🐱 The Pixel Antifa

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Social work will soon no longer only be carried out in urban hot spots, but also on the Internet - wherever there are gamer groups. According to social scientist Mick Prinz, five “digital street workers” are to be on the go in future on gaming platforms such as Steam.

Prinz is head of the “Good Gaming - Well Played Democracy” project at the anti-racist Amadeu Antonio Foundation in Berlin, which will soon be entering the practical phase. “The street workers should be the contact persons for people who feel harassed or do not know how to react when they are confronted with hate speech,” says Prinz.

Recently, video games have had bad press because it seemed like there was a connection between an affinity for games and right-wing extremist attitudes. This was suggested by the sexist “Gamergate” campaign, in which women in the video game industry were attacked. On Steam, one also often comes across profiles named after Nazi war criminals. And finally, the assassins from Christchurch and Halle also streamed the attacks they carried out via the Twitch platform and used codes from the gaming scene in their letters of confession.

Fight against "do-gooders"
Nevertheless, Prinz does not believe that right-wing worldviews are particularly widespread there - if only because video games have long ceased to be the obscure hobby of a “scene”, but rather appeal to a cross section of society. "However, it can be observed that hate speech in game chats or on platforms is not as often countered as on Twitter or Facebook," says the social scientist.

Right-wing extremists try to take advantage of this. The latest example: A jump-'n'-run game was recently announced in the Steam Shop in which the player, as an activist of the right-wing extremist “Identitarian Movement”, has to fight her way through a world ruled by Jews, homosexuals and “do-gooders”. Behind the game is the association “One percent for our country”, in which the right-wing extremist publisher Götz Kubitschek, the neo-Nazi journalist Jürgen Elsässer and prominent “identities” are involved.

Pressure on the platforms
In the meantime, the game has been published on the right-hand side, but deleted from Steam - why exactly is unclear, since there is no official notification from the notoriously opaque platform. “In theory, it would even be conceivable that the developers took it down themselves in order to be able to portray themselves as a victim,” says Benjamin Strobel. The psychologist and game researcher is one of the co-founders of the initiative "Keinen Pixel den Faschisten!" and had called with others to report the game on Steam in order to persuade the platform to delete it - knowing full well that the right wing was primarily concerned with attracting attention.

Strobel still records the disappearance of the game as a success for the anti-fascist resistance in gaming. The «Keinen Pixel!» Network has existed since April and aims to provide information and campaign work, among other things; more than eighty individuals, initiatives and websites are involved. The social scientist Prinz also believes that “deplatforming”, i.e. the attempt to displace right-wing extremists from social networks, is an effective strategy: the profiles of the “Identitarians” leadership were deleted from Twitter and Youtube this summer. Since then, they have practically disappeared from the scene.

Nevertheless, more pressure must be put on the gaming platforms, says Strobel: “It is certainly not just that video games would radicalize people. However, right-wing ideologies can spread unhindered in large gaming communities in particular: You meet a lot of people there and the forums are hardly moderated. " With Steam, there are just 26 moderators for every 90 million active users per month, half of whom work on a voluntary basis. This is exactly why you have to create your own networks, says Strobel: “In football, people also get involved in anti-fascist curves. This has never before existed in gaming. "
 
The social scientist Prinz also believes that “deplatforming”, i.e. the attempt to displace right-wing extremists from social networks, is an effective strategy: the profiles of the “Identitarians” leadership were deleted from Twitter and Youtube this summer. Since then, they have practically disappeared from the scene.
So what did it accomplish except the tautologically obvious?
 
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Mick Prinz

However, right-wing ideologies can spread unhindered in large gaming communities in particular
"Sometimes the facade becomes worn or cracked and reality can stream in, but we'll be there to patch it up."

 
The psychologist and game researcher is one of the co-founders of the initiative "Keinen Pixel den Faschisten!" and had called with others to report the game on Steam in order to persuade the platform to delete it - knowing full well that the right wing was primarily concerned with attracting attention.
The only thing worse than jannies is self-appointed jannies.

Maybe I'm nuts, but if everytime I turn around and see then same clique involved in IRL or e-drama, my assumption is that they are the cause and need to be kicked ASAP.
 
Wait until they see the spray system in CSS or any other 2000's source game.

Anyone can plaster any image they want in the game world for others to see, meaning you can be having fun one minute, running around corridors and shooting enemies, then come face to face with a lynch photo or vomit porn. Shit was great
 
The latest example: A jump-'n'-run game was recently announced in the Steam Shop in which the player, as an activist of the right-wing extremist “Identitarian Movement”, has to fight her way through a world ruled by Jews, homosexuals and “do-gooders”. Behind the game is the association “One percent for our country”, in which the right-wing extremist publisher Götz Kubitschek, the neo-Nazi journalist Jürgen Elsässer and prominent “identities” are involved.
I like how they always try to have their cake and eat it too with this shit. They'll bring up some obscure game (or music album or whatever) and describe every scary sound thing they can come up with about it, but they won't actually name the game or give their audience a chance to see it for themselves, because they don't want to "give it exposure." So in the end most people will never know if they're full of shit, or in what way.
 
I like how they always try to have their cake and eat it too with this shit. They'll bring up some obscure game (or music album or whatever) and describe every scary sound thing they can come up with about it, but they won't actually name the game or give their audience a chance to see it for themselves, because they don't want to "give it exposure." So in the end most people will never know if they're full of shit, or in what way.
Literally just Googled "Gotz Kubitschek video game" and this was the 1st result (Archive)
 
> Players are encouraged to battle antifa

Of course! The same news journal that interviewed an antifa operative, who literally shot some dude in cold blood for the crime of wearing a Trump hat without turning said antifa into the police, would be butthurt about this game. I completely trust Vice to not be biased here at all.
If it were a game with leftist activists doing violence to right wingers, they'd say it was clearly meant to be tongue-in-cheek.

A far-right German group has taken a novel approach to recruiting supporters, releasing a free-to-download video game in which the characters kill antifa and confront George Soros and Angela Merkel as they battle with globalists.

The game – Heimat [Homeland] Defender: Rebellion – was released by Ein Prozent, a nationalist network that’s under observation as a suspected extremist group by Germany’s domestic intelligence agency. It’s set in what the game’s creators describe as a “gloomy future vision of a Europe that we will hopefully never see,” where a sinister corporation called “Globo-Homo Inc” has taken power, and antifa zones have sprung up across the Continent.


Despite the retro, 80s aesthetic, the 2-D Super Mario-style platform game is full of references to current political figures and events.
Players can choose to play as one of a number of “influencers” from the German-speaking far-right scene, including Martin Sellner, an Austrian leader of the youth-focused Identitarian movement, and Alex “Malenki“ Kleine, a prominent Identitarian YouTuber.

Gameplay includes Easter eggs with explicit references to German far-right figures such as the influential ideologue Götz Kubitschek, and to the killing of George Floyd, in a passage where players are asked why there is no equivalent outcry over the killing of a German teenager by a migrant. It features the hashtag #NiemalsaufKnien (“Never on our knees”), an Identitarian campaign launched in response to Black Lives Matter, which dismissed the movement as a front for “anti-white racism and left-wing self-hatred ideologies”.

At one point, a demonic, laughing apparition appears of Soros — the billionaire liberal philanthropist who is at the epicentre of far-right conspiracy theories about globalism and immigration. German Chancellor Merkel, a hate-figure to the far-right for her decision to welcome about a million asylum seekers into the country, also appears as an enemy, while the game’s background is emblazoned with supposed examples of globalist propaganda like “diversity is our strength” and “tolerance”.

Experts are concerned the game could be an effective gateway for newcomers into the radical right ideology of the Identitarians, whose goal is to mainstream the narrative that a “great replacement,” engineered by elites, is taking place through immigration into Europe.

https://archive.md/o/u3NYX/https://...ng-the-land-to-achieve-financial-independence
Despite the group’s efforts to whitewash its far-right politics and present itself as a hip, edgy but ultimately palatable countercultural youth movement, the Identitarians are under surveillance by Germany’s domestic intelligence service as a right-wing extremist entity.
“It's problematic, because it’s not an immediately obvious display of ideology,” Linda Schlegel, a Ph.D researcher on online radicalisation at Goethe University told VICE News.

“It’s a fun, free-of-charge, cool-looking retro game, but it can draw people in and be a potential first step in engaging with the Identitarian movement.”
She said as well as potentially sending players down the rabbit-hole of far-right ideology, the game could also prove popular with existing supporters of the movement. The game is being sold alongside a range of merchandise, including mugs, stickers and clothing.

“It’s full of memes and jokes and far-right subcultural language that appeals to young Identitarians,” she said. “So it’s a strategy that works well for both kinds of target audience.”
Schlegel said the release of the game, while a new tactic for the Identitarians, reflected a trend towards the “gamification” of far-right extremism.

In a string of recent far-right terror attacks, from Christchurch, New Zealand to El Paso, Texas to Halle, Germany, gunmen have livestreamed footage of their attacks from head-mounted cameras, in the style of a first-person shooter game – which have then been circulated and celebrated among supporters.
https://archive.md/o/u3NYX/https://...st-in-a-long-history-of-technology-freak-outs

Online, far-right sympathisers have modified or created games to reference real-life massacres, or joke about beating each others’ kill counts; last year, a shooter game was released that allowed players to play as the Christchurch terrorist Brenton Tarrant, carrying out massacres in settings including mosques or gay nightclubs.

Ein Prozent — the far-right network, affiliated with the Identitarians, which released Heimat Defender: Rebellion — said in a statement to VICE News that it had sought to create a game with a “patriotic message,” in response to what it saw as a leftward shift in the gaming industry.

The group cited the recently-released Leon’s Identity, a point-and-click adventure game produced by the government of the German state of North Rhine-Westphalia in which the player must try to extricate his brother from the far-right scene. The game was designed for use in schools to help prevent radicalisation.

“We think there should be a patriotic counter culture signal,” said the statement from Ein Prozent. “This idea directly lead to Heimat Defender.”
The statement said the Identitarian Movement was not involved in the production of the game.
The group claimed last week the game had been downloaded more than 20,000 times within days of its release.

“We’ve got no way to know if that’s accurate, and if I was putting out a propagandistic game I would also say it’s really successful,” said Schlegel. “But that’s a lot of downloads within a few days if it's true.”
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Looks like far-right game makers have come a long way since ZOG's Nightmare.
 
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