retail cut etc.. I know that Sony earns the most on each sold disc (digital is almost entirely) but I wouldn’t put it above $30 tag.
 
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Where do the sales come from and who gets what portion of that $60? Does Sony get a portion of that 60 if i buy it on PSN? Does Amazon? Does any other possible retailer? It isn't as simple as $60 x 4M units = 240M which therefore = profit. I don't know fully how these cuts work or what deals are at play, but I very highly doubt ND gets the full $60. Without this information determining what is the break-even point is impossible. The 20M sales might be the desired to make the return on investment positive enough for the financial risk and investment given to a project of this scale and development length. Remember in finance money has a time value attributed to it.

This is why sayings like "A dollar today is worth more then a dollar tomorrow" matter, because the faster you receive money, the faster you can use said money to get more money. That is why compound interest is a thing. If this game was in development for half a decade + then that is a lot of time where money has been thrown into a pot and expected to stew until it releases an actual product. That is quite long even for this industry, so the returns likely need to be higher for it to be deemed a success. Breaking-even is a pretty shitty result for a project that has taken an entire console generation to come out.
Well, we can calculate the time value of money. If we assume that $100 million could have achieved, let's say, a 7% annual rate of return over the 7 years of game development if it had been invested elsewhere, instead:
compound-interest-formula-diagram.png


After 7 years, that $100 million would become $161 million. So the game would need to achieve at least $61 million of profit to make up for the lost investment yield that the $100 million would have otherwise achieved.

So, to be considered a success over a generic investment, the game needs to achieve:
$100 million budget + $61 million (investment opportunity cost) + $100 million (marketing cost equal to $100 million budget) = $261 million in sales

I still think this is well short of my $720 estimate that 20 million in sales would bring in (which is probably a conservative estimate, because I assumed only 4 million sales at the $60 price point).

As for your question, what is ND's cut? Well, did Sony also front some of the development costs since this is a Playstation exclusive? (They did something similar, for example, on Street Fighter V.) If Sony and ND shared the burden of the development costs, then they share the spoils of the sales revenue and I think the break-even point would probably be about the same.

P.S. I don't think this game is going to sell anywhere near 20 million units. My prediction, earlier in the thread, was 8 million and I stand by that. At 8 million sales, I think the game will turn a profit, but nowhere near what the expectations were for a tentpole game like this. It will be like The Rise of Skywalker, which should have made twice as much as it did.
 
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Maybe it's just me, but the YMMV page for this game on TVTropes is now less harsh on Abby. They really are circling the wagons.

rsz_screenshot_2020-06-30_the_last_of_us_part_ii_ymmv_-_tv_tropes.jpg
 
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My, wow. That's some shitty bait. Let's unravel this. Within a simple google search I have found your reddit account (archive), you are told explicitly on the signup page to not use the same name as other websites, you fucking retard.

Now, let's get into why you signed up on the farms. As you commented on /r/drama about 13 hours ago. (archive) You signed up here to make shitty "bait" by defending trannies. And you spend all of your time doing this on reddit as well. I have thus come to the conclusion that you have no life.
Oh great, /r/drama has swung to the left again? Bummer. It was mildly entertaining a few years ago when it leaned center-right, but then again back then it was still moderately "safe" to make fun of liberals, anarchists and libertarians on reddit so long as you did it from within the "containment" subs. It must be dreadfully boring now.
 
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