Unpopular Opinions about Video Games

I'm tired of these safe lukewarm takes people. You want an unpopular opinion? I like Oblivion, its a good game. Not without problems but for the time it was really impressive and still fun to revisit today.

I don't know why but almost immediately it became popular for contrarian nerds to hate on it and it still gets shit on to this day. The way people go on about it you would think its the worst thing since Superman 64.
Please, that's not that drastic of an unpopular opinion (if anything, it's become the new "last good game" Bethesda made while Skyrim became the whipping boy). Here's a doozy, I very much enjoyed Dragon Age II & Inquisition, thought Mass Effect Andromeda was OK, and am willing to give BioWare a chance with Dragon Age 4 & Mass Effect 4.
 
I was actually surprised when I found out there were people who liked Jak II. I found it to be unfairly hard and the cartoony character designs really clashed with the aesthetic of the dystopian city. I didn't hate it but I would have preferred a new franchise rather than just turning a platformer into a GTA clone.
 
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I was actually surprised when I found out there were people who liked Jak II. I found it to be unfairly hard and the cartoony character designs really clashed with the aesthetic of the dystopian city. I didn't hate it but I would have preferred a new franchise rather than just turning a platformer into a GTA clone.
I grew up playing the first one, and when I got around to playing the second one years later it was such a bizarre shift in tone and style I've slowly warmed to it over the years, but I still think the first one's the best in the series.

I also think Jak 3's better than II, mainly because it injected some much needed color back into the locations (seriously, Haven City is so much more vibrant) and isn't nearly as tooth-grindingly difficult bar a few annoying spots.
 
If I ha
Yeah, Imma disagree with you on that. Nintendo games tend to be far more optimistic and happy than the games of other studios. That's something I think should be trea

Yeah, Imma disagree with you on that. Nintendo games tend to be far more optimistic and happy than the games of other studios. That's something I think should be treasured.

well the thread is supposed to be unpopular opinions :)
 
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I hate japanese games, they have weird mish mashes of style, the stories never make sense, you need about 50 fingers to press all the keys they expect you to. And the boss fights go on for an hour and when you fail they plonk you to the start of the level.

The animation is also very janky, like those bad 70s jap cartoons.

About the only good thing is some cool female character designs, but Sony is doing their best to eradicate this one element of fun.
 
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Red Dead 1 is better than 2.

Red Dead 1 was more focused on the cowboy shooty shoot adventuring. Red Dead 2 was more focused on turning itself into a confusing mess of RPG elements. And the focus on horses, while nice, makes an already way too broad focus even worse. So I need to take care of bathing, feeding myself, and more to make sure everything is running fine. It's perfectly fine, but I just wanted an open world Wild West game, not a full life simulator.

The horses are slower too, and there's something off about the shooting when you go from the first to the second game. They also fucked up the dueling system and its now an even bigger mess in the second game. The honor system is even more shattered. In the first game, to get someone off your tail or stop them, you could shoot their horse from under them and stop them dead in their tracks. But that's Heavens Gate compared to the second game where now you lose honor if you shoot a horse, even accidentally. I'm sure 1900's versions of PETA existed in Lemoyne.

When you put on a bandana in the first game, you could get away with anything and not lose any honor, and more importantly, the cops would only be after your ass when you put it on. In the second, the cops somehow can see through it and instantly ID you. Kind of fucking irritating when you do one of those side store robberies that net enough to barely pay your bounty for the area, making the whole robbery thing pointless. I guess what I'm really saying is that I finally get to be an actual criminal instead of one who was trying to be reformed and forced to hunt down their old friends by the government, and it pulls a Dishonored and says "Uh-uh, you want the good ending, you can't be the badass we said you could be".

And finally, where the fuck is Mexico? One of my favorite things to do in RDR1 is having a giant fight with the law and make a desperate race to the bridges into Mexico and getting to safety, paying off my bounty, then messing up Mexico (well worse than it usually was) and riding ahead of the Federales and to do the same thing. Now I'm just stuck in fake Colorado, fake Louisiana, fake Appalachia, and the old American side of the RDR1 map. Mexico was one of the best parts of the original game, and they wasted the time and data to make the map and did nothing with it.

Tl:dr- Old game good new game bad
 
Red Dead 1 is better than 2.

Red Dead 1 was more focused on the cowboy shooty shoot adventuring. Red Dead 2 was more focused on turning itself into a confusing mess of RPG elements. And the focus on horses, while nice, makes an already way too broad focus even worse. So I need to take care of bathing, feeding myself, and more to make sure everything is running fine. It's perfectly fine, but I just wanted an open world Wild West game, not a full life simulator.

The horses are slower too, and there's something off about the shooting when you go from the first to the second game. They also fucked up the dueling system and its now an even bigger mess in the second game. The honor system is even more shattered. In the first game, to get someone off your tail or stop them, you could shoot their horse from under them and stop them dead in their tracks. But that's Heavens Gate compared to the second game where now you lose honor if you shoot a horse, even accidentally. I'm sure 1900's versions of PETA existed in Lemoyne.

When you put on a bandana in the first game, you could get away with anything and not lose any honor, and more importantly, the cops would only be after your ass when you put it on. In the second, the cops somehow can see through it and instantly ID you. Kind of fucking irritating when you do one of those side store robberies that net enough to barely pay your bounty for the area, making the whole robbery thing pointless. I guess what I'm really saying is that I finally get to be an actual criminal instead of one who was trying to be reformed and forced to hunt down their old friends by the government, and it pulls a Dishonored and says "Uh-uh, you want the good ending, you can't be the badass we said you could be".

And finally, where the fuck is Mexico? One of my favorite things to do in RDR1 is having a giant fight with the law and make a desperate race to the bridges into Mexico and getting to safety, paying off my bounty, then messing up Mexico (well worse than it usually was) and riding ahead of the Federales and to do the same thing. Now I'm just stuck in fake Colorado, fake Louisiana, fake Appalachia, and the old American side of the RDR1 map. Mexico was one of the best parts of the original game, and they wasted the time and data to make the map and did nothing with it.

Tl:dr- Old game good new game bad
The controls in Red Dead 2 are also a complete fucking mess.

Take the simple act of pulling out your gun. In every other third-person shooter ever, you hold down the aim button to pull it out, which on PlayStation is L2/L1, and you press the fire button to actually fire it. RDR 2 tries to get cute though so the L2 button becomes a general interact button where you can talk to people. In order to actually pull out the gun, you need to be holding L2 and then press a separate button (don't remember which one at the moment, which I think speaks to how unintuitive this is). This is clumsy when you're suddenly attacked by enemies. Alternatively, you can press L1 to just pull out your gun or you can blindfire by pressing R2. So you have three different means of pulling out a gun and none of them start with you aiming. In RDR 1, all you needed to do was press the aim button and you're already aiming a gun. So many times I get attacked and I'm confused why the hell Arthur's not pulling out his weapon.

This extends to other aspects too, like horseriding. At one point I completely forgot how to slow down the horse (I hadn't played the game in like a year) so I spent a good hour crashing into shit pressing every button in vain to try and get him to stop.

What makes it worse is that there's no way in-game to re-examine the controls. All you get are occasional reminders on how to do very specific, often context-sensitive actions. So if you're like me and hadn't played the game for a long-ass time, don't expect to pick it back up and instantly remember how everything works. Normally I get annoyed at games constantly reminding me how to control the game, but if any one video game needed that option, it would be Red Dead Redemption 2.
 
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I'm tired of these safe lukewarm takes people.

Alright, let me try

DmC is better, way better than the original Devil May Cry, yes, the game insulted the fanbase, yes, the director of that game behaved like an autistic retard, yes it deserved every bit of backlash and criticism it got, and i'm glad the series got back on track with Devil May Cry V, however, as an action game, i find it way more fun to play than the original Devil May Cry, hell, the original DMC ins't even a DMC game, it's a failed RE4 prototype that was packaged and sold as a full game, to me Devil May Cry didn't start until DMC3.
 
I guess the same could be said about Metroid and Metroid II, despite what most purists claim, it was Super Metroid that put the series on the map.

I mean, there is a reason why both Metroid and Metroid II needed and got remakes in the first place.
Metroid II is my favorite by far. I find the remake situation very odd: it has one official remake and one unofficial, both of which appear to be entirely different games from the original that cover the same story (note: the game barely has a story). So why not just make a new game instead, with no pretense of being a remake? What's the point of these sorts of remakes, especially with games that barely have a plot? Just to "fix" the original by transforming it into something else entirely? I mean, Super Metroid was effectively a remake of the original Metroid, in the sense of re-visiting the same locations, enemies, and so on (so we could ask the same question about Zero Mission: it arguably deviated more from Metroid than Super Metroid did, with that stealth part).

I guess there's some general fascination with these older games that doesn't carry over to actually wanting to play them, so they can market remakes as some sort of Cliff Notes version for gay zoomer casual retard faggots that don't appreciate anything good because they're gay retards. I dunno. I would be interested in an *actual* remake/remaster/remix/whateverthefuck of Metroid II, along the lines of Super Mario Bros DX or the Sega Ages line on Switch/3DS, but I know that's not happening.
 
I grew up playing the first one, and when I got around to playing the second one years later it was such a bizarre shift in tone and style I've slowly warmed to it over the years, but I still think the first one's the best in the series.
I disliked the first Jak. The open world has no direction; I got lost around the lava level.

Jak II was better, but the edge was overwhelming. Especially compared to Ratchet & Clank.

I loved Daxter. Would you believe that's how I was introduced into Jak & Daxter?
 
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Sonic R is the best Sonic racing game and the concept behind Sonic R should be used for every sonic racing game as despite it's flaws it at least stands out as being a more unique game than the other racing games that are just pure mario kart clones.
 
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I never got into the series, but I know Final Fantasy XIII is widely mocked for being entirely linear. Final Hallway XIII, etc.

However, in the game you are playing people who have been mind-controlled with a compulsion to carry out a mission for malevolent non-humans, sort of like the D&D Geas spell, except they are not consciously aware of what the mission is. And wouldn't that be just like being in a linear railroad of a videogame? You have to take actions to complete your mission, because you can't even see you have other options.

...Nah, it's just shit game design. But Bioshock pulled it off.
 
Woah there partner there be some Bioshock spoilers in the previous and also this post

I never got into the series, but I know Final Fantasy XIII is widely mocked for being entirely linear. Final Hallway XIII, etc.

However, in the game you are playing people who have been mind-controlled with a compulsion to carry out a mission for malevolent non-humans, sort of like the D&D Geas spell, except they are not consciously aware of what the mission is. And wouldn't that be just like being in a linear railroad of a videogame? You have to take actions to complete your mission, because you can't even see you have other options.

...Nah, it's just shit game design. But Bioshock pulled it off.
One of the reasons Bioshock pulled it off but FF13 didn't was because you were fooled into thinking the protagonist had full agency from the start, and you were simply trying to make it through Rapture to get back to safety. For all you knew, the plane crash was entirely an unfortunate accident, and you were just trying to survive, and Atlas was helping you out because he needed your help, too. The "Would you kindly" twist was just so slick.

Final Fantasy XIII had no reason for the player to be engaged, it just felt like you were dropped in the middle of the story, as if it expected you to already know everyone and everything that was going on.
 
I guess the same could be said about Metroid and Metroid II, despite what most purists claim, it was Super Metroid that put the series on the map.

I mean, there is a reason why both Metroid and Metroid II needed and got remakes in the first place.
I have to disagree with both

Metroid and Castlevania were some of the greatest titles on the NES.

Would I play either today? Probably not.

I don't think most games from the 8 bit era have aged particularly well, the color palettes, flickers, and janky animation compared to the 16 bit era place most of these games in the better remembered than played category.

And this is coming from someone who was a kid and played these games in their prime.
 
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