Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

One of the things I noticed in PSMD is that the music is excellent. The new town themes you hear at this point in the story are very catchy. Of course I liked the music from the earlier games too but I feel like to a certain extent the best tracks got nerfed by the GBA and DS hardware, such as the Primal dialga theme. Dungeon treks can get pretty hard now too, though it also depends on your emera luck. A combination of Barrage and Type bulldozer alone turns you into a monster, and then if you find some power boosts and a super critical you're unstoppable. Though I think they did nerf the neutral A attack cause I swear that in the older games it wasn't locked to 5 damage. So basically if you run out of elixirs you are actually pretty screwed. One thing that's unfortunate is how mega evolution is tied to emera, so you only have a chance of finding one and you can't take it out of a dungeon to save it for a later mission where you have to do a difficult fight to clear it. The awakening seeds in rescue team DX are more useful in that regard.
 
In other news, your boy's in Pokemon Masters.

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You basically have to pray that TMs line up in a given mon's favor in the early gens for that reason. If that mon even gets any decent moves to begin with.

One of the (many) reasons why Psychic and Normal were busted in gen I, they were about the only types that got competent STAB.

Don't get me wrong, a lot of the Types had terrible STAB options, and the type balance in Gen 1 was absolute garbage. However, I don't think it would be fair to say that Psychic and Normal were the only types that had competent STAB. Ice, Ground, and Electric were set when it came to STAB as well (Especially Ice. The Freeze Status in Gen 1 was extremely broken). I would say the same would go for Water, but a lot of the better Water-Types didn't really run it because they couldn't fit it on their movepools (The only exceptions really are Cloyster and sometimes Slowbro).
 
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Don't get me wrong, a lot of the Types had terrible STAB options, and the type balance in Gen 1 was absolute garbage. However, I don't think it would be fair to say that Psychic and Normal were the only types that had competent STAB. Ice, Ground, and Electric were set when it came to STAB as well (Especially Ice. The Freeze Status in Gen 1 was extremely broken). I would say the same would go for Water, but a lot of the better Water-Types didn't really run it because they couldn't fit it on their movepools (The only exceptions really are Cloyster and sometimes Slowbro).
Competent STAB or not that didn't change the fact that psychic types were accidentally made absurdly Overpowered.
 
I never heard of that one, but didn't GF nerf Funbro?

F.E.A.R is just giving a Level 1 Pokemon Focus Sash and teaching it the moves Quick Attack and Endeavor. Was somewhat popular in Gen 4, since it could potentially catch your opponent off guard, but the implementation of Team Preview in Gen 5 killed the little viability the gimmick had. Kinda a shame too, since Tailow and Aron both gained stuff that would have made them really funny users of the strategy (Tailow had Scrappy so it could hit Ghost Types. Aron on the other hand could hold Shell Bell to constantly heal itself thanks to the Sturdy buff, meaning that with Sandstorm Support it could take down multiple opponents instead of just 1). The acronym stands for Focus Sash Endeavor Quick Attack Rattata (More Pokemon then just Rattata can do it though).

And yes they did nerf Funbro, but not directly and probably not intentionally. Funbro was discovered later in Gen 5's lifespan, and the only thing Gen 6 did to nerf it was implement a battle timer (Which I think people were asking for anyways).
 
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The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.

If hacked into your inventory it is fully functional, but without a proper menu sprite or name.
 
Don't get me wrong, a lot of the Types had terrible STAB options, and the type balance in Gen 1 was absolute garbage. However, I don't think it would be fair to say that Psychic and Normal were the only types that had competent STAB. Ice, Ground, and Electric were set when it came to STAB as well (Especially Ice. The Freeze Status in Gen 1 was extremely broken). I would say the same would go for Water, but a lot of the better Water-Types didn't really run it because they couldn't fit it on their movepools (The only exceptions really are Cloyster and sometimes Slowbro).
I did say about the only types but yeah. Beyond those though it's a steep drop off except for Fire I guess.
 
The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.

If hacked into your inventory it is fully functional, but without a proper menu sprite or name.

Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.
 
Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.
If so, hello No Guard Fissure Machamp.
 
The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.

If hacked into your inventory it is fully functional, but without a proper menu sprite or name.
Allegedly you won't even need the DLC to get one since IoA raids can be joined by anybody and presumably it'll be the same for CT. Which would be nice since I briefly went back to the game about a month ago to shiny breed some more only to get Overgrow Grooky and quit in short order. I didn't actually play online during that time so idk if the claim about joining DLC mon raids is true, just going off what somebody told me.
 
Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.
I am now suddenly very glad if they never bring back the old pokemon.

There is no world in which I want to face Protean Greninja and Libero Cinderace.
 
The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.
Sounds like Gen 8 flipped the competitive scene on its head. VGC will be hilarious with some crazy builds.
 
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psychic types were accidentally

Was it accidental, though? Or was it asymmetric thinking? I was always of the impression that, for Gen 1 as a self-contained game, they specifically intended psychics and dragons to be extra powerful next to other types as a reward for seeking out (comparatively) harder to find and harder to level pokemon like Dragonite and Alakazam. With no online trading or online community (at the time) to expose every single detail of every single facet of the game they may have thought it made sense to have rarer monsters be more powerful by default.

Note that I am 100% not arguing that that would have been a good design choice, though.
 
Was it accidental, though? Or was it asymmetric thinking? I was always of the impression that, for Gen 1 as a self-contained game, they specifically intended psychics and dragons to be extra powerful next to other types as a reward for seeking out (comparatively) harder to find and harder to level pokemon like Dragonite and Alakazam. With no online trading or online community (at the time) to expose every single detail of every single facet of the game they may have thought it made sense to have rarer monsters be more powerful by default.

Note that I am 100% not arguing that that would have been a good design choice, though.
That is something to consider, but many can agree that no matter their rarity, their strength wasn't justified in the slightest.
 
Was it accidental, though? Or was it asymmetric thinking? I was always of the impression that, for Gen 1 as a self-contained game, they specifically intended psychics and dragons to be extra powerful next to other types as a reward for seeking out (comparatively) harder to find and harder to level pokemon like Dragonite and Alakazam. With no online trading or online community (at the time) to expose every single detail of every single facet of the game they may have thought it made sense to have rarer monsters be more powerful by default.

Note that I am 100% not arguing that that would have been a good design choice, though.
At least one aspect was genuinely accidental. Ghost was supposed to be SE on Psychic (stuff like the anime and such reflected this) but, as one of gen I's plethora of coding fuckups, Psychic was actually immune to it instead. Not that it particularly mattered since the one attacking move Ghost had was the pathetically weak Lick (and Night Shade but that's fixed damage) and the type itself was physical and therefore even MORE useless to the one Ghost line in the game, but still.
 
and the type itself was physical and therefore even MORE useless to the one Ghost line in the game, but still.
It's kinda funny/sad in hindsight how crippled some pokemon were before the physical-special split happened. As a little kid I loved Sneasel but I didn't realise yet how much it got fucked over because both of its types were special while its primary attacking stat was physical.
 
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