Unpopular Opinions about Video Games

You have no idea how much modern tech actually improves stylized graphics.

You can get shit that looks incredibly close to 1980's anime now and not just modern cell animation. There's particle systems that can perfectly replicate things like animation style explosions and all the little details.
But that's not my point. My point is that older games with a stylized design tend to look better than the games that went for a realistic design.
 
I guess that my own unpopular opinion is that game quality plateaued around the PS2 generation, although there are several exceptions on the later generation consoles, such as Oblivion and Skyrim. Maybe I have nostalgia googles on, but I wasn't really motivated to get any systems after the PS2 because most of the games that were offered either weren't interesting/original enough, were rehashes of existing games or were Westernized, which is fine for some but not for me. I miss the days of JRPGs and the like; not too many of those get made anymore.
 
I guess that my own unpopular opinion is that game quality plateaued around the PS2 generation, although there are several exceptions on the later generation consoles, such as Oblivion and Skyrim. Maybe I have nostalgia googles on, but I wasn't really motivated to get any systems after the PS2 because most of the games that were offered either weren't interesting/original enough, were rehashes of existing games or were Westernized, which is fine for some but not for me. I miss the days of JRPGs and the like; not too many of those get made anymore.
Game companies seem to have forgotten that games are meant to be fun, too many take control from the player to force them to watch cutscenes they barely care about or add "puzzle sections" which amount to "find this item in the room and bring it here" or "just follow the instructions". Uncharted 2 was when I first noticed this trend, there's a puzzle where you have to rotate several statues so they're facing the correct direction, but there's absolutely no clues anywhere so you can't even figure it out yourself, the only way to solve it is to look in Nate's journal which straight-up gives you the answer. Also The Last of Us, find a ladder, carry it here and put it down or find a board for Ellie, swim it over to her and ferry her to where you need to go.

Right now Ryu Ga Gotoku Studio is the only developer I trust to give me a game with fun and enjoyment. Sure, there might be a long cutscene every now and then but when it's over you can go play some golf, baseball, karaoke, shogi, Sega arcade games or any of the other 5,000 minigames they added.
 
The fuck are you talking about?

Have you not played Dragon Quest 11, Persona 5, Tales of Berseria, Trails of Cold Steel 1,2,3, and 4, Final Fantasy 7 Remake and a slew of others?
I know that they still get made, but they are not as common anymore, or as interesting. But maybe I have grown out of them, who knows?
 
Digimon Cyber Sleuth is overrated and mediocre. The plot isn’t even that good and the characters are horribly obnoxious. I used to love the game but the more I played it the more I fell out of love with it. The plot tries too hard to be deep and mature. The art style is boring and generic modern anime. Hacker’s Memory is so much better but you need to play the first game to fully understand it.

I feel the DS Digimon World games, for all their faults, have a better presentation and atmosphere than CS. The Digi Farm was more interesting and you explored a variety of biomes instead of colorful corridors. I really hope the next Digimon Story lets us go to the Digital World again and focuses on the actual monsters themselves again.
 
Digimon Cyber Sleuth is overrated and mediocre. The plot isn’t even that good and the characters are horribly obnoxious. I used to love the game but the more I played it the more I fell out of love with it. The plot tries too hard to be deep and mature. The art style is boring and generic modern anime. Hacker’s Memory is so much better but you need to play the first game to fully understand it.

I feel the DS Digimon World games, for all their faults, have a better presentation and atmosphere than CS. The Digi Farm was more interesting and you explored a variety of biomes instead of colorful corridors. I really hope the next Digimon Story lets us go to the Digital World again and focuses on the actual monsters themselves again.
>/vp/ is shilling a shitty game
Why am I not surprised?
 
I guess that my own unpopular opinion is that game quality plateaued around the PS2 generation, although there are several exceptions on the later generation consoles, such as Oblivion and Skyrim. Maybe I have nostalgia googles on, but I wasn't really motivated to get any systems after the PS2 because most of the games that were offered either weren't interesting/original enough, were rehashes of existing games or were Westernized, which is fine for some but not for me. I miss the days of JRPGs and the like; not too many of those get made anymore.

The PS2 is my favorite console so I feel you there. Great games still get made but they’re fewer and farther between now.
 
The PS2 is my favorite console so I feel you there. Great games still get made but they’re fewer and farther between now.
PS2 had games at exactly the right price point; expensive enough for producers to profit from it, but cheap enough for experimentation with enough quality control. Today, it's a case of going SUPER cheap indie or SUPER expensive AAA.
 
PS2 had games at exactly the right price point; expensive enough for producers to profit from it, but cheap enough for experimentation with enough quality control. Today, it's a case of going SUPER cheap indie or SUPER expensive AAA.

You also couldn’t update or patch games back then, so you also had to be really mindful of bugs.

It saddens me to know that buggy games at launch seem to be the norm now, despite them having much more money behind them.
 
I saw some people talking about New Vegas, and this is an unpopular opinion thread, so I'm going to shit it up hard:

New Vegas is a broken, ugly, badly written mess loved by retards who killed RPG games. Here's my thesis. I never went to college so if it sucks, sorry, I didn't put myself in debt to write a faggot post on a shitty internet gossip site.

Broken:
Starting off with Obsidian, when people say that Bethesda rushed them, remember that they signed a contract to make it within a certain amount of time, and did what Obsidian has done since KOTOR II: waste time making high ideas and trying new things that barely work, and then blame the publisher when its broken as Sasha Greys hymen. Gamebryo has more problems than a math class, but Obsidian really fucked the dog there. People say how it's a classic, but no one loved this game on release. It was a buggy, nearly unplayable mess. Holstering your weapon wouldn't work right and have your weapon hovering 3 yards away. You couldn't play roulette or any poker game more than twice without a crash. You see all these videos praising it, and none of them on console. Wonder why? Maybe its because its an unfinished mess that shouldn't have been published at its initial state.

Ugly:
Gamebryo isn't the prettiest engine, no one argues that, but my god New Vegas really shows it. The textures upon close inspection are blurry and ugly. The characters are nearly oblivion tier most of the time. Chief Hanlon is fucking abominable, and the beard looks like barbed wire. Kris Kristofferson is a handsome bastard, so there is NO excuse. The amount of reused assets from Fallout 3 is startling. Now I'm not saying they should have totally made everything new, but there's plenty of times where its literally a copy paste job. But my favorite is the animations. Bethesda has always had bad animations, but the reload animation, the character movements, and the scripted scenes look so bad. Its robotic and clunky, especially the lever actions, which kind of pisses me off when I use those to feel like a cowboy, but I load my weapon like I have cerebral palsy.

Slapped Together:
Being rushed at the end, plenty got cut. But even the finished version isn't all that great. Thesis youtubers like to beat off how many choices you have, all 4 of them. Lets cut the shit and realize this: There's the Good guys, Bad Guys, Good guys who use bad methods, and Independent. You have to choose one of these, and many of their quests overlap end goals. All this grey morality stuff you hear on the analysis vids are bullshit. It's all standard, "Good guy vs bad guy" with two other options thrown in. But NV's plot is hailed as "a triumph of gaming". There's much better plots in the average YA novel, stop blowing smoke up my ass.

RPG's are dead:
New Vegas is not a role playing game. Sorry to tell you this, but its an action adventure game with stat points. The only role you play is "Guy who wants vengance who will either say nice, mean, or smart thing". You have skills, but you inevitably turn into a guy who can repair all weapons, can shoot or hit things perfectly and wreck anything, with the bestest armor ever. You don't become the role, you become a variant of the preset role the game devs wanted you to be. Now this is Beth's fault too, but New Vegas is so beloved and had such reach that it is one of the worst offenders in ruining what people call RPGs. But this also leads into another problem, which is going to be a doozy.

PC Gamers are retards who finish games for lazy cunt devs:
No one plays New Vegas without mods. Modding as a whole isn't bad, but what is bad is the precedent that New Vegas is emblematic of. Why bother finishing your game when some loser will make a mod and fix the bugs? Why bother adding in new content when the modders can do better than you? What's honestly stopping the average game dev from giving up and just letting a barebones, buggy, barely functioning trashfire when some dickhead will do your job for you? Just charge them to buy your shit product, and they will, on their own time and money, do better than any of your team.

I already blew my wad here, so I won't cover anymore unless someone points it out to me or wants to argue. And I'm not even mentioning the DLC's that range from good to "I want to hunt down Chris Avellone and beat his knees in with a tire iron", and the Gary Stu that is Ulysses.

And before anyone says "I bet you only play 3 and 4 and refunded it after 30 minutes"

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You also couldn’t update or patch games back then, so you also had to be really mindful of bugs.

It saddens me to know that buggy games at launch seem to be the norm now, despite them having much more money behind them.
Ever hear of Suikoden Tactics? Basically Suikoden IV was so lackluster and barebones that they had to make a new game to add some story to IV. These days, Tactics would have been DLC and buggy games now have beta testers who will willingly pay--I mean pre-order--for the privilege.
 
I saw some people talking about New Vegas, and this is an unpopular opinion thread, so I'm going to shit it up hard:

New Vegas is a broken, ugly, badly written mess loved by retards who killed RPG games. Here's my thesis. I never went to college so if it sucks, sorry, I didn't put myself in debt to write a faggot post on a shitty internet gossip site.

Broken:
Starting off with Obsidian, when people say that Bethesda rushed them, remember that they signed a contract to make it within a certain amount of time, and did what Obsidian has done since KOTOR II: waste time making high ideas and trying new things that barely work, and then blame the publisher when its broken as Sasha Greys hymen. Gamebryo has more problems than a math class, but Obsidian really fucked the dog there. People say how it's a classic, but no one loved this game on release. It was a buggy, nearly unplayable mess. Holstering your weapon wouldn't work right and have your weapon hovering 3 yards away. You couldn't play roulette or any poker game more than twice without a crash. You see all these videos praising it, and none of them on console. Wonder why? Maybe its because its an unfinished mess that shouldn't have been published at its initial state.

Ugly:
Gamebryo isn't the prettiest engine, no one argues that, but my god New Vegas really shows it. The textures upon close inspection are blurry and ugly. The characters are nearly oblivion tier most of the time. Chief Hanlon is fucking abominable, and the beard looks like barbed wire. Kris Kristofferson is a handsome bastard, so there is NO excuse. The amount of reused assets from Fallout 3 is startling. Now I'm not saying they should have totally made everything new, but there's plenty of times where its literally a copy paste job. But my favorite is the animations. Bethesda has always had bad animations, but the reload animation, the character movements, and the scripted scenes look so bad. Its robotic and clunky, especially the lever actions, which kind of pisses me off when I use those to feel like a cowboy, but I load my weapon like I have cerebral palsy.

Slapped Together:
Being rushed at the end, plenty got cut. But even the finished version isn't all that great. Thesis youtubers like to beat off how many choices you have, all 4 of them. Lets cut the shit and realize this: There's the Good guys, Bad Guys, Good guys who use bad methods, and Independent. You have to choose one of these, and many of their quests overlap end goals. All this grey morality stuff you hear on the analysis vids are bullshit. It's all standard, "Good guy vs bad guy" with two other options thrown in. But NV's plot is hailed as "a triumph of gaming". There's much better plots in the average YA novel, stop blowing smoke up my ass.

RPG's are dead:
New Vegas is not a role playing game. Sorry to tell you this, but its an action adventure game with stat points. The only role you play is "Guy who wants vengance who will either say nice, mean, or smart thing". You have skills, but you inevitably turn into a guy who can repair all weapons, can shoot or hit things perfectly and wreck anything, with the bestest armor ever. You don't become the role, you become a variant of the preset role the game devs wanted you to be. Now this is Beth's fault too, but New Vegas is so beloved and had such reach that it is one of the worst offenders in ruining what people call RPGs. But this also leads into another problem, which is going to be a doozy.

PC Gamers are retards who finish games for lazy cunt devs:
No one plays New Vegas without mods. Modding as a whole isn't bad, but what is bad is the precedent that New Vegas is emblematic of. Why bother finishing your game when some loser will make a mod and fix the bugs? Why bother adding in new content when the modders can do better than you? What's honestly stopping the average game dev from giving up and just letting a barebones, buggy, barely functioning trashfire when some dickhead will do your job for you? Just charge them to buy your shit product, and they will, on their own time and money, do better than any of your team.

I already blew my wad here, so I won't cover anymore unless someone points it out to me or wants to argue. And I'm not even mentioning the DLC's that range from good to "I want to hunt down Chris Avellone and beat his knees in with a tire iron", and the Gary Stu that is Ulysses.

And before anyone says "I bet you only play 3 and 4 and refunded it after 30 minutes"

View attachment 1824683
You mad bastard, this will certainly ruffle a few feathers here, let alone places like /r/fallout.

And I agree that Ulysses sucks dick, they spent a year hyping that dumbass up and failed to deliver.
 
You mad bastard, this will certainly ruffle a few feathers here, let alone places like /r/fallout.

And I agree that Ulysses sucks dick, they spent a year hyping that dumbass up and failed to deliver.
I would post this to /r/Fallout if I bothered to use that trash website just to make them sad.
My favorite part of the NV DLC's is how they all are tied to a shitty character that is literally a self-insert thats pseudo-intellectual at best.
 
Final Fantasy 16 is apparently going to be focusing on minimal story and it looks like everything is going to be about freedom of movement with the gameplay systems, so basically Dragon's Dogma or Monster Hunter. The Fans are going to fucking hate it because you're going to have to dig deep into the gameplay systems to get overpowered, vagrant story did the same shit with how their weapon systems worked.

But you know what? I'm fine looking up spreadsheets for optimal builds. Having to learn how a system works and doing research on it is good.

Final Fantasy 7 Remake was very good on how their battle and upgrade system worked. Barret wound up being the best healer in the game and you actually had to use the buff spells like reflect which you didn't even need in the original game because you could just overpower everything through sheer force.
 
I saw some people talking about New Vegas, and this is an unpopular opinion thread, so I'm going to shit it up hard:

New Vegas is a broken, ugly, badly written mess loved by retards who killed RPG games. Here's my thesis. I never went to college so if it sucks, sorry, I didn't put myself in debt to write a faggot post on a shitty internet gossip site.

Broken:
Starting off with Obsidian, when people say that Bethesda rushed them, remember that they signed a contract to make it within a certain amount of time, and did what Obsidian has done since KOTOR II: waste time making high ideas and trying new things that barely work, and then blame the publisher when its broken as Sasha Greys hymen. Gamebryo has more problems than a math class, but Obsidian really fucked the dog there. People say how it's a classic, but no one loved this game on release. It was a buggy, nearly unplayable mess. Holstering your weapon wouldn't work right and have your weapon hovering 3 yards away. You couldn't play roulette or any poker game more than twice without a crash. You see all these videos praising it, and none of them on console. Wonder why? Maybe its because its an unfinished mess that shouldn't have been published at its initial state.

Ugly:
Gamebryo isn't the prettiest engine, no one argues that, but my god New Vegas really shows it. The textures upon close inspection are blurry and ugly. The characters are nearly oblivion tier most of the time. Chief Hanlon is fucking abominable, and the beard looks like barbed wire. Kris Kristofferson is a handsome bastard, so there is NO excuse. The amount of reused assets from Fallout 3 is startling. Now I'm not saying they should have totally made everything new, but there's plenty of times where its literally a copy paste job. But my favorite is the animations. Bethesda has always had bad animations, but the reload animation, the character movements, and the scripted scenes look so bad. Its robotic and clunky, especially the lever actions, which kind of pisses me off when I use those to feel like a cowboy, but I load my weapon like I have cerebral palsy.

Slapped Together:
Being rushed at the end, plenty got cut. But even the finished version isn't all that great. Thesis youtubers like to beat off how many choices you have, all 4 of them. Lets cut the shit and realize this: There's the Good guys, Bad Guys, Good guys who use bad methods, and Independent. You have to choose one of these, and many of their quests overlap end goals. All this grey morality stuff you hear on the analysis vids are bullshit. It's all standard, "Good guy vs bad guy" with two other options thrown in. But NV's plot is hailed as "a triumph of gaming". There's much better plots in the average YA novel, stop blowing smoke up my ass.

RPG's are dead:
New Vegas is not a role playing game. Sorry to tell you this, but its an action adventure game with stat points. The only role you play is "Guy who wants vengance who will either say nice, mean, or smart thing". You have skills, but you inevitably turn into a guy who can repair all weapons, can shoot or hit things perfectly and wreck anything, with the bestest armor ever. You don't become the role, you become a variant of the preset role the game devs wanted you to be. Now this is Beth's fault too, but New Vegas is so beloved and had such reach that it is one of the worst offenders in ruining what people call RPGs. But this also leads into another problem, which is going to be a doozy.

PC Gamers are retards who finish games for lazy cunt devs:
No one plays New Vegas without mods. Modding as a whole isn't bad, but what is bad is the precedent that New Vegas is emblematic of. Why bother finishing your game when some loser will make a mod and fix the bugs? Why bother adding in new content when the modders can do better than you? What's honestly stopping the average game dev from giving up and just letting a barebones, buggy, barely functioning trashfire when some dickhead will do your job for you? Just charge them to buy your shit product, and they will, on their own time and money, do better than any of your team.

I already blew my wad here, so I won't cover anymore unless someone points it out to me or wants to argue. And I'm not even mentioning the DLC's that range from good to "I want to hunt down Chris Avellone and beat his knees in with a tire iron", and the Gary Stu that is Ulysses.

And before anyone says "I bet you only play 3 and 4 and refunded it after 30 minutes"

View attachment 1824683
You mad bastard, this will certainly ruffle a few feathers here, let alone places like /r/fallout.

And I agree that Ulysses sucks dick, they spent a year hyping that dumbass up and failed to deliver.

I respect your opinion, and hell, I have to agree with the whole modding thing. I heavily mod my game to try and bring it the closest to being like the classic Fallout's as I can. And while I do love the game, I can agree it did help set a bad precedent.

Also yes, fuck Ulysses. It amazes me the guy who helped make something I find incredibly enthralling to have also created such a blatant Gary Stu. Apparently the guy had HOURS of dialogue that were never recorded. How many ways can you talk about flags, bears and bulls??
 
there is NOTHING wrong with the source engine. people out here saying surfing is a bug and ruins the engine when you can go out of bounds in every UE based shooter by taking cover wrong and Unity is, well, Unity. What people make fun of is the physics too, which aren't even unique, it's barely modified Havok ffs

I saw some people talking about New Vegas, and this is an unpopular opinion thread, so I'm going to shit it up hard:

New Vegas is a broken, ugly, badly written mess loved by retards who killed RPG games.
I bought that shit on launch for 360 for 70 Real Canadian Conflict Diamonds (before tax!) and it was the most disappointing shit after FO3. Even just playing casually, stuff would cilp into eachother oddly, faces of things were missing, and there's that one door out of the powerplant that tanks your framerate because there's like a dozen invisible physics-enabled barrels and it spawns a gaggle of bark scorpions that knock them over every time you use that particular door.

My favourite example of those little fuckups is in one area, there's two boxes stacked on eachother. Both are container items with different loot. The box on the bottom opens with a little animation, clipping through the top box. The box on top does not open, it just instantly goes to menu. It just shows a level of genuine incompetence that they picked ONE of them to open visually, and immense laziness that no one ever noticed or went back to fix it. The fucker didn't even desk-check it. That's the NV experience in a nutshell; coming across shit and just knowing "someone went home right at 4:59 after doing this"
Right now Ryu Ga Gotoku Studio is the only developer I trust to give me a game with fun and enjoyment. Sure, there might be a long cutscene every now and then but when it's over you can go play some golf, baseball, karaoke, shogi, Sega arcade games or any of the other 5,000 minigames they added.
It's probably because they respect their core gameplay loop of "Fuck up some hoodlums and cleanse your palate with a tightly made bar-sports minigame" and the Yakuza series has a plot that supports doing that kind of thing naturally. Except for serious crisis moments (where I think they lock out some games anyway) for the most part it sense that as Kiryu or whoever you can fuck some shit up and then want to unwind at the batting cages or by pwning some kids at slot cars.

A lot of modern games don't, and expect the player to have fun and make sense of it when as Nathan Drake you have to go pushing blocks onto switches in an otherwise pretty sensible world, or why Link suddenly needs to do some lightgun training when he normally plays his flute or swings his sword to make moblins go away. I think it's a combination of needing to keep on a fairly restrictive narrative at a certain necessary pace, and just laziness in devs not wanting to admit that if their core gameplay isn't fun, the solution isn't bullshit puzzles with controls not made for it, it's to make the core gameplay more fun.
PS2 had games at exactly the right price point; expensive enough for producers to profit from it, but cheap enough for experimentation with enough quality control. Today, it's a case of going SUPER cheap indie or SUPER expensive AAA.
The same happened with movies. It's no surprise vidya went the same way. Some devs tried to get around it with the "episodic" model, but then again, some movie franchises briefly flirted with TV shows and cartoons before giving up, too. Some are still desperately trying it, like that Bourne show.
 
Also yes, fuck Ulysses. It amazes me the guy who helped make something I find incredibly enthralling to have also created such a blatant Gary Stu. Apparently the guy had HOURS of dialogue that were never recorded. How many ways can you talk about flags, bears and bulls??
Goddamit, I don't even want to imagine how long it'd take for the voice actor to read all that dialogue with the way Avellone had Ulysses speak. All that dumbass symbolism and pseudo-intellectual rambling was bad enough to listen to, did he really have to talk so slowly and frequently pause?

Granted, New Vegas has an issue with dialogue sequences dragging on for longer than they should, but they were often at least insightful (Hanlon & Caesar), menacing (Father Elijah), or funny (Think Tank) to listen to. Having to endure the slow ramblings of that idiot is one of the things that kills Lonesome Road for me.
 
...and then blame the publisher when its broken as Sasha Greys hymen.
Thoroughly impressed with your ability to steal a joke from fuckin' Razorfist and somehow make it less funny. Wait a minute, the rest of that paragraph is
cribbed from his New Vegas review, too. Wild.
There's the Good guys, Bad Guys, Good guys who use bad methods, and Independent. You have to choose one of these
The fun part about this is that for the last 10 years we're still talking about who among those is who (I mean, except "independent" obviously, but you get my point). The faction or lack thereof you think should control New Vegas is entirely dependent on your own personal belief system, which is fuckin' rad. Go to literally any forum on the planet and start a New Vegas ending discussion and you'll get a hundred different voices giving you a hundred different arguments in favour or against each.
and many of their quests overlap end goals.
Which is interesting because it lets you see most events from multiple angles over the course of different playthroughs, which is one of the main draws of vidya game RPGs.
But NV's plot is hailed as "a triumph of gaming".
I wouldn't say the plot specifically is all that spectacular. The real draws of the writing are the characters, the setting, and the factions. They all bounce off each other and react in authentic ways if you take the time to look.
New Vegas is not a role playing game.
I'd be interested to hear what your definition of "role playing game" is, because I can't think of a single one that doesn't include Fallout: New Vegas.
The only role you play is "Guy who wants vengance
Gonna stop you right there. You literally don't have to want to take revenge on Benny. You can forgive him (or, for the adventurous, bang him) and he high-tails it outta there.
you become a variant of the preset role the game devs wanted you to be.
Not... really. At absolute level cap or through careful exploration and stat allocation you can eventually max out every skill to 100, but at that point not only does it kinda make sense since you're straight-up Mr. Worldwide by that point, you've also made a lot of choices about your character that will guarantee a difference even among level cap builds. With SPECIAL, perks, and traits your character will end up wildly different than most other players', especially so considering so many of those perks have SPECIAL prerequisites. In my current playthrough, for example, I have power armour training for both the Brotherhood and the Enclave armour, but I don't use either because my build works way better with light armour.
No one plays New Vegas without mods.
I do. I don't use any anti-crash mods, any content mods, any graphical mods, anything. I play the game straight vanilla (with the DLCs, of course) and it's fuckin' GREAT. I actually don't like the idea of altering the developers' original vision so getting to play the game in its intended state is something I value.
What's honestly stopping the average game dev from giving up and just letting a barebones, buggy, barely functioning trashfire when some dickhead will do your job for you? Just charge them to buy your shit product, and they will, on their own time and money, do better than any of your team.
Lemme tell you about a company called Bethesda...
And I'm not even mentioning the DLC's
I'll be honest I'm also not much of a fan of the DLCs either. Love me some Chris Avellone but the gameplay of all of 'em just kinda suck and Dead Money is nearly fucking unplayable on Hardcore Mode. Haven't gone through 'em in years though so I'm going to play them all again in order and see how it goes.
 
Starting off with Obsidian, when people say that Bethesda rushed them, remember that they signed a contract to make it within a certain amount of time, and did what Obsidian has done since KOTOR II: waste time making high ideas and trying new things that barely work, and then blame the publisher when its broken as Sasha Greys hymen. Gamebryo has more problems than a math class, but Obsidian really fucked the dog there. People say how it's a classic, but no one loved this game on release. It was a buggy, nearly unplayable mess. Holstering your weapon wouldn't work right and have your weapon hovering 3 yards away. You couldn't play roulette or any poker game more than twice without a crash. You see all these videos praising it, and none of them on console. Wonder why? Maybe its because its an unfinished mess that shouldn't have been published at its initial state.
It was Bethesda who did the QA for New Vegas, so it was literally Bethesda's responsibility, not Obsidian's.

I don't know why people ride NV so much more for its bugs than other Bethesda games.
I played both FO3 and NV at release unpatched. They were similarly buggy.
With all the latest patches for both, they are similarly less buggy.

People love the "Obsidian so buggy" meme but I take an ambitious and unpolished game over a very polished safe game.
And people also forget that Obsidian is a relatively small developer. Before Microsoft bought them there were one of the few independent mid-size developers that still existed. You can't expect the same polish from them than an AAA developer and at the same time you expect more from them than some simple 2d pixel retro game.
 
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