Unpopular Opinions about Video Games

KOTOR in general frustrates me.

The first game had pretty awesome moments, but were also marred by tons of boring and tedious areas, the gameplay was heavily unbalanced towards melee fighters, most of the characters were kinda bland, and as mentioned already, the dark side options are cringey as hell.

KOTOR 2 I couldn't get past the first few hours due to the first area being such a massive slog. Among other things. Also Kreia just felt like a massively edgy OC character who talked shit and then got her arm chopped off like a bitch. Perhaps if I went further into the game, I would have liked her more, but I couldn't bring myself to play it anymore.
 
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KotOR II is the epitome of a wasted opportunity. It's better with the restored content, but still not what it should have been. The worst thing about the KotOR branch as a whole is we never got a third game, or a proper resolution to the Revan question.
 
I preferred the design of Ai Fukami in Ridge Racer V to Reiko Nagase. In fact I like V better that Type 4, I'll admit that Type 4 has the better intro FMV and a better sound track, but you can't beat playing Ridge Racer V at 60FPS and the graphics blew me away at the time.
 
KOTOR in general frustrates me.

The first game had pretty awesome moments, but were also marred by tons of boring and tedious areas, the gameplay was heavily unbalanced towards melee fighters, most of the characters were kinda bland, and as mentioned already, the dark side options are cringey as hell.

KOTOR 2 I couldn't get past the first few hours due to the first area being such a massive slog. Among other things. Also Kreia just felt like a massively edgy OC character who talked shit and then got her arm chopped off like a bitch. Perhaps if I went further into the game, I would have liked her more, but I couldn't bring myself to play it anymore.
Kreia is a character that you oscillate between hating and finding interesting. By the end of the game, I considered her a heavily flawed Sith who told lies to herself to justify her evil and her student Revan's evil. The problem is that many, MANY fans find her to be the sole arbiter on the truth of Star Wars or some shit, not helped by the story sometimes bending to make Kreia right. On top of that, since people are obsessed with game mechanics and 100% completing shit, they don't seem to realize that your character arguing against Kreia and you losing influence as a result is actually very fun and means you're playing an actual character rather than saying what everyone wants to hear.
 
In regards to advertising for games, I don't like that making advertisements that trash talks the competition, i.e. SEGA's "Genesis Does What Nintendon't" slogan, aren't a thing anymore. You would think that if a company makes a massive blunder for a game, i.e. Blizzard banning Blitzchung for saying "FREE HONG KONG", that it would open up other games to trash talk that to cash in on the angry players, i.e. WoTC or Valve making tons of ads saying in support of Hong Kong to advertise MTG Arena and Artifact, respectively. (Even though Valve rides the China gravytrain too, and presumably WoTC does too)

It would be funny though, that given Nintendo's recent actions against the Melee community, if the Melee community goes all out with the "Genesis Does What Nintendon't" slogan, even though Genesis today would refer to Hyundai's Luxury Car division, like how some people call Valve as Volvo for memes.

And as another example of the trash talk commercials that I miss:


 
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Gameplaywise, sports games were the best in the PS2-early PS3 era, when there was a fine balance between arcadeyness and it was still remaining somewhat true to the actual sport so it wasn't a complete clown show (though sports games which are full on arcadey are really fun too). Nowadays it feels like I have to do Raging Storm inputs just so I can do anything more complicated than the most basic of passes to another player and I have to read a 300 page manual on how to do 95% of things which were handled much better and simpler in the previous games.
 
In regards to advertising for games, I don't like that making advertisements that trash talks the competition, i.e. SEGA's "Genesis Does What Nintendon't" slogan, aren't a thing anymore. You would think that if a company makes a massive blunder for a game, i.e. Blizzard banning Blitzchung for saying "FREE HONG KONG", that it would open up other games to trash talk that to cash in on the angry players, i.e. WoTC or Valve making tons of ads saying in support of Hong Kong to advertise MTG Arena and Artifact, respectively. (Even though Valve rides the China gravytrain too, and presumably WoTC does too)

It would be funny though, that given Nintendo's recent actions against the Melee community, if the Melee community goes all out with the "Genesis Does What Nintendon't" slogan, even though Genesis today would refer to Hyundai's Luxury Car division, like how some people call Valve as Volvo for memes.

And as another example of the trash talk commercials that I miss:


There was that time when Microsoft made their stupid announcements at E3 that you wouldn't be able to buy used games which also meant that you couldn't let friends borrow your games, which Sony immediately responded with that hilarious "How to let friends borrow your games" clip. I guarantee you that Sony's response crippled Xbox One right out of the gate and convinced more people to go PlayStation. But more to the point, it was the most hilarious piece of trash-talking I had ever seen among game developers, and I believe we need more of that.
 
I don't know if it's an unpopular opinion but the mouse look in Monolith/LithTech game sucked and was worse than every other game out there. Shogo, good game at the time, looking around and aiming was weird. Blood 2, bad game, bad mouse. No One Lives Forever, good, weird mouse, NOLF2, still super stiff and it made the game worse. FEAR I think was similar but not as bad. In Condemned it was fine because I was just yanking around a joystick in different directions while pressing attack, it seems their system was built around that experience.

They put effort into making it and keeping their mouse input working that way. I do not understand why. Maybe I'm overly sensitive but it always drove me nuts.
 
There was that time when Microsoft made their stupid announcements at E3 that you wouldn't be able to buy used games which also meant that you couldn't let friends borrow your games, which Sony immediately responded with that hilarious "How to let friends borrow your games" clip. I guarantee you that Sony's response crippled Xbox One right out of the gate and convinced more people to go PlayStation. But more to the point, it was the most hilarious piece of trash-talking I had ever seen among game developers, and I believe we need more of that.

I remembered that Paradox also threw a light jab at SimCity 2013, back when it was originally an online game, by including the line "Play offline" in their Cities Skylines trailer.
 
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Value should go back to making games.

Even if it's the same engine with incremental updates over time, they fill a niche provided with their writing and accessibility.

I'm sure with the money they make from Steam, they can do that part time.

Left 4 Dead 3 would be a proper way to resurrect Value's throne in the gaming industry.
 
Value should go back to making games.

Even if it's the same engine with incremental updates over time, they fill a niche provided with their writing and accessibility.

I'm sure with the money they make from Steam, they can do that part time.

Left 4 Dead 3 would be a proper way to resurrect Value's throne in the gaming industry.

HL:Alyx aside, given how Artifact and Underlords now are doing as Valve's new releases, it'd probably better if they didn't do so.
 
Tactics games are not fun to play properly because nothing ever dies and you never lose. I don't want every mission to be a slaughter of a seemingly overwhelming enemy.
 
Tactics games are not fun to play properly because nothing ever dies and you never lose. I don't want every mission to be a slaughter of a seemingly overwhelming enemy.
So just bump it up to a higher difficulty?
 
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Tactics games are not fun to play properly because nothing ever dies and you never lose. I don't want every mission to be a slaughter of a seemingly overwhelming enemy.

Play Yggdra Union you will die, a lot.
 
I don't know this opinion is unpopular, but i still prefer playing The Sims 2 rather than the 3 or 4.
Probably Will Wright involved at full in that game makes even the expansions packs more relatable.
That’s not an unpopular opinion at all. Sims 2 and Will Wright are both put on a pedestal by many fans.
 
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