Science Disney unveiled an animatronic robot with the same gaze as humans built to create 'the illusion of life' - KEEP THAT REJECT FURBY/TERMINATOR HYBRID AWAY FROM ME

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Disney Research unveiled an audio-animatronics human bust with a lifelike gaze that eerily mimics a real person's eye and head movements.

Audio-animatronics are Disney's animatronics figures used throughout its theme parks to serve as lifelike characters. According to the study announcing this new eye gaze capability, these widely used animatronic figures imitate real life by using "fluid motions."

Now, Disney Research has built upon the audio-animatronics human bust by giving it the ability to mimic human-like eye gaze and head movements.

The "Realistic and Interactive Robot Gaze" study announcing this development was authored by people on the Disney Research and Walt Disney Imagineering team, as well as two researchers from the California Institute Of Technology and the University Of Illinois At Urbana-Champaign. Shortly after the study was unveiled, Disney Research Hub published a one-minute YouTube video displaying the robot's human-like functions.

Keep scrolling to see the robot up close:

This project builds upon previous work primarily focused on the "technical implementation" of human gaze in a robot by adding a level of realistic human-like characteristics to its eyes and head movement.

https://sneed.yimg.com/ny/api/res/1.2/PEXEdgYTjiZIcRgKKGiwwA--/YXBwaWQ9aGlnaGxhbmRlcjt3PTcwNTtoPTUyOC44NDc0Mjk1MTkwNzEz/https://media.zenfs.com/en/business_insider_articles_888/783ebc58832b893f209b219e4253a598
A screenshot of Disney's "Realistic and Interactive Robot Gaze" YouTube video as the robot "glances." Disney Research
This is done by copying several complex human responses to new interactions and movements.

The robot has all the components of a human face, such as eyelids, eyes, a nose, and a mouth with teeth and gums.

https://sneed.yimg.com/ny/api/res/1.2/hYmW1zGsvI2ca9C3N_8oxQ--/YXBwaWQ9aGlnaGxhbmRlcjt3PTcwNTtoPTUyOC41NTczNzcwNDkxODAz/https://media.zenfs.com/en/business_insider_articles_888/4153a169bcd7eb7b9216a32cb592bf5f
A screenshot of Disney's "Realistic and Interactive Robot Gaze" YouTube video. Disney Research
The robot relies on a camera sensor on its torso.

The robot can mimic human-like actions like tilting its head, blinking, rapid eye movements, and breathing, to name a few functions.

The copying of these basic functions gives the robot its ability to look human-like without being verbal.

"Given the importance of gaze in social interactions as well as its ability to communicate states and shape perceptions, it is apparent that gaze can function as a significant tool for an interactive robot character," the study states.

https://sneed.yimg.com/ny/api/res/1.2/Z3iKRxlhYKXNSkM_xfW3PQ--/YXBwaWQ9aGlnaGxhbmRlcjt3PTcwNTtoPTUyOC42NTY-/https://media.zenfs.com/en/business_insider_articles_888/75ad778156ef60dbcf1be5cc32b7c044
Disney Research's new robot with a human-like gaze. Disney Research
No human maintains perfect eye contact consistently. Therefore, Disney's new robot doesn't either.

The eye gaze implementation is a part of the company's goal to create robots that can interact with people in a realistic manner by using what Disney calls "the illusion of life."

https://sneed.yimg.com/ny/api/res/1.2/7rPHFVf8ZTF0R7RD9v457w--/YXBwaWQ9aGlnaGxhbmRlcjt3PTcwNTtoPTUyOC40NjAyNzM5NzI2MDI3/https://media.zenfs.com/en/business_insider_articles_888/7711e492dc2e1c19d961195051c60003
A screenshot of Disney's "Realistic and Interactive Robot Gaze" YouTube video. Disney Research
In this case, the "illusion of life" is a combination of "robot gaze, animation, and show," which is important because the robot will serve as different Disney characters.

This particular robot's gaze also has different behavioral states that make it more interactive: read, glance, engage, and acknowledge.

https://sneed.yimg.com/ny/api/res/1.2/63f.G23tsjSAyaGkgZY_5Q--/YXBwaWQ9aGlnaGxhbmRlcjt3PTcwNTtoPTM1Mi41/https://media.zenfs.com/en/business_insider_articles_888/b55a36273501b69de49034ce762bbe13
A screenshot of Disney's "Realistic and Interactive Robot Gaze" YouTube video. Disney Research
For example, the "read" state is its default and has eye movements that make it appear as if it's reading a book at its torso. Meanwhile, the "engage" state means the robot is looking at a "person-of-interest" with movements in both its eyes and head.

The robot fluctuates between the states depending on its "curiosity score" of the stimuli.

Clearly someone doesn't know what the uncanny valley is, because they found it and dug right deeper
 
"You have my sympathies."
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Five Nights at Freddy's was a game for kids, youtubers, and furries, not an instruction manual.
Actually it was Scott's last ditch effort to make a game because people called his art style creepy and dead so if the game didn't do better, he'd quit game development because he kept tanking.

But still, not meant to be an instruction manual. I wouldn't be surprised if spirits from the ashes people threw in there would be haunting them.
 
Actually it was Scott's last ditch effort to make a game because people called his art style creepy and dead so if the game didn't do better, he'd quit game development because he kept tanking.

But still, not meant to be an instruction manual. I wouldn't be surprised if spirits from the ashes people threw in there would be haunting them.
That's right, the game at the beginning wasn't "for" any of those audiences. The youtubers, particularly the horror Let's Players, playing it drew the kids in, and the furries were always going to like it because, furries.

Perhaps these lifelike animatronics staring at riders will discourage people from trying to fuck on the rides. There are lots of stories from cast members about that.
 
That's right, the game at the beginning wasn't "for" any of those audiences. The youtubers, particularly the horror Let's Players, playing it drew the kids in, and the furries were always going to like it because, furries.

Perhaps these lifelike animatronics staring at riders will discourage people from trying to fuck on the rides. There are lots of stories from cast members about that.
Especially from the Christian Youth.

And no not chris chan, then he'd actually be getting somewhere in life.
 
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Needs to be seen in motion for the full effect. It's honestly pretty impressive, the slight movements of the eye do a lot to make it seem less creepy despite the exposed skull.
As unsettling as it is, yeah, in context it's a milestone that should be praised, especially when compared to ASIMO. Disney plans on using this strictly for their rides and other forms of interactivity in their parks, but I don't see them keeping this technology to themselves (because money).

I'm going to laugh if these get mass-produced enough that Hollywood starts using them to replace actors like how motion-capture got actors like Tom Hanks to shit their pants when it first came out.
 
But still, not meant to be an instruction manual. I wouldn't be surprised if spirits from the ashes people threw in there would be haunting them.
People actually had their ashes buried at Epcot, there's even video of them doing it in secret.

It was because one of the dudes who broke every law in Disney Park Security was never caught (even after breaking into the inner working mechanisms and set pieces of rides over 70 times) and when he died they held his burial in secret outside of where Horizons was.
 
When I was a dumb ass kid I used to think some of the old animatronics from the great movie ride and spaceship earth were alive.

Now this shit, this shit is going to make a kid think that thing is just an actual person.
 
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